| void UnregisterForRemoteNotifications() | FinalNative+2 flags | | 0x00 |
| void UnloadPrimaryAssetList(const TArray<FPrimaryAssetId>& PrimaryAssetIdList) | FinalNative+2 flags | | 0x10 |
| void UnloadPrimaryAsset(const FPrimaryAssetId& PrimaryAssetId) | FinalNative+2 flags | | 0x10 |
| void TransactObject(UObject* Object) | FinalNative+2 flags | | 0x08 |
| void StackTrace() | FinalNative+2 flags | | 0x00 |
| bool SphereTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0x199 |
| bool SphereTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0x189 |
| bool SphereTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0x181 |
| bool SphereTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0xA9 |
| bool SphereTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0x99 |
| bool SphereTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0x91 |
| bool SphereOverlapComponents(UObject* WorldContextObject, const FVector& SpherePos, float SphereRadius, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents) | FinalNative+2 flags | | 0x61 |
| bool SphereOverlapActors(UObject* WorldContextObject, const FVector& SpherePos, float SphereRadius, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors) | FinalNative+2 flags | | 0x61 |
| void SnapshotObject(UObject* Object) | FinalNative+2 flags | | 0x08 |
| void ShowPlatformSpecificLeaderboardScreen(const FString& CategoryName) | FinalNative+2 flags | | 0x10 |
| void ShowPlatformSpecificAchievementsScreen(APlayerController* SpecificPlayer) | FinalNative+2 flags | | 0x08 |
| void ShowInterstitialAd() | FinalNative+2 flags | | 0x00 |
| void ShowAdBanner(int32 AdIdIndex, bool bShowOnBottomOfScreen) | FinalNative+2 flags | | 0x05 |
| void SetWindowTitle(FText& Title) | FinalNative+2 flags | | 0x10 |
| void SetVolumeButtonsHandledBySystem(bool bEnabled) | FinalNative+2 flags | | 0x01 |
| void SetVectorPropertyByName(UObject* Object, const FName& PropertyName, const FVector& Value) | FinalNative+2 flags | | 0x28 |
| void SetVector3fPropertyByName(UObject* Object, const FName& PropertyName, const FVector3f& Value) | FinalNative+2 flags | | 0x1C |
| void SetUserActivity(FUserActivity& UserActivity) | FinalNative+2 flags | | 0x18 |
| void SetTransformPropertyByName(UObject* Object, const FName& PropertyName, FTransform& Value) | FinalNative+2 flags | | 0x70 |
| void SetTextPropertyByName(UObject* Object, const FName& PropertyName, FText& Value) | FinalNative+2 flags | | 0x20 |
| void SetSuppressViewportTransitionMessage(UObject* WorldContextObject, bool bState) | FinalNative+2 flags | | 0x09 |
| void SetStructurePropertyByName(UObject* Object, const FName& PropertyName, FGenericStruct& Value) | FinalNative+2 flags | | 0x14 |
| void SetStringPropertyByName(UObject* Object, const FName& PropertyName, const FString& Value) | FinalNative+2 flags | | 0x20 |
| void SetSoftObjectPropertyByName(UObject* Object, const FName& PropertyName, TSoftObjectPtr<UObject>& Value) | FinalNative+2 flags | | 0x38 |
| void SetSoftClassPropertyByName(UObject* Object, const FName& PropertyName, TSoftClassPtr<UObject>& Value) | FinalNative+2 flags | | 0x38 |
| void SetRotatorPropertyByName(UObject* Object, const FName& PropertyName, const FRotator& Value) | FinalNative+2 flags | | 0x28 |
| void SetObjectPropertyByName(UObject* Object, const FName& PropertyName, UObject* Value) | FinalNative+2 flags | | 0x18 |
| void SetNamePropertyByName(UObject* Object, const FName& PropertyName, const FName& Value) | FinalNative+2 flags | | 0x18 |
| void SetLinearColorPropertyByName(UObject* Object, const FName& PropertyName, const FLinearColor& Value) | FinalNative+2 flags | | 0x20 |
| void SetIntPropertyByName(UObject* Object, const FName& PropertyName, int32 Value) | FinalNative+2 flags | | 0x14 |
| void SetInterfacePropertyByName(UObject* Object, const FName& PropertyName, const TScriptInterface<IInterface>& Value) | FinalNative+2 flags | | 0x20 |
| void SetInt64PropertyByName(UObject* Object, const FName& PropertyName, int64 Value) | FinalNative+2 flags | | 0x18 |
| void SetGamepadsBlockDeviceFeedback(bool bBlock) | FinalNative+2 flags | | 0x01 |
