| void ToggleGameUI(bool bShow, bool bIncludeOutlines) | NativeEvent+1 flags | | 0x02 |
| void ToggleCrosshair(bool bShow) | NativeEvent+1 flags | | 0x01 |
| void TeleportCharacterTo(const FVector& Location) | NativeEvent+1 flags | | 0x18 |
| void SwapPerspective(bool bEnterThirdPerson) | NativeEvent+1 flags | | 0x01 |
| void StopCharacterMovement(bool bRemoveControls) | NativeEvent+1 flags | | 0x01 |
| bool IsPlayerLocallyControlled() | NativeEvent+1 flags | | 0x01 |
| bool IsInFirstPersonMode() | NativeEvent+1 flags | | 0x01 |
| bool HasCrowbarPassive() | NativeEvent+1 flags | | 0x01 |
| USkeletalMeshComponent* GetThirdPersonMesh() | NativeEvent+1 flags | | 0x08 |
| int32 GetPlayerNumber() | NativeEvent+1 flags | | 0x04 |
| FString GetPlayerName() | NativeEvent+1 flags | | 0x10 |
| AActor* GetHeldItem() | NativeEvent+1 flags | | 0x08 |