Zdexby TheHolyOneZ
5,360 classes
Class

APlayerController

: AController : AActor : UObject
/Script/Engine.PlayerController 0x0738 (1,848 B) align 8 inherited 0x0340 vtable /Script/Engine
0x00x0738

Members 56

OffsetSizeNameTypeFlagsDefault
0x03400x08padding / unreflected
0x08PlayerUPlayer*6 flagsnullptr
0x08AcknowledgedPawnAPawn*6 flagsnullptr
0x08MyHUDAHUD*6 flagsnullptr
0x08PlayerCameraManagerAPlayerCameraManager*8 flagsnullptr
0x08PlayerCameraManagerClassTSubclassOf<APlayerCameraManager>8 flagsnullptr
0x01bAutoManageActiveCameraTargetbool6 flagstrue
0x03710x07padding / unreflected
0x18TargetViewRotationFRotatorNet+4 flags{Pitch=0, Yaw=0, Roll=0}
0x03900x18padding / unreflected
0x04SmoothTargetViewRotationSpeedfloat7 flags20
0x03AC0x04padding / unreflected
0x10HiddenActorsTArray<AActor*>4 flags[]
0x10HiddenPrimitiveComponentsTArray<TWeakObjectPtr<UPrimitiveComponent>>5 flags[]
0x03D00x04padding / unreflected
0x04LastSpectatorStateSynchTimefloat5 flags0
0x18LastSpectatorSyncLocationFVectorTransient+5 flags{X=0, Y=0, Z=0}
0x18LastSpectatorSyncRotationFRotatorTransient+4 flags{Pitch=0, Yaw=0, Roll=0}
0x04ClientCapint325 flags0
0x040C0x04padding / unreflected
0x08CheatManagerUCheatManager*Transient+8 flagsnullptr
0x08CheatClassTSubclassOf<UCheatManager>9 flags/Script/Engine.CheatManager
0x08PlayerInputUPlayerInput*Transient+6 flagsnullptr
0x10ActiveForceFeedbackEffectsTArray<FActiveForceFeedbackEffect>Transient+2 flags[]
0x04380x80padding / unreflected
0x01bPlayerIsWaiting : 1bit 4bool8 flagsfalse
0x04B90x03padding / unreflected
0x01NetPlayerIndexuint86 flags0
0x04BD0x5Bpadding / unreflected
0x08PendingSwapConnectionUNetConnection*7 flagsnullptr
0x08NetConnectionUNetConnection*7 flagsnullptr
0x05280x18padding / unreflected
0x04InputYawScalefloatDeprecated+6 flags2.5
0x04InputPitchScalefloatDeprecated+6 flags-2.5
0x04InputRollScalefloatDeprecated+6 flags1
0x01bShowMouseCursor : 1bit 0bool5 flagsfalse
0x01bEnableClickEvents : 1bit 1bool5 flagsfalse
0x01bEnableTouchEvents : 1bit 2bool5 flagstrue
0x01bEnableMouseOverEvents : 1bit 3bool5 flagsfalse
0x01bEnableTouchOverEvents : 1bit 4bool5 flagsfalse
0x01bForceFeedbackEnabled : 1bit 5bool5 flagstrue
0x01bEnableMotionControls : 1bit 6bool5 flagstrue
0x01bEnableStreamingSource : 1bit 7bool5 flagstrue
0x01bStreamingSourceShouldActivate : 1bit 0bool5 flagstrue
0x01bStreamingSourceShouldBlockOnSlowStreaming : 1bit 1bool5 flagstrue
0x054E0x02padding / unreflected
0x01StreamingSourcePriorityEStreamingSourcePriority7 flagsNormal
0x05510x03padding / unreflected
0x04StreamingSourceDebugColorFColor7 flags{B=0, G=0, R=0, A=0}
0x10StreamingSourceShapesTArray<FStreamingSourceShape>4 flags[]
0x04ForceFeedbackScalefloat6 flags1
0x056C0x04padding / unreflected
0x10ClickEventKeysTArray<FKey>4 flags[1 item]
0x01DefaultMouseCursorEMouseCursor8 flagsDefault
0x01CurrentMouseCursorEMouseCursor6 flagsNone
0x01DefaultClickTraceChannelECollisionChannel8 flagsECC_Visibility
0x01CurrentClickTraceChannelECollisionChannel6 flagsECC_WorldStatic
0x04HitResultTraceDistancefloat7 flags1e+05
0x02SeamlessTravelCountuint165 flags0
0x02LastCompletedSeamlessTravelCountuint165 flags0
0x058C0x84padding / unreflected
0x08InactiveStateInputComponentUInputComponent*Protected+8 flagsnullptr
0x01bShouldPerformFullTickWhenPaused : 1bit 2boolProtected+5 flagsfalse
0x06190x17padding / unreflected
0x08CurrentTouchInterfaceUTouchInterface*Protected+6 flagsnullptr
0x08OverridePlayerInputClassTSubclassOf<UPlayerInput>Protected+7 flagsnullptr