| void SetFieldPathPropertyByName(UObject* Object, const FName& PropertyName, TFieldPath<FProperty>& Value) | FinalNative+2 flags | | 0x30 |
| void SetDoublePropertyByName(UObject* Object, const FName& PropertyName, double Value) | FinalNative+2 flags | | 0x18 |
| void SetColorPropertyByName(UObject* Object, const FName& PropertyName, const FColor& Value) | FinalNative+2 flags | | 0x14 |
| void SetCollisionProfileNameProperty(UObject* Object, const FName& PropertyName, FCollisionProfileName& Value) | FinalNative+2 flags | | 0x18 |
| void SetClassPropertyByName(UObject* Object, const FName& PropertyName, TSubclassOf<UObject> Value) | FinalNative+2 flags | | 0x18 |
| void SetBytePropertyByName(UObject* Object, const FName& PropertyName, uint8 Value) | FinalNative+2 flags | | 0x11 |
| void SetBoolPropertyByName(UObject* Object, const FName& PropertyName, bool Value) | FinalNative+2 flags | | 0x11 |
| void RetriggerableDelay(UObject* WorldContextObject, float Duration, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | | 0x28 |
| void ResetGamepadAssignmentToController(int32 ControllerId) | FinalNative+2 flags | | 0x04 |
| void ResetGamepadAssignments() | FinalNative+2 flags | | 0x00 |
| void RegisterForRemoteNotifications() | FinalNative+2 flags | | 0x00 |
| void RaiseScriptError(const FString& ErrorMessage) | FinalNative+2 flags | | 0x10 |
| void QuitGame(UObject* WorldContextObject, APlayerController* SpecificPlayer, const EQuitPreference& QuitPreference, bool bIgnorePlatformRestrictions) | FinalNative+2 flags | | 0x12 |
| void PrintWarning(const FString& InString) | FinalNative+2 flags | | 0x10 |
| void PrintText(UObject* WorldContextObject, const FText& InText, bool bPrintToScreen, bool bPrintToLog, const FLinearColor& TextColor, float Duration, const FName& Key) | FinalNative+2 flags | | 0x38 |
| void PrintString(UObject* WorldContextObject, const FString& InString, bool bPrintToScreen, bool bPrintToLog, const FLinearColor& TextColor, float Duration, const FName& Key) | FinalNative+2 flags | | 0x38 |
| bool ParseParamValue(const FString& InString, const FString& InParam, const FString& OutValue) | FinalNative+2 flags | | 0x31 |
| bool ParseParam(const FString& InString, const FString& InParam) | FinalNative+2 flags | | 0x21 |
| void ParseCommandLine(const FString& InCmdLine, const TArray<FString>& OutTokens, const TArray<FString>& OutSwitches, TMap<FString, FString>& OutParams) | FinalNative+2 flags | | 0x80 |
| void OnAssetLoaded__DelegateSignature(UObject* Loaded) | Public | | 0x08 |
| void OnAssetClassLoaded__DelegateSignature(TSubclassOf<UObject> Loaded) | Public | | 0x08 |
| bool NotEqual_SoftObjectReference(TSoftObjectPtr<UObject>& A, TSoftObjectPtr<UObject>& B) | FinalNative+2 flags | | 0x51 |
| bool NotEqual_SoftClassReference(TSoftClassPtr<UObject>& A, TSoftClassPtr<UObject>& B) | FinalNative+2 flags | | 0x51 |
| bool NotEqual_PrimaryAssetType(const FPrimaryAssetType& A, const FPrimaryAssetType& B) | FinalNative+2 flags | | 0x11 |
| bool NotEqual_PrimaryAssetId(const FPrimaryAssetId& A, const FPrimaryAssetId& B) | FinalNative+2 flags | | 0x21 |
| FString NormalizeFilename(const FString& InFilename) | FinalNative+2 flags | | 0x20 |
| void MoveComponentTo(USceneComponent* Component, const FVector& TargetRelativeLocation, const FRotator& TargetRelativeRotation, bool bEaseOut, bool bEaseIn, float OverTime, bool bForceShortestRotationPath, const EMoveComponentAction& MoveAction, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | | 0x60 |
| FTopLevelAssetPath MakeTopLevelAssetPath(const FString& PackageName, const FString& AssetName) | FinalNative+2 flags | | 0x30 |
| FSoftObjectPath MakeSoftObjectPath(const FString& PathString) | FinalNative+2 flags | | 0x30 |
| FSoftClassPath MakeSoftClassPath(const FString& PathString) | FinalNative+2 flags | | 0x30 |
| FText MakeLiteralText(const FText& Value) | FinalNative+2 flags | | 0x20 |
| FString MakeLiteralString(const FString& Value) | FinalNative+2 flags | | 0x20 |
| FName MakeLiteralName(const FName& Value) | FinalNative+2 flags | | 0x10 |
