Zdexby TheHolyOneZ
5,360 classes
Class

ABaseDoor

: ABaseItem : AActor : UObject
/Script/StormEscape.BaseDoor 0x0640 (1,600 B) align 16 inherited 0x0550 vtable /Script/StormEscape
0x00x0640

Members 26

OffsetSizeNameTypeFlagsDefault
0x10LinkedSpawnsTArray<int32>4 flags[]
0x01bIsLockedboolNetRepNotify+6 flagsfalse
0x01bIsClosedboolNetRepNotify+6 flagstrue
0x055A0x06padding / unreflected
0x10OnDoorUnlockedDelegateFMulticastScriptDelegate4 flags<delegate>
0x08doorMeshUStaticMeshComponent*Protected+10 flags/Script/StormEscape.Default__BaseDoor.Door Mesh
0x08ConstraintUPhysicsConstraintComponent*Protected+10 flags/Script/StormEscape.Default__BaseDoor.Constraint
0x08planksUSceneComponent*Protected+10 flags/Script/StormEscape.Default__BaseDoor.planks
0x08frontPlanksUSceneComponent*Protected+10 flags/Script/StormEscape.Default__BaseDoor.Front Planks
0x08backPlanksUSceneComponent*Protected+10 flags/Script/StormEscape.Default__BaseDoor.Back Planks
0x10requiredToolInfoFRequiredItemInfoProtected+6 flags{ItemClass=nullptr, ItemIcon=nullptr}
0x08frontPlankAUStaticMeshComponent*Protected+10 flags/Script/StormEscape.Default__BaseDoor.Front Plank-A
0x08frontPlankBUStaticMeshComponent*Protected+10 flags/Script/StormEscape.Default__BaseDoor.Front Plank-B
0x08frontPlankCUStaticMeshComponent*Protected+10 flags/Script/StormEscape.Default__BaseDoor.Front Plank-C
0x08backPlankAUStaticMeshComponent*Protected+10 flags/Script/StormEscape.Default__BaseDoor.Back Plank-A
0x08backPlankBUStaticMeshComponent*Protected+10 flags/Script/StormEscape.Default__BaseDoor.Back Plank-B
0x08backPlankCUStaticMeshComponent*Protected+10 flags/Script/StormEscape.Default__BaseDoor.Back Plank-C
0x01doorTypeEDoorTypeProtected+8 flagsNone
0x05D90x03padding / unreflected
0x04lockedChanceint32Protected+9 flags7
0x04unlockForcefloatProtected+8 flags10000
0x04minCloseStrengthfloatProtected+8 flags0
0x04currentPlankIndexint32NetRepNotify+7 flags0
0x05EC0x04padding / unreflected
0x08plankVFXUNiagaraSystem*Protected+7 flagsnullptr
0x04timeToAutocloseDoorfloatProtected+8 flags3
0x01bWasOpenFromFrontboolProtected+6 flagsfalse
0x05FD0x33padding / unreflected
0x08lastIteractorAActor*4 flagsnullptr
0x08ComponentUInteractComponent*6 flagsnullptr
Inherited from ABaseItem 56
OffsetSizeNameTypeFlagsDefault
0x08itemMeshUStaticMeshComponent*Protected+10 flags/Script/StormEscape.Default__BaseItem.itemMesh
0x08itemCollisionUSphereComponent*Protected+10 flags/Script/StormEscape.Default__BaseItem.itemCollision
0x08highlightIconUMaterialBillboardComponent*Protected+10 flags/Script/StormEscape.Default__BaseItem.highlightIcon
0x08interactWidgetUWidgetComponent*Protected+10 flags/Script/StormEscape.Default__BaseItem.interactWidget
0x08ItemSpringArmUSpringArmComponent*Protected+10 flags/Script/StormEscape.Default__BaseItem.ItemSpringArm
0x08ItemAudioComponentUItemAudioComponent*Protected+12 flags/Script/StormEscape.Default__BaseItem.ItemAudioComponent
0x08ItemCarryAudioComponentUItemCarryAudioComponent*Protected+12 flags/Script/StormEscape.Default__BaseItem.ItemCarryAudioCompone…
0x08userComponentUInteractComponent*Protected+6 flagsnullptr
0x01bIsCosmeticItemboolProtected+8 flagsfalse
0x01bInitializedExternallyboolProtected+9 flagsfalse
0x03020x06padding / unreflected
0x50InventoryIconsTMap<int32, TSoftObjectPtr<UTexture2D>>Protected+5 flags<TMap>
0x01bUseActivatedIconboolProtected+9 flagsfalse
0x03590x07padding / unreflected
0x50ActivatedInventoryIconsTMap<int32, TSoftObjectPtr<UTexture2D>>Protected+5 flags<TMap>
0x10DisplayNameFTextProtected+4 flags<FText>
0x10PrimaryActionDescriptionFTextProtected+4 flags<FText>
0x10SecondaryActionDescriptionFTextProtected+4 flags<FText>
0x04ItemSizeint32Protected+9 flags1
0x01bDropsWhenOtherSelectedboolProtected+9 flagsfalse
0x01bIsPermanentItemboolNetProtected+9 flagsfalse
0x01bCanOnlyCollectboolProtected+9 flagsfalse
0x01bIsTransientItemboolProtected+9 flagsfalse
0x01bDeactivatesWhenStoredboolProtected+9 flagstrue
0x01bDeactivatesWhenDroppedboolProtected+9 flagstrue
0x01bWasActiveWhenStoredboolNetProtected+9 flagsfalse
0x01ItemTypeEItemTypeProtected+8 flagsNone
0x01bUpdateOwnerOnInteractboolProtected+7 flagsfalse
0x01bIsPickableboolNetProtected+8 flagsfalse
0x01heldObjectTypeEHeldObjectTypeProtected+8 flagsDefault
0x03EF0x01padding / unreflected
0x08grabSocketFNameProtected+8 flagsDefaultSocket
0x08pickupAnimationFPUAnimMontage*Protected+8 flagsnullptr
0x08pickupAnimationTPUAnimMontage*Protected+8 flagsnullptr
0x01bTwoHandedItemboolProtected+8 flagsfalse
0x01ItemWeightEWeatherObjectWeightProtected+8 flagsMedium
0x01activationTypeEActivationTypeProtected+8 flagsHold
0x01bAutoActivateboolProtected+7 flagsfalse
0x01bActivatesOnceboolProtected+8 flagsfalse
0x01progressTypeEProgressTypeProtected+8 flagsActivation
0x040E0x02padding / unreflected
0x04actionDurationfloatNetRepNotify+9 flags0
0x04140x04padding / unreflected
0x08GrabSoundUSoundBase*Protected+8 flagsnullptr
0x08HoldSoundUSoundBase*Protected+8 flagsnullptr
0x01bIsSelectedboolNetRepNotify+7 flagsfalse
0x01bIsHeldboolNetRepNotify+7 flagsfalse
0x01bIsFocusedboolNetRepNotify+7 flagsfalse
0x01bIsBeingInteractedboolNetRepNotify+7 flagsfalse
0x01bIsCompleteboolNetRepNotify+7 flagsfalse
0x01bIsHiddenboolNetRepNotify+7 flagsfalse
0x01bIsDiscardedboolNetRepNotify+8 flagsfalse
0x01bIsScavengedItemboolNetRepNotify+6 flagsfalse
0x04300x10padding / unreflected
0x08TimingWheelClassTSubclassOf<UTimingWheelWidget>Protected+8 flagsnullptr
0x10TimingWheelLevelDataTArray<FTimingWheelLevelData>NetProtected+6 flags[]
0x04TimingWheelDamagefloatNetProtected+9 flags20
0x045C0x04padding / unreflected
0x10OnActivationChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01bActivatedboolNetRepNotify+7 flagsfalse
0x04710x47padding / unreflected
0x04progressfloatNetRepNotify+7 flags0
0x04BC0x24padding / unreflected
0x60ServerAuthoredPhysicsReplicatedTransformFTransformNetRepNotify+4 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x01bIsItemAlwaysNetRelevantboolNetRepNotify+5 flagsfalse
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 20

