Zdexby TheHolyOneZ
5,360 classes
Class

ABP_WindManager_C

: AWindManager : AActor : UObject
/Game/StormEscape/Blueprints/Weather/BP_WindManager.BP_WindManager_C 0x03C0 (960 B) align 8 inherited 0x0310 vtable /Game/StormEscape/Blueprints/Weather/BP_WindManager
0x00x03C0

Members 22

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x08WindMapRTUTextureRenderTarget2D*5 flags/Game/StormEscape/Art/Textures/RT_WindMap.RT_WindMap
0x08PartitionBrushInstanceUMaterialInstanceDynamic*6 flagsnullptr
0x08PartitionBrushUMaterialInterface*6 flags/Game/StormEscape/Blueprints/Weather/Materials/M_WindPartit…
0x01DebugWindENUM_WindMapInfo7 flagsNewEnumerator3
0x03390x07padding / unreflected
0x08WeakWindIntensitydouble6 flags1
0x08TornadoWindIntensitydouble6 flags10
0x08ImpossibleWindIntensitydouble6 flags10
0x08MinEnvOscillationdouble6 flags0.2
0x08MaxEnvOscillationdouble6 flags0.5
0x08WindSnapshotRTUTextureRenderTarget2D*5 flags/Game/StormEscape/Blueprints/Weather/Textures/RT_WindSnapsh…
0x08WindPartitionRTUTextureRenderTarget2D*5 flags/Game/StormEscape/Blueprints/Weather/Textures/RT_WindPartit…
0x08LastWindUpdatedouble7 flags0
0x08MapBrushUMaterialInterface*6 flags/Game/StormEscape/Blueprints/Weather/Materials/M_WindMapBru…
0x08MapBrushInstanceUMaterialInstanceDynamic*6 flagsnullptr
0x01bSmoothTransitionbool6 flagstrue
0x03910x07padding / unreflected
0x08MaxIntensityDeltadouble6 flags0.25
0x08MaxAngleDeltadouble6 flags0.05
0x01bOverride_VisualWindbool6 flagsfalse
0x03A90x07padding / unreflected
0x08CustomWindIntensitydouble6 flags10
0x08CustomWindDirectiondouble6 flags0
Inherited from AWindManager 6
OffsetSizeNameTypeFlagsDefault
0x01bAllowWindboolProtected+6 flagstrue
0x02B10x07padding / unreflected
0x08BehaviorSettingsUWindSettings*Protected+5 flagsnullptr
0x10CitySizeFVector2DProtected+7 flags{X=0, Y=0}
0x08CarryComponentUWindCarryComponent*Protected+12 flags/Script/StormEscape.Default__WindManager.CarryComponent
0x02D80x18padding / unreflected
0x08FinalTornadoAFinalTornado*NetRepNotify+5 flagsnullptr
0x02F80x10padding / unreflected
0x08PartitionComponentUWindPartitionComponent*Protected+12 flags/Script/StormEscape.Default__WindManager.PartitionComponent
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 8

SignatureFlagsNativeParams
void BakeWindMap(double DeltaTime)Public0x08
void BeginWindDraw(double MatchProgress, const double& BaseIntensity, const UCanvas*& Canvas, const FVector2D& Size, FDrawToRenderTargetContext& Context)Public0x30
void DrawWindPartition(const FWindPartitionStatus& Partition, double WindIntensity, double TornadoInterference, UCanvas* Canvas, const FVector2D& CanvasSize)Public0x68
void K2_OnWindStarted()EventProtected0x00
void K2_OnPartitionMapUpdated(float MatchProgress, float DeltaTime, float TornadoInterference, TArray<FWindPartitionStatus>& PartitionStatus)EventProtected0x20
void UpdateWindMap(float MatchProgress, float DeltaTime, double TornadoInterference, TArray<FWindPartitionStatus>& PartitionStatus)0x20
void K2_TickIdleWind(float DeltaTime)EventProtected0x04
void ExecuteUbergraph_BP_WindManager(int32 EntryPoint)Final0x04