| int64 MakeLiteralInt64(int64 Value) | FinalNative+2 flags | | 0x10 |
| int32 MakeLiteralInt(int32 Value) | FinalNative+2 flags | | 0x08 |
| double MakeLiteralDouble(double Value) | FinalNative+2 flags | | 0x10 |
| uint8 MakeLiteralByte(uint8 Value) | FinalNative+2 flags | | 0x02 |
| bool MakeLiteralBool(bool Value) | FinalNative+2 flags | | 0x02 |
| FARFilter MakeARFilter(const TArray<FName>& PackageNames, const TArray<FName>& PackagePaths, const TArray<FSoftObjectPath>& SoftObjectPaths, const TArray<FTopLevelAssetPath>& ClassPaths, TSet<FTopLevelAssetPath>& RecursiveClassPathsExclusionSet, const TArray<FName>& ClassNames, TSet<FName>& RecursiveClassesExclusionSet, bool bRecursivePaths, bool bRecursiveClasses, bool bIncludeOnlyOnDiskAssets) | FinalNative+2 flags | | 0x248 |
| void LogString(const FString& InString, bool bPrintToLog) | FinalNative+2 flags | | 0x11 |
| void LoadInterstitialAd(int32 AdIdIndex) | FinalNative+2 flags | | 0x04 |
| TSubclassOf<UObject> LoadClassAsset_Blocking(const TSoftClassPtr<UObject>& AssetClass) | FinalNative+2 flags | | 0x30 |
| void LoadAssetClass(UObject* WorldContextObject, const TSoftClassPtr<UObject>& AssetClass, const FScriptDelegate& OnLoaded, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | | 0x58 |
| UObject* LoadAsset_Blocking(const TSoftObjectPtr<UObject>& Asset) | FinalNative+2 flags | | 0x30 |
| void LoadAsset(UObject* WorldContextObject, const TSoftObjectPtr<UObject>& Asset, const FScriptDelegate& OnLoaded, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | | 0x58 |
| bool LineTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0x191 |
| bool LineTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0x189 |
| bool LineTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0x181 |
| bool LineTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0xA1 |
| bool LineTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0x99 |
| bool LineTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0x91 |
| void LaunchURL(const FString& URL) | FinalNative+2 flags | | 0x10 |
| void LaunchExternalUrl(const TArray<FString>& InDomainStrings, const FString& URL) | FinalNative+2 flags | | 0x20 |
| void K2_UnPauseTimerHandle(UObject* WorldContextObject, const FTimerHandle& Handle) | FinalNative+2 flags | | 0x10 |
| void K2_UnPauseTimerDelegate(const FScriptDelegate& Delegate) | FinalNative+2 flags | | 0x10 |
| void K2_UnPauseTimer(UObject* Object, const FString& FunctionName) | FinalNative+2 flags | | 0x18 |
| bool K2_TimerExistsHandle(UObject* WorldContextObject, const FTimerHandle& Handle) | FinalNative+2 flags | | 0x11 |
| bool K2_TimerExistsDelegate(const FScriptDelegate& Delegate) | FinalNative+2 flags | | 0x11 |
| bool K2_TimerExists(UObject* Object, const FString& FunctionName) | FinalNative+2 flags | | 0x19 |
| FTimerHandle K2_SetTimerForNextTickDelegate(const FScriptDelegate& Delegate) | FinalNative+2 flags | | 0x18 |
| FTimerHandle K2_SetTimerForNextTick(UObject* Object, const FString& FunctionName) | FinalNative+2 flags | | 0x20 |
| FTimerHandle K2_SetTimerDelegate(const FScriptDelegate& Delegate, float Time, bool bLooping, bool bMaxOncePerFrame, float InitialStartDelay, float InitialStartDelayVariance) | FinalNative+2 flags | | 0x28 |
| FTimerHandle K2_SetTimer(UObject* Object, const FString& FunctionName, float Time, bool bLooping, bool bMaxOncePerFrame, float InitialStartDelay, float InitialStartDelayVariance) | FinalNative+2 flags | | 0x30 |
| void K2_PauseTimerHandle(UObject* WorldContextObject, const FTimerHandle& Handle) | FinalNative+2 flags | | 0x10 |
| void K2_PauseTimerDelegate(const FScriptDelegate& Delegate) | FinalNative+2 flags | | 0x10 |
| void K2_PauseTimer(UObject* Object, const FString& FunctionName) | FinalNative+2 flags | | 0x18 |
| bool K2_IsValidTimerHandle(const FTimerHandle& Handle) | FinalNative+2 flags | | 0x09 |
| bool K2_IsTimerPausedHandle(UObject* WorldContextObject, const FTimerHandle& Handle) | FinalNative+2 flags | | 0x11 |
| bool K2_IsTimerPausedDelegate(const FScriptDelegate& Delegate) | FinalNative+2 flags | | 0x11 |
