implements IShelterInterface
0x00x0588
Members 100
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x02A8 | 0x08 | padding / unreflected | |||
| 0x10 | OnPartRemovedDelegate | FMulticastScriptDelegate | BlueprintCallable+3 flags | <delegate> | |
| 0x10 | OnPartInstalledDelegate | FMulticastScriptDelegate | BlueprintCallable+3 flags | <delegate> | |
| 0x10 | OnJackInstalledDelegate | FMulticastScriptDelegate | BlueprintCallable+3 flags | <delegate> | |
| 0x10 | OnTireInstalledDelagate | FMulticastScriptDelegate | BlueprintCallable+3 flags | <delegate> | |
| 0x10 | OnVanTeleportedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | bIsCosmeticVan | bool | 9 flags | false | |
| 0x01 | bIsStageVan | bool | 9 flags | false | |
| 0x01 | bIsCrewAssemblyTVCosmetic | bool | 9 flags | false | |
| 0x01 | bIsCollectableContainerCosmetic | bool | 9 flags | false | |
| 0x01 | bIsVendingMachineCosmetic | bool | 9 flags | false | |
| 0x01 | bIsLockerCosmetic | bool | 9 flags | false | |
| 0x01 | bIsVanSchematicCosmetic | bool | 9 flags | false | |
| 0x01 | bIsQuestBoardCosmetic | bool | 9 flags | false | |
| 0x01 | bIsDartSpawnerCosmetic | bool | 9 flags | false | |
| 0x01 | bIsStationaryRadioCosmetic | bool | 9 flags | false | |
| 0x01 | bIsDopplerRadarCosmetic | bool | 9 flags | false | |
| 0x01 | bIsLoreComputerCosmetic | bool | 9 flags | false | |
| 0x01 | bIsBoomboxCosmetic | bool | 9 flags | false | |
| 0x01 | bAreSurveillanceMonitorsCosmetic | bool | 9 flags | false | |
| 0x01 | bIsDriversCabinCosmetic | bool | 9 flags | false | |
| 0x01 | bAreRepairablePartsCosmetic | bool | 9 flags | false | |
| 0x01 | bJackInstalled | bool | Net+6 flags | false | |
| 0x01 | bHasHealtyBattery | bool | NetRepNotify+7 flags | true | |
| 0x01 | bHasHealtyFuses | bool | NetRepNotify+7 flags | true | |
| 0x01 | bHasHealtyRadio | bool | Net+7 flags | true | |
| 0x01 | bHasHealtyDoppler | bool | Net+7 flags | true | |
| 0x01 | bHasHealtyVendingMachine | bool | Net+7 flags | true | |
| 0x01 | bHasHealtyMonitors | bool | NetRepNotify+7 flags | true | |
| 0x01 | bDoorsOpen | bool | NetRepNotify+8 flags | false | |
| 0x01 | bVanStarted | bool | Net+6 flags | false | |
| 0x01 | bWasTeleported | bool | NetRepNotify+6 flags | false | |
| 0x031A | 0x01 | padding / unreflected | |||
| 0x01 | bSpawnPlayersInside | bool | Protected+8 flags | true | |
| 0x031C | 0x04 | padding / unreflected | |||
| 0x08 | IssueData | UVanIssueGeneration* | Protected+8 flags | nullptr | |
| 0x01 | bOverride_IssueArray | bool | Protected+8 flags | false | |
| 0x01 | bAutoCompleteIssuesQuest | bool | Protected+8 flags | false | |
| 0x032A | 0x06 | padding / unreflected | |||
| 0x10 | IssueArrayOverride | TArray<EVehiclePart> | Protected+5 flags | [6 items] | |
| 0x01 | bEngineLidOpen | bool | NetProtected+7 flags | false | |
| 0x0341 | 0x07 | padding / unreflected | |||
| 0x08 | Root | USceneComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.RootComponent | |
| 0x08 | vanMesh | UStaticMeshComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.vanMesh | |
| 0x08 | EngineLid | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.EngineLid | |
| 0x08 | LiftButton | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.LiftButton | |
| 0x08 | VanDashboard | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.dashboard | |
| 0x08 | seat | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.seat | |
| 0x08 | frontWheelSpotR | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.frontWheelSpotR | |