0x06400x78padding / unreflected
0x08SpectatorPawnASpectatorPawn*6 flagsnullptr
0x06C00x04padding / unreflected
0x01bIsLocalPlayerControllerbool5 flagsfalse
0x06C50x03padding / unreflected
0x18SpawnLocationFVectorNetProtected+5 flags{X=0, Y=0, Z=0}
0x06E00x20padding / unreflected
0x30CachedConnectionPlayerIdFUniqueNetIdRepl2 flags{ReplicationBytes=[]}
0x04ClientHandshakeIduint326 flags0
0x07340x04unreflected bytes to end of APlayerController
Inherited from AController 9
OffsetSizeNameTypeFlagsDefault
0x08PlayerStateAPlayerState*NetRepNotify+8 flagsnullptr
0x02B80x08padding / unreflected
0x10OnInstigatedAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnPossessedPawnChangedFMulticastScriptDelegate4 flags<delegate>
0x08StateNameFName5 flagsNone
0x08PawnAPawn*NetRepNotify+6 flagsnullptr
0x02F00x08padding / unreflected
0x08CharacterACharacter*6 flagsnullptr
0x08TransformComponentUSceneComponent*8 flags/Script/Engine.Default__Controller.TransformComponent0
0x03080x18padding / unreflected
0x18ControlRotationFRotatorProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x01bAttachToPawn : 1bit 0boolProtected+5 flagsfalse
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 161

SignatureFlagsNativeParams
bool WasInputKeyJustReleased(const FKey& Key)FinalNative+1 flags0x19
bool WasInputKeyJustPressed(const FKey& Key)FinalNative+1 flags0x19
void ToggleSpeaking(bool bInSpeaking)NativePublic0x01
void TestServerLevelVisibilityChange(const FName& PackageName, const FName& Filename)FinalNative+1 flags0x10
void SwitchLevel(const FString& URL)NativePublic0x10
bool StreamingSourceShouldBlockOnSlowStreaming()NativePublic0x01
bool StreamingSourceShouldActivate()NativePublic0x01
void StopHapticEffect(const EControllerHand& Hand)FinalNative+1 flags0x01
void StartFire(uint8 FireModeNum)NativePublic0x01
void SetVirtualJoystickVisibility(bool bVisible)NativePublic0x01
void SetViewTargetWithBlend(AActor* NewViewTarget, float BlendTime, const EViewTargetBlendFunction& BlendFunc, float BlendExp, bool bLockOutgoing)NativePublic0x15
void SetName(const FString& S)NativePublic0x10
void SetMouseLocation(int32 X, int32 Y)FinalNative+1 flags0x08
void SetMouseCursorWidget(const EMouseCursor& Cursor, UUserWidget* CursorWidget)FinalNative+1 flags0x10
void SetMotionControlsEnabled(bool bEnabled)FinalNative+1 flags0x01
void SetHapticsByValue(float Frequency, float Amplitude, const EControllerHand& Hand)FinalNative+1 flags0x09
void SetDisableHaptics(bool bNewDisabled)NativePublic0x01
void SetDeprecatedInputYawScale(float NewValue)FinalNative+1 flags0x04
void SetDeprecatedInputRollScale(float NewValue)FinalNative+1 flags0x04
void SetDeprecatedInputPitchScale(float NewValue)FinalNative+1 flags0x04
void SetControllerTriggerReleaseThresholds(float LeftThreshold, float RightThreshold)FinalNative+1 flags0x08
void SetControllerLightColor(const FColor& Color)FinalNative+1 flags0x04
void SetControllerGyroAutoCalibration(bool bEnabled)FinalNative+1 flags0x01
void SetControllerDeadZones(float LeftDeadZone, float RightDeadZone)FinalNative+1 flags0x08
void SetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning)NativePublic0x05
void SetAudioListenerOverride(USceneComponent* AttachToComponent, const FVector& Location, const FRotator& Rotation)FinalNative+1 flags0x38
void SetAudioListenerAttenuationOverride(USceneComponent* AttachToComponent, const FVector& AttenuationLocationOVerride)FinalNative+1 flags0x20