| bool K2_IsTimerPaused(UObject* Object, const FString& FunctionName) | FinalNative+2 flags | | 0x19 |
| bool K2_IsTimerActiveHandle(UObject* WorldContextObject, const FTimerHandle& Handle) | FinalNative+2 flags | | 0x11 |
| bool K2_IsTimerActiveDelegate(const FScriptDelegate& Delegate) | FinalNative+2 flags | | 0x11 |
| bool K2_IsTimerActive(UObject* Object, const FString& FunctionName) | FinalNative+2 flags | | 0x19 |
| FTimerHandle K2_InvalidateTimerHandle(FTimerHandle& Handle) | FinalNative+2 flags | | 0x10 |
| float K2_GetTimerRemainingTimeHandle(UObject* WorldContextObject, const FTimerHandle& Handle) | FinalNative+2 flags | | 0x14 |
| float K2_GetTimerRemainingTimeDelegate(const FScriptDelegate& Delegate) | FinalNative+2 flags | | 0x14 |
| float K2_GetTimerRemainingTime(UObject* Object, const FString& FunctionName) | FinalNative+2 flags | | 0x1C |
| float K2_GetTimerElapsedTimeHandle(UObject* WorldContextObject, const FTimerHandle& Handle) | FinalNative+2 flags | | 0x14 |
| float K2_GetTimerElapsedTimeDelegate(const FScriptDelegate& Delegate) | FinalNative+2 flags | | 0x14 |
| float K2_GetTimerElapsedTime(UObject* Object, const FString& FunctionName) | FinalNative+2 flags | | 0x1C |
| void K2_ClearTimerHandle(UObject* WorldContextObject, const FTimerHandle& Handle) | FinalNative+2 flags | | 0x10 |
| void K2_ClearTimerDelegate(const FScriptDelegate& Delegate) | FinalNative+2 flags | | 0x10 |
| void K2_ClearTimer(UObject* Object, const FString& FunctionName) | FinalNative+2 flags | | 0x18 |
| void K2_ClearAndInvalidateTimerHandle(UObject* WorldContextObject, FTimerHandle& Handle) | FinalNative+2 flags | | 0x10 |
| bool IsValidSoftObjectReference(TSoftObjectPtr<UObject>& SoftObjectReference) | FinalNative+2 flags | | 0x29 |
| bool IsValidSoftClassReference(TSoftClassPtr<UObject>& SoftClassReference) | FinalNative+2 flags | | 0x29 |
| bool IsValidPrimaryAssetType(const FPrimaryAssetType& PrimaryAssetType) | FinalNative+2 flags | | 0x09 |
| bool IsValidPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId) | FinalNative+2 flags | | 0x11 |
| bool IsValidInterface(const TScriptInterface<IInterface>& Interface) | FinalNative+2 flags | | 0x11 |
| bool IsValidClass(TSubclassOf<UObject> Class) | FinalNative+2 flags | | 0x09 |
| bool IsValid(UObject* Object) | FinalNative+2 flags | | 0x09 |
| bool IsUnattended() | FinalNative+2 flags | | 0x01 |
| bool IsStandalone(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsSplitScreen(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsServer(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsScreensaverEnabled() | FinalNative+2 flags | | 0x01 |
| bool IsPackagedForDistribution() | FinalNative+2 flags | | 0x01 |
| bool IsObjectOfSoftClass(UObject* Object, const TSoftClassPtr<UObject>& SoftClass) | FinalNative+2 flags | | 0x31 |
| bool IsLoggedIn(APlayerController* SpecificPlayer) | FinalNative+2 flags | | 0x09 |
| bool IsInterstitialAdRequested() | FinalNative+2 flags | | 0x01 |
| bool IsInterstitialAdAvailable() | FinalNative+2 flags | | 0x01 |
| bool IsDedicatedServer(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsControllerAssignedToGamepad(int32 ControllerId) | FinalNative+2 flags | | 0x05 |
| void HideAdBanner() | FinalNative+2 flags | | 0x00 |
| bool HasMultipleLocalPlayers(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool GetVolumeButtonsHandledBySystem() | FinalNative+2 flags | | 0x01 |
| FString GetUniqueDeviceId() | FinalNative+2 flags | | 0x10 |
| FString GetSystemPath(UObject* Object) | FinalNative+2 flags | | 0x18 |
| bool GetSupportedFullscreenResolutions(const TArray<FIntPoint>& Resolutions) | FinalNative+2 flags | | 0x11 |
| FTopLevelAssetPath GetStructTopLevelAssetPath(UScriptStruct* Struct) | FinalNative+2 flags | | 0x18 |
| TSoftObjectPtr<UObject> GetSoftObjectReferenceFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId) | FinalNative+2 flags | | 0x38 |
| FSoftObjectPath GetSoftObjectPath(UObject* Object) | FinalNative+2 flags | | 0x28 |
| FTopLevelAssetPath GetSoftClassTopLevelAssetPath(const TSoftClassPtr<UObject>& SoftClassReference) | FinalNative+2 flags | | 0x38 |
