Zdexby TheHolyOneZ
5,221 classes
Class

APlayerCharacter

: AReadyOrNotCharacter : ACharacter : APawn : AActor : UObject
/Script/ReadyOrNot.PlayerCharacter 0x3090 (12,432 B) align 16 inherited 0x1B30 vtable /Script/ReadyOrNot

Members 326

OffsetSizeNameTypeFlagsDefault
0x10CustomizationFirstPersonMeshesTArray<UMeshComponent*>Transient+8 flags[]
0x10CustomizationFirstPersonBodyMeshesTArray<UMeshComponent*>Transient+8 flags[]
0x10CustomizationActorMaterialsTArray<UMaterialInstanceDynamic*>Transient+6 flags[]
0x01bFirstPersonMeshesDirtyboolTransient+5 flagsfalse
0x1B590x07padding / unreflected
0x08ThirdPersonCameraComponentUCameraComponent*Protected+10 flags/Script/ReadyOrNot.Default__PlayerCharacter.ThirdPersonCame…
0x08ThirdPersonCameraArmUSpringArmComponent*Protected+10 flags/Script/ReadyOrNot.Default__PlayerCharacter.ThirdPersonCame…
0x08Mesh1PUSkeletalMeshComponent*Protected+12 flags/Script/ReadyOrNot.Default__PlayerCharacter.CharacterMesh1P
0x08MeshBody1PUSkeletalMeshComponent*Protected+12 flags/Script/ReadyOrNot.Default__PlayerCharacter.MeshBody1P
0x08FirstPersonCameraComponentUCameraComponent*Protected+12 flags/Script/ReadyOrNot.Default__PlayerCharacter.FirstPersonCame…
0x08PlayerPostProcessingCompUPlayerPostProcessing*Protected+12 flags/Script/ReadyOrNot.Default__PlayerCharacter.PlayerPostProce…
0x08FMODBreathingAudioCompUFMODAudioComponent*Protected+12 flags/Script/ReadyOrNot.Default__PlayerCharacter.FMODBreathingAu…
0x08BleedComponentUBleedComponent*Protected+12 flags/Script/ReadyOrNot.Default__PlayerCharacter.Bleed Component
0x08ScoringComponentUScoringComponent*Protected+12 flags/Script/ReadyOrNot.Default__PlayerCharacter.Scoring Compone…
0x08PrimaryItemVisualizationComponentUItemVisualizationComponent*Protected+12 flags/Script/ReadyOrNot.Default__PlayerCharacter.PrimaryItemVisu…
0x08SecondaryItemVisualizationComponentUItemVisualizationComponent*Protected+12 flags/Script/ReadyOrNot.Default__PlayerCharacter.SecondaryItemVi…
0x08LongTacticalVisualizationComponentUItemVisualizationComponent*Protected+12 flags/Script/ReadyOrNot.Default__PlayerCharacter.LongTacticalVis…
0x08HelmetVisualizationComponentUItemVisualizationComponent*Protected+12 flags/Script/ReadyOrNot.Default__PlayerCharacter.HelmetVisualiza…
0x08ArmorVisualizationComponentUItemVisualizationComponent*Protected+12 flags/Script/ReadyOrNot.Default__PlayerCharacter.ArmorVisualizat…
0x08EquippedItemVisualizationComponentUItemVisualizationComponent*Protected+12 flags/Script/ReadyOrNot.Default__PlayerCharacter.EquippedVisuali…
0x01bCommandWheelActivebool7 flagsfalse
0x01bItemWheelActivebool7 flagsfalse
0x1BDA0x06padding / unreflected
0x01bIsPawnLeavingGamebool5 flagsfalse
0x1BE10x07padding / unreflected
0x08Rep_FPBodyMeshUSkeletalMesh*NetRepNotify+6 flagsnullptr
0x08LastSetMesh1PDynamicMaterialUMaterialInterface*Protected+5 flagsnullptr
0x10DynamicWeaponFovMatsTArray<UMaterialInstanceDynamic*>Protected+3 flags[]
0x1C080x10padding / unreflected
0x10MeshCompsTArray<USkeletalMeshComponent*>Protected+5 flags[]
0x1C280x08padding / unreflected
0x08LastKnownPlayerStateAPlayerState*5 flagsnullptr
0x1C380x08padding / unreflected
0x18ReplicatedFPMeshFRotatorNet+4 flags{Pitch=0, Yaw=0, Roll=0}
0x1C580x20padding / unreflected
0x18CurInputVectorFVector9 flags{X=0, Y=0, Z=0}
0x08PushOverlappingAI_HandleFTimerHandle3 flags{Handle=0}
0x08Body1PMatUMaterialInstanceDynamic*5 flagsnullptr
0x08CurrentViewCharacterAReadyOrNotCharacter*Net+7 flagsnullptr
0x08CurrentViewHelicopterAHelicopter*Net+7 flagsnullptr
0x08CurrentViewCameraACCTVCameraPoint*Net+7 flagsnullptr
0x10OnDefaultCommandIssuedFMulticastScriptDelegate4 flags<delegate>
0x10OnTeamViewSetFMulticastScriptDelegate4 flags<delegate>
0x04CurrentTeamViewIndexint327 flags-1
0x1CDC0x04padding / unreflected
0x08PlayerViewActorAPlayerViewActor*7 flagsnullptr
0x08PlayerViewActorClassTSubclassOf<APlayerViewActor>9 flagsnullptr
0x08TH_TeamViewInputFTimerHandle5 flags{Handle=0}
0x04TeamViewInputHoldTimefloat9 flags0.25
0x04surfaceTypefloat9 flags0
0x04roomTypefloat9 flags0
0x1D040x04padding / unreflected
0x10PVPSpeakerNameFString4 flags""
0x01bIsSwatCommandOpenbool7 flagsfalse
0x1D190x07padding / unreflected
0x08SwatCommandWidgetUSwatCommandWidget*9 flagsnullptr
