Struct FBasedPosition Path C++ Link /Script/Engine.BasedPosition 0x0068 (104 B) align 8 /Script/Engine 0x00x0068 Members 5 OffsetSizeNameTypeFlags—0x08baseAActor*8 flags0x00080x18PositionFVector7 flags0x00200x18CachedBaseLocationFVector5 flags0x00380x18CachedBaseRotationFRotator4 flags0x00500x18CachedTransPositionFVector5 flags // /Script/Engine.BasedPosition // size 0x0068 (104), align 8 struct FBasedPosition { public: AActor* base; // ????(0x08) Edit BlueprintVisible ZeroConstructor NoDestructor UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic TObjectPtr FVector Position; // 0x0008(0x18) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector CachedBaseLocation; // 0x0020(0x18) ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FRotator CachedBaseRotation; // 0x0038(0x18) ZeroConstructor IsPlainOldData NoDestructor NativeAccessSpecifierPublic FVector CachedTransPosition; // 0x0050(0x18) ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };