Zdexby TheHolyOneZ
5,360 classes
Class

UAudioComponent

: USceneComponent : UActorComponent : UObject
/Script/Engine.AudioComponent 0x0C30 (3,120 B) align 16 inherited 0x0240 vtable /Script/Engine
0x00x0C30

Members 50

OffsetSizeNameTypeFlagsDefault
0x02400x1B8padding / unreflected
0x08SoundUSoundBase*8 flagsnullptr
0x10DefaultParametersTArray<FAudioParameter>4 flags[]
0x10InstanceParametersTArray<FAudioParameter>Transient+2 flags[]
0x08SoundClassOverrideUSoundClass*8 flagsnullptr
0x01bAutoDestroy : 1bit 0bool3 flagsfalse
0x01bStopWhenOwnerDestroyed : 1bit 1bool3 flagstrue
0x01bShouldRemainActiveIfDropped : 1bit 2bool3 flagsfalse
0x01bAllowSpatialization : 1bit 3bool5 flagstrue
0x01bOverrideAttenuation : 1bit 4bool5 flagsfalse
0x01bOverrideSubtitlePriority : 1bit 5bool5 flagsfalse
0x01bIsUISound : 1bit 6bool6 flagsfalse
0x01bEnableLowPassFilter : 1bit 7bool5 flagsfalse
0x01bEnableHighPassFilter : 1bit 0bool5 flagsfalse
0x01bOverridePriority : 1bit 1bool5 flagsfalse
0x01bSuppressSubtitles : 1bit 2bool5 flagsfalse
0x01bCanPlayMultipleInstances : 1bit 3bool5 flagsfalse
0x01bDisableParameterUpdatesWhilePlaying : 1bit 4bool5 flagsfalse
0x01bAutoManageAttachment : 1bit 7bool6 flagsfalse
0x042B0x05padding / unreflected
0x08AudioComponentUserIDFName5 flagsNone
0x04PitchModulationMinfloat7 flags1
0x04PitchModulationMaxfloat7 flags1
0x04VolumeModulationMinfloat7 flags1
0x04VolumeModulationMaxfloat7 flags1
0x04VolumeMultiplierfloat7 flags1
0x04EnvelopeFollowerAttackTimeint327 flags10
0x04EnvelopeFollowerReleaseTimeint327 flags100
0x04Priorityfloat7 flags1
0x04SubtitlePriorityfloat7 flags10000
0x045C0x04padding / unreflected
0x08SourceEffectChainUSoundEffectSourcePresetChain*8 flagsnullptr
0x04PitchMultiplierfloat7 flags1
0x04LowPassFilterFrequencyfloat7 flags20000
0x04HighPassFilterFrequencyfloat7 flags20
0x04740x04padding / unreflected
0x08AttenuationSettingsUSoundAttenuation*8 flagsnullptr
0x3D0AttenuationOverridesFSoundAttenuationSettings3 flags{bAttenuate=true, bSpatialize=true, bAttenuateWithLPF=false…
0x08ConcurrencySettingsUSoundConcurrency*Deprecated+6 flagsnullptr
0x50ConcurrencySetTSet<USoundConcurrency*>5 flags<TSet>
0x04OcclusionCheckIntervalfloat7 flags0.1
0x08AC0x08padding / unreflected
0x01AutoAttachLocationRuleEAttachmentRule7 flagsKeepRelative
0x01AutoAttachRotationRuleEAttachmentRule7 flagsKeepRelative
0x01AutoAttachScaleRuleEAttachmentRule7 flagsKeepRelative
0x08B70x01padding / unreflected
0x168ModulationRoutingFSoundModulationDefaultRoutingSettings3 flags{VolumeRouting=Inherit, PitchRouting=Inherit, HighpassRouti…
0x10OnAudioPlayStateChangedFMulticastScriptDelegate4 flags<delegate>
0x0A300x18padding / unreflected
0x10OnAudioVirtualizationChangedFMulticastScriptDelegate4 flags<delegate>
0x0A580x18padding / unreflected
0x10OnAudioFinishedFMulticastScriptDelegate4 flags<delegate>
0x0A800x18padding / unreflected
0x10OnAudioPlaybackPercentFMulticastScriptDelegate4 flags<delegate>
0x0AA80x18padding / unreflected
0x10OnAudioSingleEnvelopeValueFMulticastScriptDelegate4 flags<delegate>
0x0AD00x18padding / unreflected
0x10OnAudioMultiEnvelopeValueFMulticastScriptDelegate4 flags<delegate>
0x0AF80x18padding / unreflected
0x10OnQueueSubtitlesFScriptDelegate5 flags<delegate>
0x0B200x10padding / unreflected
0x08AutoAttachParentTWeakObjectPtr<USceneComponent>12 flagsnullptr
0x08AutoAttachSocketNameFName7 flagsNone
0x0B400xF0unreflected bytes to end of UAudioComponent
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+8 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x00D80x08padding / unreflected
0x10AttachChildrenTArray<USceneComponent*>NetTransient+7 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+6 flags[]
0x01000x40padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 44

