| void UpdateCurveNamesFromSkeleton(USkeleton* Skeleton, const ERawCurveTrackTypes& SupportedCurveType, bool bShouldTransact) | NativePublic | | 0x0A |
| bool SetTransformCurveKeys(FAnimationCurveIdentifier& CurveId, const TArray<FTransform>& TransformValues, const TArray<float>& TimeKeys, bool bShouldTransact) | NativePublic | | 0x32 |
| bool SetTransformCurveKey(FAnimationCurveIdentifier& CurveId, float Time, FTransform& Value, bool bShouldTransact) | NativePublic | | 0x72 |
| void SetPlayLength(float Length, bool bShouldTransact) | NativePublic | | 0x05 |
| void SetNumberOfFrames(const FFrameNumber& NewLengthInFrames, bool bShouldTransact) | NativePublic | | 0x05 |
| void SetModel(const TScriptInterface<IAnimationDataModel>& InModel) | NativePublic | | 0x10 |
| void SetFrameRate(const FFrameRate& FrameRate, bool bShouldTransact) | NativePublic | | 0x09 |
| bool SetCurveKeys(FAnimationCurveIdentifier& CurveId, const TArray<FRichCurveKey>& CurveKeys, bool bShouldTransact) | NativePublic | | 0x22 |
| bool SetCurveKey(FAnimationCurveIdentifier& CurveId, const FRichCurveKey& Key, bool bShouldTransact) | NativePublic | | 0x2A |
| bool SetCurveFlags(FAnimationCurveIdentifier& CurveId, int32 Flags, bool bShouldTransact) | NativePublic | | 0x12 |
| bool SetCurveFlag(FAnimationCurveIdentifier& CurveId, const EAnimAssetCurveFlags& Flag, bool bState, bool bShouldTransact) | NativePublic | | 0x10 |
| bool SetCurveColor(FAnimationCurveIdentifier& CurveId, const FLinearColor& Color, bool bShouldTransact) | NativePublic | | 0x1E |
| bool SetBoneTrackKeys(const FName& BoneName, const TArray<FVector>& PositionalKeys, const TArray<FQuat>& RotationalKeys, const TArray<FVector>& ScalingKeys, bool bShouldTransact) | NativePublic | | 0x3A |
| bool ScaleCurve(FAnimationCurveIdentifier& CurveId, float Origin, float Factor, bool bShouldTransact) | NativePublic | | 0x16 |
| void ResizePlayLength(float NewLength, float T0, float T1, bool bShouldTransact) | NativePublic | | 0x0D |
| void ResizeNumberOfFrames(const FFrameNumber& NewLengthInFrames, const FFrameNumber& T0, const FFrameNumber& T1, bool bShouldTransact) | NativePublic | | 0x0D |
| void ResizeInFrames(const FFrameNumber& NewLengthInFrames, const FFrameNumber& T0, const FFrameNumber& T1, bool bShouldTransact) | NativePublic | | 0x0D |
| void Resize(float Length, float T0, float T1, bool bShouldTransact) | NativePublic | | 0x0D |
| bool RenameCurve(FAnimationCurveIdentifier& CurveToRenameId, FAnimationCurveIdentifier& NewCurveId, bool bShouldTransact) | NativePublic | | 0x1A |
| bool RemoveTransformCurveKey(FAnimationCurveIdentifier& CurveId, float Time, bool bShouldTransact) | NativePublic | | 0x12 |
| bool RemoveCurveKey(FAnimationCurveIdentifier& CurveId, float Time, bool bShouldTransact) | NativePublic | | 0x12 |
| bool RemoveCurve(FAnimationCurveIdentifier& CurveId, bool bShouldTransact) | NativePublic | | 0x0E |
| bool RemoveBoneTrack(const FName& BoneName, bool bShouldTransact) | NativePublic | | 0x0A |
| bool RemoveAttributeKey(FAnimationAttributeIdentifier& AttributeIdentifier, float Time, bool bShouldTransact) | NativePublic | | 0x46 |
| bool RemoveAttribute(FAnimationAttributeIdentifier& AttributeIdentifier, bool bShouldTransact) | NativePublic | | 0x42 |
| void RemoveAllCurvesOfType(const ERawCurveTrackTypes& SupportedCurveType, bool bShouldTransact) | NativePublic | | 0x02 |
| void RemoveAllBoneTracks(bool bShouldTransact) | NativePublic | | 0x01 |
| int32 RemoveAllAttributesForBone(const FName& BoneName, bool bShouldTransact) | NativePublic | | 0x10 |
| int32 RemoveAllAttributes(bool bShouldTransact) | NativePublic | | 0x08 |
| void OpenBracket(FText& InTitle, bool bShouldTransact) | NativePublic | | 0x11 |
| int32 InsertBoneTrack(const FName& BoneName, int32 DesiredIndex, bool bShouldTransact) | NativePublic | | 0x14 |
| TScriptInterface<IAnimationDataModel> GetModelInterface() | NativePublic | | 0x10 |
| void FindOrAddCurveNamesOnSkeleton(USkeleton* Skeleton, const ERawCurveTrackTypes& SupportedCurveType, bool bShouldTransact) | NativePublic | | 0x0A |
| bool DuplicateCurve(FAnimationCurveIdentifier& CopyCurveId, FAnimationCurveIdentifier& NewCurveId, bool bShouldTransact) | NativePublic | | 0x1A |
| bool DuplicateAttribute(FAnimationAttributeIdentifier& AttributeIdentifier, FAnimationAttributeIdentifier& NewAttributeIdentifier, bool bShouldTransact) | NativePublic | | 0x82 |
| void CloseBracket(bool bShouldTransact) | NativePublic | | 0x01 |
| bool AddCurve(FAnimationCurveIdentifier& CurveId, int32 CurveFlags, bool bShouldTransact) | NativePublic | | 0x12 |
| int32 AddBoneTrack(const FName& BoneName, bool bShouldTransact) | NativePublic | | 0x10 |
| bool AddBoneCurve(const FName& BoneName, bool bShouldTransact) | NativePublic | | 0x0A |
| bool AddAttribute(FAnimationAttributeIdentifier& AttributeIdentifier, bool bShouldTransact) | NativePublic | | 0x42 |