Zdexby TheHolyOneZ
5,360 classes
Class

AGameplayVan

: AActor : UObject
/Script/StormEscape.GameplayVan 0x0588 (1,416 B) align 8 inherited 0x02A8 vtable /Script/StormEscape
0x00x0588

Members 100

OffsetSizeNameTypeFlagsDefault
0x02A80x08padding / unreflected
0x10OnPartRemovedDelegateFMulticastScriptDelegateBlueprintCallable+3 flags<delegate>
0x10OnPartInstalledDelegateFMulticastScriptDelegateBlueprintCallable+3 flags<delegate>
0x10OnJackInstalledDelegateFMulticastScriptDelegateBlueprintCallable+3 flags<delegate>
0x10OnTireInstalledDelagateFMulticastScriptDelegateBlueprintCallable+3 flags<delegate>
0x10OnVanTeleportedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01bIsCosmeticVanbool9 flagsfalse
0x01bIsStageVanbool9 flagsfalse
0x01bIsCrewAssemblyTVCosmeticbool9 flagsfalse
0x01bIsCollectableContainerCosmeticbool9 flagsfalse
0x01bIsVendingMachineCosmeticbool9 flagsfalse
0x01bIsLockerCosmeticbool9 flagsfalse
0x01bIsVanSchematicCosmeticbool9 flagsfalse
0x01bIsQuestBoardCosmeticbool9 flagsfalse
0x01bIsDartSpawnerCosmeticbool9 flagsfalse
0x01bIsStationaryRadioCosmeticbool9 flagsfalse
0x01bIsDopplerRadarCosmeticbool9 flagsfalse
0x01bIsLoreComputerCosmeticbool9 flagsfalse
0x01bIsBoomboxCosmeticbool9 flagsfalse
0x01bAreSurveillanceMonitorsCosmeticbool9 flagsfalse
0x01bIsDriversCabinCosmeticbool9 flagsfalse
0x01bAreRepairablePartsCosmeticbool9 flagsfalse
0x01bJackInstalledboolNet+6 flagsfalse
0x01bHasHealtyBatteryboolNetRepNotify+7 flagstrue
0x01bHasHealtyFusesboolNetRepNotify+7 flagstrue
0x01bHasHealtyRadioboolNet+7 flagstrue
0x01bHasHealtyDopplerboolNet+7 flagstrue
0x01bHasHealtyVendingMachineboolNet+7 flagstrue
0x01bHasHealtyMonitorsboolNetRepNotify+7 flagstrue
0x01bDoorsOpenboolNetRepNotify+8 flagsfalse
0x01bVanStartedboolNet+6 flagsfalse
0x01bWasTeleportedboolNetRepNotify+6 flagsfalse
0x031A0x01padding / unreflected
0x01bSpawnPlayersInsideboolProtected+8 flagstrue
0x031C0x04padding / unreflected
0x08IssueDataUVanIssueGeneration*Protected+8 flagsnullptr
0x01bOverride_IssueArrayboolProtected+8 flagsfalse
0x01bAutoCompleteIssuesQuestboolProtected+8 flagsfalse
0x032A0x06padding / unreflected
0x10IssueArrayOverrideTArray<EVehiclePart>Protected+5 flags[6 items]
0x01bEngineLidOpenboolNetProtected+7 flagsfalse
0x03410x07padding / unreflected
0x08RootUSceneComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.RootComponent
0x08vanMeshUStaticMeshComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.vanMesh
0x08EngineLidUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.EngineLid
0x08LiftButtonUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.LiftButton
0x08VanDashboardUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.dashboard
0x08seatUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.seat
0x08frontWheelSpotRUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.frontWheelSpotR
0x08frontWheelSpotLUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.frontWheelSpotL
0x08backWheelSpotRUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.backWheelSpotR
0x08backWheelSpotLUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.backWheelSpotL
0x08frontWheelRUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.frontWheelR
0x08frontWheelLUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.frontWheelL
0x08backWheelRUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.backWheelR
0x08backWheelLUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.backWheelL
0x10RandomizedWheelsTArray<UChildActorComponent*>Protected+8 flags[4 items]
0x18RotationOffsetFRotatorProtected+6 flags{Pitch=0, Yaw=0, Roll=0}