| 0x08 | frontWheelSpotL | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.frontWheelSpotL | |
| 0x08 | backWheelSpotR | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.backWheelSpotR | |
| 0x08 | backWheelSpotL | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.backWheelSpotL | |
| 0x08 | frontWheelR | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.frontWheelR | |
| 0x08 | frontWheelL | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.frontWheelL | |
| 0x08 | backWheelR | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.backWheelR | |
| 0x08 | backWheelL | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.backWheelL | |
| 0x10 | RandomizedWheels | TArray<UChildActorComponent*> | Protected+8 flags | [4 items] | |
| 0x18 | RotationOffset | FRotator | Protected+6 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x04 | NumberOfDamagedTires | int32 | NetProtected+8 flags | 0 | |
| 0x03E4 | 0x04 | padding / unreflected | |||
| 0x08 | FuelCap | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.FuelReservoir | |
| 0x04 | MaxFuel | float | Protected+8 flags | 40 | |
| 0x04 | Fuel | float | NetProtected+6 flags | 0 | |
| 0x08 | OilCap | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.OilReservoir | |
| 0x08 | engineMesh | UStaticMeshComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.engineMesh | |
| 0x08 | EngineAudio | UAudioComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.EngineAudio | |
| 0x08 | DoorsAudio | UAudioComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.DoorsAudio | |
| 0x08 | HonkAudio | UAudioComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.HonkAudio | |
| 0x08 | EngineStartupSound | USoundBase* | Protected+7 flags | nullptr | |
| 0x08 | EngineStartupFailSound | USoundBase* | Protected+7 flags | nullptr | |
| 0x08 | EngineStartupSuccessSound | USoundBase* | Protected+7 flags | nullptr | |
| 0x08 | CoolantCap | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.Coolant | |
| 0x04 | MaxAntiFreeze | float | Protected+8 flags | 20 | |
| 0x04 | AntiFreeze | float | NetProtected+6 flags | 0 | |
| 0x04 | MaxOil | float | Protected+8 flags | 15 | |
| 0x04 | Oil | float | NetProtected+6 flags | 0 | |
| 0x08 | BatterySpot | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.BatterySpot | |
| 0x08 | Battery | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.Battery | |
| 0x08 | fuseBox | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.fuseBox | |
| 0x08 | Fuses | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.Fuses | |
| 0x08 | radio | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.radio | |
| 0x08 | DopplerRadar | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.DopplerRadar | |
| 0x08 | VendingMachine | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.VendingMachine | |
| 0x08 | monitors | USceneComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.monitors | |
| 0x08 | QuestBoard | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.QuestBoard | |
| 0x08 | CollectableContainer | UChildActorComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.Collectable Contai… | |
| 0x08 | workbenchClass | TSubclassOf<AWorkbench> | Protected+9 flags | nullptr | |
| 0x08 | workbenchTransform | USceneComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.Work Bench | |
| 0x08 | Workbench | AWorkbench* | NetRepNotify+7 flags | nullptr | |
| 0x10 | vanIssueTable | TArray<FVanIssue> | Protected+3 flags | [] | |
| 0x04C8 | 0x08 | padding / unreflected | |||
| 0x08 | QuestSystemRef | UQuestSubsystem* | 4 flags | nullptr | |
