Zdexby TheHolyOneZ
4,763 classes
Class

AHUD

: AActor : UObject
/Script/Engine.HUD 0x0360 (864 B) align 16 inherited 0x0240 vtable /Script/Engine
0x00x0360

Members 16

OffsetSizeNameTypeFlagsDefault
0x08PlayerOwnerAPlayerController*7 flagsnullptr
0x01bLostFocusPaused : 1bit 0bool5 flagsfalse
0x01bShowHUD : 1bit 1bool5 flagstrue
0x01bShowDebugInfo : 1bit 2bool4 flagsfalse
0x02490x03padding / unreflected
0x04CurrentTargetIndexint32Transient+5 flags0
0x01bShowHitBoxDebugInfo : 1bit 0bool4 flagsfalse
0x01bShowOverlays : 1bit 1bool4 flagsfalse
0x01bEnableDebugTextShadow : 1bit 2bool5 flagsfalse
0x02510x07padding / unreflected
0x10PostRenderedActorsTArray<TArray<TArray<UCanvas*>>>2 flags[]
0x02680x08padding / unreflected
0x10DebugDisplayTArray<TArray<UCanvas*>>4 flags[1 item]
0x10ToggledDebugCategoriesTArray<UCanvas*>4 flags[]
0x08CanvasUCanvas*Protected+5 flagsnullptr
0x08DebugCanvasUCanvas*Protected+5 flagsnullptr
0x10DebugTextListTArray<TSubclassOf<AActor>>Protected+2 flags[]
0x02B00x28padding / unreflected
0x08ShowDebugTargetDesiredClassTSubclassOf<AActor>Protected+6 flagsnullptr
0x08ShowDebugTargetActorAActor*Protected+5 flagsnullptr
0x02E80x78unreflected bytes to end of AHUD
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bHiddenTemporary : 1bit 6boolTransient+5 flagsfalse
0x01bTearOff : 1bit 7boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 0bool3 flagsfalse
0x01bExchangedRoles : 1bit 1boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 2bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 3bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 4bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 5bool5 flagstrue
0x01bReplayRewindable : 1bit 6bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 7bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 0bool4 flagsfalse
0x01bCanBeDamaged : 1bit 1boolNet+6 flagstrue
0x01bBlockInput : 1bit 2bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 3bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 4bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 5bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 6bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 7bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 0bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 1bool3 flagsfalse
0x01bShouldBeSaved : 1bit 2bool5 flagsfalse
0x01bCanBeMovedToAnotherLevel : 1bit 3bool6 flagsfalse
0x01bReplicates : 1bit 4boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 5boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 6boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 6bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 7boolTransient+4 flagsfalse
0x00650x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00690x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A80x08padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01240x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01580x10padding / unreflected
0x10LayersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01800x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01A80x68padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 29

SignatureFlagsNativeParams
void ShowHUD()NativePublic0x00
void ShowDebugToggleSubCategory(const FName& Category)FinalNative+1 flags0x08
void ShowDebugForReticleTargetToggle(TSubclassOf<AActor> DesiredClass)FinalNative+1 flags0x08
void ShowDebug(const FName& DebugType)NativePublic0x08
void RemoveDebugText(AActor* SrcActor, bool bLeaveDurationText)FinalNative+2 flags0x09
void RemoveAllDebugStrings()FinalNative+2 flags0x00
void ReceiveHitBoxRelease(const FName& BoxName)EventPublic0x08
void ReceiveHitBoxEndCursorOver(const FName& BoxName)EventPublic0x08
void ReceiveHitBoxClick(const FName& BoxName)EventPublic0x08
void ReceiveHitBoxBeginCursorOver(const FName& BoxName)EventPublic0x08
void ReceiveDrawHUD(int32 SizeX, int32 SizeY)EventPublic0x08
FVector Project(const FVector& Location)FinalNative+1 flags0x18
void PreviousDebugTarget()NativePublic0x00
void NextDebugTarget()NativePublic0x00
void GetTextSize(const FString& Text, const float& OutWidth, const float& OutHeight, UFont* Font, float Scale)FinalNative+1 flags0x24
APlayerController* GetOwningPlayerController()FinalNative+1 flags0x08
APawn* GetOwningPawn()FinalNative+1 flags0x08
void GetActorsInSelectionRectangle(TSubclassOf<AActor> ClassFilter, const FVector2D& FirstPoint, const FVector2D& SecondPoint, const TArray<bool>& OutActors, bool bIncludeNonCollidingComponents, bool bActorMustBeFullyEnclosed)FinalNative+1 flags0x2A
void DrawTextureSimple(UTexture* Texture, float ScreenX, float ScreenY, float Scale, bool bScalePosition)FinalNative+1 flags0x15
void DrawTexture(UTexture* Texture, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float TextureU, float TextureV, float TextureUWidth, float TextureVHeight, const FLinearColor& TintColor, uint8 BlendMode, float Scale, bool bScalePosition, float Rotation, const FVector2D& RotPivot)FinalNative+1 flags0x50
void DrawText(const FString& Text, const FLinearColor& TextColor, float ScreenX, float ScreenY, UFont* Font, float Scale, bool bScalePosition)FinalNative+1 flags0x35
void DrawRect(const FLinearColor& RectColor, float ScreenX, float ScreenY, float ScreenW, float ScreenH)FinalNative+1 flags0x20
void DrawMaterialTriangle(UMaterialInterface* Material, const FVector2D& V0_Pos, const FVector2D& V1_Pos, const FVector2D& V2_Pos, const FVector2D& V0_UV, const FVector2D& V1_UV, const FVector2D& V2_UV, const FLinearColor& V0_Color, const FLinearColor& V1_Color, const FLinearColor& V2_Color)FinalNative+1 flags0x68
void DrawMaterialSimple(UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float Scale, bool bScalePosition)FinalNative+1 flags0x1D
void DrawMaterial(UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float MaterialU, float MaterialV, float MaterialUWidth, float MaterialVHeight, float Scale, bool bScalePosition, float Rotation, const FVector2D& RotPivot)FinalNative+1 flags0x3C
void DrawLine(float StartScreenX, float StartScreenY, float EndScreenX, float EndScreenY, const FLinearColor& LineColor, float LineThickness)FinalNative+1 flags0x24
void Deproject(float ScreenX, float ScreenY, const FVector& WorldPosition, const FVector& WorldDirection)FinalNative+1 flags0x20
void AddHitBox(const FVector2D& Position, const FVector2D& Size, const FName& InName, bool bConsumesInput, int32 Priority)FinalNative+1 flags0x20
void AddDebugText(const FString& DebugText, AActor* SrcActor, float Duration, const FVector& Offset, const FVector& DesiredOffset, const FColor& TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, UFont* InFont, float FontScale, bool bDrawShadow)FinalNative+2 flags0x4D

Subclasses 3

Used by 2

types with a member, parameter or interface of this type