SignatureFlagsNativeParams
void UpdateDoorScale()NativeEvent+1 flags0x00
void TryToCloseDoor()FinalNative+1 flags0x00
void Toggle_DoorLock(bool bLockDoor)FinalNative+1 flags0x01
void SetDoorCloseTimer()FinalNative+1 flags0x00
void SetDoorClosed(bool bCloseDoor, bool bOpenFromFront, AActor* Player)FinalNative+1 flags0x10
void RemovePlank(UStaticMeshComponent* Plank)NativeEvent+1 flags0x08
void RemoveAllPlanks()FinalNative+1 flags0x00
void PlayOpenAnimation(bool bShouldOpen, bool bOpenFromFront, bool bPlayFastAnim)EventProtected0x03
void OnRep_PlankRemoved()FinalNative+1 flags0x00
void OnRep_DoorStatusChanged()FinalNative+1 flags0x00
void OnRep_DoorLockStatusChanged()FinalNative+1 flags0x00
void OnPawnOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)FinalNative+1 flags0x120
void OnPawnEndOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)FinalNative+1 flags0x1C
void NotifyPlankRemoved()FinalNative+1 flags0x00
void Multicast_UnlockDoor(bool bUnlockedFromFront)FinalNative+2 flags0x01
void Multicast_EnablePlankShake(float shakeAmount)FinalNative+2 flags0x04
void InitializeDoor(bool bFrontDoorLocked)FinalNative+1 flags0x01
void DeletePlanks()FinalNative+1 flags0x00
void DeletePlank(UStaticMeshComponent* Plank)FinalNative+1 flags0x08
void ApplyPushback(bool bPushFromFront)NativeEvent+1 flags0x01

Subclasses 1

Used by 1

types with a member, parameter or interface of this type