| void Walk() | NativePublic | | 0x00 |
| void ViewSelf() | NativePublic | | 0x00 |
| void ViewPlayer(const FString& S) | NativePublic | | 0x10 |
| void ViewClass(TSubclassOf<AActor> DesiredClass) | NativePublic | | 0x08 |
| void ViewActor(const FName& ActorName) | NativePublic | | 0x08 |
| void UpdateSafeArea() | FinalNative+1 flags | | 0x00 |
| void ToggleServerStatReplicatorUpdateStatNet() | FinalNative+1 flags | | 0x00 |
| void ToggleServerStatReplicatorClientOverwrite() | FinalNative+1 flags | | 0x00 |
| void ToggleDebugCamera() | NativePublic | | 0x00 |
| void ToggleAILogging() | NativePublic | | 0x00 |
| void TestCollisionDistance() | NativePublic | | 0x00 |
| void Teleport() | NativePublic | | 0x00 |
| void Summon(const FString& ClassName) | NativePublic | | 0x10 |
| void StreamLevelOut(const FName& PackageName) | NativePublic | | 0x08 |
| void StreamLevelIn(const FName& PackageName) | NativePublic | | 0x08 |
| void SpawnServerStatReplicator() | FinalNative+1 flags | | 0x00 |
| void Slomo(float NewTimeDilation) | NativePublic | | 0x04 |
| void SetWorldOrigin() | FinalNative+1 flags | | 0x00 |
| void SetMouseSensitivityToDefault() | NativePublic | | 0x00 |
| void ServerToggleAILogging() | NativeEvent+1 flags | | 0x00 |
| void ReceiveInitCheatManager() | EventPublic | | 0x00 |
| void ReceiveEndPlay() | EventPublic | | 0x00 |
| void PlayersOnly() | NativePublic | | 0x00 |
| void OnPlayerEndPlayed(AActor* Player, const EEndPlayReason& EndPlayReason) | FinalNative+1 flags | | 0x09 |
| void OnlyLoadLevel(const FName& PackageName) | NativePublic | | 0x08 |
| void LogLoc() | NativePublic | | 0x00 |
| void InvertMouse() | NativePublic | | 0x00 |
| void God() | NativePublic | | 0x00 |
| void Ghost() | NativePublic | | 0x00 |
| APlayerController* GetPlayerController() | FinalNative+1 flags | | 0x08 |
| void FreezeFrame(float Delay) | NativePublic | | 0x04 |
| void Fly() | NativePublic | | 0x00 |
| void FlushLog() | NativePublic | | 0x00 |
| void EnableDebugCamera() | NativeProtected | | 0x00 |
| void DumpVoiceMutingState() | NativePublic | | 0x00 |
| void DumpPartyState() | NativePublic | | 0x00 |
| void DumpOnlineSessionState() | NativePublic | | 0x00 |
| void DumpChatState() | NativePublic | | 0x00 |
| void DisableDebugCamera() | NativeProtected | | 0x00 |
| void DestroyTarget() | NativePublic | | 0x00 |
| void DestroyServerStatReplicator() | FinalNative+1 flags | | 0x00 |
| void DestroyPawns(TSubclassOf<APawn> aClass) | NativePublic | | 0x08 |
| void DestroyAllPawnsExceptTarget() | NativePublic | | 0x00 |
| void DestroyAll(TSubclassOf<AActor> aClass) | NativePublic | | 0x08 |
| void DebugCapsuleSweepSize(float HalfHeight, float Radius) | NativePublic | | 0x08 |
| void DebugCapsuleSweepPawn() | NativePublic | | 0x00 |
| void DebugCapsuleSweepComplex(bool bTraceComplex) | NativePublic | | 0x01 |
| void DebugCapsuleSweepClear() | NativePublic | | 0x00 |
| void DebugCapsuleSweepChannel(const ECollisionChannel& Channel) | NativePublic | | 0x01 |
| void DebugCapsuleSweepCapture() | NativePublic | | 0x00 |
| void DebugCapsuleSweep() | NativePublic | | 0x00 |
| void DamageTarget(float DamageAmount) | NativePublic | | 0x04 |
| void CheatScript(const FString& ScriptName) | FinalNative+1 flags | | 0x10 |
| void ChangeSize(float F) | NativePublic | | 0x04 |
| void BugItStringCreator(const FVector& ViewLocation, const FRotator& ViewRotation, const FString& GoString, const FString& LocString) | NativePublic | | 0x50 |
| void BugItGo(float X, float Y, float Z, float Pitch, float Yaw, float Roll) | NativePublic | | 0x18 |
| void BugIt(const FString& ScreenShotDescription) | NativePublic | | 0x10 |