0x04NumberOfDamagedTiresint32NetProtected+8 flags0
0x03E40x04padding / unreflected
0x08FuelCapUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.FuelReservoir
0x04MaxFuelfloatProtected+8 flags40
0x04FuelfloatNetProtected+6 flags0
0x08OilCapUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.OilReservoir
0x08engineMeshUStaticMeshComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.engineMesh
0x08EngineAudioUAudioComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.EngineAudio
0x08DoorsAudioUAudioComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.DoorsAudio
0x08HonkAudioUAudioComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.HonkAudio
0x08EngineStartupSoundUSoundBase*Protected+7 flagsnullptr
0x08EngineStartupFailSoundUSoundBase*Protected+7 flagsnullptr
0x08EngineStartupSuccessSoundUSoundBase*Protected+7 flagsnullptr
0x08CoolantCapUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.Coolant
0x04MaxAntiFreezefloatProtected+8 flags20
0x04AntiFreezefloatNetProtected+6 flags0
0x04MaxOilfloatProtected+8 flags15
0x04OilfloatNetProtected+6 flags0
0x08BatterySpotUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.BatterySpot
0x08BatteryUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.Battery
0x08fuseBoxUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.fuseBox
0x08FusesUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.Fuses
0x08radioUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.radio
0x08DopplerRadarUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.DopplerRadar
0x08VendingMachineUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.VendingMachine
0x08monitorsUSceneComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.monitors
0x08QuestBoardUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.QuestBoard
0x08CollectableContainerUChildActorComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.Collectable Contai…
0x08workbenchClassTSubclassOf<AWorkbench>Protected+9 flagsnullptr
0x08workbenchTransformUSceneComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.Work Bench
0x08WorkbenchAWorkbench*NetRepNotify+7 flagsnullptr
0x10vanIssueTableTArray<FVanIssue>Protected+3 flags[]
0x04C80x08padding / unreflected
0x08QuestSystemRefUQuestSubsystem*4 flagsnullptr
0x08ScavengingSystemRefUScavengingSubsystem*4 flagsnullptr
0x08GameStateAStormEscapeGameState*4 flagsnullptr
0x01DifficultyModeEGameDifficulty5 flagsEasy
0x04E90x07padding / unreflected
0x10CheckDashboardQuestFDataTableRowHandleProtected+4 flags{DataTable=nullptr, RowName=None}
0x10TireRepairQuestFDataTableRowHandleProtected+4 flags{DataTable=nullptr, RowName=None}
0x10FuelRefillQuestFDataTableRowHandleProtected+4 flags{DataTable=nullptr, RowName=None}
0x10OilRefillQuestFDataTableRowHandleProtected+4 flags{DataTable=nullptr, RowName=None}
0x10CoolantRefillQuestFDataTableRowHandleProtected+4 flags{DataTable=nullptr, RowName=None}
0x10BatteryRepairQuestFDataTableRowHandleProtected+4 flags{DataTable=nullptr, RowName=None}
0x10FusesRepairQuestFDataTableRowHandleProtected+4 flags{DataTable=nullptr, RowName=None}
0x08ShelterComponentUVanShelterComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.ShelterSource
0x08ShelterVolumeUShelterRoomComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.ShelterVolume
0x08ShelterDoorMarkerUShelterMarkerComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.ShelterDoor
0x08RoofVolumeUBoxComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.Roof Volume
0x08DoorExitVolumeUBoxComponent*Protected+10 flags/Script/StormEscape.Default__GameplayVan.Door Exit Volume
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 75

