| bool WasInputKeyJustReleased(const FKey& Key) | FinalNative+1 flags | | 0x19 |
| bool WasInputKeyJustPressed(const FKey& Key) | FinalNative+1 flags | | 0x19 |
| void ToggleSpeaking(bool bInSpeaking) | NativePublic | | 0x01 |
| void TestServerLevelVisibilityChange(const FName& PackageName, const FName& Filename) | FinalNative+1 flags | | 0x10 |
| void SwitchLevel(const FString& URL) | NativePublic | | 0x10 |
| bool StreamingSourceShouldBlockOnSlowStreaming() | NativePublic | | 0x01 |
| bool StreamingSourceShouldActivate() | NativePublic | | 0x01 |
| void StopHapticEffect(const EControllerHand& Hand) | FinalNative+1 flags | | 0x01 |
| void StartFire(uint8 FireModeNum) | NativePublic | | 0x01 |
| void SetVirtualJoystickVisibility(bool bVisible) | NativePublic | | 0x01 |
| void SetViewTargetWithBlend(AActor* NewViewTarget, float BlendTime, const EViewTargetBlendFunction& BlendFunc, float BlendExp, bool bLockOutgoing) | NativePublic | | 0x15 |
| void SetName(const FString& S) | NativePublic | | 0x10 |
| void SetMouseLocation(int32 X, int32 Y) | FinalNative+1 flags | | 0x08 |
| void SetMouseCursorWidget(const EMouseCursor& Cursor, UUserWidget* CursorWidget) | FinalNative+1 flags | | 0x10 |
| void SetMotionControlsEnabled(bool bEnabled) | FinalNative+1 flags | | 0x01 |
| void SetHapticsByValue(float Frequency, float Amplitude, const EControllerHand& Hand) | FinalNative+1 flags | | 0x09 |
| void SetDisableHaptics(bool bNewDisabled) | NativePublic | | 0x01 |
| void SetDeprecatedInputYawScale(float NewValue) | FinalNative+1 flags | | 0x04 |
| void SetDeprecatedInputRollScale(float NewValue) | FinalNative+1 flags | | 0x04 |
| void SetDeprecatedInputPitchScale(float NewValue) | FinalNative+1 flags | | 0x04 |
| void SetControllerTriggerReleaseThresholds(float LeftThreshold, float RightThreshold) | FinalNative+1 flags | | 0x08 |
| void SetControllerLightColor(const FColor& Color) | FinalNative+1 flags | | 0x04 |
| void SetControllerGyroAutoCalibration(bool bEnabled) | FinalNative+1 flags | | 0x01 |
| void SetControllerDeadZones(float LeftDeadZone, float RightDeadZone) | FinalNative+1 flags | | 0x08 |
| void SetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) | NativePublic | | 0x05 |
| void SetAudioListenerOverride(USceneComponent* AttachToComponent, const FVector& Location, const FRotator& Rotation) | FinalNative+1 flags | | 0x38 |
| void SetAudioListenerAttenuationOverride(USceneComponent* AttachToComponent, const FVector& AttenuationLocationOVerride) | FinalNative+1 flags | | 0x20 |
| void ServerViewSelf(const FViewTargetTransitionParams& TransitionParams) | NativeEvent+1 flags | | 0x10 |
| void ServerViewPrevPlayer() | NativeEvent+1 flags | | 0x00 |
| void ServerViewNextPlayer() | NativeEvent+1 flags | | 0x00 |
| void ServerVerifyViewTarget() | NativeEvent+1 flags | | 0x00 |
| void ServerUpdateMultipleLevelsVisibility(const TArray<FUpdateLevelVisibilityLevelInfo>& LevelVisibilities) | FinalNative+2 flags | | 0x10 |
| void ServerUpdateLevelVisibility(const FUpdateLevelVisibilityLevelInfo& LevelVisibility) | FinalNative+2 flags | | 0x18 |
| void ServerUpdateCamera(const FVector_NetQuantize& CamLoc, int32 CamPitchAndYaw) | NativeEvent+1 flags | | 0x1C |