| TSoftClassPtr<UObject> GetSoftClassReferenceFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId) | FinalNative+2 flags | | 0x38 |
| FSoftClassPath GetSoftClassPath(TSubclassOf<UObject> Class) | FinalNative+2 flags | | 0x28 |
| int32 GetRenderingMaterialQualityLevel() | FinalNative+2 flags | | 0x04 |
| int32 GetRenderingDetailMode() | FinalNative+2 flags | | 0x04 |
| FString GetProjectSavedDirectory() | FinalNative+2 flags | | 0x10 |
| FString GetProjectDirectory() | FinalNative+2 flags | | 0x10 |
| FString GetProjectContentDirectory() | FinalNative+2 flags | | 0x10 |
| void GetPrimaryAssetsWithBundleState(const TArray<FName>& RequiredBundles, const TArray<FName>& ExcludedBundles, const TArray<FPrimaryAssetType>& ValidTypes, bool bForceCurrentState, const TArray<FPrimaryAssetId>& OutPrimaryAssetIdList) | FinalNative+2 flags | | 0x48 |
| void GetPrimaryAssetIdList(const FPrimaryAssetType& PrimaryAssetType, const TArray<FPrimaryAssetId>& OutPrimaryAssetIdList) | FinalNative+2 flags | | 0x18 |
| FPrimaryAssetId GetPrimaryAssetIdFromSoftObjectReference(const TSoftObjectPtr<UObject>& SoftObjectReference) | FinalNative+2 flags | | 0x38 |
| FPrimaryAssetId GetPrimaryAssetIdFromSoftClassReference(const TSoftClassPtr<UObject>& SoftClassReference) | FinalNative+2 flags | | 0x38 |
| FPrimaryAssetId GetPrimaryAssetIdFromObject(UObject* Object) | FinalNative+2 flags | | 0x18 |
| FPrimaryAssetId GetPrimaryAssetIdFromClass(TSubclassOf<UObject> Class) | FinalNative+2 flags | | 0x18 |
| TArray<FString> GetPreferredLanguages() | FinalNative+2 flags | | 0x10 |
| FString GetPlatformUserName() | FinalNative+2 flags | | 0x10 |
| FString GetPlatformUserDir() | FinalNative+2 flags | | 0x10 |
| FString GetPathName(UObject* Object) | FinalNative+2 flags | | 0x18 |
| UObject* GetOuterObject(UObject* Object) | FinalNative+2 flags | | 0x10 |
| FString GetObjectName(UObject* Object) | FinalNative+2 flags | | 0x18 |
| UObject* GetObjectFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId) | FinalNative+2 flags | | 0x18 |
| int32 GetMinYResolutionForUI() | FinalNative+2 flags | | 0x04 |
| int32 GetMinYResolutionFor3DView() | FinalNative+2 flags | | 0x04 |
| FString GetLocalCurrencySymbol() | FinalNative+2 flags | | 0x10 |
| FString GetLocalCurrencyCode() | FinalNative+2 flags | | 0x10 |
| double GetGameTimeInSeconds(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| FString GetGamepadControllerName(int32 ControllerId) | FinalNative+2 flags | | 0x18 |
| UTexture2D* GetGamepadButtonGlyph(const FString& ButtonKey, int32 ControllerIndex) | FinalNative+2 flags | | 0x20 |
| FString GetGameName() | FinalNative+2 flags | | 0x10 |
| FString GetGameBundleId() | FinalNative+2 flags | | 0x10 |
| int64 GetFrameCount() | FinalNative+2 flags | | 0x08 |
| FTopLevelAssetPath GetEnumTopLevelAssetPath(UEnum* Enum) | FinalNative+2 flags | | 0x18 |
| FString GetEngineVersion() | FinalNative+2 flags | | 0x10 |
| FString GetDisplayName(UObject* Object) | FinalNative+2 flags | | 0x18 |
| FString GetDeviceId() | FinalNative+2 flags | | 0x10 |
| FString GetDefaultLocale() | FinalNative+2 flags | | 0x10 |
| FString GetDefaultLanguage() | FinalNative+2 flags | | 0x10 |
| bool GetCurrentBundleState(const FPrimaryAssetId& PrimaryAssetId, bool bForceCurrentState, const TArray<FName>& OutBundles) | FinalNative+2 flags | | 0x29 |
| bool GetConvenientWindowedResolutions(const TArray<FIntPoint>& Resolutions) | FinalNative+2 flags | | 0x11 |
| FString GetConsoleVariableStringValue(const FString& VariableName) | FinalNative+2 flags | | 0x20 |
| int32 GetConsoleVariableIntValue(const FString& VariableName) | FinalNative+2 flags | | 0x14 |
| float GetConsoleVariableFloatValue(const FString& VariableName) | FinalNative+2 flags | | 0x14 |
| bool GetConsoleVariableBoolValue(const FString& VariableName) | FinalNative+2 flags | | 0x11 |
| void GetComponentBounds(USceneComponent* Component, const FVector& Origin, const FVector& BoxExtent, const float& SphereRadius) | FinalNative+2 flags | | 0x3C |