SignatureFlagsNativeParams
void UpdateStageSetting(bool bIsLockerStage)EventProtected0x01
void UpdatePostGameStageLights(bool bDidWin)EventProtected0x01
void UpdateOilMaterial(float FillProgress)EventPublic0x04
void UpdateFuelWidget(float Value)EventPublic0x04
void UpdateFreezeMaterial(float FillProgress)EventPublic0x04
void UpdateFluidQuest(const FName& QuestID, float CurrentValue, float MaxValue, float RepairValue)FinalNative+1 flags0x14
void ToggleMonitorsTape(bool bShouldShow)EventProtected0x01
void ToggleLights(bool bShouldBeOn)EventProtected0x01
void ToggleDoorsOpen(bool bShouldOpen)EventProtected0x01
void StopEngineAudio()FinalNative+1 flags0x00
void StartVan()EventProtected0x00
void StartIssueRandomizer()FinalNative+1 flags0x00
void ShowRepairQuestObjectives()FinalNative+1 flags0x00
void SetTargetMeterPosition(const FName& QuestID, float CurrentValue, float MaxValue)FinalNative+1 flags0x10
void SetIsStageRotatingRight(bool bIsRotatingRight)EventProtected0x01
void SetIsStageRotatingLeft(bool bIsRotatingLeft)EventProtected0x01
void SetFluidsTargetMeterPosition()FinalNative+1 flags0x00
void Server_StartIssueRandomizer()FinalNative+2 flags0x00
void Server_DamageVehiclePart(const EVehiclePart& InDamagedPart)FinalNative+2 flags0x01
void ResetStageCharacter()EventProtected0x00
void RandomizeWheelDamageOrder()FinalNative+1 flags0x00
void PlayEngineStartupSuccessAudio()FinalNative+1 flags0x00
void PlayEngineStartupFailAudio()FinalNative+1 flags0x00
void PlayEngineStartupAudio()FinalNative+1 flags0x00
void OnRoofVolumeBeginOverlap(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)FinalNative+1 flags0x120
void OnRep_WorkbenchUpdated()FinalNative+1 flags0x00
void OnRep_WasTeleportedUpdated()FinalNative+1 flags0x00
void OnRep_MonitorsStateUpdated()FinalNative+1 flags0x00
void OnRep_FusesStateUpdated()FinalNative+1 flags0x00
void OnRep_DoorsOpenUpdated()FinalNative+1 flags0x00
void OnRep_BatteryStateUpdated()FinalNative+1 flags0x00
void OnQuestActivated(ABaseQuest* Quest)FinalNative+1 flags0x08
void OnDoorExitBeginOverlap(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)FinalNative+1 flags0x120
void NotifyVanTeleported()FinalNative+1 flags0x00
void Multicast_StopHonkAudio()FinalNative+2 flags0x00
void Multicast_PlayHonkAudio()FinalNative+2 flags0x00
void Multicast_PlayEngineAudio(USoundBase* SoundToPlay)NativeEvent+1 flags0x08
void Multicast_HandleDoorBreak()NativeEvent+1 flags0x00
void LowerVan()EventPublic0x00
void LiftVan(USkeletalMeshComponent* JackMesh)EventPublic0x08
void K2_HandleDoorBreak()EventProtected0x00
bool IsOilTankFull()FinalNative+1 flags0x01
bool IsFuelTankFull()FinalNative+1 flags0x01
bool IsFreezeTankFull()FinalNative+1 flags0x01
bool IsExteriorRepaired()FinalNative+1 flags0x01
bool IsEngineRepaired()FinalNative+1 flags0x01
void InitializeVanIssueTable(int32 numOfPlayers)FinalNative+1 flags0x04
void HandleTireInstalled()FinalNative+1 flags0x00
void HandleTireDamaged()FinalNative+1 flags0x00
void HandlePartRemoved(const EVehiclePart& partRemoved)FinalNative+1 flags0x01
void HandlePartInstalled(const EVehiclePart& partInstalled)FinalNative+1 flags0x01
void HandlePartDamaged(const EVehiclePart& InDamagedPart)FinalNative+1 flags0x01
void HandleOilUpdate(float InOil)FinalNative+1 flags0x04
void HandleMonitorsDamaged()FinalNative+1 flags0x00
void HandleLiftButtonPressed(AActor* InLiftButton, bool bShouldOpen)FinalNative+1 flags0x09
void HandleJackRemoved()FinalNative+1 flags0x00
void HandleJackInserted(const FName& spotTag)NativeEvent+1 flags0x08
void HandleFusesInstalled()FinalNative+1 flags0x00
void HandleFusesDamaged()FinalNative+1 flags0x00
void HandleFuelUpdate(float InFuel)FinalNative+1 flags0x04
void HandleFreezeUpdate(float InAntiFreeze)FinalNative+1 flags0x04
void HandleEngineLidOpen(bool bOpen)FinalNative+1 flags0x01
void HandleBatteryInstalled()NativeEvent+1 flags0x00
void HandleBatteryDamaged()NativeEvent+1 flags0x00
int32 GetTargetMeterPosition(float CurrentValue, float TargetValue)FinalNative+2 flags0x0C
bool GetStageCharacter(const USkeletalMeshComponent*& CharacterMesh)EventProtected0x09
float GetOilLevel()FinalNative+1 flags0x04
float GetFuelLevel()FinalNative+1 flags0x04
float GetAntiFrezzeLevel()FinalNative+1 flags0x04
void FlickLights(bool bShouldFlicker)EventProtected0x01
void FillOilTank(float OilAmount)FinalNative+1 flags0x04
void FillFuelTank(float FuelAmount)FinalNative+1 flags0x04
void FillFreezeTank(float FreezeAmount)FinalNative+1 flags0x04
bool CanStartVan()FinalNative+1 flags0x01
void CalculateBudget()FinalNative+1 flags0x00

Subclasses 1

Used by 12

types with a member, parameter or interface of this type