| void ServerUnmutePlayer(const FUniqueNetIdRepl& PlayerId) | NativeEvent+1 flags | | 0x30 |
| void ServerUnblockPlayer(const FUniqueNetIdRepl& PlayerId) | NativeEvent+1 flags | | 0x30 |
| void ServerToggleAILogging() | NativeEvent+1 flags | | 0x00 |
| void ServerShortTimeout() | NativeEvent+1 flags | | 0x00 |
| void ServerSetSpectatorWaiting(bool bWaiting) | NativeEvent+1 flags | | 0x01 |
| void ServerSetSpectatorLocation(const FVector& NewLoc, const FRotator& NewRot) | NativeEvent+1 flags | | 0x30 |
| void ServerSendLatestAsyncPhysicsTimestamp(const FAsyncPhysicsTimestamp& Timestamp) | NativeEvent+1 flags | | 0x08 |
| void ServerRestartPlayer() | NativeEvent+1 flags | | 0x00 |
| void ServerPause() | NativeEvent+1 flags | | 0x00 |
| void ServerNotifyLoadedWorld(const FName& WorldPackageName) | FinalNative+2 flags | | 0x08 |
| void ServerMutePlayer(const FUniqueNetIdRepl& PlayerId) | NativeEvent+1 flags | | 0x30 |
| void ServerExecRPC(const FString& Msg) | NativeEvent+1 flags | | 0x10 |
| void ServerExec(const FString& Msg) | FinalNative+1 flags | | 0x10 |
| void ServerCheckClientPossessionReliable() | NativeEvent+1 flags | | 0x00 |
| void ServerCheckClientPossession() | NativeEvent+1 flags | | 0x00 |
| void ServerChangeName(const FString& S) | NativeEvent+1 flags | | 0x10 |
| void ServerCamera(const FName& NewMode) | NativeEvent+1 flags | | 0x08 |
| void ServerBlockPlayer(const FUniqueNetIdRepl& PlayerId) | NativeEvent+1 flags | | 0x30 |
| void ServerAcknowledgePossession(APawn* P) | NativeEvent+1 flags | | 0x08 |
| void SendToConsole(const FString& Command) | NativePublic | | 0x10 |
| void RestartLevel() | NativePublic | | 0x00 |
| void ResetControllerTriggerReleaseThresholds() | FinalNative+1 flags | | 0x00 |
| void ResetControllerLightColor() | FinalNative+1 flags | | 0x00 |
| void ResetControllerDeadZones() | FinalNative+1 flags | | 0x00 |
| bool ProjectWorldLocationToScreen(const FVector& WorldLocation, const FVector2D& ScreenLocation, bool bPlayerViewportRelative) | FinalNative+1 flags | | 0x2A |
| void PlayHapticEffect(UHapticFeedbackEffect_Base* HapticEffect, const EControllerHand& Hand, float Scale, bool bLoop) | FinalNative+1 flags | | 0x11 |
| void PlayDynamicForceFeedback(float Intensity, float Duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, const EDynamicForceFeedbackAction& Action, const FLatentActionInfo& LatentInfo) | FinalNative+1 flags | | 0x28 |
| void Pause() | NativePublic | | 0x00 |
| void OnServerStartedVisualLogger(bool bIsLogging) | NativeEvent+1 flags | | 0x01 |
| void LocalTravel(const FString& URL) | NativePublic | | 0x10 |
| void K2_ClientPlayForceFeedback(UForceFeedbackEffect* ForceFeedbackEffect, const FName& Tag, bool bLooping, bool bIgnoreTimeDilation, bool bPlayWhilePaused) | FinalNative+1 flags | | 0x13 |
| bool IsStreamingSourceEnabled() | NativePublic | | 0x01 |
| bool IsPrimaryPlayer() | FinalNative+1 flags | | 0x01 |
| bool IsInputKeyDown(const FKey& Key) | FinalNative+1 flags | | 0x19 |
| void GetViewportSize(const int32& SizeX, const int32& SizeY) | FinalNative+1 flags | | 0x08 |
| void GetStreamingSourceShapes(const TArray<FStreamingSourceShape>& OutShapes) | NativePublic | | 0x10 |