| FString GetCommandLine() | FinalNative+2 flags | | 0x10 |
| FTopLevelAssetPath GetClassTopLevelAssetPath(TSubclassOf<UObject> Class) | FinalNative+2 flags | | 0x18 |
| TSubclassOf<UObject> GetClassFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId) | FinalNative+2 flags | | 0x18 |
| FString GetClassDisplayName(TSubclassOf<UObject> Class) | FinalNative+2 flags | | 0x18 |
| FString GetBuildVersion() | FinalNative+2 flags | | 0x10 |
| FString GetBuildConfiguration() | FinalNative+2 flags | | 0x10 |
| int32 GetAdIDCount() | FinalNative+2 flags | | 0x04 |
| void GetActorListFromComponentList(const TArray<UPrimitiveComponent*>& ComponentList, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& OutActorList) | FinalNative+2 flags | | 0x28 |
| void GetActorBounds(AActor* Actor, const FVector& Origin, const FVector& BoxExtent) | FinalNative+2 flags | | 0x38 |
| void ForceCloseAdBanner() | FinalNative+2 flags | | 0x00 |
| void FlushPersistentDebugLines(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void FlushDebugStrings(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void ExecuteConsoleCommand(UObject* WorldContextObject, const FString& Command, APlayerController* SpecificPlayer) | FinalNative+2 flags | | 0x20 |
| bool EqualEqual_SoftObjectReference(TSoftObjectPtr<UObject>& A, TSoftObjectPtr<UObject>& B) | FinalNative+2 flags | | 0x51 |
| bool EqualEqual_SoftClassReference(TSoftClassPtr<UObject>& A, TSoftClassPtr<UObject>& B) | FinalNative+2 flags | | 0x51 |
| bool EqualEqual_PrimaryAssetType(const FPrimaryAssetType& A, const FPrimaryAssetType& B) | FinalNative+2 flags | | 0x11 |
| bool EqualEqual_PrimaryAssetId(const FPrimaryAssetId& A, const FPrimaryAssetId& B) | FinalNative+2 flags | | 0x21 |
| int32 EndTransaction() | FinalNative+2 flags | | 0x04 |
| void DrawDebugString(UObject* WorldContextObject, const FVector& TextLocation, const FString& Text, AActor* TestBaseActor, const FLinearColor& TextColor, float Duration) | FinalNative+2 flags | | 0x4C |
| void DrawDebugSphere(UObject* WorldContextObject, const FVector& Center, float Radius, int32 Segments, const FLinearColor& LineColor, float Duration, float Thickness) | FinalNative+2 flags | | 0x40 |
| void DrawDebugPoint(UObject* WorldContextObject, const FVector& Position, float Size, const FLinearColor& PointColor, float Duration) | FinalNative+2 flags | | 0x38 |
| void DrawDebugPlane(UObject* WorldContextObject, const FPlane& PlaneCoordinates, const FVector& Location, float Size, const FLinearColor& PlaneColor, float Duration) | FinalNative+2 flags | | 0x60 |
| void DrawDebugLine(UObject* WorldContextObject, const FVector& LineStart, const FVector& LineEnd, const FLinearColor& LineColor, float Duration, float Thickness) | FinalNative+2 flags | | 0x50 |
| void DrawDebugFrustum(UObject* WorldContextObject, FTransform& FrustumTransform, const FLinearColor& FrustumColor, float Duration, float Thickness) | FinalNative+2 flags | | 0x88 |
| void DrawDebugFloatHistoryTransform(UObject* WorldContextObject, FDebugFloatHistory& FloatHistory, FTransform& DrawTransform, const FVector2D& DrawSize, const FLinearColor& DrawColor, float Duration) | FinalNative+2 flags | | 0xB4 |
| void DrawDebugFloatHistoryLocation(UObject* WorldContextObject, FDebugFloatHistory& FloatHistory, const FVector& DrawLocation, const FVector2D& DrawSize, const FLinearColor& DrawColor, float Duration) | FinalNative+2 flags | | 0x64 |
| void DrawDebugCylinder(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, int32 Segments, const FLinearColor& LineColor, float Duration, float Thickness) | FinalNative+2 flags | | 0x58 |
| void DrawDebugCoordinateSystem(UObject* WorldContextObject, const FVector& AxisLoc, const FRotator& AxisRot, float Scale, float Duration, float Thickness) | FinalNative+2 flags | | 0x44 |
| void DrawDebugConeInDegrees(UObject* WorldContextObject, const FVector& Origin, const FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const FLinearColor& LineColor, float Duration, float Thickness) | FinalNative+2 flags | | 0x60 |
