Zdexby TheHolyOneZ
5,360 classes
Class

ADynamicWeatherBase

: AActor : UObject
/Script/StormEscape.DynamicWeatherBase 0x03E0 (992 B) align 8 inherited 0x02A8 vtable /Script/StormEscape
0x00x03E0

Members 27

OffsetSizeNameTypeFlagsDefault
0x01bIsWeatherDamageEnabledboolProtected+7 flagstrue
0x02A90x07padding / unreflected
0x08WeatherSubsystemUWeatherSubsystem*4 flagsnullptr
0x02B80x38padding / unreflected
0x08GenerationSettingsUStormGenerationSettings*8 flagsnullptr
0x02F80x20padding / unreflected
0x01bAllowStormGenerationboolProtected+8 flagstrue
0x03190x03padding / unreflected
0x04StormTransitionTimefloatProtected+8 flags5
0x01bOverride_TimeOfDayboolProtected+6 flagsfalse
0x01CustomTimeOfDayETimeOfDayProtected+8 flagsDay
0x01bOverride_StormEffectboolProtected+6 flagsfalse
0x01StormEffectEStormEffectProtected+8 flagsNone
0x01bOverride_StormIntensityboolProtected+6 flagsfalse
0x01StormIntensityEStormIntensityProtected+8 flagsNone
0x01bOverride_GenChanceboolProtected+6 flagsfalse
0x03270x01padding / unreflected
0x04StormGenChancefloatProtected+8 flags100
0x01bOverride_GracePeriodboolProtected+6 flagsfalse
0x032D0x03padding / unreflected
0x04StormGracePeriodfloatProtected+8 flags10
0x01bOverride_AttemptRateboolProtected+6 flagsfalse
0x03350x03padding / unreflected
0x04StormAttemptRatefloatProtected+8 flags10
0x01bOverride_CooldownboolProtected+6 flagsfalse
0x033D0x03padding / unreflected
0x04StormCooldownfloatProtected+8 flags10
0x01bOverride_StormDurationboolProtected+6 flagsfalse
0x03450x03padding / unreflected
0x04StormDurationfloatProtected+8 flags30
0x01bOverride_ForecastboolProtected+6 flagsfalse
0x034D0x03padding / unreflected
0x04StormForecastfloatProtected+8 flags10
0x03540x1Cpadding / unreflected
0x08FinalTornadoAFinalTornado*4 flagsnullptr
0x03780x19padding / unreflected
0x01TimeOfDay_InternalETimeOfDayNetRepNotify+5 flagsDay
0x03920x36padding / unreflected
0x08DamageComponentUStormDamageComponent*Protected+12 flags/Script/StormEscape.Default__DynamicWeatherBase.StormDamage…
0x08LightningComponentULightningStrikeComponent*Protected+12 flags/Script/StormEscape.Default__DynamicWeatherBase.LightningEf…
0x03D80x08unreflected bytes to end of ADynamicWeatherBase
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 32

SignatureFlagsNativeParams
void UpdateWind(float WindProgress)FinalNative+1 flags0x04
void StartStormGeneration(AFinalTornado* InFinalTornado)FinalNative+1 flags0x08
void SetupStormGeneration(int32 PlayerCount, const ETimeOfDay& TimeOfDay, const EStormEffect& InEffect, const EGameDifficulty& DifficultyMode)FinalNative+1 flags0x07
void Server_RequestInitialDesiredWeatherSync()NativeEvent+1 flags0x00
void ReportStormSequence(uint32 StormId, int32 Step)FinalNative+1 flags0x08
void QueueStormSequence()FinalNative+1 flags0x00
void OnRep_TimeOfDayUpdate()FinalNative+1 flags0x00
void OnManagerLightningStruckSignature__DelegateSignature(const FVector& Location)Public0x18
void OnLightningStruck(const FVector& Location)FinalNative+1 flags0x18
void OnFinalTornadoArrivalChanged(float ElapsedTime, float Goal)FinalNative+1 flags0x08
void OnDynamicWeatherTransitionStartedSignature__DelegateSignature(FStormId& StartWeatherId, FStormId& EndWeatherId, float TransitionLength)Public0x0C
void OnDynamicWeatherTransitionReportSignature__DelegateSignature(FStormId& StartWeatherId, FStormId& EndWeatherId, float TransitionLength, float ServerTimeSeconds)Public0x10
void OnDynamicWeatherTransitionEndedSignature__DelegateSignature(FStormId& NewWeatherId)Public0x04
void OnDynamicStormIncomingSignature__DelegateSignature(FStormReportData& Report)Public0x10
void OnDynamicStormGenerationStartedSignature__DelegateSignature(FStormId& StartWeatherId)Public0x04
void NotifyTransitionStarted(FStormId& WeatherId, float Duration)FinalNative+1 flags0x08
void NotifyTransitionEnded()FinalNative+1 flags0x00
void NotifyInitialWeather(FStormId& WeatherId)FinalNative+1 flags0x04
void Multicast_UpdateWind(float WindProgress)NativeEvent+1 flags0x04
void Multicast_SyncDesiredWeather(const FStormId& NewWeatherId)FinalNative+2 flags0x04
void Multicast_ReportTransitionStarted(const FStormId& StartWeatherId, const FStormId& EndWeatherId, float TransitionLength, float ServerTimeSeconds)FinalNative+2 flags0x10
void Multicast_ReportStormQueued(const FStormReportData& Report)NativeEvent+1 flags0x10
void K2_UpdateWeather(FStormId& WeatherId, float Transition)EventProtected0x08
void K2_SpawnLightning(const FVector& StrikeLocation)EventPublic0x18
void K2_OnWindUpdated(float WindProgress)EventProtected0x04
FWeatherTransitionStatusData K2_GetTransitionStatus()EventProtected0x0C
bool IsLightningActive()FinalNative+1 flags0x01
bool IsGeneratingStorms()FinalNative+1 flags0x01
ETimeOfDay GetTimeOfDay()FinalNative+1 flags0x01
EStormIntensity GetCurrentLightningIntensity()FinalNative+1 flags0x01
void GenerateStormSequence(FStormGenerationSeed& Seed)FinalNative+1 flags0x08
void DequeueStormSequence()FinalNative+1 flags0x00

Subclasses 1

Used by 3

types with a member, parameter or interface of this type