0x1D280x02padding / unreflected
0x01bInCommandMenubool6 flagsfalse
0x01bInDevicesMenubool6 flagsfalse
0x01bInTabMenubool6 flagsfalse
0x01bFadeToGraybool6 flagsfalse
0x1D2E0x1Epadding / unreflected
0x04Sensitivityfloat6 flags1
0x01bInvertYawbool6 flagsfalse
0x01bInvertPitchbool6 flagsfalse
0x1D520x02padding / unreflected
0x04GamepadLookSensitivityVerticalfloat6 flags1
0x04GamepadLookSensitivityHorizontalfloat6 flags1
0x04GamepadAimSensitivityVerticalfloat6 flags1
0x04GamepadAimSensitivityHorizontalfloat6 flags1
0x04GamepadLookSensitivitySpeedUpfloat6 flags2
0x04GamepadMovementInnerDeadzonefloat6 flags1
0x04GamepadLookInnerDeadzonefloat6 flags1
0x04GyroVerticalLookSensitivityfloat6 flags1
0x04GyroHorizontalLookSensitivityfloat6 flags1
0x04GyroVerticalAimSensitivityfloat6 flags1
0x04GyroHorizontalAimSensitivityfloat6 flags1
0x01bInvertGamepadHorizontalbool6 flagsfalse
0x01bInvertGamepadVerticalbool6 flagsfalse
0x01bInvertGyroHorizontalbool6 flagsfalse
0x01bInvertGyroVerticalbool6 flagsfalse
0x01bHoldCrouchGamepadbool6 flagsfalse
0x01bToggleADSGamepadbool6 flagsfalse
0x01bUseCommandMenuForGamepadbool6 flagsfalse
0x01bInvertStickLayoutbool6 flagsfalse
0x01bRadialMenuUseLeftStickbool6 flagstrue
0x01bInvertButtonLayoutbool6 flagsfalse
0x01bInvertTriggersLayoutbool6 flagsfalse
0x01bSwitchBumpersTriggersLayoutbool6 flagsfalse
0x1D8C0x04padding / unreflected
0x10GyroActiveModeFString4 flags"off"
0x10AimAssistIntensityFString4 flags"off"
0x01RadialMenuConfirmationPresetEGamepadConfirmationPreset6 flagsBumper
0x1DB10x07padding / unreflected
0x08HumanCharacterWidget_V2UHumanCharacterHUD_V2*9 flagsnullptr
0x08MagCheckUIUUserWidget*9 flagsnullptr
0x08TeamViewWidgetUTeamViewWidget*9 flagsnullptr
0x08LastInteractableComponentUInteractableComponent*Net+9 flagsnullptr
0x08LastBuildingEnteredABuildingTrigger*7 flagsnullptr
0x08InsideCurrentBuildingABuildingTrigger*7 flagsnullptr
0x08lastHighlightedDoorAdoor*7 flagsnullptr
0x08lastHighlightedEvidenceABaseItem*7 flagsnullptr
0x08lastHighlightedPickupMagazineAPickupMagazineActor*7 flagsnullptr
0x01bExitWithFireSelectbool8 flagsfalse
0x1E010x07padding / unreflected
0x08PreviousPosessedCharacterAPlayerCharacter*7 flagsnullptr
0x10OnClientPossessedFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerTakenDamageDetailsFMulticastScriptDelegate4 flags<delegate>
0x08PushToTalkStartEventUFMODEvent*Transient+5 flagsnullptr
0x08CriticalInjuredEventUFMODEvent*6 flagsnullptr
0x08FlatlineEventUFMODEvent*6 flagsnullptr
0x08FlatlineEventPvPUFMODEvent*6 flagsnullptr
0x08HeadshotEventUFMODEvent*6 flagsnullptr
0x08SAPIPlateHitEventUFMODEvent*6 flagsnullptr
0x01bMirroring : 1bit 0bool5 flagsfalse
0x1E610x07padding / unreflected
0x01bSpawnInventoryItemsOnPossessbool6 flagstrue
0x1E690x07padding / unreflected
0x18FreeLookCacheFRotatorNet+6 flags{Pitch=0, Yaw=0, Roll=0}
0x1E880x1Cpadding / unreflected
0x04YellOutEffectLengthfloat6 flags2
0x04YelloutEffectRadiusfloat6 flags3500
0x01bShowReadyStatusbool7 flagsfalse
0x1EAD0x03padding / unreflected
0x08LastPlayerStateAReadyOrNotPlayerState*7 flagsnullptr
0x10HitBonesTArray<FName>2 flags[]
0x08Camera_Hit_Arm_LTSubclassOf<ULegacyCameraShake>6 flagsnullptr
0x08Camera_Hit_Arm_RTSubclassOf<ULegacyCameraShake>6 flagsnullptr
0x08Camera_Hit_LowTSubclassOf<ULegacyCameraShake>6 flagsnullptr
0x08Camera_Hit_Leg_LTSubclassOf<ULegacyCameraShake>6 flagsnullptr
0x08Camera_Hit_Leg_RTSubclassOf<ULegacyCameraShake>6 flagsnullptr
0x08Camera_Hit_Head_FrontTSubclassOf<ULegacyCameraShake>6 flagsnullptr
0x08Camera_Hit_Head_BackTSubclassOf<ULegacyCameraShake>6 flagsnullptr
0x04CrouchHeightfloat6 flags0
0x1F040x04padding / unreflected
0x08BodyImpactGroundSoundUSoundCue*6 flagsnullptr
0x18Camera_RotationRateFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x1F280x18padding / unreflected
0x08CurrentlyPilotingAPawn*7 flagsnullptr
0x1F480xE8padding / unreflected
0x08RevivingPlayerAPlayerCharacter*Net+7 flagsnullptr
0x08BeingRevivedByPlayerAPlayerCharacter*Net+7 flagsnullptr
0x04RevivingOperatingTimefloatNet+7 flags0
0x04StunMovementSpeedMultiplierfloat8 flags0.75
0x01bStunAimLockedboolNet+7 flagsfalse
0x20490x07padding / unreflected
0x08LastEquippedItemBeforeStunABaseItem*5 flagsnullptr
0x20580x04padding / unreflected
