Zdexby TheHolyOneZ
5,360 classes
Class

UGameplayStatics

: UBlueprintFunctionLibrary : UObject
/Script/Engine.GameplayStatics 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/Engine
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 141

SignatureFlagsNativeParams
void UnRetainAllSoundsInSoundClass(USoundClass* InSoundClass)FinalNative+2 flags0x08
void UnloadStreamLevelBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, const FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload)FinalNative+2 flags0x49
void UnloadStreamLevel(UObject* WorldContextObject, const FName& LevelName, const FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload)FinalNative+2 flags0x29
FVector TransformWorldToFirstPerson(FMinimalViewInfo& ViewInfo, const FVector& WorldPosition, bool bIgnoreFirstPersonScale)FinalNative+2 flags0x8F8
bool SuggestProjectileVelocity_MovingTarget(UObject* WorldContextObject, const FVector& OutLaunchVelocity, const FVector& ProjectileStartLocation, AActor* TargetActor, const FVector& TargetLocationOffset, double GravityZOverride, double TimeToTarget, const EDrawDebugTrace& DrawDebugType, float DrawDebugTime, const FLinearColor& DrawDebugColor)FinalNative+2 flags0x81
bool SuggestProjectileVelocity_CustomArc(UObject* WorldContextObject, const FVector& OutLaunchVelocity, const FVector& StartPos, const FVector& EndPos, float OverrideGravityZ, float ArcParam)FinalNative+2 flags0x59
UAudioComponent* SpawnSoundAttached(USoundBase* Sound, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy)FinalNative+2 flags0x78
UAudioComponent* SpawnSoundAtLocation(UObject* WorldContextObject, USoundBase* Sound, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy)FinalNative+2 flags0x70
UAudioComponent* SpawnSound2D(UObject* WorldContextObject, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy)FinalNative+2 flags0x38
UObject* SpawnObject(TSubclassOf<UObject> ObjectClass, UObject* Outer)FinalNative+2 flags0x18
UForceFeedbackComponent* SpawnForceFeedbackAttached(UForceFeedbackEffect* ForceFeedbackEffect, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bStopWhenAttachedToDestroyed, bool bLooping, float IntensityMultiplier, float StartTime, UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy)FinalNative+2 flags0x70
UForceFeedbackComponent* SpawnForceFeedbackAtLocation(UObject* WorldContextObject, UForceFeedbackEffect* ForceFeedbackEffect, const FVector& Location, const FRotator& Rotation, bool bLooping, float IntensityMultiplier, float StartTime, UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy)FinalNative+2 flags0x68
UParticleSystemComponent* SpawnEmitterAttached(UParticleSystem* EmitterTemplate, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const FVector& Scale, const EAttachLocation& LocationType, bool bAutoDestroy, const EPSCPoolMethod& PoolingMethod, bool bAutoActivate)FinalNative+2 flags0x70
UParticleSystemComponent* SpawnEmitterAtLocation(UObject* WorldContextObject, UParticleSystem* EmitterTemplate, const FVector& Location, const FRotator& Rotation, const FVector& Scale, bool bAutoDestroy, const EPSCPoolMethod& PoolingMethod, bool bAutoActivateSystem)FinalNative+2 flags0x68
UAudioComponent* SpawnDialogueAttached(UDialogueWave* Dialogue, FDialogueContext& Context, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, bool bAutoDestroy)FinalNative+2 flags0x88
UAudioComponent* SpawnDialogueAtLocation(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, bool bAutoDestroy)FinalNative+2 flags0x80
UAudioComponent* SpawnDialogue2D(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime, bool bAutoDestroy)FinalNative+2 flags0x40
UDecalComponent* SpawnDecalAttached(UMaterialInterface* DecalMaterial, const FVector& DecalSize, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, float LifeSpan)FinalNative+2 flags0x70
UDecalComponent* SpawnDecalAtLocation(UObject* WorldContextObject, UMaterialInterface* DecalMaterial, const FVector& DecalSize, const FVector& Location, const FRotator& Rotation, float LifeSpan)FinalNative+2 flags0x68