| EStreamingSourcePriority GetStreamingSourcePriority() | NativePublic | | 0x01 |
| void GetStreamingSourceLocationAndRotation(const FVector& OutLocation, const FRotator& OutRotation) | NativePublic | | 0x30 |
| ASpectatorPawn* GetSpectatorPawn() | FinalNative+1 flags | | 0x08 |
| FPlatformUserId GetPlatformUserId() | FinalNative+1 flags | | 0x04 |
| TSubclassOf<UPlayerInput> GetOverridePlayerInputClass() | FinalNative+1 flags | | 0x08 |
| bool GetMousePosition(const float& LocationX, const float& LocationY) | FinalNative+1 flags | | 0x09 |
| FVector GetInputVectorKeyState(const FKey& Key) | FinalNative+1 flags | | 0x30 |
| void GetInputTouchState(const ETouchIndex& FingerIndex, const float& LocationX, const float& LocationY, const bool& bIsCurrentlyPressed) | FinalNative+1 flags | | 0x0D |
| void GetInputMouseDelta(const float& DeltaX, const float& DeltaY) | FinalNative+1 flags | | 0x08 |
| void GetInputMotionState(const FVector& Tilt, const FVector& RotationRate, const FVector& Gravity, const FVector& Acceleration) | FinalNative+1 flags | | 0x60 |
| float GetInputKeyTimeDown(const FKey& Key) | FinalNative+1 flags | | 0x1C |
| void GetInputAnalogStickState(const EControllerAnalogStick& WhichStick, const float& StickX, const float& StickY) | FinalNative+1 flags | | 0x0C |
| float GetInputAnalogKeyState(const FKey& Key) | FinalNative+1 flags | | 0x1C |
| AHUD* GetHUD() | FinalNative+1 flags | | 0x08 |
| bool GetHitResultUnderFingerForObjects(const ETouchIndex& FingerIndex, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, FHitResult& HitResult) | FinalNative+1 flags | | 0x121 |
| bool GetHitResultUnderFingerByChannel(const ETouchIndex& FingerIndex, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, FHitResult& HitResult) | FinalNative+1 flags | | 0x109 |
| bool GetHitResultUnderFinger(const ETouchIndex& FingerIndex, const ECollisionChannel& TraceChannel, bool bTraceComplex, FHitResult& HitResult) | FinalNative+1 flags | | 0x109 |
| bool GetHitResultUnderCursorForObjects(const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, FHitResult& HitResult) | FinalNative+1 flags | | 0x119 |
| bool GetHitResultUnderCursorByChannel(const ETraceTypeQuery& TraceChannel, bool bTraceComplex, FHitResult& HitResult) | FinalNative+1 flags | | 0x109 |
| bool GetHitResultUnderCursor(const ECollisionChannel& TraceChannel, bool bTraceComplex, FHitResult& HitResult) | FinalNative+1 flags | | 0x109 |
| FVector GetFocalLocation() | NativePublic | | 0x18 |
| float GetDeprecatedInputYawScale() | FinalNative+1 flags | | 0x04 |
| float GetDeprecatedInputRollScale() | FinalNative+1 flags | | 0x04 |
| float GetDeprecatedInputPitchScale() | FinalNative+1 flags | | 0x04 |
| void FOV(float NewFOV) | NativePublic | | 0x04 |
| void EnableCheats() | NativePublic | | 0x00 |
| bool DeprojectScreenPositionToWorld(float ScreenX, float ScreenY, const FVector& WorldLocation, const FVector& WorldDirection) | FinalNative+1 flags | | 0x39 |
| bool DeprojectMousePositionToWorld(const FVector& WorldLocation, const FVector& WorldDirection) | FinalNative+1 flags | | 0x31 |
| void ConsoleKey(const FKey& Key) | NativePublic | | 0x18 |
| void ClientWasKicked(const FText& KickReason) | NativeEvent+1 flags | | 0x10 |