0x04FirstPersonShakeAmountfloat6 flags0
0x04ViewBlendMultiplierfloat6 flags0.025
0x20640x04padding / unreflected
0x08BlendedBoneFNameNetRepNotify+5 flagsNone
0x20700x08padding / unreflected
0x08Replicated_3PAnimInstanceTSubclassOf<UAnimInstance>NetRepNotify+5 flagsnullptr
0x08Replicated_1PAnimInstanceTSubclassOf<UAnimInstance>NetRepNotify+5 flagsnullptr
0x10MontageQueue_3PTArray<UAnimMontage*>3 flags[]
0x10MontageQueue_1PTArray<UAnimMontage*>3 flags[]
0x20A80x10padding / unreflected
0x01bGamepadADSActivebool7 flagsfalse
0x20B90x03padding / unreflected
0x04HoldingUseTimefloat7 flags0
0x01bHoldingUsebool7 flagsfalse
0x01bLookingAtEvidenceItembool7 flagsfalse
0x01bLookingAtDoorbool7 flagsfalse
0x01bLookingAtHumanbool7 flagsfalse
0x01bLookingAtTargetbool7 flagsfalse
0x01bUserLowReadybool7 flagsfalse
0x01bForceLowReadyboolNet+6 flagsfalse
0x20C70x05padding / unreflected
0x04LowReadyTraceDistancefloat8 flags10000
0x08LastCollectedEvidenceAEvidenceActor*Net+7 flagsnullptr
0x50ArmorOverrideMapFPTMap<TSubclassOf<ABaseArmour>, USkeletalMesh*>3 flags<TMap>
0x21280x08padding / unreflected
0x10ChemlightClassesTArray<TSubclassOf<AActor>>6 flags[]
0x10PlayerEffectsTArray<UBasePlayerEffect*>5 flags[]
0x08RecoilNerfEffectUBasePlayerEffect*12 flagsnullptr
0x01bOverrideHeadwearPaperdollTexture : 1bit 0bool4 flagsfalse
0x21590x07padding / unreflected
0x08HeadwearPaperdollTexture_OverrideUTexture2D*6 flagsnullptr
0x08HeadwearPaperdollTexture_Crouch_OverrideUTexture2D*6 flagsnullptr
0x20DefaultItemsFLoadout4 flags{Name="", Items=[]}
0x04EquipIndexint327 flags0
0x21940x04padding / unreflected
0x10RandomLoadoutSelectionTArray<FLoadout>5 flags[]
0x08ForwardShakeTSubclassOf<ULegacyCameraShake>6 flagsnullptr
0x08RightShakeTSubclassOf<ULegacyCameraShake>6 flagsnullptr
0x10OnWeaponFireModeChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnADSFMulticastScriptDelegate4 flags<delegate>
0x10OnWeaponZoomFMulticastScriptDelegate4 flags<delegate>
0x10OnWeaponZoomCommittedFMulticastScriptDelegate4 flags<delegate>
0x10OnWeaponFiredFMulticastScriptDelegate4 flags<delegate>
0x22080x10padding / unreflected
0x08BloodPoolABloodPool*5 flagsnullptr
0x18CameraRotationRateMeshSpaceMultiplierFVector7 flags{X=1, Y=1, Z=1}
0x18MeshspaceRecoilMovementMultiplierFVector7 flags{X=1, Y=1, Z=1}
0x04MeshSpaceMovementMultiplier1Pfloat7 flags0.5
0x22540x04padding / unreflected
0x18MeshspaceRecoilMovementMinMaxFVector7 flags{X=10, Y=10, Z=10}
0x10OnInteractFMulticastScriptDelegate4 flags<delegate>
0x22800x29padding / unreflected
0x01bWeaponDown3PboolNet+7 flagsfalse
0x01bIsWearingHeavyArmourboolNet+6 flagsfalse
0x01bFireLoopboolNet+7 flagsfalse
0x22AC0x04padding / unreflected
0x08FullAutoLoop_HandleFTimerHandle5 flags{Handle=0}
0x22B80x10padding / unreflected
0x04TimeSinceAimingfloat7 flags999
0x22CC0x0Cpadding / unreflected
0x01bServerIsBlockingAnimationPlayingboolNet+5 flagsfalse
0x22D90x07padding / unreflected
0x10OnItemGroupSelection_PressedFMulticastScriptDelegate6 flags<delegate>
0x10OnItemGroupSelection_HeldFMulticastScriptDelegate6 flags<delegate>
0x10OnItemGroupSelection_ReleasedFMulticastScriptDelegate6 flags<delegate>
0x10OnItemGroupSelection_ItemChangedFMulticastScriptDelegate6 flags<delegate>
0x01bItemGroupSelectionHeldbool7 flagsfalse
0x23210x17padding / unreflected
0x10OnAttachmentLightToggledFMulticastScriptDelegate4 flags<delegate>
0x10OnEmitterCycledFMulticastScriptDelegate4 flags<delegate>
0x10OnToggledSightFMulticastScriptDelegate4 flags<delegate>
0x10OnLowReadyToggledFMulticastScriptDelegate4 flags<delegate>
0x10OnADSToggledFMulticastScriptDelegate4 flags<delegate>
0x10OnWeaponAttachmentsChangedFMulticastScriptDelegate4 flags<delegate>
0x23980x10padding / unreflected
0x10OnGamepadCommandsChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnMeleeFMulticastScriptDelegate4 flags<delegate>
0x23C80x14padding / unreflected
0x04BaseFoVfloat8 flags90
0x04SprintFovFactorfloat8 flags1.1
0x04SprintFovInterpTimefloat8 flags8
0x04DefaultFovInterpTimefloat8 flags10
0x23EC0x14padding / unreflected
0x10OnWeaponSwitchAmmoTypeFMulticastScriptDelegate4 flags<delegate>
0x10OnChemlightThrownFMulticastScriptDelegate4 flags<delegate>
0x24200x08padding / unreflected
0x08PendingC2RemovalAPlacedC2Explosive*5 flagsnullptr
