Zdexby TheHolyOneZ
5,360 classes
Class

UAIBlueprintHelperLibrary

: UBlueprintFunctionLibrary : UObject
/Script/AIModule.AIBlueprintHelperLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/AIModule
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 16

SignatureFlagsNativeParams
void UnlockAIResourcesWithAnimation(UAnimInstance* AnimInstance, bool bUnlockMovement, bool UnlockAILogic)FinalNative+2 flags0x0A
APawn* SpawnAIFromClass(UObject* WorldContextObject, TSubclassOf<APawn> PawnClass, UBehaviorTree* BehaviorTree, const FVector& Location, const FRotator& Rotation, bool bNoCollisionFail, AActor* Owner)FinalNative+2 flags0x60
void SimpleMoveToLocation(AController* Controller, const FVector& Goal)FinalNative+2 flags0x20
void SimpleMoveToActor(AController* Controller, AActor* Goal)FinalNative+2 flags0x10
void SendAIMessage(APawn* Target, const FName& Message, UObject* MessageSource, bool bSuccess)FinalNative+2 flags0x19
void LockAIResourcesWithAnimation(UAnimInstance* AnimInstance, bool bLockMovement, bool LockAILogic)FinalNative+2 flags0x0A
bool IsValidAIRotation(const FRotator& Rotation)FinalNative+2 flags0x19
bool IsValidAILocation(const FVector& Location)FinalNative+2 flags0x19
bool IsValidAIDirection(const FVector& DirectionVector)FinalNative+2 flags0x19
int32 GetNextNavLinkIndex(AController* Controller)FinalNative+2 flags0x0C
TArray<FVector> GetCurrentPathPoints(AController* Controller)FinalNative+2 flags0x18
int32 GetCurrentPathIndex(AController* Controller)FinalNative+2 flags0x0C
UNavigationPath* GetCurrentPath(AController* Controller)FinalNative+2 flags0x10
UBlackboardComponent* GetBlackboard(AActor* Target)FinalNative+2 flags0x10
AAIController* GetAIController(AActor* ControlledActor)FinalNative+2 flags0x10
UAIAsyncTaskBlueprintProxy* CreateMoveToProxyObject(UObject* WorldContextObject, APawn* Pawn, const FVector& Destination, AActor* TargetActor, float AcceptanceRadius, bool bStopOnOverlap)FinalNative+2 flags0x40