| void UnRetainAllSoundsInSoundClass(USoundClass* InSoundClass) | FinalNative+2 flags | | 0x08 |
| void UnloadStreamLevelBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, const FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload) | FinalNative+2 flags | | 0x49 |
| void UnloadStreamLevel(UObject* WorldContextObject, const FName& LevelName, const FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload) | FinalNative+2 flags | | 0x29 |
| FVector TransformWorldToFirstPerson(FMinimalViewInfo& ViewInfo, const FVector& WorldPosition, bool bIgnoreFirstPersonScale) | FinalNative+2 flags | | 0x8F8 |
| bool SuggestProjectileVelocity_MovingTarget(UObject* WorldContextObject, const FVector& OutLaunchVelocity, const FVector& ProjectileStartLocation, AActor* TargetActor, const FVector& TargetLocationOffset, double GravityZOverride, double TimeToTarget, const EDrawDebugTrace& DrawDebugType, float DrawDebugTime, const FLinearColor& DrawDebugColor) | FinalNative+2 flags | | 0x81 |
| bool SuggestProjectileVelocity_CustomArc(UObject* WorldContextObject, const FVector& OutLaunchVelocity, const FVector& StartPos, const FVector& EndPos, float OverrideGravityZ, float ArcParam) | FinalNative+2 flags | | 0x59 |
| UAudioComponent* SpawnSoundAttached(USoundBase* Sound, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy) | FinalNative+2 flags | | 0x78 |
| UAudioComponent* SpawnSoundAtLocation(UObject* WorldContextObject, USoundBase* Sound, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy) | FinalNative+2 flags | | 0x70 |
| UAudioComponent* SpawnSound2D(UObject* WorldContextObject, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy) | FinalNative+2 flags | | 0x38 |
| UObject* SpawnObject(TSubclassOf<UObject> ObjectClass, UObject* Outer) | FinalNative+2 flags | | 0x18 |
| UForceFeedbackComponent* SpawnForceFeedbackAttached(UForceFeedbackEffect* ForceFeedbackEffect, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bStopWhenAttachedToDestroyed, bool bLooping, float IntensityMultiplier, float StartTime, UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy) | FinalNative+2 flags | | 0x70 |
| UForceFeedbackComponent* SpawnForceFeedbackAtLocation(UObject* WorldContextObject, UForceFeedbackEffect* ForceFeedbackEffect, const FVector& Location, const FRotator& Rotation, bool bLooping, float IntensityMultiplier, float StartTime, UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy) | FinalNative+2 flags | | 0x68 |
| UParticleSystemComponent* SpawnEmitterAttached(UParticleSystem* EmitterTemplate, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const FVector& Scale, const EAttachLocation& LocationType, bool bAutoDestroy, const EPSCPoolMethod& PoolingMethod, bool bAutoActivate) | FinalNative+2 flags | | 0x70 |
| UParticleSystemComponent* SpawnEmitterAtLocation(UObject* WorldContextObject, UParticleSystem* EmitterTemplate, const FVector& Location, const FRotator& Rotation, const FVector& Scale, bool bAutoDestroy, const EPSCPoolMethod& PoolingMethod, bool bAutoActivateSystem) | FinalNative+2 flags | | 0x68 |
| UAudioComponent* SpawnDialogueAttached(UDialogueWave* Dialogue, FDialogueContext& Context, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, bool bAutoDestroy) | FinalNative+2 flags | | 0x88 |
| UAudioComponent* SpawnDialogueAtLocation(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, bool bAutoDestroy) | FinalNative+2 flags | | 0x80 |
| UAudioComponent* SpawnDialogue2D(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime, bool bAutoDestroy) | FinalNative+2 flags | | 0x40 |
| UDecalComponent* SpawnDecalAttached(UMaterialInterface* DecalMaterial, const FVector& DecalSize, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, float LifeSpan) | FinalNative+2 flags | | 0x70 |
| UDecalComponent* SpawnDecalAtLocation(UObject* WorldContextObject, UMaterialInterface* DecalMaterial, const FVector& DecalSize, const FVector& Location, const FRotator& Rotation, float LifeSpan) | FinalNative+2 flags | | 0x68 |
| void SetWorldOriginLocation(UObject* WorldContextObject, const FIntVector& NewLocation) | FinalNative+2 flags | | 0x14 |
| void SetViewportMouseCaptureMode(UObject* WorldContextObject, const EMouseCaptureMode& MouseCaptureMode) | FinalNative+2 flags | | 0x09 |
| void SetSubtitlesEnabled(bool bEnabled) | FinalNative+2 flags | | 0x01 |
| void SetSoundMixClassOverride(UObject* WorldContextObject, USoundMix* InSoundMixModifier, USoundClass* InSoundClass, float Volume, float Pitch, float FadeInTime, bool bApplyToChildren) | FinalNative+2 flags | | 0x25 |
| void SetSoundClassDistanceScale(UObject* WorldContextObject, USoundClass* SoundClass, float DistanceAttenuationScale, float TimeSec) | FinalNative+2 flags | | 0x18 |
| void SetPlayerPlatformUserId(APlayerController* PlayerController, const FPlatformUserId& UserId) | FinalNative+2 flags | | 0x0C |
| void SetPlayerControllerID(APlayerController* Player, int32 ControllerId) | FinalNative+2 flags | | 0x0C |
| void SetMaxAudioChannelsScaled(UObject* WorldContextObject, float MaxChannelCountScale) | FinalNative+2 flags | | 0x0C |
| void SetGlobalTimeDilation(UObject* WorldContextObject, float TimeDilation) | FinalNative+2 flags | | 0x0C |
| void SetGlobalPitchModulation(UObject* WorldContextObject, float PitchModulation, float TimeSec) | FinalNative+2 flags | | 0x10 |
| void SetGlobalListenerFocusParameters(UObject* WorldContextObject, float FocusAzimuthScale, float NonFocusAzimuthScale, float FocusDistanceScale, float NonFocusDistanceScale, float FocusVolumeScale, float NonFocusVolumeScale, float FocusPriorityScale, float NonFocusPriorityScale) | FinalNative+2 flags | | 0x28 |
| bool SetGamePaused(UObject* WorldContextObject, bool bPaused) | FinalNative+2 flags | | 0x0A |
| void SetForceDisableSplitscreen(UObject* WorldContextObject, bool bDisable) | FinalNative+2 flags | | 0x09 |
| void SetEnableWorldRendering(UObject* WorldContextObject, bool bEnable) | FinalNative+2 flags | | 0x09 |
| void SetBaseSoundMix(UObject* WorldContextObject, USoundMix* InSoundMix) | FinalNative+2 flags | | 0x10 |
| bool SetActiveSpatialPluginByName(UObject* WorldContextObject, const FName& InPluginName) | FinalNative+2 flags | | 0x11 |
| bool SaveGameToSlot(USaveGame* SaveGameObject, const FString& SlotName, int32 UserIndex) | FinalNative+2 flags | | 0x1D |
| void RemovePlayer(APlayerController* Player, bool bDestroyPawn) | FinalNative+2 flags | | 0x09 |
| FVector RebaseZeroOriginOntoLocal(UObject* WorldContextObject, const FVector& WorldLocation) | FinalNative+2 flags | | 0x38 |
| FVector RebaseLocalOriginOntoZero(UObject* WorldContextObject, const FVector& WorldLocation) | FinalNative+2 flags | | 0x38 |
| void PushSoundMixModifier(UObject* WorldContextObject, USoundMix* InSoundMixModifier) | FinalNative+2 flags | | 0x10 |
| bool ProjectWorldToScreen(APlayerController* Player, const FVector& WorldPosition, const FVector2D& ScreenPosition, bool bPlayerViewportRelative) | FinalNative+2 flags | | 0x32 |
| void PrimeSound(USoundBase* InSound) | FinalNative+2 flags | | 0x08 |
| void PrimeAllSoundsInSoundClass(USoundClass* InSoundClass) | FinalNative+2 flags | | 0x08 |