void SetWorldOriginLocation(UObject* WorldContextObject, const FIntVector& NewLocation)FinalNative+2 flags0x14
void SetViewportMouseCaptureMode(UObject* WorldContextObject, const EMouseCaptureMode& MouseCaptureMode)FinalNative+2 flags0x09
void SetSubtitlesEnabled(bool bEnabled)FinalNative+2 flags0x01
void SetSoundMixClassOverride(UObject* WorldContextObject, USoundMix* InSoundMixModifier, USoundClass* InSoundClass, float Volume, float Pitch, float FadeInTime, bool bApplyToChildren)FinalNative+2 flags0x25
void SetSoundClassDistanceScale(UObject* WorldContextObject, USoundClass* SoundClass, float DistanceAttenuationScale, float TimeSec)FinalNative+2 flags0x18
void SetPlayerPlatformUserId(APlayerController* PlayerController, const FPlatformUserId& UserId)FinalNative+2 flags0x0C
void SetPlayerControllerID(APlayerController* Player, int32 ControllerId)FinalNative+2 flags0x0C
void SetMaxAudioChannelsScaled(UObject* WorldContextObject, float MaxChannelCountScale)FinalNative+2 flags0x0C
void SetGlobalTimeDilation(UObject* WorldContextObject, float TimeDilation)FinalNative+2 flags0x0C
void SetGlobalPitchModulation(UObject* WorldContextObject, float PitchModulation, float TimeSec)FinalNative+2 flags0x10
void SetGlobalListenerFocusParameters(UObject* WorldContextObject, float FocusAzimuthScale, float NonFocusAzimuthScale, float FocusDistanceScale, float NonFocusDistanceScale, float FocusVolumeScale, float NonFocusVolumeScale, float FocusPriorityScale, float NonFocusPriorityScale)FinalNative+2 flags0x28
bool SetGamePaused(UObject* WorldContextObject, bool bPaused)FinalNative+2 flags0x0A
void SetForceDisableSplitscreen(UObject* WorldContextObject, bool bDisable)FinalNative+2 flags0x09
void SetEnableWorldRendering(UObject* WorldContextObject, bool bEnable)FinalNative+2 flags0x09
void SetBaseSoundMix(UObject* WorldContextObject, USoundMix* InSoundMix)FinalNative+2 flags0x10
bool SetActiveSpatialPluginByName(UObject* WorldContextObject, const FName& InPluginName)FinalNative+2 flags0x11
bool SaveGameToSlot(USaveGame* SaveGameObject, const FString& SlotName, int32 UserIndex)FinalNative+2 flags0x1D
void RemovePlayer(APlayerController* Player, bool bDestroyPawn)FinalNative+2 flags0x09
FVector RebaseZeroOriginOntoLocal(UObject* WorldContextObject, const FVector& WorldLocation)FinalNative+2 flags0x38
FVector RebaseLocalOriginOntoZero(UObject* WorldContextObject, const FVector& WorldLocation)FinalNative+2 flags0x38
void PushSoundMixModifier(UObject* WorldContextObject, USoundMix* InSoundMixModifier)FinalNative+2 flags0x10
bool ProjectWorldToScreen(APlayerController* Player, const FVector& WorldPosition, const FVector2D& ScreenPosition, bool bPlayerViewportRelative)FinalNative+2 flags0x32
void PrimeSound(USoundBase* InSound)FinalNative+2 flags0x08
void PrimeAllSoundsInSoundClass(USoundClass* InSoundClass)FinalNative+2 flags0x08
void PopSoundMixModifier(UObject* WorldContextObject, USoundMix* InSoundMixModifier)FinalNative+2 flags0x10
void PlayWorldCameraShake(UObject* WorldContextObject, TSubclassOf<UCameraShakeBase> Shake, const FVector& Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter)FinalNative+2 flags0x35
void PlaySoundAtLocation(UObject* WorldContextObject, USoundBase* Sound, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, AActor* OwningActor, UInitialActiveSoundParams* InitialParams)FinalNative+2 flags0x70
void PlaySound2D(UObject* WorldContextObject, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, AActor* OwningActor, bool bIsUISound)FinalNative+2 flags0x31
void PlayDialogueAtLocation(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings)FinalNative+2 flags0x70
void PlayDialogue2D(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime)FinalNative+2 flags0x34
FString ParseOption(const FString& Options, const FString& Key)FinalNative+2 flags0x30
void OpenLevelBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, bool bAbsolute, const FString& Options)FinalNative+2 flags0x48
void OpenLevel(UObject* WorldContextObject, const FName& LevelName, bool bAbsolute, const FString& Options)FinalNative+2 flags0x28