| void ClientVoiceHandshakeComplete() | NativeEvent+1 flags | | 0x00 |
| void ClientUpdateMultipleLevelsStreamingStatus(const TArray<FUpdateLevelStreamingLevelStatus>& LevelStatuses) | NativeEvent+1 flags | | 0x10 |
| void ClientUpdateLevelStreamingStatus(const FName& PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int32 LODIndex, const FNetLevelVisibilityTransactionId& TransactionId, bool bNewShouldBlockOnUnload) | NativeEvent+1 flags | | 0x15 |
| void ClientUnmutePlayers(const TArray<FUniqueNetIdRepl>& PlayerIds) | NativeEvent+1 flags | | 0x10 |
| void ClientUnmutePlayer(const FUniqueNetIdRepl& PlayerId) | NativeEvent+1 flags | | 0x30 |
| void ClientTravelInternal(const FString& URL, const ETravelType& TravelType, bool bSeamless, const FGuid& MapPackageGuid) | NativeEvent+1 flags | | 0x24 |
| void ClientTravel(const FString& URL, const ETravelType& TravelType, bool bSeamless, const FGuid& MapPackageGuid) | FinalNative+1 flags | | 0x24 |
| void ClientTeamMessage(APlayerState* SenderPlayerState, const FString& S, const FName& Type, float MsgLifeTime) | NativeEvent+1 flags | | 0x24 |
| void ClientStopForceFeedback(UForceFeedbackEffect* ForceFeedbackEffect, const FName& Tag) | NativeEvent+1 flags | | 0x10 |
| void ClientStopCameraShakesFromSource(UCameraShakeSourceComponent* SourceComponent, bool bImmediately) | FinalNative+1 flags | | 0x09 |
| void ClientStopCameraShake(TSubclassOf<UCameraShakeBase> Shake, bool bImmediately) | NativeEvent+1 flags | | 0x09 |
| void ClientStartOnlineSession() | NativeEvent+1 flags | | 0x00 |
| void ClientStartCameraShakeFromSource(TSubclassOf<UCameraShakeBase> Shake, UCameraShakeSourceComponent* SourceComponent) | FinalNative+1 flags | | 0x10 |
| void ClientStartCameraShake(TSubclassOf<UCameraShakeBase> Shake, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot) | NativeEvent+1 flags | | 0x28 |
| void ClientSpawnGenericCameraLensEffect(TSubclassOf<AActor> LensEffectEmitterClass) | NativeEvent+1 flags | | 0x08 |
| void ClientSpawnCameraLensEffect(TSubclassOf<AEmitterCameraLensEffectBase> LensEffectEmitterClass) | NativeEvent+1 flags | | 0x08 |
| void ClientSetViewTarget(AActor* A, const FViewTargetTransitionParams& TransitionParams) | NativeEvent+1 flags | | 0x18 |
| void ClientSetupNetworkPhysicsTimestamp(const FAsyncPhysicsTimestamp& Timestamp) | NativeEvent+1 flags | | 0x08 |
| void ClientSetSpectatorWaiting(bool bWaiting) | NativeEvent+1 flags | | 0x01 |
| void ClientSetHUD(TSubclassOf<AHUD> NewHUDClass) | NativeEvent+1 flags | | 0x08 |
| void ClientSetForceMipLevelsToBeResident(UMaterialInterface* Material, float ForceDuration, int32 CinematicTextureGroups) | NativeEvent+1 flags | | 0x10 |
| void ClientSetCinematicMode(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD) | NativeEvent+1 flags | | 0x04 |
| void ClientSetCameraMode(const FName& NewCamMode) | NativeEvent+1 flags | | 0x08 |
| void ClientSetCameraFade(bool bEnableFading, const FColor& FadeColor, const FVector2D& FadeAlpha, float FadeTime, bool bFadeAudio, bool bHoldWhenFinished) | NativeEvent+1 flags | | 0x1E |
| void ClientSetBlockOnAsyncLoading() | NativeEvent+1 flags | | 0x00 |
| void ClientReturnToMainMenuWithTextReason(const FText& ReturnReason) | NativeEvent+1 flags | | 0x10 |