| void PopSoundMixModifier(UObject* WorldContextObject, USoundMix* InSoundMixModifier) | FinalNative+2 flags | | 0x10 |
| void PlayWorldCameraShake(UObject* WorldContextObject, TSubclassOf<UCameraShakeBase> Shake, const FVector& Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter) | FinalNative+2 flags | | 0x35 |
| void PlaySoundAtLocation(UObject* WorldContextObject, USoundBase* Sound, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, AActor* OwningActor, UInitialActiveSoundParams* InitialParams) | FinalNative+2 flags | | 0x70 |
| void PlaySound2D(UObject* WorldContextObject, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, AActor* OwningActor, bool bIsUISound) | FinalNative+2 flags | | 0x31 |
| void PlayDialogueAtLocation(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings) | FinalNative+2 flags | | 0x70 |
| void PlayDialogue2D(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime) | FinalNative+2 flags | | 0x34 |
| FString ParseOption(const FString& Options, const FString& Key) | FinalNative+2 flags | | 0x30 |
| void OpenLevelBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, bool bAbsolute, const FString& Options) | FinalNative+2 flags | | 0x48 |
| void OpenLevel(UObject* WorldContextObject, const FName& LevelName, bool bAbsolute, const FString& Options) | FinalNative+2 flags | | 0x28 |
| bool ObjectIsA(UObject* Object, TSubclassOf<UObject> ObjectClass) | FinalNative+2 flags | | 0x11 |
| FHitResult MakeHitResult(bool bBlockingHit, bool bInitialOverlap, float Time, float Distance, const FVector& Location, const FVector& ImpactPoint, const FVector& Normal, const FVector& ImpactNormal, UPhysicalMaterial* PhysMat, AActor* HitActor, UPrimitiveComponent* HitComponent, const FName& HitBoneName, const FName& BoneName, int32 HitItem, int32 ElementIndex, int32 FaceIndex, const FVector& TraceStart, const FVector& TraceEnd) | FinalNative+2 flags | | 0x1D8 |
| void LoadStreamLevelBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | | 0x50 |
| void LoadStreamLevel(UObject* WorldContextObject, const FName& LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | | 0x30 |
| USaveGame* LoadGameFromSlot(const FString& SlotName, int32 UserIndex) | FinalNative+2 flags | | 0x20 |
| bool IsSplitscreenForceDisabled(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsGamePaused(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsAnyLocalPlayerCameraWithinRange(UObject* WorldContextObject, const FVector& Location, float MaximumRange) | FinalNative+2 flags | | 0x25 |
| bool HasOption(const FString& Options, const FString& InKey) | FinalNative+2 flags | | 0x21 |
| bool HasLaunchOption(const FString& OptionToCheck) | FinalNative+2 flags | | 0x11 |
| int32 GrassOverlappingSphereCount(UObject* WorldContextObject, UStaticMesh* StaticMesh, const FVector& CenterPosition, float Radius) | FinalNative+2 flags | | 0x30 |
| FIntVector GetWorldOriginLocation(UObject* WorldContextObject) | FinalNative+2 flags | | 0x14 |
| double GetWorldDeltaSeconds(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| void GetViewProjectionMatrix(const FMinimalViewInfo& DesiredView, const FMatrix& ViewMatrix, const FMatrix& ProjectionMatrix, const FMatrix& ViewProjectionMatrix) | FinalNative+2 flags | | 0xA40 |
| EMouseCaptureMode GetViewportMouseCaptureMode(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| double GetUnpausedTimeSeconds(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| double GetTimeSeconds(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| EPhysicalSurface GetSurfaceType(FHitResult& Hit) | FinalNative+2 flags | | 0x101 |
