| void UniqueNetIdToString(FBPUniqueNetId& UniqueNetId, const FString& String) | FinalNative+2 flags | | 0x30 |
| void SetPlayerName(APlayerController* PlayerController, const FString& PlayerName) | FinalNative+2 flags | | 0x18 |
| bool ServerTravel(UObject* WorldContextObject, const FString& InURL, bool bAbsolute, bool bShouldSkipGameNotify) | FinalNative+2 flags | | 0x1B |
| FSessionsSearchSetting MakeLiteralSessionSearchProperty(const FSessionPropertyKeyPair& SessionSearchProperty, const EOnlineComparisonOpRedux& ComparisonOp) | FinalNative+2 flags | | 0x60 |
| FSessionPropertyKeyPair MakeLiteralSessionPropertyString(const FName& Key, const FString& Value) | FinalNative+2 flags | | 0x40 |
| FSessionPropertyKeyPair MakeLiteralSessionPropertyInt(const FName& Key, int32 Value) | FinalNative+2 flags | | 0x38 |
| FSessionPropertyKeyPair MakeLiteralSessionPropertyFloat(const FName& Key, float Value) | FinalNative+2 flags | | 0x38 |
| FSessionPropertyKeyPair MakeLiteralSessionPropertyByte(const FName& Key, uint8 Value) | FinalNative+2 flags | | 0x38 |
| FSessionPropertyKeyPair MakeLiteralSessionPropertyBool(const FName& Key, bool Value) | FinalNative+2 flags | | 0x38 |
| bool KickPlayer(UObject* WorldContextObject, APlayerController* PlayerToKick, const FText& KickReason) | FinalNative+2 flags | | 0x21 |
| bool IsValidUniqueNetID(FBPUniqueNetId& UniqueNetId) | FinalNative+2 flags | | 0x21 |
| bool IsValidSession(FBlueprintSessionResult& SessionResult) | FinalNative+2 flags | | 0x121 |
| void IsPlayerInSession(UObject* WorldContextObject, FBPUniqueNetId& PlayerToCheck, const bool& bIsInSession) | FinalNative+2 flags | | 0x29 |
| bool HasOnlineSubsystem(const FName& SubSystemName) | FinalNative+2 flags | | 0x09 |
| void GetUniqueNetIDFromPlayerState(APlayerState* PlayerState, FBPUniqueNetId& UniqueNetId) | FinalNative+2 flags | | 0x28 |
| void GetUniqueNetID(APlayerController* PlayerController, FBPUniqueNetId& UniqueNetId) | FinalNative+2 flags | | 0x28 |
| void GetUniqueBuildID(const FBlueprintSessionResult& SessionResult, const int32& UniqueBuildId) | FinalNative+2 flags | | 0x124 |
| void GetSessionState(UObject* WorldContextObject, const EBPOnlineSessionState& SessionState) | FinalNative+2 flags | | 0x09 |
| void GetSessionSettings(UObject* WorldContextObject, const int32& NumConnections, const int32& NumPrivateConnections, const bool& bIsLAN, const bool& bIsDedicated, const bool& bAllowInvites, const bool& bAllowJoinInProgress, const bool& bIsAnticheatEnabled, const int32& BuildUniqueID, const TArray<FSessionPropertyKeyPair>& ExtraSettings, const EBlueprintResultSwitch& Result) | FinalNative+2 flags | | 0x31 |
| void GetSessionPropertyString(const TArray<FSessionPropertyKeyPair>& ExtraSettings, const FName& SettingName, const ESessionSettingSearchResult& SearchResult, const FString& SettingValue) | FinalNative+2 flags | | 0x30 |
| FName GetSessionPropertyKey(FSessionPropertyKeyPair& SessionProperty) | FinalNative+2 flags | | 0x30 |
| void GetSessionPropertyInt(const TArray<FSessionPropertyKeyPair>& ExtraSettings, const FName& SettingName, const ESessionSettingSearchResult& SearchResult, const int32& SettingValue) | FinalNative+2 flags | | 0x20 |
| void GetSessionPropertyFloat(const TArray<FSessionPropertyKeyPair>& ExtraSettings, const FName& SettingName, const ESessionSettingSearchResult& SearchResult, const float& SettingValue) | FinalNative+2 flags | | 0x20 |
| void GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair>& ExtraSettings, const FName& SettingName, const ESessionSettingSearchResult& SearchResult, const uint8& SettingValue) | FinalNative+2 flags | | 0x1A |
| void GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair>& ExtraSettings, const FName& SettingName, const ESessionSettingSearchResult& SearchResult, const bool& SettingValue) | FinalNative+2 flags | | 0x1A |
| void GetSessionID_AsString(FBlueprintSessionResult& SessionResult, const FString& SessionId) | FinalNative+2 flags | | 0x130 |
| void GetPlayerName(APlayerController* PlayerController, const FString& PlayerName) | FinalNative+2 flags | | 0x18 |
| void GetNumberOfNetworkPlayers(UObject* WorldContextObject, const int32& NumNetPlayers) | FinalNative+2 flags | | 0x0C |
| void GetNetPlayerIndex(APlayerController* PlayerController, const int32& NetPlayerIndex) | FinalNative+2 flags | | 0x0C |
| void GetCurrentUniqueBuildID(const int32& UniqueBuildId) | FinalNative+2 flags | | 0x04 |
| void GetCurrentSessionID_AsString(UObject* WorldContextObject, const FString& SessionId) | FinalNative+2 flags | | 0x18 |
| void FindSessionPropertyIndexByName(const TArray<FSessionPropertyKeyPair>& ExtraSettings, const FName& SettingName, const EBlueprintResultSwitch& Result, const int32& OutIndex) | FinalNative+2 flags | | 0x20 |
| void FindSessionPropertyByName(const TArray<FSessionPropertyKeyPair>& ExtraSettings, const FName& SettingsName, const EBlueprintResultSwitch& Result, FSessionPropertyKeyPair& OutProperty) | FinalNative+2 flags | | 0x48 |
| bool EqualEqual_UNetIDUnetID(FBPUniqueNetId& A, FBPUniqueNetId& B) | FinalNative+2 flags | | 0x41 |
| FUniqueNetIdRepl Conv_BPUniqueIDToUniqueNetIDRepl(FBPUniqueNetId& InUniqueID) | FinalNative+2 flags | | 0x50 |
| bool BanPlayer(UObject* WorldContextObject, APlayerController* PlayerToBan, const FText& BanReason) | FinalNative+2 flags | | 0x21 |