Zdexby TheHolyOneZ
5,360 classes
Class

UWidgetInteractionComponent

: USceneComponent : UActorComponent : UObject
/Script/UMG.WidgetInteractionComponent 0x0540 (1,344 B) align 16 inherited 0x0240 vtable /Script/UMG
0x00x0540

Members 20

OffsetSizeNameTypeFlagsDefault
0x10OnHoveredWidgetChangedFMulticastScriptDelegate4 flags<delegate>
0x02500x10padding / unreflected
0x04VirtualUserIndexint328 flags0
0x04PointerIndexint328 flags0
0x01TraceChannelECollisionChannel7 flagsECC_Visibility
0x02690x03padding / unreflected
0x04InteractionDistancefloat7 flags500
0x01InteractionSourceEWidgetInteractionSource7 flagsWorld
0x01bEnableHitTestingbool7 flagstrue
0x01bShowDebugbool7 flagsfalse
0x02730x01padding / unreflected
0x04DebugSphereLineThicknessfloat8 flags2
0x04DebugLineThicknessfloat8 flags1
0x10DebugColorFLinearColor8 flags{R=1, G=0, B=0, A=1}
0x028C0x7Cpadding / unreflected
0x100CustomHitResultFHitResultTransientProtected+4 flags{FaceIndex=0, Time=1, Distance=0, Location={}, ImpactPoint=…
0x10LocalHitLocationFVector2DTransientProtected+5 flags{X=0, Y=0}
0x10LastLocalHitLocationFVector2DTransientProtected+5 flags{X=0, Y=0}
0x08HoveredWidgetComponentUWidgetComponent*TransientProtected+8 flagsnullptr
0x08WeakHoveredWidgetComponentTWeakObjectPtr<UWidgetComponent>TransientProtected+8 flagsnullptr
0x100LastHitResultFHitResultTransientProtected+4 flags{FaceIndex=0, Time=1, Distance=0, Location={}, ImpactPoint=…
0x01bIsHoveredWidgetInteractableboolTransientProtected+5 flagsfalse
0x01bIsHoveredWidgetFocusableboolTransientProtected+5 flagsfalse
0x01bIsHoveredWidgetHitTestVisibleboolTransientProtected+5 flagsfalse
0x053B0x05unreflected bytes to end of UWidgetInteractionComponent
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+8 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x00D80x08padding / unreflected
0x10AttachChildrenTArray<USceneComponent*>NetTransient+7 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+6 flags[]
0x01000x40padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 15

SignatureFlagsNativeParams
void SetFocus(UWidget* FocusWidget)FinalNative+1 flags0x08
void SetCustomHitResult(FHitResult& HitResult)FinalNative+1 flags0x100
bool SendKeyChar(const FString& Characters, bool bRepeat)NativePublic0x12
void ScrollWheel(float ScrollDelta)NativePublic0x04
void ReleasePointerKey(const FKey& Key)NativePublic0x18
bool ReleaseKey(const FKey& Key)NativePublic0x19
void PressPointerKey(const FKey& Key)NativePublic0x18
bool PressKey(const FKey& Key, bool bRepeat)NativePublic0x1A
bool PressAndReleaseKey(const FKey& Key)NativePublic0x19
bool IsOverInteractableWidget()FinalNative+1 flags0x01
bool IsOverHitTestVisibleWidget()FinalNative+1 flags0x01
bool IsOverFocusableWidget()FinalNative+1 flags0x01
FHitResult GetLastHitResult()FinalNative+1 flags0x100
UWidgetComponent* GetHoveredWidgetComponent()FinalNative+1 flags0x08
FVector2D Get2DHitLocation()FinalNative+1 flags0x10