0x08QuickThrowItemABaseGrenade*6 flagsnullptr
0x24380x01padding / unreflected
0x01bQuickThrowingbool7 flagsfalse
0x243A0x06padding / unreflected
0x04AimTimefloat7 flags0
0x24440x06padding / unreflected
0x01bReloadLoopbool6 flagsfalse
0x244B0x0Dpadding / unreflected
0x10OnWeaponReloadFMulticastScriptDelegate4 flags<delegate>
0x10OnWeaponTacticalReloadFMulticastScriptDelegate4 flags<delegate>
0x24780x10padding / unreflected
0x10OnWeaponMagCheckFMulticastScriptDelegate4 flags<delegate>
0x24980x04padding / unreflected
0x04ForwardStrafeSpeedMultiplierfloat8 flags1
0x04BackwardStrafeSpeedMultiplierfloat8 flags0.85
0x04SideStrafeSpeedMultiplierfloat8 flags0.85
0x04LeanSpeedMultiplierfloat8 flags0.85
0x04SpeedPercentLossPerLegInjuryfloat8 flags0.1
0x04SpeedPercentLossWhenCarryingfloat8 flags0.1
0x10FreelookSettingFCameraFreelookSetting6 flags{PitchMin=-20, PitchMax=45, YawMin=-45, YawMax=45}
0x24C40x04padding / unreflected
0xE8VaultTraceForwardFHitResult4 flags{FaceIndex=0, Time=1, Distance=0, Location={}, ImpactPoint=…
0xE8VaultTraceDownCloseFHitResult4 flags{FaceIndex=0, Time=1, Distance=0, Location={}, ImpactPoint=…
0xE8VaultTraceDownMiddleFHitResult4 flags{FaceIndex=0, Time=1, Distance=0, Location={}, ImpactPoint=…
0xE8VaultTraceDownFarFHitResult4 flags{FaceIndex=0, Time=1, Distance=0, Location={}, ImpactPoint=…
0x01bLedgeFoundbool7 flagsfalse
0x01bVaultingbool6 flagsfalse
0x286A0x56padding / unreflected
0x08LastPlayedVaultMontageUAnimMontage*6 flagsnullptr
0x28C80x08padding / unreflected
0x08InputConfigUReadyOrNotInputConfig*8 flagsnullptr
0x08DefaultMappingContextUInputMappingContext*7 flagsnullptr
0x08InvertedMappingContextUInputMappingContext*7 flagsnullptr
0x08DefaultTriggersMappingContextUInputMappingContext*7 flagsnullptr
0x08InvertedTriggersMappingContextUInputMappingContext*7 flagsnullptr
0x08SwitchedBumpersTriggersMappingContextUInputMappingContext*7 flagsnullptr
0x04MappingPriorityint328 flags0
0x04RunSpeedfloatNetRepNotify+7 flags0
0x04MaxAccelerationfloat8 flags500
0x04SpeedModifier_AimFocusfloat8 flags0.25
0x04SpeedModifier_Aimfloat8 flags0.5
0x04SpeedModifier_Crouchfloat8 flags0.5
0x04SpeedModifier_Sprintfloat8 flags1.2
0x04SpeedModifier_SprintMaxfloat8 flags1.3
0x04SpeedModifier_SprintTimefloat8 flags5
0x04HitSpeedMultiplierfloatNet+6 flags1
0x04SlowDownSpeedMultiplierfloatNet+6 flags1
0x04WalkSpeedRampMultiplierfloatNet+5 flags1
0x04SprintSpeedRampUpMultiplierfloatNet+5 flags1
0x08GameplayStatsTWeakObjectPtr<URONGameplayStats>6 flagsnullptr
0x04CurrentRunSpeedPercentfloatNet+8 flags1
0x29400x04padding / unreflected
0x04MaxRunSpeedPercentfloatNet+8 flags1
0x04MaxCrouchRunSpeedPercentfloatNet+8 flags0.5
0x04MinWalkSpeedPercentfloatNet+8 flags0.15
0x29500x10padding / unreflected
0x04LastSetRunSpeedfloatNet+7 flags0.5
0x04WalkSpeedMultiplierfloat8 flags0.25
0x04DeployableWalkSpeedMultiplierfloat7 flags1
0x01bHoldingFastWalkboolNet+5 flagsfalse
0x01bHoldingSprintbool7 flagsfalse
0x296E0x0Epadding / unreflected
0x01bDisableSprinting : 1bit 0boolNet+4 flagsfalse
0x01bWalkingboolNet+7 flagstrue
0x01bAllowPlacementboolNet+6 flagsfalse
0x297F0xA9padding / unreflected
0x04MeshspaceInterpfloat6 flags8
0x04VelocityCameraRollMultiplierfloat6 flags0.01
0x18PendingRecoilFRotator5 flags{Pitch=0, Yaw=0, Roll=0}
0x2A480x18padding / unreflected
0x04RecoilSpeedfloat6 flags2
0x2A640x0Cpadding / unreflected
0x08Last1PMontageUAnimMontage*5 flagsnullptr
0x50PlayedTableMontageMap1PTMap<FName, UAnimMontage*>2 flags<TMap>
0x2AC80x08padding / unreflected
0x08JumpStartSoundUFMODEvent*7 flagsnullptr
0x08JumpLandSoundUFMODEvent*7 flagsnullptr
0x08InMixUFMODSnapshot*7 flagsnullptr
0x08OutMixUFMODSnapshot*7 flagsnullptr
0x01bOutMixPlayingbool7 flagstrue
0x2AF10x07padding / unreflected
0x08InjuredScreamPVPUFMODEvent*6 flagsnullptr
0x2B000x08padding / unreflected
0x08DeathScreamPVPUFMODEvent*6 flagsnullptr
0x08InjuredScreamComponentUFMODAudioComponent*7 flagsnullptr
0x2B180x04padding / unreflected
0x04MovementRequiredPerSoundfloat6 flags75
0x04RotationRequiredPerSoundfloat6 flags40
0x04NegativeVelocityRequiredForLandingSoundfloat6 flags50
0x2B280x38padding / unreflected
0x10WalkSoundsTArray<FMovementSound>3 flags[]