void ServerViewSelf(const FViewTargetTransitionParams& TransitionParams)NativeEvent+1 flags0x10
void ServerViewPrevPlayer()NativeEvent+1 flags0x00
void ServerViewNextPlayer()NativeEvent+1 flags0x00
void ServerVerifyViewTarget()NativeEvent+1 flags0x00
void ServerUpdateMultipleLevelsVisibility(const TArray<FUpdateLevelVisibilityLevelInfo>& LevelVisibilities)FinalNative+2 flags0x10
void ServerUpdateLevelVisibility(const FUpdateLevelVisibilityLevelInfo& LevelVisibility)FinalNative+2 flags0x18
void ServerUpdateCamera(const FVector_NetQuantize& CamLoc, int32 CamPitchAndYaw)NativeEvent+1 flags0x1C
void ServerUnmutePlayer(const FUniqueNetIdRepl& PlayerId)NativeEvent+1 flags0x30
void ServerUnblockPlayer(const FUniqueNetIdRepl& PlayerId)NativeEvent+1 flags0x30
void ServerToggleAILogging()NativeEvent+1 flags0x00
void ServerShortTimeout()NativeEvent+1 flags0x00
void ServerSetSpectatorWaiting(bool bWaiting)NativeEvent+1 flags0x01
void ServerSetSpectatorLocation(const FVector& NewLoc, const FRotator& NewRot)NativeEvent+1 flags0x30
void ServerSendLatestAsyncPhysicsTimestamp(const FAsyncPhysicsTimestamp& Timestamp)NativeEvent+1 flags0x08
void ServerRestartPlayer()NativeEvent+1 flags0x00
void ServerPause()NativeEvent+1 flags0x00
void ServerNotifyLoadedWorld(const FName& WorldPackageName)FinalNative+2 flags0x08
void ServerMutePlayer(const FUniqueNetIdRepl& PlayerId)NativeEvent+1 flags0x30
void ServerExecRPC(const FString& Msg)NativeEvent+1 flags0x10
void ServerExec(const FString& Msg)FinalNative+1 flags0x10
void ServerCheckClientPossessionReliable()NativeEvent+1 flags0x00
void ServerCheckClientPossession()NativeEvent+1 flags0x00
void ServerChangeName(const FString& S)NativeEvent+1 flags0x10
void ServerCamera(const FName& NewMode)NativeEvent+1 flags0x08
void ServerBlockPlayer(const FUniqueNetIdRepl& PlayerId)NativeEvent+1 flags0x30
void ServerAcknowledgePossession(APawn* P)NativeEvent+1 flags0x08
void SendToConsole(const FString& Command)NativePublic0x10
void RestartLevel()NativePublic0x00
void ResetControllerTriggerReleaseThresholds()FinalNative+1 flags0x00
void ResetControllerLightColor()FinalNative+1 flags0x00
void ResetControllerDeadZones()FinalNative+1 flags0x00
bool ProjectWorldLocationToScreen(const FVector& WorldLocation, const FVector2D& ScreenLocation, bool bPlayerViewportRelative)FinalNative+1 flags0x2A
void PlayHapticEffect(UHapticFeedbackEffect_Base* HapticEffect, const EControllerHand& Hand, float Scale, bool bLoop)FinalNative+1 flags0x11
void PlayDynamicForceFeedback(float Intensity, float Duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, const EDynamicForceFeedbackAction& Action, const FLatentActionInfo& LatentInfo)FinalNative+1 flags0x28
void Pause()NativePublic0x00
void OnServerStartedVisualLogger(bool bIsLogging)NativeEvent+1 flags0x01
void LocalTravel(const FString& URL)NativePublic0x10
void K2_ClientPlayForceFeedback(UForceFeedbackEffect* ForceFeedbackEffect, const FName& Tag, bool bLooping, bool bIgnoreTimeDilation, bool bPlayWhilePaused)FinalNative+1 flags0x13
bool IsStreamingSourceEnabled()NativePublic0x01
bool IsPrimaryPlayer()FinalNative+1 flags0x01
bool IsInputKeyDown(const FKey& Key)FinalNative+1 flags0x19
void GetViewportSize(const int32& SizeX, const int32& SizeY)FinalNative+1 flags0x08
void GetStreamingSourceShapes(const TArray<FStreamingSourceShape>& OutShapes)NativePublic0x10
EStreamingSourcePriority GetStreamingSourcePriority()NativePublic0x01
void GetStreamingSourceLocationAndRotation(const FVector& OutLocation, const FRotator& OutRotation)NativePublic0x30
