Zdexby TheHolyOneZ
5,360 classes
Class

UAdvancedSessionsLibrary

: UBlueprintFunctionLibrary : UObject
/Script/AdvancedSessions.AdvancedSessionsLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/AdvancedSessions
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 38

SignatureFlagsNativeParams
void UniqueNetIdToString(FBPUniqueNetId& UniqueNetId, const FString& String)FinalNative+2 flags0x30
void SetPlayerName(APlayerController* PlayerController, const FString& PlayerName)FinalNative+2 flags0x18
bool ServerTravel(UObject* WorldContextObject, const FString& InURL, bool bAbsolute, bool bShouldSkipGameNotify)FinalNative+2 flags0x1B
FSessionsSearchSetting MakeLiteralSessionSearchProperty(const FSessionPropertyKeyPair& SessionSearchProperty, const EOnlineComparisonOpRedux& ComparisonOp)FinalNative+2 flags0x60
FSessionPropertyKeyPair MakeLiteralSessionPropertyString(const FName& Key, const FString& Value)FinalNative+2 flags0x40
FSessionPropertyKeyPair MakeLiteralSessionPropertyInt(const FName& Key, int32 Value)FinalNative+2 flags0x38
FSessionPropertyKeyPair MakeLiteralSessionPropertyFloat(const FName& Key, float Value)FinalNative+2 flags0x38
FSessionPropertyKeyPair MakeLiteralSessionPropertyByte(const FName& Key, uint8 Value)FinalNative+2 flags0x38
FSessionPropertyKeyPair MakeLiteralSessionPropertyBool(const FName& Key, bool Value)FinalNative+2 flags0x38
bool KickPlayer(UObject* WorldContextObject, APlayerController* PlayerToKick, const FText& KickReason)FinalNative+2 flags0x21
bool IsValidUniqueNetID(FBPUniqueNetId& UniqueNetId)FinalNative+2 flags0x21
bool IsValidSession(FBlueprintSessionResult& SessionResult)FinalNative+2 flags0x121
void IsPlayerInSession(UObject* WorldContextObject, FBPUniqueNetId& PlayerToCheck, const bool& bIsInSession)FinalNative+2 flags0x29
bool HasOnlineSubsystem(const FName& SubSystemName)FinalNative+2 flags0x09
void GetUniqueNetIDFromPlayerState(APlayerState* PlayerState, FBPUniqueNetId& UniqueNetId)FinalNative+2 flags0x28
void GetUniqueNetID(APlayerController* PlayerController, FBPUniqueNetId& UniqueNetId)FinalNative+2 flags0x28
void GetUniqueBuildID(const FBlueprintSessionResult& SessionResult, const int32& UniqueBuildId)FinalNative+2 flags0x124
void GetSessionState(UObject* WorldContextObject, const EBPOnlineSessionState& SessionState)FinalNative+2 flags0x09
void GetSessionSettings(UObject* WorldContextObject, const int32& NumConnections, const int32& NumPrivateConnections, const bool& bIsLAN, const bool& bIsDedicated, const bool& bAllowInvites, const bool& bAllowJoinInProgress, const bool& bIsAnticheatEnabled, const int32& BuildUniqueID, const TArray<FSessionPropertyKeyPair>& ExtraSettings, const EBlueprintResultSwitch& Result)FinalNative+2 flags0x31
void GetSessionPropertyString(const TArray<FSessionPropertyKeyPair>& ExtraSettings, const FName& SettingName, const ESessionSettingSearchResult& SearchResult, const FString& SettingValue)FinalNative+2 flags0x30
FName GetSessionPropertyKey(FSessionPropertyKeyPair& SessionProperty)FinalNative+2 flags0x30
void GetSessionPropertyInt(const TArray<FSessionPropertyKeyPair>& ExtraSettings, const FName& SettingName, const ESessionSettingSearchResult& SearchResult, const int32& SettingValue)FinalNative+2 flags0x20
void GetSessionPropertyFloat(const TArray<FSessionPropertyKeyPair>& ExtraSettings, const FName& SettingName, const ESessionSettingSearchResult& SearchResult, const float& SettingValue)FinalNative+2 flags0x20
void GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair>& ExtraSettings, const FName& SettingName, const ESessionSettingSearchResult& SearchResult, const uint8& SettingValue)FinalNative+2 flags0x1A
void GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair>& ExtraSettings, const FName& SettingName, const ESessionSettingSearchResult& SearchResult, const bool& SettingValue)FinalNative+2 flags0x1A
void GetSessionID_AsString(FBlueprintSessionResult& SessionResult, const FString& SessionId)FinalNative+2 flags0x130
void GetPlayerName(APlayerController* PlayerController, const FString& PlayerName)FinalNative+2 flags0x18
void GetNumberOfNetworkPlayers(UObject* WorldContextObject, const int32& NumNetPlayers)FinalNative+2 flags0x0C
void GetNetPlayerIndex(APlayerController* PlayerController, const int32& NetPlayerIndex)FinalNative+2 flags0x0C
void GetExtraSettings(const FBlueprintSessionResult& SessionResult, const TArray<FSessionPropertyKeyPair>& ExtraSettings)FinalNative+2 flags0x130
void GetCurrentUniqueBuildID(const int32& UniqueBuildId)FinalNative+2 flags0x04
void GetCurrentSessionID_AsString(UObject* WorldContextObject, const FString& SessionId)FinalNative+2 flags0x18
void FindSessionPropertyIndexByName(const TArray<FSessionPropertyKeyPair>& ExtraSettings, const FName& SettingName, const EBlueprintResultSwitch& Result, const int32& OutIndex)FinalNative+2 flags0x20
void FindSessionPropertyByName(const TArray<FSessionPropertyKeyPair>& ExtraSettings, const FName& SettingsName, const EBlueprintResultSwitch& Result, FSessionPropertyKeyPair& OutProperty)FinalNative+2 flags0x48
bool EqualEqual_UNetIDUnetID(FBPUniqueNetId& A, FBPUniqueNetId& B)FinalNative+2 flags0x41
FUniqueNetIdRepl Conv_BPUniqueIDToUniqueNetIDRepl(FBPUniqueNetId& InUniqueID)FinalNative+2 flags0x50
bool BanPlayer(UObject* WorldContextObject, APlayerController* PlayerToBan, const FText& BanReason)FinalNative+2 flags0x21
void AddOrModifyExtraSettings(const TArray<FSessionPropertyKeyPair>& SettingsArray, const TArray<FSessionPropertyKeyPair>& NewOrChangedSettings, const TArray<FSessionPropertyKeyPair>& ModifiedSettingsArray)FinalNative+2 flags0x30