| ULevelStreaming* GetStreamingLevel(UObject* WorldContextObject, const FName& PackageName) | FinalNative+2 flags | | 0x18 |
| double GetRealTimeSeconds(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| APlayerState* GetPlayerStateFromUniqueNetId(UObject* WorldContextObject, FUniqueNetIdRepl& UniqueID) | FinalNative+2 flags | | 0x40 |
| APlayerState* GetPlayerState(UObject* WorldContextObject, int32 PlayerStateIndex) | FinalNative+2 flags | | 0x18 |
| APawn* GetPlayerPawn(UObject* WorldContextObject, int32 PlayerIndex) | FinalNative+2 flags | | 0x18 |
| int32 GetPlayerControllerID(APlayerController* Player) | FinalNative+2 flags | | 0x0C |
| APlayerController* GetPlayerControllerFromPlatformUser(UObject* WorldContextObject, const FPlatformUserId& UserId) | FinalNative+2 flags | | 0x18 |
| APlayerController* GetPlayerControllerFromID(UObject* WorldContextObject, int32 ControllerId) | FinalNative+2 flags | | 0x18 |
| APlayerController* GetPlayerController(UObject* WorldContextObject, int32 PlayerIndex) | FinalNative+2 flags | | 0x18 |
| ACharacter* GetPlayerCharacter(UObject* WorldContextObject, int32 PlayerIndex) | FinalNative+2 flags | | 0x18 |
| APlayerCameraManager* GetPlayerCameraManager(UObject* WorldContextObject, int32 PlayerIndex) | FinalNative+2 flags | | 0x18 |
| FString GetPlatformName() | FinalNative+2 flags | | 0x10 |
| TSubclassOf<UObject> GetObjectClass(UObject* Object) | FinalNative+2 flags | | 0x10 |
| int32 GetNumPlayerStates(UObject* WorldContextObject) | FinalNative+2 flags | | 0x0C |
| int32 GetNumPlayerControllers(UObject* WorldContextObject) | FinalNative+2 flags | | 0x0C |
| int32 GetNumLocalPlayerControllers(UObject* WorldContextObject) | FinalNative+2 flags | | 0x0C |
| int32 GetMaxAudioChannelCount(UObject* WorldContextObject) | FinalNative+2 flags | | 0x0C |
| void GetKeyValue(const FString& Pair, const FString& Key, const FString& Value) | FinalNative+2 flags | | 0x30 |
| int32 GetIntOption(const FString& Options, const FString& Key, int32 DefaultValue) | FinalNative+2 flags | | 0x28 |
| float GetGlobalTimeDilation(UObject* WorldContextObject) | FinalNative+2 flags | | 0x0C |
| AGameStateBase* GetGameState(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| AGameModeBase* GetGameMode(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| UGameInstance* GetGameInstance(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| bool GetEnableWorldRendering(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| UReverbEffect* GetCurrentReverbEffect(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| FString GetCurrentLevelName(UObject* WorldContextObject, bool bRemovePrefixString) | FinalNative+2 flags | | 0x20 |
| bool GetClosestListenerLocation(UObject* WorldContextObject, const FVector& Location, float MaximumRange, bool bAllowAttenuationOverride, const FVector& ListenerPosition) | FinalNative+2 flags | | 0x41 |
| TArray<FName> GetAvailableSpatialPluginNames(UObject* WorldContextObject) | FinalNative+2 flags | | 0x18 |
| double GetAudioTimeSeconds(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| void GetAllActorsWithTag(UObject* WorldContextObject, const FName& Tag, const TArray<AActor*>& OutActors) | FinalNative+2 flags | | 0x20 |
| void GetAllActorsWithInterface(UObject* WorldContextObject, TSubclassOf<IInterface> Interface, const TArray<AActor*>& OutActors) | FinalNative+2 flags | | 0x20 |
| void GetAllActorsOfClassWithTag(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, const FName& Tag, const TArray<AActor*>& OutActors) | FinalNative+2 flags | | 0x28 |
