| void ReceiveTickAI(AAIController* OwnerController, APawn* ControlledPawn, float DeltaSeconds) | EventProtected | | 0x14 |
| void ReceiveTick(AActor* OwnerActor, float DeltaSeconds) | EventProtected | | 0x0C |
| void ReceiveObserverDeactivatedAI(AAIController* OwnerController, APawn* ControlledPawn) | EventProtected | | 0x10 |
| void ReceiveObserverDeactivated(AActor* OwnerActor) | EventProtected | | 0x08 |
| void ReceiveObserverActivatedAI(AAIController* OwnerController, APawn* ControlledPawn) | EventProtected | | 0x10 |
| void ReceiveObserverActivated(AActor* OwnerActor) | EventProtected | | 0x08 |
| void ReceiveExecutionStartAI(AAIController* OwnerController, APawn* ControlledPawn) | EventProtected | | 0x10 |
| void ReceiveExecutionStart(AActor* OwnerActor) | EventProtected | | 0x08 |
| void ReceiveExecutionFinishAI(AAIController* OwnerController, APawn* ControlledPawn, const EBTNodeResult& NodeResult) | EventProtected | | 0x11 |
| void ReceiveExecutionFinish(AActor* OwnerActor, const EBTNodeResult& NodeResult) | EventProtected | | 0x09 |
| bool PerformConditionCheckAI(AAIController* OwnerController, APawn* ControlledPawn) | EventProtected | | 0x11 |
| bool PerformConditionCheck(AActor* OwnerActor) | EventProtected | | 0x09 |
| bool IsDecoratorObserverActive() | FinalNative+1 flags | | 0x01 |
| bool IsDecoratorExecutionActive() | FinalNative+1 flags | | 0x01 |