Zdexby TheHolyOneZ
5,360 classes
Class

UAreaSpawnSubsystem

: UWorldSubsystem : USubsystem : UObject
/Script/StormEscape.AreaSpawnSubsystem 0x0158 (344 B) align 8 inherited 0x0030 vtable /Script/StormEscape
0x00x0158

Members 6

OffsetSizeNameTypeFlagsDefault
0x08SpawnSettingsUAreaSpawnSettings*6 flagsnullptr
0x10OnAreaSpawnedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllAreasSpawnedFMulticastScriptDelegate4 flags<delegate>
0x10OnSpawnFailedFMulticastScriptDelegate4 flags<delegate>
0x10SortedSpawnAreasTArray<ASpawnAreaActor*>2 flags[]
0x00780xC8padding / unreflected
0x10SpawnedActorsTArray<AActor*>2 flags[]
0x01500x08unreflected bytes to end of UAreaSpawnSubsystem

Functions 7

SignatureFlagsNativeParams
void SetSpawnSettings(UAreaSpawnSettings* NewSettings)FinalNative+1 flags0x08
void ResetAllSpawns()FinalNative+1 flags0x00
bool HasSpawningExecuted()FinalNative+1 flags0x01
TArray<ASpawnAreaActor*> GetSpawnAreasOfType(const FName& AreaType)FinalNative+1 flags0x18
TArray<ASpawnAreaActor*> GetAllSpawnAreasSorted()FinalNative+1 flags0x10
void ExecuteSpawning(AActor* NewOwner)FinalNative+1 flags0x08
void DestroySpawnedActors()FinalNative+1 flags0x00