0x28WalkSounds_EnvironmentalTSoftClassPtr<AImpactEffect>4 flags<SoftClassProperty>
0x10RunSoundsTArray<FMovementSound>3 flags[]
0x28RunSounds_EnvironmentalTSoftClassPtr<AImpactEffect>4 flags<SoftClassProperty>
0x10TurningSoundsTArray<FMovementSound>3 flags[]
0x10LandingSoundsTArray<FMovementSound>3 flags[]
0x2BF00x10padding / unreflected
0x04HitDirectionForwardfloat7 flags0
0x04HitDirectionRightfloat7 flags0
0x2C080x10padding / unreflected
0x04ToxicGasDistancefloatNetTransient+5 flags3.4028235e+38
0x2C1C0x04padding / unreflected
0x08BreathingBaseEventUFMODEvent*8 flagsnullptr
0x04ExhaustionLevelfloat7 flags0
0x04ExhaustionDissipationRatefloat8 flags0.05
0x04ExhaustionIncreaseRatefloat8 flags0.1
0x04ExhaustionThresholdfloat8 flags0.8
0x04FearLevelfloat7 flags0
0x2C3C0x04padding / unreflected
0x04FearDissipationRatefloat8 flags0.05
0x04FearSuppressionScalefloat8 flags0.1
0x04FearThresholdfloat8 flags0.75
0x01bIsSightTweakModebool7 flagsfalse
0x2C4D0x03padding / unreflected
0x08SightTweakerWidgetTemplateTSubclassOf<UUserWidget>5 flagsnullptr
0x28SightTweakerWidgetClassTSoftClassPtr<UUserWidget>7 flags<SoftClassProperty>
0x18SightTweakerPosOffsetFVector7 flags{X=0, Y=0, Z=0}
0x18SightTweakerRotOffsetFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x2CB00x10padding / unreflected
0x04SpawnProtectionTimefloat7 flags5
0x01bIsThirdPersonboolNet+7 flagsfalse
0x2CC50x03padding / unreflected
0x18Server_BaseAimRotationFRotatorNetRepNotify+4 flags{Pitch=0, Yaw=0, Roll=0}
0x18FreeAimCacheFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x2CF80x08padding / unreflected
0x01IsPlayingInteractionbool7 flagsfalse
0x2D010x9Fpadding / unreflected
0x01bIsStoppingboolNet+7 flagsfalse
0x2DA10x17padding / unreflected
0x08LadderPlacementZoneALadderSnapZone*6 flagsnullptr
0x2DC00x0Cpadding / unreflected
0x04MoveForwardInputfloat9 flags0
0x04MoveRightInputfloat9 flags0
0x2DD40x34padding / unreflected
0x08LeftFootSocketNameFName7 flagsfoot_LE
0x08RighttFootSocketNameFName7 flagsfoot_RI
0x01LeftFootEnumEFootConstEnum7 flagsFCE_Forward
0x01RightFootEnumEFootConstEnum7 flagsFCE_Forward
0x2E1A0x02padding / unreflected
0x04FootAdjustOffsetfloat6 flags3
0x04FootInterpSpeedfloat7 flags15
0x04FootRotationInterpSpeedfloat7 flags15
0x04HipInterpSpeedfloat7 flags10
0x04TraceDistancefloat6 flags55
0x04TraceOffsetfloat7 flags50
0x04VelocityThresholdfloat7 flags10
0x04SpeedBubbleAmountfloat7 flags0.2
0x2E3C0x04padding / unreflected
0x18CurrentMeshRotFRotatorNet+6 flags{Pitch=0, Yaw=0, Roll=0}
0x2E580x02padding / unreflected
0x01bIgnoreRotationOverridebool8 flagsfalse
0x2E5B0x01padding / unreflected
0x04GasDamageTakenfloat5 flags0
0x2E600x20padding / unreflected
0x18CameraBobTransFVector7 flags{X=0, Y=0, Z=0}
0x18WeaponBobTransFVector7 flags{X=0, Y=0, Z=0}
0x18WeaponBobRotFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x18CameraBobRotFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x01bIsSecondarySightActivebool7 flagsfalse
0x2EE10x07padding / unreflected
0x10OnCantedSightToggledFMulticastScriptDelegate4 flags<delegate>
0x01bCantedSightEnabledbool7 flagsfalse
0x2EF90x07padding / unreflected
0x10OnTabletFocusedFMulticastScriptDelegate4 flags<delegate>
0x2F100x20padding / unreflected
0x10OnSecondarySightToggledFMulticastScriptDelegate4 flags<delegate>
0x01bIsPelvisFPMovementBobActivebool7 flagsfalse
0x2F410x03padding / unreflected
0x04PelvisFPMovementDampingfloat7 flags0
0x01bCopyTPMeshTransformsToFPbool6 flagstrue
0x2F490x9Fpadding / unreflected
0x08ScoreboardWidgetUUserWidget*7 flagsnullptr
0x2FF00x08padding / unreflected
0x08CommandInterfaceUCommandInterface*7 flagsnullptr
0x30000x10padding / unreflected
0x01bItemWheelPressedbool5 flagsfalse
0x30110x67padding / unreflected
0x08Doorkick_PistolUInteractionsData*7 flagsnullptr
0x08Doorkick_RifleUInteractionsData*7 flagsnullptr
0x01bUseDoorKickSeqBasedOnActiveItembool7 flagstrue
0x01bIsUnarmedboolNet+5 flagsfalse
0x308A0x06unreflected bytes to end of APlayerCharacter
Inherited from AReadyOrNotCharacter 300
OffsetSizeNameTypeFlagsDefault
0x08CustomizationFaceMeshUSkeletalMeshComponent*Transient+7 flagsnullptr
0x08CustomizationHelmetUSceneComponent*Transient+7 flagsnullptr
0x10CustomizationSkeletalMeshesTArray<USkeletalMeshComponent*>Transient+8 flags[]
