| void SetSpawnSettings(UAreaSpawnSettings* NewSettings) | FinalNative+1 flags | | 0x08 |
| void ResetAllSpawns() | FinalNative+1 flags | | 0x00 |
| bool HasSpawningExecuted() | FinalNative+1 flags | | 0x01 |
| TArray<ASpawnAreaActor*> GetSpawnAreasOfType(const FName& AreaType) | FinalNative+1 flags | | 0x18 |
| TArray<ASpawnAreaActor*> GetAllSpawnAreasSorted() | FinalNative+1 flags | | 0x10 |
| void ExecuteSpawning(AActor* NewOwner) | FinalNative+1 flags | | 0x08 |
| void DestroySpawnedActors() | FinalNative+1 flags | | 0x00 |