ASpectatorPawn* GetSpectatorPawn()FinalNative+1 flags0x08
FPlatformUserId GetPlatformUserId()FinalNative+1 flags0x04
TSubclassOf<UPlayerInput> GetOverridePlayerInputClass()FinalNative+1 flags0x08
bool GetMousePosition(const float& LocationX, const float& LocationY)FinalNative+1 flags0x09
FVector GetInputVectorKeyState(const FKey& Key)FinalNative+1 flags0x30
void GetInputTouchState(const ETouchIndex& FingerIndex, const float& LocationX, const float& LocationY, const bool& bIsCurrentlyPressed)FinalNative+1 flags0x0D
void GetInputMouseDelta(const float& DeltaX, const float& DeltaY)FinalNative+1 flags0x08
void GetInputMotionState(const FVector& Tilt, const FVector& RotationRate, const FVector& Gravity, const FVector& Acceleration)FinalNative+1 flags0x60
float GetInputKeyTimeDown(const FKey& Key)FinalNative+1 flags0x1C
void GetInputAnalogStickState(const EControllerAnalogStick& WhichStick, const float& StickX, const float& StickY)FinalNative+1 flags0x0C
float GetInputAnalogKeyState(const FKey& Key)FinalNative+1 flags0x1C
AHUD* GetHUD()FinalNative+1 flags0x08
bool GetHitResultUnderFingerForObjects(const ETouchIndex& FingerIndex, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, FHitResult& HitResult)FinalNative+1 flags0x121
bool GetHitResultUnderFingerByChannel(const ETouchIndex& FingerIndex, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, FHitResult& HitResult)FinalNative+1 flags0x109
bool GetHitResultUnderFinger(const ETouchIndex& FingerIndex, const ECollisionChannel& TraceChannel, bool bTraceComplex, FHitResult& HitResult)FinalNative+1 flags0x109
bool GetHitResultUnderCursorForObjects(const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, FHitResult& HitResult)FinalNative+1 flags0x119
bool GetHitResultUnderCursorByChannel(const ETraceTypeQuery& TraceChannel, bool bTraceComplex, FHitResult& HitResult)FinalNative+1 flags0x109
bool GetHitResultUnderCursor(const ECollisionChannel& TraceChannel, bool bTraceComplex, FHitResult& HitResult)FinalNative+1 flags0x109
FVector GetFocalLocation()NativePublic0x18
float GetDeprecatedInputYawScale()FinalNative+1 flags0x04
float GetDeprecatedInputRollScale()FinalNative+1 flags0x04
float GetDeprecatedInputPitchScale()FinalNative+1 flags0x04
void FOV(float NewFOV)NativePublic0x04
void EnableCheats()NativePublic0x00
bool DeprojectScreenPositionToWorld(float ScreenX, float ScreenY, const FVector& WorldLocation, const FVector& WorldDirection)FinalNative+1 flags0x39
bool DeprojectMousePositionToWorld(const FVector& WorldLocation, const FVector& WorldDirection)FinalNative+1 flags0x31
void ConsoleKey(const FKey& Key)NativePublic0x18
void ClientWasKicked(const FText& KickReason)NativeEvent+1 flags0x10
void ClientVoiceHandshakeComplete()NativeEvent+1 flags0x00
void ClientUpdateMultipleLevelsStreamingStatus(const TArray<FUpdateLevelStreamingLevelStatus>& LevelStatuses)NativeEvent+1 flags0x10
void ClientUpdateLevelStreamingStatus(const FName& PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int32 LODIndex, const FNetLevelVisibilityTransactionId& TransactionId, bool bNewShouldBlockOnUnload)NativeEvent+1 flags0x15
void ClientUnmutePlayers(const TArray<FUniqueNetIdRepl>& PlayerIds)NativeEvent+1 flags0x10
void ClientUnmutePlayer(const FUniqueNetIdRepl& PlayerId)NativeEvent+1 flags0x30
void ClientTravelInternal(const FString& URL, const ETravelType& TravelType, bool bSeamless, const FGuid& MapPackageGuid)NativeEvent+1 flags0x24
