| void SetUserAccountAttribute(FBPUserOnlineAccount& AccountInfo, const FString& AttributeName, const FString& NewAttributeValue, const EBlueprintResultSwitch& Result) | FinalNative+2 flags | | 0x31 |
| void GetUserID(FBPUserOnlineAccount& AccountInfo, FBPUniqueNetId& UniqueNetId) | FinalNative+2 flags | | 0x30 |
| void GetUserAccountRealName(FBPUserOnlineAccount& AccountInfo, const FString& UserName) | FinalNative+2 flags | | 0x20 |
| void GetUserAccountDisplayName(FBPUserOnlineAccount& AccountInfo, const FString& DisplayName) | FinalNative+2 flags | | 0x20 |
| void GetUserAccountAuthAttribute(FBPUserOnlineAccount& AccountInfo, const FString& AttributeName, const FString& AuthAttribute, const EBlueprintResultSwitch& Result) | FinalNative+2 flags | | 0x31 |
| void GetUserAccountAttribute(FBPUserOnlineAccount& AccountInfo, const FString& AttributeName, const FString& AttributeValue, const EBlueprintResultSwitch& Result) | FinalNative+2 flags | | 0x31 |
| void GetUserAccountAccessToken(FBPUserOnlineAccount& AccountInfo, const FString& AccessToken) | FinalNative+2 flags | | 0x20 |
| void GetUserAccount(UObject* WorldContextObject, FBPUniqueNetId& UniqueNetId, FBPUserOnlineAccount& AccountInfo, const EBlueprintResultSwitch& Result) | FinalNative+2 flags | | 0x39 |
| void GetPlayerNickname(UObject* WorldContextObject, FBPUniqueNetId& UniqueNetId, const FString& PlayerNickname) | FinalNative+2 flags | | 0x38 |
| void GetPlayerAuthToken(UObject* WorldContextObject, APlayerController* PlayerController, const FString& AuthToken, const EBlueprintResultSwitch& Result) | FinalNative+2 flags | | 0x21 |
| void GetLoginStatus(UObject* WorldContextObject, FBPUniqueNetId& UniqueNetId, const EBPLoginStatus& LoginStatus, const EBlueprintResultSwitch& Result) | FinalNative+2 flags | | 0x2A |
| void GetAllUserAccounts(UObject* WorldContextObject, const TArray<FBPUserOnlineAccount>& AccountInfos, const EBlueprintResultSwitch& Result) | FinalNative+2 flags | | 0x19 |