| 0x08 | ScavengingSystemRef | UScavengingSubsystem* | 4 flags | nullptr | |
| 0x08 | GameState | AStormEscapeGameState* | 4 flags | nullptr | |
| 0x01 | DifficultyMode | EGameDifficulty | 5 flags | Easy | |
| 0x04E9 | 0x07 | padding / unreflected | |||
| 0x10 | CheckDashboardQuest | FDataTableRowHandle | Protected+4 flags | {DataTable=nullptr, RowName=None} | |
| 0x10 | TireRepairQuest | FDataTableRowHandle | Protected+4 flags | {DataTable=nullptr, RowName=None} | |
| 0x10 | FuelRefillQuest | FDataTableRowHandle | Protected+4 flags | {DataTable=nullptr, RowName=None} | |
| 0x10 | OilRefillQuest | FDataTableRowHandle | Protected+4 flags | {DataTable=nullptr, RowName=None} | |
| 0x10 | CoolantRefillQuest | FDataTableRowHandle | Protected+4 flags | {DataTable=nullptr, RowName=None} | |
| 0x10 | BatteryRepairQuest | FDataTableRowHandle | Protected+4 flags | {DataTable=nullptr, RowName=None} | |
| 0x10 | FusesRepairQuest | FDataTableRowHandle | Protected+4 flags | {DataTable=nullptr, RowName=None} | |
| 0x08 | ShelterComponent | UVanShelterComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.ShelterSource | |
| 0x08 | ShelterVolume | UShelterRoomComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.ShelterVolume | |
| 0x08 | ShelterDoorMarker | UShelterMarkerComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.ShelterDoor | |
| 0x08 | RoofVolume | UBoxComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.Roof Volume | |
| 0x08 | DoorExitVolume | UBoxComponent* | Protected+10 flags | /Script/StormEscape.Default__GameplayVan.Door Exit Volume | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 75
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UpdateStageSetting(bool bIsLockerStage) | EventProtected | 0x01 | |
| void UpdatePostGameStageLights(bool bDidWin) | EventProtected | 0x01 | |
| void UpdateOilMaterial(float FillProgress) | EventPublic | 0x04 | |
| void UpdateFuelWidget(float Value) | EventPublic | 0x04 | |
| void UpdateFreezeMaterial(float FillProgress) | EventPublic | 0x04 | |
| void UpdateFluidQuest(const FName& QuestID, float CurrentValue, float MaxValue, float RepairValue) | FinalNative+1 flags | 0x14 | |
| void ToggleMonitorsTape(bool bShouldShow) | EventProtected | 0x01 | |
| void ToggleLights(bool bShouldBeOn) | EventProtected | 0x01 | |
| void ToggleDoorsOpen(bool bShouldOpen) | EventProtected | 0x01 | |
| void StopEngineAudio() | FinalNative+1 flags | 0x00 | |
| void StartVan() | EventProtected | 0x00 | |
| void StartIssueRandomizer() | FinalNative+1 flags | 0x00 | |
| void ShowRepairQuestObjectives() | FinalNative+1 flags | 0x00 | |
| void SetTargetMeterPosition(const FName& QuestID, float CurrentValue, float MaxValue) | FinalNative+1 flags | 0x10 | |
| void SetIsStageRotatingRight(bool bIsRotatingRight) | EventProtected | 0x01 | |
| void SetIsStageRotatingLeft(bool bIsRotatingLeft) | EventProtected | 0x01 | |
| void SetFluidsTargetMeterPosition() | FinalNative+1 flags | 0x00 | |
| void Server_StartIssueRandomizer() | FinalNative+2 flags | 0x00 | |
| void Server_DamageVehiclePart(const EVehiclePart& InDamagedPart) | FinalNative+2 flags | 0x01 | |
| void ResetStageCharacter() | EventProtected | 0x00 | |
| void RandomizeWheelDamageOrder() | FinalNative+1 flags | 0x00 | |
| void PlayEngineStartupSuccessAudio() | FinalNative+1 flags | 0x00 | |
| void PlayEngineStartupFailAudio() | FinalNative+1 flags | 0x00 | |
| void PlayEngineStartupAudio() | FinalNative+1 flags | 0x00 | |
| void OnRoofVolumeBeginOverlap(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult) | FinalNative+1 flags | 0x120 | |
