| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false |
| 0x005C | 0x01 | padding / unreflected |
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None |
| 0x0061 | 0x03 | padding / unreflected |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled |
| 0x04 | InputPriority | int32 | 6 flags | 0 |
| 0x0170 | 0x08 | padding / unreflected |
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 |
| 0x04 | NetPriority | float | 8 flags | 1 |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default |
| 0x0195 | 0x0B | padding / unreflected |
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr |
| 0x01C0 | 0x08 | padding / unreflected |
| 0x10 | Layers | TArray<FName> | 4 flags | [] |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr |
| 0x10 | Tags | TArray<FName> | 5 flags | [] |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x0200 | 0x80 | padding / unreflected |
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] |