Zdexby TheHolyOneZ
5,360 classes
Class

ABaseItem

: AActor : UObject
/Script/StormEscape.BaseItem 0x0550 (1,360 B) align 16 inherited 0x02A8 vtable /Script/StormEscape
0x00x0550

Members 56

OffsetSizeNameTypeFlagsDefault
0x02A80x18padding / unreflected
0x08itemMeshUStaticMeshComponent*Protected+10 flags/Script/StormEscape.Default__BaseItem.itemMesh
0x08itemCollisionUSphereComponent*Protected+10 flags/Script/StormEscape.Default__BaseItem.itemCollision
0x08highlightIconUMaterialBillboardComponent*Protected+10 flags/Script/StormEscape.Default__BaseItem.highlightIcon
0x08interactWidgetUWidgetComponent*Protected+10 flags/Script/StormEscape.Default__BaseItem.interactWidget
0x08ItemSpringArmUSpringArmComponent*Protected+10 flags/Script/StormEscape.Default__BaseItem.ItemSpringArm
0x08ItemAudioComponentUItemAudioComponent*Protected+12 flags/Script/StormEscape.Default__BaseItem.ItemAudioComponent
0x08ItemCarryAudioComponentUItemCarryAudioComponent*Protected+12 flags/Script/StormEscape.Default__BaseItem.ItemCarryAudioCompone…
0x08userComponentUInteractComponent*Protected+6 flagsnullptr
0x01bIsCosmeticItemboolProtected+8 flagsfalse
0x01bInitializedExternallyboolProtected+9 flagsfalse
0x03020x06padding / unreflected
0x50InventoryIconsTMap<int32, TSoftObjectPtr<UTexture2D>>Protected+5 flags<TMap>
0x01bUseActivatedIconboolProtected+9 flagsfalse
0x03590x07padding / unreflected
0x50ActivatedInventoryIconsTMap<int32, TSoftObjectPtr<UTexture2D>>Protected+5 flags<TMap>
0x10DisplayNameFTextProtected+4 flags<FText>
0x10PrimaryActionDescriptionFTextProtected+4 flags<FText>
0x10SecondaryActionDescriptionFTextProtected+4 flags<FText>
0x04ItemSizeint32Protected+9 flags1
0x01bDropsWhenOtherSelectedboolProtected+9 flagsfalse
0x01bIsPermanentItemboolNetProtected+9 flagsfalse
0x01bCanOnlyCollectboolProtected+9 flagsfalse
0x01bIsTransientItemboolProtected+9 flagsfalse
0x01bDeactivatesWhenStoredboolProtected+9 flagstrue
0x01bDeactivatesWhenDroppedboolProtected+9 flagstrue
0x01bWasActiveWhenStoredboolNetProtected+9 flagsfalse
0x01ItemTypeEItemTypeProtected+8 flagsNone
0x01bUpdateOwnerOnInteractboolProtected+7 flagsfalse
0x01bIsPickableboolNetProtected+8 flagsfalse
0x01heldObjectTypeEHeldObjectTypeProtected+8 flagsDefault
0x03EF0x01padding / unreflected
0x08grabSocketFNameProtected+8 flagsDefaultSocket
0x08pickupAnimationFPUAnimMontage*Protected+8 flagsnullptr
0x08pickupAnimationTPUAnimMontage*Protected+8 flagsnullptr
0x01bTwoHandedItemboolProtected+8 flagsfalse
0x01ItemWeightEWeatherObjectWeightProtected+8 flagsMedium
0x01activationTypeEActivationTypeProtected+8 flagsHold
0x01bAutoActivateboolProtected+7 flagsfalse
0x01bActivatesOnceboolProtected+8 flagsfalse
0x01progressTypeEProgressTypeProtected+8 flagsActivation
0x040E0x02padding / unreflected
0x04actionDurationfloatNetRepNotify+9 flags0
0x04140x04padding / unreflected
0x08GrabSoundUSoundBase*Protected+8 flagsnullptr
0x08HoldSoundUSoundBase*Protected+8 flagsnullptr
0x01bIsSelectedboolNetRepNotify+7 flagsfalse
0x01bIsHeldboolNetRepNotify+7 flagsfalse
0x01bIsFocusedboolNetRepNotify+7 flagsfalse
0x01bIsBeingInteractedboolNetRepNotify+7 flagsfalse
0x01bIsCompleteboolNetRepNotify+7 flagsfalse
0x01bIsHiddenboolNetRepNotify+7 flagsfalse
0x01bIsDiscardedboolNetRepNotify+8 flagsfalse
0x01bIsScavengedItemboolNetRepNotify+6 flagsfalse
0x04300x10padding / unreflected
0x08TimingWheelClassTSubclassOf<UTimingWheelWidget>Protected+8 flagsnullptr
0x10TimingWheelLevelDataTArray<FTimingWheelLevelData>NetProtected+6 flags[]
0x04TimingWheelDamagefloatNetProtected+9 flags20
0x045C0x04padding / unreflected
0x10OnActivationChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01bActivatedboolNetRepNotify+7 flagsfalse
0x04710x47padding / unreflected
0x04progressfloatNetRepNotify+7 flags0
0x04BC0x24padding / unreflected
0x60ServerAuthoredPhysicsReplicatedTransformFTransformNetRepNotify+4 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x01bIsItemAlwaysNetRelevantboolNetRepNotify+5 flagsfalse
0x05410x0Funreflected bytes to end of ABaseItem
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 59