bool ObjectIsA(UObject* Object, TSubclassOf<UObject> ObjectClass)FinalNative+2 flags0x11
FHitResult MakeHitResult(bool bBlockingHit, bool bInitialOverlap, float Time, float Distance, const FVector& Location, const FVector& ImpactPoint, const FVector& Normal, const FVector& ImpactNormal, UPhysicalMaterial* PhysMat, AActor* HitActor, UPrimitiveComponent* HitComponent, const FName& HitBoneName, const FName& BoneName, int32 HitItem, int32 ElementIndex, int32 FaceIndex, const FVector& TraceStart, const FVector& TraceEnd)FinalNative+2 flags0x1D8
void LoadStreamLevelBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const FLatentActionInfo& LatentInfo)FinalNative+2 flags0x50
void LoadStreamLevel(UObject* WorldContextObject, const FName& LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const FLatentActionInfo& LatentInfo)FinalNative+2 flags0x30
USaveGame* LoadGameFromSlot(const FString& SlotName, int32 UserIndex)FinalNative+2 flags0x20
bool IsSplitscreenForceDisabled(UObject* WorldContextObject)FinalNative+2 flags0x09
bool IsGamePaused(UObject* WorldContextObject)FinalNative+2 flags0x09
bool IsAnyLocalPlayerCameraWithinRange(UObject* WorldContextObject, const FVector& Location, float MaximumRange)FinalNative+2 flags0x25
bool HasOption(const FString& Options, const FString& InKey)FinalNative+2 flags0x21
bool HasLaunchOption(const FString& OptionToCheck)FinalNative+2 flags0x11
int32 GrassOverlappingSphereCount(UObject* WorldContextObject, UStaticMesh* StaticMesh, const FVector& CenterPosition, float Radius)FinalNative+2 flags0x30
FIntVector GetWorldOriginLocation(UObject* WorldContextObject)FinalNative+2 flags0x14
double GetWorldDeltaSeconds(UObject* WorldContextObject)FinalNative+2 flags0x10
void GetViewProjectionMatrix(const FMinimalViewInfo& DesiredView, const FMatrix& ViewMatrix, const FMatrix& ProjectionMatrix, const FMatrix& ViewProjectionMatrix)FinalNative+2 flags0xA40
EMouseCaptureMode GetViewportMouseCaptureMode(UObject* WorldContextObject)FinalNative+2 flags0x09
double GetUnpausedTimeSeconds(UObject* WorldContextObject)FinalNative+2 flags0x10
double GetTimeSeconds(UObject* WorldContextObject)FinalNative+2 flags0x10
EPhysicalSurface GetSurfaceType(FHitResult& Hit)FinalNative+2 flags0x101
ULevelStreaming* GetStreamingLevel(UObject* WorldContextObject, const FName& PackageName)FinalNative+2 flags0x18
double GetRealTimeSeconds(UObject* WorldContextObject)FinalNative+2 flags0x10
APlayerState* GetPlayerStateFromUniqueNetId(UObject* WorldContextObject, FUniqueNetIdRepl& UniqueID)FinalNative+2 flags0x40
APlayerState* GetPlayerState(UObject* WorldContextObject, int32 PlayerStateIndex)FinalNative+2 flags0x18
APawn* GetPlayerPawn(UObject* WorldContextObject, int32 PlayerIndex)FinalNative+2 flags0x18
int32 GetPlayerControllerID(APlayerController* Player)FinalNative+2 flags0x0C
APlayerController* GetPlayerControllerFromPlatformUser(UObject* WorldContextObject, const FPlatformUserId& UserId)FinalNative+2 flags0x18
APlayerController* GetPlayerControllerFromID(UObject* WorldContextObject, int32 ControllerId)FinalNative+2 flags0x18
APlayerController* GetPlayerController(UObject* WorldContextObject, int32 PlayerIndex)FinalNative+2 flags0x18
ACharacter* GetPlayerCharacter(UObject* WorldContextObject, int32 PlayerIndex)FinalNative+2 flags0x18
APlayerCameraManager* GetPlayerCameraManager(UObject* WorldContextObject, int32 PlayerIndex)FinalNative+2 flags0x18
FString GetPlatformName()FinalNative+2 flags0x10
TSubclassOf<UObject> GetObjectClass(UObject* Object)FinalNative+2 flags0x10
int32 GetNumPlayerStates(UObject* WorldContextObject)FinalNative+2 flags0x0C
int32 GetNumPlayerControllers(UObject* WorldContextObject)FinalNative+2 flags0x0C
int32 GetNumLocalPlayerControllers(UObject* WorldContextObject)FinalNative+2 flags0x0C
int32 GetMaxAudioChannelCount(UObject* WorldContextObject)FinalNative+2 flags0x0C
void GetKeyValue(const FString& Pair, const FString& Key, const FString& Value)FinalNative+2 flags0x30
int32 GetIntOption(const FString& Options, const FString& Key, int32 DefaultValue)FinalNative+2 flags0x28