| void ClientRetryClientRestart(APawn* NewPawn) | NativeEvent+1 flags | | 0x08 |
| void ClientRestart(APawn* NewPawn) | NativeEvent+1 flags | | 0x08 |
| void ClientReset() | NativeEvent+1 flags | | 0x00 |
| void ClientRepObjRef(UObject* Object) | NativeEvent+1 flags | | 0x08 |
| void ClientReceiveLocalizedMessage(TSubclassOf<ULocalMessage> Message, int32 Switch, APlayerState* RelatedPlayerState_1, APlayerState* RelatedPlayerState_2, UObject* OptionalObject) | NativeEvent+1 flags | | 0x28 |
| void ClientPrestreamTextures(AActor* ForcedActor, float ForceDuration, bool bEnableStreaming, int32 CinematicTextureGroups) | NativeEvent+1 flags | | 0x14 |
| void ClientPrepareMapChange(const FName& LevelName, bool bFirst, bool bLast) | NativeEvent+1 flags | | 0x0A |
| void ClientPlaySoundAtLocation(USoundBase* Sound, const FVector& Location, float VolumeMultiplier, float PitchMultiplier) | NativeEvent+1 flags | | 0x28 |
| void ClientPlaySound(USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier) | NativeEvent+1 flags | | 0x10 |
| void ClientPlayForceFeedback_Internal(UForceFeedbackEffect* ForceFeedbackEffect, const FForceFeedbackParameters& Params) | FinalNative+2 flags | | 0x14 |
| void ClientMutePlayer(const FUniqueNetIdRepl& PlayerId) | NativeEvent+1 flags | | 0x30 |
| void ClientMessage(const FString& S, const FName& Type, float MsgLifeTime) | NativeEvent+1 flags | | 0x1C |
| void ClientIgnoreMoveInput(bool bIgnore) | NativeEvent+1 flags | | 0x01 |
| void ClientIgnoreLookInput(bool bIgnore) | NativeEvent+1 flags | | 0x01 |
| void ClientGotoState(const FName& NewState) | NativeEvent+1 flags | | 0x08 |
| void ClientGameEnded(AActor* EndGameFocus, bool bIsWinner) | NativeEvent+1 flags | | 0x09 |
| void ClientForceGarbageCollection() | NativeEvent+1 flags | | 0x00 |
| void ClientFlushLevelStreaming() | FinalNative+2 flags | | 0x00 |
| void ClientEndOnlineSession() | NativeEvent+1 flags | | 0x00 |
| void ClientEnableNetworkVoice(bool bEnable) | NativeEvent+1 flags | | 0x01 |
| void ClientCommitMapChange() | NativeEvent+1 flags | | 0x00 |
| void ClientClearCameraLensEffects() | NativeEvent+1 flags | | 0x00 |
| void ClientCapBandwidth(int32 Cap) | NativeEvent+1 flags | | 0x04 |
| void ClientCancelPendingMapChange() | NativeEvent+1 flags | | 0x00 |
| void ClientAddTextureStreamingLoc(const FVector& InLoc, float Duration, bool bOverrideLocation) | FinalNative+2 flags | | 0x1D |
| void ClientAckUpdateLevelVisibility(const FName& PackageName, const FNetLevelVisibilityTransactionId& TransactionId, bool bClientAckCanMakeVisible) | NativeEvent+1 flags | | 0x0D |
| void ClientAckTimeDilation(float TimeDilation, int32 ServerStep) | NativeEvent+1 flags | | 0x08 |
| void ClearAudioListenerOverride() | FinalNative+1 flags | | 0x00 |
| void ClearAudioListenerAttenuationOverride() | FinalNative+1 flags | | 0x00 |
| bool CanRestartPlayer() | NativePublic | | 0x01 |
| void Camera(const FName& NewMode) | NativePublic | | 0x08 |
| void AddYawInput(float Val) | NativePublic | | 0x04 |
| void AddRollInput(float Val) | NativePublic | | 0x04 |
| void AddPitchInput(float Val) | NativePublic | | 0x04 |
| void ActivateTouchInterface(UTouchInterface* NewTouchInterface) | NativePublic | | 0x08 |