Zdexby TheHolyOneZ
5,360 classes
Class

UBTDecorator_BlueprintBase

: UBTDecorator : UBTAuxiliaryNode : UBTNode : UObject
/Script/AIModule.BTDecorator_BlueprintBase 0x00A0 (160 B) align 8 inherited 0x0068 vtable /Script/AIModule
0x00x00A0

Members 5

OffsetSizeNameTypeFlagsDefault
0x08AIOwnerAAIController*TransientProtected+6 flagsnullptr
0x08ActorOwnerAActor*TransientProtected+6 flagsnullptr
0x10ObservedKeyNamesTArray<FName>Protected+2 flags[]
0x00880x10padding / unreflected
0x01bShowPropertyDetails : 1bit 0boolProtected+5 flagstrue
0x01bCheckConditionOnlyBlackBoardChanges : 1bit 1boolProtected+6 flagsfalse
0x00990x07unreflected bytes to end of UBTDecorator_BlueprintBase
Inherited from UBTDecorator 2
OffsetSizeNameTypeFlagsDefault
0x01bInverseCondition : 1bit 7bool4 flagsfalse
0x00610x03padding / unreflected
0x01FlowAbortModeEBTFlowAbortModeProtected+6 flagsNone
Inherited from UBTNode 3
OffsetSizeNameTypeFlagsDefault
0x10NodeNameFString4 flags""
0x08TreeAssetUBehaviorTree*6 flagsnullptr
0x08ParentNodeUBTCompositeNode*6 flagsnullptr

Functions 14

SignatureFlagsNativeParams
void ReceiveTickAI(AAIController* OwnerController, APawn* ControlledPawn, float DeltaSeconds)EventProtected0x14
void ReceiveTick(AActor* OwnerActor, float DeltaSeconds)EventProtected0x0C
void ReceiveObserverDeactivatedAI(AAIController* OwnerController, APawn* ControlledPawn)EventProtected0x10
void ReceiveObserverDeactivated(AActor* OwnerActor)EventProtected0x08
void ReceiveObserverActivatedAI(AAIController* OwnerController, APawn* ControlledPawn)EventProtected0x10
void ReceiveObserverActivated(AActor* OwnerActor)EventProtected0x08
void ReceiveExecutionStartAI(AAIController* OwnerController, APawn* ControlledPawn)EventProtected0x10
void ReceiveExecutionStart(AActor* OwnerActor)EventProtected0x08
void ReceiveExecutionFinishAI(AAIController* OwnerController, APawn* ControlledPawn, const EBTNodeResult& NodeResult)EventProtected0x11
void ReceiveExecutionFinish(AActor* OwnerActor, const EBTNodeResult& NodeResult)EventProtected0x09
bool PerformConditionCheckAI(AAIController* OwnerController, APawn* ControlledPawn)EventProtected0x11
bool PerformConditionCheck(AActor* OwnerActor)EventProtected0x09
bool IsDecoratorObserverActive()FinalNative+1 flags0x01
bool IsDecoratorExecutionActive()FinalNative+1 flags0x01