SignatureFlagsNativeParams
void StopDelayed(float DelayTime)FinalNative+1 flags0x04
void Stop()NativePublic0x00
void SetWaveParameter(const FName& InName, USoundWave* InWave)FinalNative+1 flags0x10
void SetVolumeMultiplier(float NewVolumeMultiplier)FinalNative+1 flags0x04
void SetUISound(bool bInUISound)FinalNative+1 flags0x01
void SetSubmixSend(USoundSubmixBase* Submix, float SendLevel)FinalNative+1 flags0x0C
void SetSourceBusSendPreEffect(USoundSourceBus* SoundSourceBus, float SourceBusSendLevel)FinalNative+1 flags0x0C
void SetSourceBusSendPostEffect(USoundSourceBus* SoundSourceBus, float SourceBusSendLevel)FinalNative+1 flags0x0C
void SetSound(USoundBase* NewSound)FinalNative+1 flags0x08
void SetPitchMultiplier(float NewPitchMultiplier)FinalNative+1 flags0x04
void SetPaused(bool bPause)FinalNative+1 flags0x01
void SetOverrideAttenuation(bool bInOverrideAttenuation)FinalNative+1 flags0x01
void SetOutputToBusOnly(bool bInOutputToBusOnly)FinalNative+1 flags0x01
void SetModulationRouting(TSet<USoundModulatorBase*>& Modulators, const EModulationDestination& Destination, const EModulationRouting& RoutingMethod)FinalNative+1 flags0x52
void SetLowPassFilterFrequency(float InLowPassFilterFrequency)FinalNative+1 flags0x04
void SetLowPassFilterEnabled(bool InLowPassFilterEnabled)FinalNative+1 flags0x01
void SetIntParameter(const FName& InName, int32 inInt)NativePublic0x0C
void SetHighPassFilterFrequency(float InHighPassFilterFrequency)FinalNative+1 flags0x04
void SetHighPassFilterEnabled(bool InHighPassFilterEnabled)FinalNative+1 flags0x01
void SetFloatParameter(const FName& InName, float InFloat)NativePublic0x0C
void SetBoolParameter(const FName& InName, bool InBool)NativePublic0x09
void SetAudioBusSendPreEffect(UAudioBus* AudioBus, float AudioBusSendLevel)FinalNative+1 flags0x0C
void SetAudioBusSendPostEffect(UAudioBus* AudioBus, float AudioBusSendLevel)FinalNative+1 flags0x0C
void SetAttenuationSettings(USoundAttenuation* InAttenuationSettings)FinalNative+1 flags0x08
void SetAttenuationOverrides(FSoundAttenuationSettings& InAttenuationOverrides)FinalNative+1 flags0x3D0
void RemoveModulationRouting(TSet<USoundModulatorBase*>& Modulators, const EModulationDestination& Destination)FinalNative+1 flags0x51
void PlayQuantized(UObject* WorldContextObject, const UQuartzClockHandle*& InClockHandle, FQuartzQuantizationBoundary& InQuantizationBoundary, const FScriptDelegate& InDelegate, float InStartTime, float InFadeInDuration, float InFadeVolumeLevel, const EAudioFaderCurve& InFadeCurve)NativePublic0x4D
void Play(float StartTime)NativePublic0x04
bool IsVirtualized()FinalNative+1 flags0x01
bool IsPlaying()NativePublic0x01
bool HasCookedFFTData()FinalNative+1 flags0x01
bool HasCookedAmplitudeEnvelopeData()FinalNative+1 flags0x01
EAudioComponentPlayState GetPlayState()FinalNative+1 flags0x01
TSet<USoundModulatorBase*> GetModulators(const EModulationDestination& Destination)FinalNative+1 flags0x58
bool GetCookedFFTDataForAllPlayingSounds(const TArray<FSoundWaveSpectralDataPerSound>& OutSoundWaveSpectralData)FinalNative+1 flags0x11
bool GetCookedFFTData(const TArray<float>& FrequenciesToGet, const TArray<FSoundWaveSpectralData>& OutSoundWaveSpectralData)FinalNative+1 flags0x21
bool GetCookedEnvelopeDataForAllPlayingSounds(const TArray<FSoundWaveEnvelopeDataPerSound>& OutEnvelopeData)FinalNative+1 flags0x11
bool GetCookedEnvelopeData(const float& OutEnvelopeData)FinalNative+1 flags0x05
void FadeOut(float FadeOutDuration, float FadeVolumeLevel, const EAudioFaderCurve& FadeCurve)NativePublic0x09
void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, const EAudioFaderCurve& FadeCurve)NativePublic0x0D
bool BP_GetAttenuationSettingsToApply(FSoundAttenuationSettings& OutAttenuationSettings)FinalNative+1 flags0x3D1
void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, const EAudioFaderCurve& FadeCurve)FinalNative+1 flags0x09
void AdjustAttenuation(FSoundAttenuationSettings& InAttenuationSettings)FinalNative+1 flags0x3D0
void AddModulationRouting(TSet<USoundModulatorBase*>& Modulators, const EModulationDestination& Destination)FinalNative+1 flags0x51

Subclasses 14

Used by 26

types with a member, parameter or interface of this type