Zdexby TheHolyOneZ
5,360 classes
Class

UFadeAudioComponent

: USceneComponent : UActorComponent : UObject
/Script/StormEscape.FadeAudioComponent 0x02F0 (752 B) align 16 inherited 0x0240 vtable /Script/StormEscape
0x00x02F0

Members 10

OffsetSizeNameTypeFlagsDefault
0x08DebugSphereComponentUStaticMeshComponent*Protected+8 flags/Script/StormEscape.Default__FadeAudioComponent.DebugSphere…
0x08AttenuationDebugShapeComponentUShapeComponent*TransientProtected+8 flagsnullptr
0x08AttenuationFalloffDebugShapeComponentUShapeComponent*TransientProtected+8 flagsnullptr
0x08ActiveAudioComponentUAudioComponent*Protected+10 flagsnullptr
0x08SoundAttenuationSettingsUSoundAttenuation*Protected+9 flagsnullptr
0x50SoundConcurrencySettingsTSet<USoundConcurrency*>Protected+6 flags<TSet>
0x04FadeOutMultiplierfloatProtected+8 flags2
0x02BC0x04padding / unreflected
0x20DebugSphereMaterialObjectPathFSoftObjectPathProtected+6 flags{AssetPath={PackageName=/Game/StormEscape/Materials/TestMat…
0x04DebugAreaColorFColorProtected+8 flags{B=0, G=255, R=0, A=255}
0x04DebugAreaFalloffColorFColorProtected+8 flags{B=255, G=255, R=0, A=255}
0x02E80x08unreflected bytes to end of UFadeAudioComponent
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+8 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x00D80x08padding / unreflected
0x10AttachChildrenTArray<USceneComponent*>NetTransient+7 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+6 flags[]
0x01000x40padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 4

SignatureFlagsNativeParams
void StopAllSounds(float FadeOutDuration)FinalNative+1 flags0x04
void SetAttenuationSettingsAsset(USoundAttenuation* NewAttenuationSettings)FinalNative+1 flags0x08
UAudioComponent* PlayFadeAudio(USoundBase* SoundToPlay, float FadeDuration, float StartTime, bool bUseNativeAttenuation)FinalNative+1 flags0x20
USoundAttenuation* GetSoundAttenuationSettings()FinalNative+1 flags0x08