0x10CustomizationStaticMeshesTArray<UStaticMeshComponent*>Transient+8 flags[]
0x10CustomizationActorsTArray<AActor*>Transient+3 flags[]
0x140CustomizationFSavedCustomizationNetRepNotify+1 flags{PresetName="", Character=nullptr, Voice=nullptr, Helmet=nu…
0x08700x68padding / unreflected
0x08InteractableComponentUInteractableComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.Interactabl…
0x08PlayerMarkerComponentUObjectiveMarkerComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.Player Mark…
0x08FaceMeshUSkeletalMeshComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.FaceMesh
0x08FMODAudioPropagationCompUFMODAudioPropagationComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.FMODAudioPr…
0x08FMODVoiceAudioCompUFMODAudioComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.FMODAudioCo…
0x08CharacterHealthUCharacterHealthComponent*NetProtected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.CharacterHe…
0x08InventoryCompUInventoryComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.InventoryCo…
0x08PerceptionStimuliCompUAIPerceptionStimuliSourceComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.PerceptionC…
0x08GibComponentUGibComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.GibComponent
0x08PhysicalAnimationCompUPhysicalAnimationComponent*NetProtected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.Physical An…
0x08SkinnedDecalSamplerUSkinnedDecalSampler*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.SkinnedDeca…
0x08RagdollComponentURagdollComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.RagdollComp…
0x08BloodEntryParticleComponentUParticleSystemComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.BloodEntryC…
0x08BloodEntryParticleComponentNiagaraUNiagaraComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.BloodEntryC…
0x08ArmourImpactParticleComponentUParticleSystemComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.ArmourImpac…
0x10BloodSplatterDecalComponentsTArray<UDecalComponent*>Protected+10 flags[]
0x09600x08padding / unreflected
0x08AimAssistTargetComponentUUASAimAssistTargetComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.AimAssistTa…
0x09700x70padding / unreflected
0x18ReplicatedControlRotationFRotatorNetRepNotify+6 flags{Pitch=0, Yaw=0, Roll=0}
0x10OnCharacterKilledFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterIncapacitatedFMulticastScriptDelegate4 flags<delegate>
0x10OnWeaponFireFMulticastScriptDelegate4 flags<delegate>
0x10OnWeaponDryFireFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerDownedFMulticastScriptDelegate4 flags<delegate>
0x10OnPointDamageReceivedFMulticastScriptDelegate4 flags<delegate>
0x10OnStunDamageReceivedFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerFreedFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerHitFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerArmorHitFMulticastScriptDelegate4 flags<delegate>
0x08ThrownItemABaseItem*7 flagsnullptr
0x10OnGetupCompleteFMulticastScriptDelegate4 flags<delegate>
0x10OnItemThrown_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnDoorLockPickBegin_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnDoorLockPickEnd_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnDoorChecked_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnC2Placed_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnC2Detonate_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnTrapDisarmBegin_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnTrapDisarmEnd_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnMirrorDoorStarted_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnMirrorDoorFinished_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnStartDoorWedgePlacement_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnEndDoorWedgePlacement_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x0B700x30padding / unreflected
0x28LastDamageEventFCharacterDamageEvent6 flags{RawDamage=0, FinalDamage=0, DamageEvent={DamageTypeClass=n…
0x0BC80x02padding / unreflected
0x01bBulletForceTransferredbool7 flagstrue
0x0BCB0x01padding / unreflected
0x04MinimumBodyFallImpulsefloat8 flags750
0x04MaxRagdollSoundsint328 flags3
0x04RagdollSoundsPlayedint327 flags0