| void GetAllActorsOfClass(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, const TArray<AActor*>& OutActors) | FinalNative+2 flags | | 0x20 |
| AActor* GetActorOfClass(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass) | FinalNative+2 flags | | 0x18 |
| void GetActorArrayBounds(const TArray<AActor*>& Actors, bool bOnlyCollidingComponents, const FVector& Center, const FVector& BoxExtent) | FinalNative+2 flags | | 0x48 |
| FVector GetActorArrayAverageLocation(const TArray<AActor*>& Actors) | FinalNative+2 flags | | 0x28 |
| FName GetActiveSpatialPluginName(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| void GetAccurateRealTime(const int32& Seconds, const double& PartialSeconds) | FinalNative+2 flags | | 0x10 |
| void FlushLevelStreaming(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| AActor* FinishSpawningActor(AActor* Actor, FTransform& SpawnTransform, const ESpawnActorScaleMethod& TransformScaleMethod) | FinalNative+2 flags | | 0x80 |
| AActor* FindNearestActor(const FVector& Origin, const TArray<AActor*>& ActorsToCheck, const float& Distance) | FinalNative+2 flags | | 0x38 |
| bool FindCollisionUV(FHitResult& Hit, int32 UVChannel, const FVector2D& UV) | FinalNative+2 flags | | 0x119 |
| void EnableLiveStreaming(bool Enable) | FinalNative+2 flags | | 0x01 |
| bool DoesSaveGameExist(const FString& SlotName, int32 UserIndex) | FinalNative+2 flags | | 0x15 |
| bool DeprojectScreenToWorld(APlayerController* Player, const FVector2D& ScreenPosition, const FVector& WorldPosition, const FVector& WorldDirection) | FinalNative+2 flags | | 0x49 |
| bool DeprojectSceneCaptureToWorld(ASceneCapture2D* SceneCapture2D, const FVector2D& TargetUV, const FVector& WorldPosition, const FVector& WorldDirection) | FinalNative+2 flags | | 0x49 |
| bool DeprojectSceneCaptureComponentToWorld(USceneCaptureComponent2D* SceneCaptureComponent2D, const FVector2D& TargetUV, const FVector& WorldPosition, const FVector& WorldDirection) | FinalNative+2 flags | | 0x49 |
| bool DeleteGameInSlot(const FString& SlotName, int32 UserIndex) | FinalNative+2 flags | | 0x15 |
| void DeactivateReverbEffect(UObject* WorldContextObject, const FName& TagName) | FinalNative+2 flags | | 0x10 |
| UAudioComponent* CreateSound2D(UObject* WorldContextObject, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy) | FinalNative+2 flags | | 0x38 |
| USaveGame* CreateSaveGameObject(TSubclassOf<USaveGame> SaveGameClass) | FinalNative+2 flags | | 0x10 |
| APlayerController* CreatePlayerFromPlatformUser(UObject* WorldContextObject, const FPlatformUserId& UserId, bool bSpawnPlayerController) | FinalNative+2 flags | | 0x18 |
| APlayerController* CreatePlayer(UObject* WorldContextObject, int32 ControllerId, bool bSpawnPlayerController) | FinalNative+2 flags | | 0x18 |
| void ClearSoundMixModifiers(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void ClearSoundMixClassOverride(UObject* WorldContextObject, USoundMix* InSoundMixModifier, USoundClass* InSoundClass, float FadeOutTime) | FinalNative+2 flags | | 0x1C |
| void CancelAsyncLoading() | FinalNative+2 flags | | 0x00 |
| void BreakHitResult(FHitResult& Hit, const bool& bBlockingHit, const bool& bInitialOverlap, const float& Time, const float& Distance, const FVector& Location, const FVector& ImpactPoint, const FVector& Normal, const FVector& ImpactNormal, const UPhysicalMaterial*& PhysMat, const AActor*& HitActor, const UPrimitiveComponent*& HitComponent, const FName& HitBoneName, const FName& BoneName, const int32& HitItem, const int32& ElementIndex, const int32& FaceIndex, const FVector& TraceStart, const FVector& TraceEnd) | FinalNative+2 flags | | 0x1D8 |
