Zdexby TheHolyOneZ
5,360 classes
Class

UAnimNotifyState

: UObject
/Script/Engine.AnimNotifyState 0x0030 (48 B) align 8 inherited 0x0028 vtable /Script/Engine
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
0x00280x08unreflected bytes to end of UAnimNotifyState

Functions 5

SignatureFlagsNativeParams
bool Received_NotifyTick(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference)EventPublic0x49
bool Received_NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)EventPublic0x41
bool Received_NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference)EventPublic0x49
FString GetNotifyName()NativeEvent+1 flags0x10
float GetDefaultTriggerWeightThreshold()NativeEvent+1 flags0x04

Subclasses 5

Used by 2

types with a member, parameter or interface of this type