void ClientTravel(const FString& URL, const ETravelType& TravelType, bool bSeamless, const FGuid& MapPackageGuid)FinalNative+1 flags0x24
void ClientTeamMessage(APlayerState* SenderPlayerState, const FString& S, const FName& Type, float MsgLifeTime)NativeEvent+1 flags0x24
void ClientStopForceFeedback(UForceFeedbackEffect* ForceFeedbackEffect, const FName& Tag)NativeEvent+1 flags0x10
void ClientStopCameraShakesFromSource(UCameraShakeSourceComponent* SourceComponent, bool bImmediately)FinalNative+1 flags0x09
void ClientStopCameraShake(TSubclassOf<UCameraShakeBase> Shake, bool bImmediately)NativeEvent+1 flags0x09
void ClientStartOnlineSession()NativeEvent+1 flags0x00
void ClientStartCameraShakeFromSource(TSubclassOf<UCameraShakeBase> Shake, UCameraShakeSourceComponent* SourceComponent)FinalNative+1 flags0x10
void ClientStartCameraShake(TSubclassOf<UCameraShakeBase> Shake, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot)NativeEvent+1 flags0x28
void ClientSpawnGenericCameraLensEffect(TSubclassOf<AActor> LensEffectEmitterClass)NativeEvent+1 flags0x08
void ClientSpawnCameraLensEffect(TSubclassOf<AEmitterCameraLensEffectBase> LensEffectEmitterClass)NativeEvent+1 flags0x08
void ClientSetViewTarget(AActor* A, const FViewTargetTransitionParams& TransitionParams)NativeEvent+1 flags0x18
void ClientSetupNetworkPhysicsTimestamp(const FAsyncPhysicsTimestamp& Timestamp)NativeEvent+1 flags0x08
void ClientSetSpectatorWaiting(bool bWaiting)NativeEvent+1 flags0x01
void ClientSetHUD(TSubclassOf<AHUD> NewHUDClass)NativeEvent+1 flags0x08
void ClientSetForceMipLevelsToBeResident(UMaterialInterface* Material, float ForceDuration, int32 CinematicTextureGroups)NativeEvent+1 flags0x10
void ClientSetCinematicMode(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD)NativeEvent+1 flags0x04
void ClientSetCameraMode(const FName& NewCamMode)NativeEvent+1 flags0x08
void ClientSetCameraFade(bool bEnableFading, const FColor& FadeColor, const FVector2D& FadeAlpha, float FadeTime, bool bFadeAudio, bool bHoldWhenFinished)NativeEvent+1 flags0x1E
void ClientSetBlockOnAsyncLoading()NativeEvent+1 flags0x00
void ClientReturnToMainMenuWithTextReason(const FText& ReturnReason)NativeEvent+1 flags0x10
void ClientRetryClientRestart(APawn* NewPawn)NativeEvent+1 flags0x08
void ClientRestart(APawn* NewPawn)NativeEvent+1 flags0x08
void ClientReset()NativeEvent+1 flags0x00
void ClientRepObjRef(UObject* Object)NativeEvent+1 flags0x08
void ClientReceiveLocalizedMessage(TSubclassOf<ULocalMessage> Message, int32 Switch, APlayerState* RelatedPlayerState_1, APlayerState* RelatedPlayerState_2, UObject* OptionalObject)NativeEvent+1 flags0x28
void ClientPrestreamTextures(AActor* ForcedActor, float ForceDuration, bool bEnableStreaming, int32 CinematicTextureGroups)NativeEvent+1 flags0x14
void ClientPrepareMapChange(const FName& LevelName, bool bFirst, bool bLast)NativeEvent+1 flags0x0A
void ClientPlaySoundAtLocation(USoundBase* Sound, const FVector& Location, float VolumeMultiplier, float PitchMultiplier)NativeEvent+1 flags0x28
void ClientPlaySound(USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier)NativeEvent+1 flags0x10
void ClientPlayForceFeedback_Internal(UForceFeedbackEffect* ForceFeedbackEffect, const FForceFeedbackParameters& Params)FinalNative+2 flags0x14
void ClientMutePlayer(const FUniqueNetIdRepl& PlayerId)NativeEvent+1 flags0x30
void ClientMessage(const FString& S, const FName& Type, float MsgLifeTime)NativeEvent+1 flags0x1C
void ClientIgnoreMoveInput(bool bIgnore)NativeEvent+1 flags0x01