| bool BlueprintSuggestProjectileVelocity(UObject* WorldContextObject, const FVector& TossVelocity, const FVector& StartLocation, const FVector& EndLocation, float LaunchSpeed, float OverrideGravityZ, const ESuggestProjVelocityTraceOption& TraceOption, float CollisionRadius, bool bFavorHighArc, bool bDrawDebug, bool bAcceptClosestOnNoSolutions) | FinalNative+2 flags | | 0x64 |
| bool Blueprint_PredictProjectilePath_ByTraceChannel(UObject* WorldContextObject, FHitResult& OutHit, const TArray<FVector>& OutPathPositions, const FVector& OutLastTraceDestination, const FVector& StartPos, const FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, const ECollisionChannel& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ) | FinalNative+2 flags | | 0x195 |
| bool Blueprint_PredictProjectilePath_ByObjectType(UObject* WorldContextObject, FHitResult& OutHit, const TArray<FVector>& OutPathPositions, const FVector& OutLastTraceDestination, const FVector& StartPos, const FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ) | FinalNative+2 flags | | 0x1A5 |
| bool Blueprint_PredictProjectilePath_Advanced(UObject* WorldContextObject, FPredictProjectilePathParams& PredictParams, FPredictProjectilePathResult& PredictResult) | FinalNative+2 flags | | 0x1C9 |
| AActor* BeginSpawningActorFromBlueprint(UObject* WorldContextObject, UBlueprint* Blueprint, FTransform& SpawnTransform, bool bNoCollisionFail) | FinalNative+2 flags | | 0x80 |
| AActor* BeginDeferredActorSpawnFromClass(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, FTransform& SpawnTransform, const ESpawnActorCollisionHandlingMethod& CollisionHandlingOverride, AActor* Owner, const ESpawnActorScaleMethod& TransformScaleMethod) | FinalNative+2 flags | | 0x90 |
| bool AreSubtitlesEnabled() | FinalNative+2 flags | | 0x01 |
| bool AreAnyListenersWithinRange(UObject* WorldContextObject, const FVector& Location, float MaximumRange) | FinalNative+2 flags | | 0x25 |
| bool ApplyRadialDamageWithFalloff(UObject* WorldContextObject, float BaseDamage, float MinimumDamage, const FVector& Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, TSubclassOf<UDamageType> DamageTypeClass, const TArray<AActor*>& IgnoreActors, AActor* DamageCauser, AController* InstigatedByController, const ECollisionChannel& DamagePreventionChannel) | FinalNative+2 flags | | 0x62 |
| bool ApplyRadialDamage(UObject* WorldContextObject, float BaseDamage, const FVector& Origin, float DamageRadius, TSubclassOf<UDamageType> DamageTypeClass, const TArray<AActor*>& IgnoreActors, AActor* DamageCauser, AController* InstigatedByController, bool bDoFullDamage, const ECollisionChannel& DamagePreventionChannel) | FinalNative+2 flags | | 0x5B |
| float ApplyPointDamage(AActor* DamagedActor, float BaseDamage, const FVector& HitFromDirection, FHitResult& HitInfo, AController* EventInstigator, AActor* DamageCauser, TSubclassOf<UDamageType> DamageTypeClass) | FinalNative+2 flags | | 0x144 |
| float ApplyDamage(AActor* DamagedActor, float BaseDamage, AController* EventInstigator, AActor* DamageCauser, TSubclassOf<UDamageType> DamageTypeClass) | FinalNative+2 flags | | 0x2C |
| void AnnounceAccessibleString(const FString& AnnouncementString) | FinalNative+2 flags | | 0x10 |
| void ActivateReverbEffect(UObject* WorldContextObject, UReverbEffect* ReverbEffect, const FName& TagName, float Priority, float Volume, float FadeTime) | FinalNative+2 flags | | 0x24 |