| 0x04 | WindAccelerationTime | float | Protected+6 flags | 1 |
| 0x0034 | 0x04 | padding / unreflected |
| 0x08 | WindAccelerationCurve | UCurveFloat* | Protected+7 flags | nullptr |
| 0x04 | MinPlayerWindPush | float | Protected+6 flags | 10 |
| 0x04 | MaxPlayerWindPush | float | Protected+6 flags | 100 |
| 0x04 | DragOutAccelerationTime | float | Protected+6 flags | 5 |
| 0x004C | 0x04 | padding / unreflected |
| 0x08 | WindPlayerSpeedCurve | UCurveFloat* | Protected+7 flags | nullptr |
| 0x04 | PlayerMinClaimSpeed | float | Protected+6 flags | 50 |
| 0x04 | PlayerMaxClaimSpeed | float | Protected+6 flags | 200 |
| 0x08 | TornadoClaimSpeedCurve | UCurveFloat* | Protected+7 flags | nullptr |
| 0x08 | TornadoClaimHeightCurve | UCurveFloat* | Protected+7 flags | nullptr |
| 0x04 | PlayerCrouchSpeedReduction_Wind | float | Protected+6 flags | 30 |
| 0x0C | VeryLightSettings | FPropDragParameters | Protected+3 flags | {MoveThreshold=0, Inertia=0, MomentumWeight=0.1} |
| 0x0C | LightSettings | FPropDragParameters | Protected+3 flags | {MoveThreshold=5, Inertia=10, MomentumWeight=0.5} |
| 0x0C | MediumSettings | FPropDragParameters | Protected+3 flags | {MoveThreshold=10, Inertia=20, MomentumWeight=1} |
| 0x0C | HeavySettings | FPropDragParameters | Protected+3 flags | {MoveThreshold=20, Inertia=30, MomentumWeight=3} |
| 0x0C | VeryHeavySettings | FPropDragParameters | Protected+3 flags | {MoveThreshold=40, Inertia=50, MomentumWeight=5} |