0x00x03E0
Members 27
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bIsWeatherDamageEnabled | bool | Protected+7 flags | true | |
| 0x02A9 | 0x07 | padding / unreflected | |||
| 0x08 | WeatherSubsystem | UWeatherSubsystem* | 4 flags | nullptr | |
| 0x02B8 | 0x38 | padding / unreflected | |||
| 0x08 | GenerationSettings | UStormGenerationSettings* | 8 flags | nullptr | |
| 0x02F8 | 0x20 | padding / unreflected | |||
| 0x01 | bAllowStormGeneration | bool | Protected+8 flags | true | |
| 0x0319 | 0x03 | padding / unreflected | |||
| 0x04 | StormTransitionTime | float | Protected+8 flags | 5 | |
| 0x01 | bOverride_TimeOfDay | bool | Protected+6 flags | false | |
| 0x01 | CustomTimeOfDay | ETimeOfDay | Protected+8 flags | Day | |
| 0x01 | bOverride_StormEffect | bool | Protected+6 flags | false | |
| 0x01 | StormEffect | EStormEffect | Protected+8 flags | None | |
| 0x01 | bOverride_StormIntensity | bool | Protected+6 flags | false | |
| 0x01 | StormIntensity | EStormIntensity | Protected+8 flags | None | |
| 0x01 | bOverride_GenChance | bool | Protected+6 flags | false | |
| 0x0327 | 0x01 | padding / unreflected | |||
| 0x04 | StormGenChance | float | Protected+8 flags | 100 | |
| 0x01 | bOverride_GracePeriod | bool | Protected+6 flags | false | |
| 0x032D | 0x03 | padding / unreflected | |||
| 0x04 | StormGracePeriod | float | Protected+8 flags | 10 | |
| 0x01 | bOverride_AttemptRate | bool | Protected+6 flags | false | |
| 0x0335 | 0x03 | padding / unreflected | |||
| 0x04 | StormAttemptRate | float | Protected+8 flags | 10 | |
| 0x01 | bOverride_Cooldown | bool | Protected+6 flags | false | |
| 0x033D | 0x03 | padding / unreflected | |||
| 0x04 | StormCooldown | float | Protected+8 flags | 10 | |
| 0x01 | bOverride_StormDuration | bool | Protected+6 flags | false | |
| 0x0345 | 0x03 | padding / unreflected | |||
| 0x04 | StormDuration | float | Protected+8 flags | 30 | |
| 0x01 | bOverride_Forecast | bool | Protected+6 flags | false | |
| 0x034D | 0x03 | padding / unreflected | |||
| 0x04 | StormForecast | float | Protected+8 flags | 10 | |
| 0x0354 | 0x1C | padding / unreflected | |||
| 0x08 | FinalTornado | AFinalTornado* | 4 flags | nullptr | |
| 0x0378 | 0x19 | padding / unreflected | |||
| 0x01 | TimeOfDay_Internal | ETimeOfDay | NetRepNotify+5 flags | Day | |
| 0x0392 | 0x36 | padding / unreflected | |||
| 0x08 | DamageComponent | UStormDamageComponent* | Protected+12 flags | /Script/StormEscape.Default__DynamicWeatherBase.StormDamage… | |
| 0x08 | LightningComponent | ULightningStrikeComponent* | Protected+12 flags | /Script/StormEscape.Default__DynamicWeatherBase.LightningEf… | |
| 0x03D8 | 0x08 | unreflected bytes to end of ADynamicWeatherBase | |||
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 32
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UpdateWind(float WindProgress) | FinalNative+1 flags | 0x04 | |
| void StartStormGeneration(AFinalTornado* InFinalTornado) | FinalNative+1 flags | 0x08 | |
| void SetupStormGeneration(int32 PlayerCount, const ETimeOfDay& TimeOfDay, const EStormEffect& InEffect, const EGameDifficulty& DifficultyMode) | FinalNative+1 flags | 0x07 | |
| void Server_RequestInitialDesiredWeatherSync() | NativeEvent+1 flags | 0x00 | |
| void ReportStormSequence(uint32 StormId, int32 Step) | FinalNative+1 flags | 0x08 | |
| void QueueStormSequence() | FinalNative+1 flags | 0x00 | |
| void OnRep_TimeOfDayUpdate() | FinalNative+1 flags | 0x00 | |
| void OnManagerLightningStruckSignature__DelegateSignature(const FVector& Location) | Public | 0x18 | |
| void OnLightningStruck(const FVector& Location) | FinalNative+1 flags | 0x18 | |
| void OnFinalTornadoArrivalChanged(float ElapsedTime, float Goal) | FinalNative+1 flags | 0x08 | |
| void OnDynamicWeatherTransitionStartedSignature__DelegateSignature(FStormId& StartWeatherId, FStormId& EndWeatherId, float TransitionLength) | Public | 0x0C | |
| void OnDynamicWeatherTransitionReportSignature__DelegateSignature(FStormId& StartWeatherId, FStormId& EndWeatherId, float TransitionLength, float ServerTimeSeconds) | Public | 0x10 | |
| void OnDynamicWeatherTransitionEndedSignature__DelegateSignature(FStormId& NewWeatherId) | Public | 0x04 | |
| void OnDynamicStormIncomingSignature__DelegateSignature(FStormReportData& Report) | Public | 0x10 | |
| void OnDynamicStormGenerationStartedSignature__DelegateSignature(FStormId& StartWeatherId) | Public | 0x04 | |
| void NotifyTransitionStarted(FStormId& WeatherId, float Duration) | FinalNative+1 flags | 0x08 | |
| void NotifyTransitionEnded() | FinalNative+1 flags | 0x00 | |
| void NotifyInitialWeather(FStormId& WeatherId) | FinalNative+1 flags | 0x04 | |
| void Multicast_UpdateWind(float WindProgress) | NativeEvent+1 flags | 0x04 | |
| void Multicast_SyncDesiredWeather(const FStormId& NewWeatherId) | FinalNative+2 flags | 0x04 | |
| void Multicast_ReportTransitionStarted(const FStormId& StartWeatherId, const FStormId& EndWeatherId, float TransitionLength, float ServerTimeSeconds) | FinalNative+2 flags | 0x10 | |
| void Multicast_ReportStormQueued(const FStormReportData& Report) | NativeEvent+1 flags | 0x10 | |
| void K2_UpdateWeather(FStormId& WeatherId, float Transition) | EventProtected | 0x08 | |
| void K2_SpawnLightning(const FVector& StrikeLocation) | EventPublic | 0x18 | |
| void K2_OnWindUpdated(float WindProgress) | EventProtected | 0x04 | |
| FWeatherTransitionStatusData K2_GetTransitionStatus() | EventProtected | 0x0C | |
| bool IsLightningActive() | FinalNative+1 flags | 0x01 | |
| bool IsGeneratingStorms() | FinalNative+1 flags | 0x01 | |
| ETimeOfDay GetTimeOfDay() | FinalNative+1 flags | 0x01 | |
| EStormIntensity GetCurrentLightningIntensity() | FinalNative+1 flags | 0x01 | |
| void GenerateStormSequence(FStormGenerationSeed& Seed) | FinalNative+1 flags | 0x08 | |
| void DequeueStormSequence() | FinalNative+1 flags | 0x00 |