void ClientIgnoreLookInput(bool bIgnore)NativeEvent+1 flags0x01
void ClientGotoState(const FName& NewState)NativeEvent+1 flags0x08
void ClientGameEnded(AActor* EndGameFocus, bool bIsWinner)NativeEvent+1 flags0x09
void ClientForceGarbageCollection()NativeEvent+1 flags0x00
void ClientFlushLevelStreaming()FinalNative+2 flags0x00
void ClientEndOnlineSession()NativeEvent+1 flags0x00
void ClientEnableNetworkVoice(bool bEnable)NativeEvent+1 flags0x01
void ClientCommitMapChange()NativeEvent+1 flags0x00
void ClientClearCameraLensEffects()NativeEvent+1 flags0x00
void ClientCapBandwidth(int32 Cap)NativeEvent+1 flags0x04
void ClientCancelPendingMapChange()NativeEvent+1 flags0x00
void ClientAddTextureStreamingLoc(const FVector& InLoc, float Duration, bool bOverrideLocation)FinalNative+2 flags0x1D
void ClientAckUpdateLevelVisibility(const FName& PackageName, const FNetLevelVisibilityTransactionId& TransactionId, bool bClientAckCanMakeVisible)NativeEvent+1 flags0x0D
void ClientAckTimeDilation(float TimeDilation, int32 ServerStep)NativeEvent+1 flags0x08
void ClearAudioListenerOverride()FinalNative+1 flags0x00
void ClearAudioListenerAttenuationOverride()FinalNative+1 flags0x00
bool CanRestartPlayer()NativePublic0x01
void Camera(const FName& NewMode)NativePublic0x08
void AddYawInput(float Val)NativePublic0x04
void AddRollInput(float Val)NativePublic0x04
void AddPitchInput(float Val)NativePublic0x04
void ActivateTouchInterface(UTouchInterface* NewTouchInterface)NativePublic0x08

Subclasses 3

Used by 81

types with a member, parameter or interface of this type
UAchievementBlueprintLibraryUAchievementQueryCallbackProxyUAchievementSubsystemUAchievementWriteCallbackProxyUActivateCameraRigFunctionsAActorUAdvancedExternalUILibraryUAdvancedFriendsLibraryUAdvancedIdentityLibraryUAdvancedSessionsLibraryABaseFirstPersonCharacterUBlueprintCameraNodeEvaluatorUCameraAnimationCameraModifierUCameraShakeComponentUCancelFindSessionsCallbackProxyUCheatManagerUCheatManagerExtensionFClientReceiveDataUConnectionCallbackProxyUCreateSessionCallbackProxyUCreateSessionCallbackProxyAdvancedADebugCameraControllerUDemoNetDriverUDestroySessionCallbackProxyUEndMatchCallbackProxyUEndSessionCallbackProxyUEndTurnCallbackProxyUEngineCamerasSubsystemUEnhancedInputLibraryUEyeTrackerFunctionLibraryUFindFriendSessionCallbackProxyUFindSessionsCallbackProxyUFindSessionsCallbackProxyAdvancedUFindTurnBasedMatchCallbackProxyAGameModeBaseUGameplayCameraComponentBaseAGameplayCamerasPlayerCameraManagerUGameplayCameraSystemComponentUGameplayControlRotationComponentAGameplayDebuggerCategoryReplicatorUGameplayStaticsUGameplayVoiceChatComponentUGetFriendsCallbackProxyAHUDUInAppPurchaseCallbackProxy2UInAppPurchaseCheckoutCallbackProxyUInAppPurchaseFinalizeProxyUInAppPurchaseQueryCallbackProxy2UInAppPurchaseReceiptsCallbackProxyUInAppPurchaseRestoreCallbackProxy2UInputDeviceLibraryUJoinSessionCallbackProxyUKismetSystemLibraryULeaderboardBlueprintLibraryULeaderboardFlushCallbackProxyULeaderboardQueryCallbackProxyULocalPlayerULocalPlayerSaveGameULoginUserCallbackProxyULogoutCallbackProxyULogoutUserCallbackProxyAPawnUPlayerAPlayerCameraManagerUPlayerInputAPlayerStateUQuitMatchCallbackProxyUSendFriendInviteCallbackProxyUSequenceCameraShakeTestUtilUShowLoginUICallbackProxyUSpectateComponentUStormEscapeViewTrackSubsystemUSubsystemBlueprintLibraryUTurnBasedBlueprintLibraryUTutorialSubsystemUUIHelperLibraryUUIManagerUUserWidgetUWidgetUWidgetBlueprintLibrary+1 more