Zdexby TheHolyOneZ
4,763 classes
/Script/AtomicHeart.MainMenuWidget 0x0570 (1,392 B) align 8 inherited 0x0328 vtable /Script/AtomicHeart
0x00x0570

Members 25

OffsetSizeNameTypeFlagsDefault
0x01bIsStartScreenbool7 flagsfalse
0x03290x07padding / unreflected
0x08ShaderCompileProgressWidgetUShaderCompileProgressWidget*9 flagsnullptr
0x18OutdatedSavePopUpMessageFText4 flags<FText>
0x08MainNavigationUNavigationPanelWidget*Protected+9 flagsnullptr
0x08StartNewGameNavigationUNavigationPanelWidget*Protected+9 flagsnullptr
0x08DebugMenuButtonUNavigationMenuWidget*Protected+9 flagsnullptr
0x08ContinueSoundUAkAudioEvent*Protected+6 flagsnullptr
0x50SubMenusDefaultTMap<TMap<TMap<EMainMenuCategory, EMainMenuCategory>, ENewGameType>, EMainMenuCategory>Protected+4 flags<TMap>
0x50StartNewGameMenuDefaultTMap<TMap<EMainMenuCategory, EMainMenuCategory>, ENewGameType>Protected+4 flags<TMap>
0x50SubMenuClassesTMap<EMainMenuCategory, EMainMenuCategory>Protected+4 flags<TMap>
0x01CurrentCategoryEMainMenuCategoryProtected+7 flagsNone
0x04610x07padding / unreflected
0x08SubMenuContainerUOverlay*Protected+9 flagsnullptr
0x08ArtbookButtonUArtbookButtonWidget*Protected+9 flagsnullptr
0x10MainMenuLevelNameFStringProtected+7 flags""
0x18PopUpMessageFTextProtected+4 flags<FText>
0x18ExitToMainMenuPopUpMessageFTextProtected+4 flags<FText>
0x18StartDLCPopUpMessageFTextProtected+4 flags<FText>
0x18StartDLCAdditionalMessageFTextProtected+4 flags<FText>
0x18ShaderCompileErrorTextFTextProtected+4 flags<FText>
0x08CurrentSubMenuInstanceUAHBaseUserWidget*Protected+9 flagsnullptr
0x01bUseAsyncLoadingScreenboolProtected+8 flagsfalse
0x01NewGameTypeENewGameTypeProtected+7 flagsNone
0x01bSubNavigationActiveboolProtected+7 flagsfalse
0x01bCanInteractSubMenuboolProtected+6 flagsfalse
0x050C0x0Cpadding / unreflected
0x50SubMenusAdvancedInstanciesTMap<FMulticastScriptDelegate, EMainMenuCategory>Transient+3 flags<TMap>
0x05680x08unreflected bytes to end of UMainMenuWidget
Inherited from UAHBaseUserWidget 12
OffsetSizeNameTypeFlagsDefault
0x10RightStickInputEventFMulticastScriptDelegate4 flags<delegate>
0x10OnWidgetClosedFMulticastScriptDelegate4 flags<delegate>
0x08InputContextTagFGameplayTagProtected+6 flags{TagName=None}
0x01bShowCursorboolProtected+8 flagsfalse
0x01bShowCursorOnControllerboolProtected+8 flagsfalse
0x01bFocusWidgetboolProtected+8 flagstrue
0x02930x05padding / unreflected
0x28ApplyingTagsFGameplayTagContainerProtected+4 flags{GameplayTags=[], ParentTags=[]}
0x28ProhibitionTagsToOpenWidgetFGameplayTagContainerProtected+4 flags{GameplayTags=[], ParentTags=[]}
0x08WidgetTagFGameplayTagProtected+6 flags{TagName=None}
0x01bShouldSendVisibilityEventsboolProtected+8 flagsfalse
0x01bPauseGameboolProtected+8 flagsfalse
0x02F20x06padding / unreflected
0x08CursorSettingsUDA_GamepadCursorSettings*Protected+6 flagsnullptr
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=2}
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01800x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequenceTickManager*>Transient+2 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<TArray<UWidgetTree*>>Transient+2 flags[]
0x10NamedSlotBindingsTArray<UWidgetTree*>3 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01ED0x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01F90x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<UPanelSlot*>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00BD0x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01Cursoruint89 flags1
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D90x27padding / unreflected
0x10NativeBindingsTArray<void>TransientProtected+2 flags[]

Functions 32

SignatureFlagsNativeParams
void TryStartNewGameSubMenu(const ENewGameType& InNewGameType)FinalNative+1 flags0x01
void StartNewGameSubMenu()FinalNative+1 flags0x00
void StartNewGame(const FName& LevelName, const FName& LocationName, const FName& PlayerStartName)FinalNative+1 flags0x18
void StartDLC()FinalNative+1 flags0x00
void ShowPopUp(bool bQuitGame)FinalNative+1 flags0x01
void ShowOutdatedSavePopUp()FinalNative+1 flags0x00
void SetXBoxProfileVisibility()EventPublic0x00
void SetInputLock(bool bIsLocked)FinalNative+1 flags0x01
void RemoveTitleScreen()EventProtected0x00
void QuitGame()FinalNative+1 flags0x00
void PlayOpenWorld()FinalNative+1 flags0x00
void OpenSubMenu(const EMainMenuCategory& InMenuType)FinalNative+1 flags0x01
void OnTryToStartDLC(const ENewGameType& Dlc)FinalNative+1 flags0x01
void OnSkillsDataUpdated(USlotInfo* SaveSlot)EventPublic0x08
void OnShowSubMenuWidgetEvent(UAHBaseUserWidget* InSubMenuWidget, const EMainMenuCategory& InMenuType)EventProtected0x09
void OnReturnToPreviousMenu()EventPublic0x00
void OnHideSubMenuWidgetEvent(UAHBaseUserWidget* InSubMenuWidget)EventProtected0x08
void OnFailToStartGame()EventProtected0x00
void OnEntitlementDiscovered(const EEntitlements& Entitlement)FinalNative+1 flags0x01
void OnClosed()FinalNative+1 flags0x00
void OnAnyButtonPressed()NativeProtected0x00
void LoadLastSaveGame()FinalNative+1 flags0x00
void LoadGame(int32 SlotId)FinalNative+1 flags0x04
bool HasVisibleSaveSlots()FinalNative+1 flags0x01
void HandleControllerPairingChangedEvent()EventProtected0x00
void ExitToMainMenu()FinalNative+1 flags0x00
UPopUpWidget* CreatePopUp()FinalNative+1 flags0x08
void ContinueGame()FinalNative+1 flags0x00
void CheckSaveSlots()EventProtected0x00
bool CheckGameFinished()FinalNative+1 flags0x01
bool CanLoadGameWithSlots()FinalNative+1 flags0x01
void ActivateSubNavigation(bool bActivate)FinalNative+1 flags0x01

Subclasses 1

Used by 3

types with a member, parameter or interface of this type