float GetGlobalTimeDilation(UObject* WorldContextObject)FinalNative+2 flags0x0C
AGameStateBase* GetGameState(UObject* WorldContextObject)FinalNative+2 flags0x10
AGameModeBase* GetGameMode(UObject* WorldContextObject)FinalNative+2 flags0x10
UGameInstance* GetGameInstance(UObject* WorldContextObject)FinalNative+2 flags0x10
bool GetEnableWorldRendering(UObject* WorldContextObject)FinalNative+2 flags0x09
UReverbEffect* GetCurrentReverbEffect(UObject* WorldContextObject)FinalNative+2 flags0x10
FString GetCurrentLevelName(UObject* WorldContextObject, bool bRemovePrefixString)FinalNative+2 flags0x20
bool GetClosestListenerLocation(UObject* WorldContextObject, const FVector& Location, float MaximumRange, bool bAllowAttenuationOverride, const FVector& ListenerPosition)FinalNative+2 flags0x41
TArray<FName> GetAvailableSpatialPluginNames(UObject* WorldContextObject)FinalNative+2 flags0x18
double GetAudioTimeSeconds(UObject* WorldContextObject)FinalNative+2 flags0x10
void GetAllActorsWithTag(UObject* WorldContextObject, const FName& Tag, const TArray<AActor*>& OutActors)FinalNative+2 flags0x20
void GetAllActorsWithInterface(UObject* WorldContextObject, TSubclassOf<IInterface> Interface, const TArray<AActor*>& OutActors)FinalNative+2 flags0x20
void GetAllActorsOfClassWithTag(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, const FName& Tag, const TArray<AActor*>& OutActors)FinalNative+2 flags0x28
void GetAllActorsOfClass(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, const TArray<AActor*>& OutActors)FinalNative+2 flags0x20
AActor* GetActorOfClass(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass)FinalNative+2 flags0x18
void GetActorArrayBounds(const TArray<AActor*>& Actors, bool bOnlyCollidingComponents, const FVector& Center, const FVector& BoxExtent)FinalNative+2 flags0x48
FVector GetActorArrayAverageLocation(const TArray<AActor*>& Actors)FinalNative+2 flags0x28
FName GetActiveSpatialPluginName(UObject* WorldContextObject)FinalNative+2 flags0x10
void GetAccurateRealTime(const int32& Seconds, const double& PartialSeconds)FinalNative+2 flags0x10
void FlushLevelStreaming(UObject* WorldContextObject)FinalNative+2 flags0x08
AActor* FinishSpawningActor(AActor* Actor, FTransform& SpawnTransform, const ESpawnActorScaleMethod& TransformScaleMethod)FinalNative+2 flags0x80
AActor* FindNearestActor(const FVector& Origin, const TArray<AActor*>& ActorsToCheck, const float& Distance)FinalNative+2 flags0x38
bool FindCollisionUV(FHitResult& Hit, int32 UVChannel, const FVector2D& UV)FinalNative+2 flags0x119
void EnableLiveStreaming(bool Enable)FinalNative+2 flags0x01
bool DoesSaveGameExist(const FString& SlotName, int32 UserIndex)FinalNative+2 flags0x15
bool DeprojectScreenToWorld(APlayerController* Player, const FVector2D& ScreenPosition, const FVector& WorldPosition, const FVector& WorldDirection)FinalNative+2 flags0x49
bool DeprojectSceneCaptureToWorld(ASceneCapture2D* SceneCapture2D, const FVector2D& TargetUV, const FVector& WorldPosition, const FVector& WorldDirection)FinalNative+2 flags0x49
bool DeprojectSceneCaptureComponentToWorld(USceneCaptureComponent2D* SceneCaptureComponent2D, const FVector2D& TargetUV, const FVector& WorldPosition, const FVector& WorldDirection)FinalNative+2 flags0x49
bool DeleteGameInSlot(const FString& SlotName, int32 UserIndex)FinalNative+2 flags0x15
void DeactivateReverbEffect(UObject* WorldContextObject, const FName& TagName)FinalNative+2 flags0x10
UAudioComponent* CreateSound2D(UObject* WorldContextObject, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy)FinalNative+2 flags0x38
USaveGame* CreateSaveGameObject(TSubclassOf<USaveGame> SaveGameClass)FinalNative+2 flags0x10
APlayerController* CreatePlayerFromPlatformUser(UObject* WorldContextObject, const FPlatformUserId& UserId, bool bSpawnPlayerController)FinalNative+2 flags0x18
APlayerController* CreatePlayer(UObject* WorldContextObject, int32 ControllerId, bool bSpawnPlayerController)FinalNative+2 flags0x18
void ClearSoundMixModifiers(UObject* WorldContextObject)FinalNative+2 flags0x08
void ClearSoundMixClassOverride(UObject* WorldContextObject, USoundMix* InSoundMixModifier, USoundClass* InSoundClass, float FadeOutTime)FinalNative+2 flags0x1C
void CancelAsyncLoading()FinalNative+2 flags0x00
void BreakHitResult(FHitResult& Hit, const bool& bBlockingHit, const bool& bInitialOverlap, const float& Time, const float& Distance, const FVector& Location, const FVector& ImpactPoint, const FVector& Normal, const FVector& ImpactNormal, const UPhysicalMaterial*& PhysMat, const AActor*& HitActor, const UPrimitiveComponent*& HitComponent, const FName& HitBoneName, const FName& BoneName, const int32& HitItem, const int32& ElementIndex, const int32& FaceIndex, const FVector& TraceStart, const FVector& TraceEnd)FinalNative+2 flags0x1D8
bool BlueprintSuggestProjectileVelocity(UObject* WorldContextObject, const FVector& TossVelocity, const FVector& StartLocation, const FVector& EndLocation, float LaunchSpeed, float OverrideGravityZ, const ESuggestProjVelocityTraceOption& TraceOption, float CollisionRadius, bool bFavorHighArc, bool bDrawDebug, bool bAcceptClosestOnNoSolutions)FinalNative+2 flags0x64
bool Blueprint_PredictProjectilePath_ByTraceChannel(UObject* WorldContextObject, FHitResult& OutHit, const TArray<FVector>& OutPathPositions, const FVector& OutLastTraceDestination, const FVector& StartPos, const FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, const ECollisionChannel& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ)FinalNative+2 flags0x195
bool Blueprint_PredictProjectilePath_ByObjectType(UObject* WorldContextObject, FHitResult& OutHit, const TArray<FVector>& OutPathPositions, const FVector& OutLastTraceDestination, const FVector& StartPos, const FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ)FinalNative+2 flags0x1A5
bool Blueprint_PredictProjectilePath_Advanced(UObject* WorldContextObject, FPredictProjectilePathParams& PredictParams, FPredictProjectilePathResult& PredictResult)FinalNative+2 flags0x1C9
AActor* BeginSpawningActorFromBlueprint(UObject* WorldContextObject, UBlueprint* Blueprint, FTransform& SpawnTransform, bool bNoCollisionFail)FinalNative+2 flags0x80
AActor* BeginDeferredActorSpawnFromClass(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, FTransform& SpawnTransform, const ESpawnActorCollisionHandlingMethod& CollisionHandlingOverride, AActor* Owner, const ESpawnActorScaleMethod& TransformScaleMethod)FinalNative+2 flags0x90
bool AreSubtitlesEnabled()FinalNative+2 flags0x01
bool AreAnyListenersWithinRange(UObject* WorldContextObject, const FVector& Location, float MaximumRange)FinalNative+2 flags0x25
bool ApplyRadialDamageWithFalloff(UObject* WorldContextObject, float BaseDamage, float MinimumDamage, const FVector& Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, TSubclassOf<UDamageType> DamageTypeClass, const TArray<AActor*>& IgnoreActors, AActor* DamageCauser, AController* InstigatedByController, const ECollisionChannel& DamagePreventionChannel)FinalNative+2 flags0x62
bool ApplyRadialDamage(UObject* WorldContextObject, float BaseDamage, const FVector& Origin, float DamageRadius, TSubclassOf<UDamageType> DamageTypeClass, const TArray<AActor*>& IgnoreActors, AActor* DamageCauser, AController* InstigatedByController, bool bDoFullDamage, const ECollisionChannel& DamagePreventionChannel)FinalNative+2 flags0x5B
float ApplyPointDamage(AActor* DamagedActor, float BaseDamage, const FVector& HitFromDirection, FHitResult& HitInfo, AController* EventInstigator, AActor* DamageCauser, TSubclassOf<UDamageType> DamageTypeClass)FinalNative+2 flags0x144
float ApplyDamage(AActor* DamagedActor, float BaseDamage, AController* EventInstigator, AActor* DamageCauser, TSubclassOf<UDamageType> DamageTypeClass)FinalNative+2 flags0x2C
void AnnounceAccessibleString(const FString& AnnouncementString)FinalNative+2 flags0x10
void ActivateReverbEffect(UObject* WorldContextObject, UReverbEffect* ReverbEffect, const FName& TagName, float Priority, float Volume, float FadeTime)FinalNative+2 flags0x24