0x0BD80x110padding / unreflected
0x08BodyFallEventUFMODEvent*8 flagsnullptr
0x0CF00x08padding / unreflected
0x08BodyFallSoundSourceUSoundSource*5 flagsnullptr
0x01bCapsuleCollisionRagdolledbool7 flagsfalse
0x01bCapsuleFloorAngleRagdolledbool7 flagsfalse
0x0D020x02padding / unreflected
0x04CapsuleCollisionRagdollTriggerThresholdint328 flags10
0x04CapsuleFloorAngleRagdollTriggerThresholdfloat8 flags15
0x04CapsuleFloorAngleRagdollDelayThresholdfloat8 flags0.4
0x01bBlendingAnim2Ragdollbool7 flagsfalse
0x0D110x0Fpadding / unreflected
0x04Anim2RagdollPelvisWakeUpTimefloat8 flags0.35
0x0D240x0Cpadding / unreflected
0x08VoiceSoundSourceUSoundSource*5 flagsnullptr
0x0D380x1D8padding / unreflected
0x01bBlendInPhysicsboolNet+5 flagsfalse
0x01bStartBlendInIncapacitationboolNet+5 flagsfalse
0x01bBlendInIncapacitationboolNet+5 flagsfalse
0x0F130x01padding / unreflected
0x04IncapacitationBlendTimefloatNet+5 flags0
0x04IncapacitationBlendOutTimefloatNet+5 flags0
0x0F1C0x04padding / unreflected
0x08IncapacitationLoopAnimUAnimSequence*Net+7 flagsnullptr
0x04BlendInterpAmountfloatNet+5 flags0
0x0F2C0x0Cpadding / unreflected
0x04FinalBlendInTimefloat6 flags1
0x0F3C0x04padding / unreflected
0x04BlendInAfterStartOfAnimfloat6 flags1
0x01bIsPreviewCharacter : 1bit 0bool6 flagsfalse
0x0F450x0Bpadding / unreflected
0x08ArrestedByAReadyOrNotCharacter*7 flagsnullptr
0x08KilledByAReadyOrNotCharacter*Net+7 flagsnullptr
0x08IncapacitatedByAReadyOrNotCharacter*Net+7 flagsnullptr
0x01DeathReasonECharacterDeathReasonNet+7 flagsNone
0x0F690x07padding / unreflected
0x10OnCharacterTakeDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnAIStunnedPlaySoundFMulticastScriptDelegate4 flags<delegate>
0x10OnStunnedEventFMulticastScriptDelegate4 flags<delegate>
0x10OnStunnedEndedEventFMulticastScriptDelegate4 flags<delegate>
0x10OnMeleeHitTakenFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterBlockedDamageFMulticastScriptDelegate4 flags<delegate>
0x10HeadBonesTArray<FName>Protected+5 flags[4 items]
0x10UpperBodyTArray<FName>Protected+5 flags[2 items]
0x0FF00x10padding / unreflected
0x10LowerBodyTArray<FName>Protected+5 flags[4 items]
0x10R_LegTArray<FName>Protected+5 flags[5 items]
0x10L_LegTArray<FName>Protected+5 flags[5 items]
0x10L_FootTArray<FName>Protected+5 flags[2 items]
0x10R_FootTArray<FName>Protected+5 flags[2 items]
0x10L_ArmTArray<FName>Protected+5 flags[8 items]
0x10R_ArmTArray<FName>Protected+5 flags[8 items]
0x10L_HandTArray<FName>Protected+5 flags[24 items]
0x10R_HandTArray<FName>Protected+5 flags[24 items]
0x01bLowReadyPointUpboolNetProtected+10 flagsfalse
0x01bLowReadyPointDownboolNetProtected+10 flagsfalse
0x10920x02padding / unreflected
0x04LowReadyDistancefloatProtected+7 flags3.4e+38
0x10980x08padding / unreflected
0x10LowReadyIgnoredCapsulesTArray<UCapsuleComponent*>Protected+5 flags[]
0x01bIsCrouching : 1bit 0boolNet+5 flagsfalse
0x10B10x03padding / unreflected
0x04QuickLeanAmountfloatNet+7 flags0
0x04QuickLeanIntensityfloatNet+7 flags0.5
0x04QuickLeanInterpSpeedfloatNet+7 flags8
0x04FreeLeanXfloatNet+7 flags0
0x04FreeLeanZfloatNet+7 flags0
0x01bFreeLeaningboolNet+7 flagsfalse
0x01bIsLeaningboolNet+7 flagsfalse
0x01bLeaningLeftbool7 flagsfalse
0x01bLeaningRightbool7 flagsfalse
0x01bLeaningUpbool7 flagsfalse
0x01bLeaningDownbool7 flagsfalse
0x10CE0x0Epadding / unreflected
0x01bLeanLeftToggleboolProtected+7 flagsfalse
0x01bLeanRightToggleboolProtected+7 flagsfalse
0x10DE0x02padding / unreflected
0x08LeanAudioComponentUFMODAudioComponent*Protected+7 flagsnullptr
0x08LeanAudioEventUFMODEvent*Protected+7 flagsnullptr
0x04LeanMovementValuefloatProtected+7 flags0
0x10F40x04padding / unreflected
0x18LeanPos_CurrentFrameFVectorProtected+7 flags{X=0, Y=0, Z=0}
0x18LeanPos_LastFrameFVectorProtected+7 flags{X=0, Y=0, Z=0}
0x01SquadPositionESquadPositionProtected+6 flagsSP_Alpha
0x01DefaultTeamETeamTypeNetProtected+5 flagsTT_NONE
0x112A0x06padding / unreflected
0x08FPMeleeImpactFMODEventUFMODEvent*Protected+6 flagsnullptr
0x08TPMeleeImpactFMODEventUFMODEvent*Protected+6 flagsnullptr
0x08MeleeImpactParticleUParticleSystem*Protected+8 flagsnullptr
0x08MeleeCameraShakeTSubclassOf<ULegacyCameraShake>Protected+6 flagsnullptr
0x04MeleeRangefloatProtected+6 flags85
0x04MeleeDamagefloatProtected+6 flags5