| void OnRep_WorkbenchUpdated() | FinalNative+1 flags | 0x00 | |
| void OnRep_WasTeleportedUpdated() | FinalNative+1 flags | 0x00 | |
| void OnRep_MonitorsStateUpdated() | FinalNative+1 flags | 0x00 | |
| void OnRep_FusesStateUpdated() | FinalNative+1 flags | 0x00 | |
| void OnRep_DoorsOpenUpdated() | FinalNative+1 flags | 0x00 | |
| void OnRep_BatteryStateUpdated() | FinalNative+1 flags | 0x00 | |
| void OnQuestActivated(ABaseQuest* Quest) | FinalNative+1 flags | 0x08 | |
| void OnDoorExitBeginOverlap(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult) | FinalNative+1 flags | 0x120 | |
| void NotifyVanTeleported() | FinalNative+1 flags | 0x00 | |
| void Multicast_StopHonkAudio() | FinalNative+2 flags | 0x00 | |
| void Multicast_PlayHonkAudio() | FinalNative+2 flags | 0x00 | |
| void Multicast_PlayEngineAudio(USoundBase* SoundToPlay) | NativeEvent+1 flags | 0x08 | |
| void Multicast_HandleDoorBreak() | NativeEvent+1 flags | 0x00 | |
| void LowerVan() | EventPublic | 0x00 | |
| void LiftVan(USkeletalMeshComponent* JackMesh) | EventPublic | 0x08 | |
| void K2_HandleDoorBreak() | EventProtected | 0x00 | |
| bool IsOilTankFull() | FinalNative+1 flags | 0x01 | |
| bool IsFuelTankFull() | FinalNative+1 flags | 0x01 | |
| bool IsFreezeTankFull() | FinalNative+1 flags | 0x01 | |
| bool IsExteriorRepaired() | FinalNative+1 flags | 0x01 | |
| bool IsEngineRepaired() | FinalNative+1 flags | 0x01 | |
| void InitializeVanIssueTable(int32 numOfPlayers) | FinalNative+1 flags | 0x04 | |
| void HandleTireInstalled() | FinalNative+1 flags | 0x00 | |
| void HandleTireDamaged() | FinalNative+1 flags | 0x00 | |
| void HandlePartRemoved(const EVehiclePart& partRemoved) | FinalNative+1 flags | 0x01 | |
| void HandlePartInstalled(const EVehiclePart& partInstalled) | FinalNative+1 flags | 0x01 | |
| void HandlePartDamaged(const EVehiclePart& InDamagedPart) | FinalNative+1 flags | 0x01 | |
| void HandleOilUpdate(float InOil) | FinalNative+1 flags | 0x04 | |
| void HandleMonitorsDamaged() | FinalNative+1 flags | 0x00 | |
| void HandleLiftButtonPressed(AActor* InLiftButton, bool bShouldOpen) | FinalNative+1 flags | 0x09 | |
| void HandleJackRemoved() | FinalNative+1 flags | 0x00 | |
| void HandleJackInserted(const FName& spotTag) | NativeEvent+1 flags | 0x08 | |
| void HandleFusesInstalled() | FinalNative+1 flags | 0x00 | |
| void HandleFusesDamaged() | FinalNative+1 flags | 0x00 | |
| void HandleFuelUpdate(float InFuel) | FinalNative+1 flags | 0x04 | |
| void HandleFreezeUpdate(float InAntiFreeze) | FinalNative+1 flags | 0x04 | |
| void HandleEngineLidOpen(bool bOpen) | FinalNative+1 flags | 0x01 | |
| void HandleBatteryInstalled() | NativeEvent+1 flags | 0x00 | |
| void HandleBatteryDamaged() | NativeEvent+1 flags | 0x00 | |
| int32 GetTargetMeterPosition(float CurrentValue, float TargetValue) | FinalNative+2 flags | 0x0C | |
| bool GetStageCharacter(const USkeletalMeshComponent*& CharacterMesh) | EventProtected | 0x09 | |
| float GetOilLevel() | FinalNative+1 flags | 0x04 | |
| float GetFuelLevel() | FinalNative+1 flags | 0x04 | |
| float GetAntiFrezzeLevel() | FinalNative+1 flags | 0x04 | |
| void FlickLights(bool bShouldFlicker) | EventProtected | 0x01 | |
| void FillOilTank(float OilAmount) | FinalNative+1 flags | 0x04 | |
| void FillFuelTank(float FuelAmount) | FinalNative+1 flags | 0x04 | |
| void FillFreezeTank(float FreezeAmount) | FinalNative+1 flags | 0x04 | |
| bool CanStartVan() | FinalNative+1 flags | 0x01 | |
| void CalculateBudget() | FinalNative+1 flags | 0x00 |