| void DrawDebugCone(UObject* WorldContextObject, const FVector& Origin, const FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const FLinearColor& LineColor, float Duration, float Thickness) | FinalNative+2 flags | | 0x60 |
| void DrawDebugCircle(UObject* WorldContextObject, const FVector& Center, float Radius, int32 NumSegments, const FLinearColor& LineColor, float Duration, float Thickness, const FVector& YAxis, const FVector& ZAxis, bool bDrawAxis) | FinalNative+2 flags | | 0x71 |
| void DrawDebugCapsule(UObject* WorldContextObject, const FVector& Center, float HalfHeight, float Radius, const FRotator& Rotation, const FLinearColor& LineColor, float Duration, float Thickness) | FinalNative+2 flags | | 0x58 |
| void DrawDebugCamera(ACameraActor* CameraActor, const FLinearColor& CameraColor, float Duration) | FinalNative+2 flags | | 0x1C |
| void DrawDebugBox(UObject* WorldContextObject, const FVector& Center, const FVector& Extent, const FLinearColor& LineColor, const FRotator& Rotation, float Duration, float Thickness) | FinalNative+2 flags | | 0x68 |
| void DrawDebugArrow(UObject* WorldContextObject, const FVector& LineStart, const FVector& LineEnd, float ArrowSize, const FLinearColor& LineColor, float Duration, float Thickness) | FinalNative+2 flags | | 0x54 |
| bool DoesImplementInterface(UObject* TestObject, TSubclassOf<IInterface> Interface) | FinalNative+2 flags | | 0x11 |
| bool DoesClassImplementInterface(TSubclassOf<UObject> TestClass, TSubclassOf<IInterface> Interface) | FinalNative+2 flags | | 0x11 |
| void DelayUntilNextTick(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | | 0x20 |
| void Delay(UObject* WorldContextObject, float Duration, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | | 0x28 |
| void CreateCopyForUndoBuffer(UObject* ObjectToModify) | FinalNative+2 flags | | 0x08 |
| FString ConvertToRelativePath(const FString& Filename) | FinalNative+2 flags | | 0x20 |
| FString ConvertToAbsolutePath(const FString& Filename) | FinalNative+2 flags | | 0x20 |
| FSoftObjectPath Conv_SoftObjRefToSoftObjPath(const TSoftObjectPtr<UObject>& SoftObjectReference) | FinalNative+2 flags | | 0x48 |
| FSoftClassPath Conv_SoftObjRefToSoftClassPath(const TSoftClassPtr<UObject>& SoftClassReference) | FinalNative+2 flags | | 0x48 |
| TSoftObjectPtr<UObject> Conv_SoftObjPathToSoftObjRef(const FSoftObjectPath& SoftObjectPath) | FinalNative+2 flags | | 0x48 |
| FString Conv_SoftObjectReferenceToString(TSoftObjectPtr<UObject>& SoftObjectReference) | FinalNative+2 flags | | 0x38 |
| UObject* Conv_SoftObjectReferenceToObject(TSoftObjectPtr<UObject>& SoftObject) | FinalNative+2 flags | | 0x30 |
| FString Conv_SoftClassReferenceToString(TSoftClassPtr<UObject>& SoftClassReference) | FinalNative+2 flags | | 0x38 |
| TSubclassOf<UObject> Conv_SoftClassReferenceToClass(TSoftClassPtr<UObject>& SoftClass) | FinalNative+2 flags | | 0x30 |
| TSoftClassPtr<UObject> Conv_SoftClassPathToSoftClassRef(const FSoftClassPath& SoftClassPath) | FinalNative+2 flags | | 0x48 |
| FString Conv_PrimaryAssetTypeToString(const FPrimaryAssetType& PrimaryAssetType) | FinalNative+2 flags | | 0x18 |
| FString Conv_PrimaryAssetIdToString(const FPrimaryAssetId& PrimaryAssetId) | FinalNative+2 flags | | 0x20 |
| TSoftObjectPtr<UObject> Conv_ObjectToSoftObjectReference(UObject* Object) | FinalNative+2 flags | | 0x30 |
| TSubclassOf<UObject> Conv_ObjectToClass(UObject* Object, TSubclassOf<UObject> Class) | FinalNative+2 flags | | 0x18 |
| UObject* Conv_InterfaceToObject(const TScriptInterface<IInterface>& Interface) | FinalNative+2 flags | | 0x18 |
| FSoftComponentReference Conv_ComponentReferenceToSoftComponentReference(FComponentReference& ComponentReference) | FinalNative+2 flags | | 0x70 |
| TSoftClassPtr<UObject> Conv_ClassToSoftClassReference(const TSubclassOf<UObject>& Class) | FinalNative+2 flags | | 0x30 |
| void ControlScreensaver(bool bAllowScreenSaver) | FinalNative+2 flags | | 0x01 |
| bool ComponentOverlapComponents(UPrimitiveComponent* Component, FTransform& ComponentTransform, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents) | FinalNative+2 flags | | 0xA9 |
