| 0x08 | Filename | FName | 7 flags | None |
| 0x18 | DisplayName | FText | 2 flags | <FText> |
| 0x08 | PlayedTime | FTimespan | 6 flags | {} |
| 0x08 | SlotPlayedTime | FTimespan | 6 flags | {} |
| 0x08 | SaveDate | FDateTime | 6 flags | {} |
| 0x08 | LoadDate | FDateTime | Transient+6 flags | {} |
| 0x08 | Map | FName | 7 flags | None |
| 0x08 | SubLevel | FName | 7 flags | None |
| 0x30 | CheckpointSaveCameraTransform | FTransform | 5 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… |
| 0x30 | PlayerCharacterTransform | FTransform | 5 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… |
| 0x10 | SpecialSelectedSkills | TArray<TArray<TArray<int32>>> | 4 flags | [] |
| 0x10 | SelectedRageSkills | TArray<TArray<int32>> | 4 flags | [] |
| 0x10 | InGameEntitlements | TArray<int32> | 4 flags | [] |
| 0x04 | Version | int32 | 7 flags | 0 |
| 0x01 | bNewGamePlus | bool | 7 flags | false |
| 0x0115 | 0x03 | padding / unreflected |
| 0x04 | StoryDlc | int32 | 7 flags | 0 |
| 0x01 | bAlwaysAvailable | bool | 7 flags | false |
| 0x011D | 0x03 | padding / unreflected |
| 0x28 | GameplayTags | FGameplayTagContainer | 3 flags | {GameplayTags=[], ParentTags=[]} |
| 0x08 | CachedThumbnail | UTexture2D* | Transient+5 flags | nullptr |
| 0x04 | ThumbnailId | int32 | 7 flags | 0 |
| 0x0154 | 0x1C | unreflected bytes to end of USlotInfo |