| 0x08 | PhysicsVolume | TWeakObjectPtr<APhysicsVolume> | Transient+6 flags | nullptr |
| 0x08 | AttachParent | USceneComponent* | NetRepNotify+8 flags | nullptr |
| 0x08 | AttachSocketName | FName | NetRepNotify+5 flags | None |
| 0x00D8 | 0x08 | padding / unreflected |
| 0x10 | AttachChildren | TArray<USceneComponent*> | NetTransient+7 flags | [] |
| 0x10 | ClientAttachedChildren | TArray<USceneComponent*> | Transient+6 flags | [] |
| 0x0100 | 0x40 | padding / unreflected |
| 0x18 | RelativeLocation | FVector | NetRepNotify+8 flags | {X=0, Y=0, Z=0} |
| 0x18 | RelativeRotation | FRotator | NetRepNotify+7 flags | {Pitch=0, Yaw=0, Roll=0} |
| 0x18 | RelativeScale3D | FVector | NetRepNotify+8 flags | {X=1, Y=1, Z=1} |
| 0x18 | ComponentVelocity | FVector | 5 flags | {X=0, Y=0, Z=0} |
| 0x01 | bComponentToWorldUpdated : 1bit 0 | bool | Transient+3 flags | false |
| 0x01 | bAbsoluteLocation : 1bit 2 | bool | NetRepNotify+6 flags | false |
| 0x01 | bAbsoluteRotation : 1bit 3 | bool | NetRepNotify+6 flags | false |
| 0x01 | bAbsoluteScale : 1bit 4 | bool | NetRepNotify+6 flags | false |
| 0x01 | bVisible : 1bit 5 | bool | NetRepNotify+6 flags | true |
| 0x01 | bShouldBeAttached : 1bit 6 | bool | NetTransient+3 flags | false |
| 0x01 | bShouldSnapLocationWhenAttached : 1bit 7 | bool | NetTransient+3 flags | false |
| 0x01 | bShouldSnapRotationWhenAttached : 1bit 0 | bool | NetTransient+3 flags | false |
| 0x01 | bShouldSnapScaleWhenAttached : 1bit 1 | bool | NetTransient+3 flags | false |
| 0x01 | bShouldUpdatePhysicsVolume : 1bit 2 | bool | 6 flags | false |
| 0x01 | bHiddenInGame : 1bit 3 | bool | 7 flags | false |
| 0x01 | bUseAttachParentBound : 1bit 5 | bool | 6 flags | false |
| 0x01 | bComputeFastLocalBounds : 1bit 6 | bool | 3 flags | false |
| 0x01 | bComputeBoundsOnceForGame : 1bit 7 | bool | 3 flags | false |
| 0x01 | bComputedBoundsOnceForGame : 1bit 0 | bool | 3 flags | false |
| 0x01 | bIsNotRenderAttachmentRoot : 1bit 1 | bool | 3 flags | false |
| 0x01 | Mobility | EComponentMobility | Net+8 flags | Movable |
| 0x01 | DetailMode | EDetailMode | 9 flags | DM_Low |
| 0x01 | PhysicsVolumeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> |