| bool ComponentOverlapActors(UPrimitiveComponent* Component, FTransform& ComponentTransform, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors) | FinalNative+2 flags | | 0xA9 |
| void CollectGarbage() | FinalNative+2 flags | | 0x00 |
| bool CapsuleTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0x199 |
| bool CapsuleTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0x191 |
| bool CapsuleTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0x189 |
| bool CapsuleTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0xA9 |
| bool CapsuleTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0xA1 |
| bool CapsuleTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0x99 |
| bool CapsuleOverlapComponentsWithOrientation(UObject* WorldContextObject, const FVector& CapsulePos, float Radius, float HalfHeight, const FRotator& Orientation, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents) | FinalNative+2 flags | | 0x79 |
| bool CapsuleOverlapComponents(UObject* WorldContextObject, const FVector& CapsulePos, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents) | FinalNative+2 flags | | 0x61 |
| bool CapsuleOverlapActorsWithOrientation(UObject* WorldContextObject, const FVector& CapsulePos, float Radius, float HalfHeight, const FRotator& Orientation, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors) | FinalNative+2 flags | | 0x79 |
| bool CapsuleOverlapActors(UObject* WorldContextObject, const FVector& CapsulePos, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors) | FinalNative+2 flags | | 0x61 |
| bool CanLaunchURL(const FString& URL) | FinalNative+2 flags | | 0x11 |
| void CancelTransaction(int32 Index) | FinalNative+2 flags | | 0x04 |
| void BreakTopLevelAssetPath(FTopLevelAssetPath& TopLevelAssetPath, const FString& PathString) | FinalNative+2 flags | | 0x20 |
| void BreakSoftObjectPath(const FSoftObjectPath& InSoftObjectPath, const FString& PathString) | FinalNative+2 flags | | 0x30 |
| void BreakSoftClassPath(const FSoftClassPath& InSoftClassPath, const FString& PathString) | FinalNative+2 flags | | 0x30 |
| void BreakARFilter(const FARFilter& InARFilter, const TArray<FName>& PackageNames, const TArray<FName>& PackagePaths, const TArray<FSoftObjectPath>& SoftObjectPaths, const TArray<FTopLevelAssetPath>& ClassPaths, TSet<FTopLevelAssetPath>& RecursiveClassPathsExclusionSet, const TArray<FName>& ClassNames, TSet<FName>& RecursiveClassesExclusionSet, const bool& bRecursivePaths, const bool& bRecursiveClasses, const bool& bIncludeOnlyOnDiskAssets) | FinalNative+2 flags | | 0x243 |
| bool BoxTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0x1C1 |
| bool BoxTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0x1B9 |
| bool BoxTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0x1B1 |
| bool BoxTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0xD1 |
| bool BoxTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0xC9 |
| bool BoxTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0xC1 |
| bool BoxOverlapComponentsWithOrientation(UObject* WorldContextObject, const FVector& BoxPos, const FVector& Extent, const FRotator& Orientation, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents) | FinalNative+2 flags | | 0x89 |
| bool BoxOverlapComponents(UObject* WorldContextObject, const FVector& BoxPos, const FVector& Extent, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents) | FinalNative+2 flags | | 0x71 |
| bool BoxOverlapActorsWithOrientation(UObject* WorldContextObject, const FVector& BoxPos, const FVector& BoxExtent, const FRotator& Orientation, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors) | FinalNative+2 flags | | 0x89 |
| bool BoxOverlapActors(UObject* WorldContextObject, const FVector& BoxPos, const FVector& BoxExtent, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors) | FinalNative+2 flags | | 0x71 |
| int32 BeginTransaction(const FString& Context, const FText& Description, UObject* PrimaryObject) | FinalNative+2 flags | | 0x2C |
| FDebugFloatHistory AddFloatHistorySample(float Value, FDebugFloatHistory& FloatHistory) | FinalNative+2 flags | | 0x48 |