SignatureFlagsNativeParams
void Use()NativeEvent+1 flags0x00
bool TryUse()NativeEvent+1 flags0x01
void TryDeactivate()NativeEvent+1 flags0x00
bool TryActivate()NativeEvent+1 flags0x01
void StartMinigame(const TArray<FTimingWheelLevelData>& InLevelData, float InDamageAmount)EventProtected0x14
void SimulateServerAuthoredPhysics(float SimulationDuration, bool bShouldLoop, float LoopTimeout)FinalNative+1 flags0x0C
bool ShouldProgress()NativeEvent+1 flags0x01
void SetTimingWheelDataFromLevels(int32 Levels)FinalNative+1 flags0x04
void SetIsCosmeticItem(bool bNewValue)NativePublic0x01
void RestartProgress()NativeEvent+1 flags0x00
void Process(float DeltaSeconds)NativeEvent+1 flags0x04
void OnRep_ServerAuthoredPhysicsReplicatedTransform()FinalNative+1 flags0x00
void OnRep_ProgressUpdate()NativeProtected0x00
void OnRep_IsSelectedUpdate()NativeProtected0x00
void OnRep_IsScavengedItem()FinalNative+1 flags0x00
void OnRep_IsItemAlwaysNetRelevant()FinalNative+1 flags0x00
void OnRep_IsHiddenUpdate()NativeProtected0x00
void OnRep_IsHeldUpdate()NativeProtected0x00
void OnRep_IsFocusedUpdate()NativeProtected0x00
void OnRep_IsDiscardedUpdate()NativeProtected0x00
void OnRep_IsCompleteUpdate()NativeProtected0x00
void OnRep_IsBeingInteractedUpdate()NativeProtected0x00
void OnRep_ActivatedUpdate()NativeProtected0x00
void OnRep_ActionDurationChanged()NativeProtected0x00
void OnMinigameFinished(bool bSuccess, bool bAllowDamage)NativeProtected0x02
void Multicast_OnUsed()NativeEvent+1 flags0x00
void K2_OnUsed()EventProtected0x00
void K2_OnUnselected()EventProtected0x00
void K2_OnUnfocused()EventProtected0x00
void K2_OnSelected()EventProtected0x00
void K2_OnProgressReset()EventProtected0x00
void K2_OnProgressCompleted()EventProtected0x00
void K2_OnProgressChanged(float current, float Goal)EventProtected0x08
void K2_OnPickedUp()EventProtected0x00
void K2_OnFocused()EventProtected0x00
void K2_OnDropped()EventProtected0x00
void K2_OnDeactivated()EventProtected0x00
void K2_OnActivated()EventProtected0x00
void K2_OnActionStop()EventProtected0x00
void K2_OnActionStarted()EventProtected0x00
void K2_InitializeItem()EventProtected0x00
void InitializeMinigame()NativeProtected0x00
void InitializeItem()NativeProtected0x00
UTimingWheelSettings* GetTimingWheelSettings()FinalNative+1 flags0x08
AActor* GetDefaultOwner()NativeProtected0x08
float GetActionDuration_Implementation()FinalNative+1 flags0x04
void ForceServerAuthoredPhysicsReplication()FinalNative+1 flags0x00
void EndSimulateServerAuthoredPhysics()FinalNative+1 flags0x00
void EnableFirstPersonRendering(bool bShouldEnable)NativeEvent+1 flags0x01
void Deactivate()NativeEvent+1 flags0x00
void Complete()NativeEvent+1 flags0x00
void Client_ShowMinigame()NativeEvent+1 flags0x00
void Client_NotifyPickup()NativeEvent+1 flags0x00
void Client_NotifyDrop()NativeEvent+1 flags0x00
void CleanUse()NativeEvent+1 flags0x00
bool CanUse()NativeEvent+1 flags0x01
bool CanFocus()NativeEvent+1 flags0x01
bool CanActivate()NativeEvent+1 flags0x01
void Activate()NativeEvent+1 flags0x00

Subclasses 24

Used by 8

types with a member, parameter or interface of this type