0x28MeleeDamageTypeTSoftClassPtr<UDamageType>Protected+4 flags<SoftClassProperty>
0x10OnPlayerArrestedFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerArrestStartFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerArrestedCanceledFMulticastScriptDelegate4 flags<delegate>
0x08PendingAutoReportAReadyOrNotCharacter*5 flagsnullptr
0x10OnArrestedFMulticastScriptDelegate4 flags<delegate>
0x08Rep_CarryArrestedAnimStateFCarryArrestedAnimStateNet+3 flags{LoopAnim=nullptr}
0x01bPreArrestedboolNetRepNotify+5 flagsfalse
0x11D10x07padding / unreflected
0x08PreArrestCuffsActorAStaticMeshActor*5 flagsnullptr
0x01bSurrenderedboolNet+5 flagsfalse
0x01bSurrenderCompleteboolNet+5 flagsfalse
0x11E20x16padding / unreflected
0x01bOrderedToRotateForArrest : 1bit 0boolNetProtected+3 flagsfalse
0x11F90x07padding / unreflected
0x08PlacedZipcuffsAPlacedZipcuffs*Protected+5 flagsnullptr
0x08SpawnedZipcuffsClassTSubclassOf<APlacedZipcuffs>Protected+6 flagsnullptr
0x08SpawnedFPZipcuffsClassTSubclassOf<APlacedZipcuffs>Protected+6 flagsnullptr
0x08ZipcuffBoneFNameProtected+6 flagsNone
0x01bIsBeingCarriedboolNetProtected+7 flagsfalse
0x01bCarryingDeadboolNetProtected+7 flagsfalse
0x12220x06padding / unreflected
0x08CarriedByCharacterAReadyOrNotCharacter*NetProtected+7 flagsnullptr
0x08ThrownByCharacterAReadyOrNotCharacter*Protected+7 flagsnullptr
0x08PendingCarryCharacterAReadyOrNotCharacter*NetProtected+7 flagsnullptr
0x08CurrentCarryCharacterAReadyOrNotCharacter*NetRepNotify+8 flagsnullptr
0x08FakeCarryCharacterMeshASkeletalMeshActor*Protected+5 flagsnullptr
0x04CurrentCarryConfirmTimefloatNetProtected+7 flags0
0x12540x04padding / unreflected
0x08CarryMasterIdleLoopUAnimSequence*Protected+7 flagsnullptr
0x08CarrySlaveIdleLoopUAnimSequence*Protected+7 flagsnullptr
0x04MaxCarryConfirmTimefloatProtected+7 flags0.5
0x04MaxRagdollArrestConfirmTimefloatProtected+7 flags0.5
0x04CurrentRagdollArrestConfirmTimefloatNetProtected+7 flags0
0x12740x04padding / unreflected
0x08PendingRagdollArrestCharacterAReadyOrNotCharacter*NetProtected+7 flagsnullptr
0x08CurrentRagdollArrestCharacterAReadyOrNotCharacter*NetRepNotify+8 flagsnullptr
0x08LastCharacterMakingArrestAReadyOrNotCharacter*5 flagsnullptr
0x08CurrentlyArrestingAReadyOrNotCharacter*5 flagsnullptr
0x01bIsBeingArrestedboolNet+7 flagsfalse
0x01bArrestCompleteboolNet+7 flagsfalse
0x01bArrestedAsRagdollboolNet+7 flagsfalse
0x01bArrestedAsRagdoll_FlippedboolNet+7 flagsfalse
0x01bIsPairedInteractionPlayingboolNet+7 flagsfalse
0x01bNoTeamDamagebool7 flagsfalse
0x01bDisableInteractionbool7 flagsfalse
0x01bPrimedboolNet+6 flagsfalse
0x01bOverarmThrowboolNet+6 flagsfalse
0x12A10x07padding / unreflected
0x10OnQuickThrowStartFMulticastScriptDelegate4 flags<delegate>
0x10OnQuickThrowEndFMulticastScriptDelegate4 flags<delegate>
0x10OnCarryingChangedFMulticastScriptDelegate4 flags<delegate>
0x12D80x01padding / unreflected
0x01bIsStrafingboolNet+7 flagsfalse
0x12DA0x06padding / unreflected
0x50PlayedTableMontageMap3PTMap<FName, UAnimMontage*>2 flags<TMap>
0x08LastTableMontagePlayedFNameProtected+7 flagsNone
0x13380x78padding / unreflected
0xD0CharacterLookOverrideFCharacterLookOverride3 flags{LockedToDLC=GVR_NoRestriction, FriendlyBodyName=<FText>, S…
0x10Rep_CharacterLookOverrideFStringNetRepNotify+4 flags""
0x50ArmorOverrideMapTPTMap<TSubclassOf<ABaseArmour>, USkeletalMesh*>Protected+3 flags<TMap>
0x08Rep_BodyMeshUSkeletalMesh*NetRepNotify+6 flagsnullptr
0x08Rep_FaceMeshUSkeletalMesh*NetRepNotify+6 flagsnullptr
0x08Rep_FPMeshUSkeletalMesh*NetRepNotify+6 flagsnullptr
0x50AnimMontageCooldownTMap<UAnimMontage*, float>Protected+1 flags<TMap>
0x08CurrentFaceROMUPoseAsset*Protected+7 flagsnullptr
0x04AnimationBlockingTimefloat7 flags0
0x15540x24padding / unreflected
0x08TOCManagerATOCManager*Protected+5 flagsnullptr
0x08ReportToTOC_PVP_CameraShakeTSubclassOf<ULegacyCameraShake>Protected+6 flagsnullptr
0x10TOCLineFStringProtected+5 flags""
0x10SpeechCharacterNameFStringNetProtected+5 flags""
0x08VoiceModifierUVoiceModifierData*NetProtected+6 flagsnullptr
0x15B00x08padding / unreflected
0x01bHasBeenReportedboolNetRepNotify+5 flagsfalse
0x15B90x03padding / unreflected
0x04SpeakCooldownfloat7 flags0
0x08ReportPlayerDeadFMODEventUFMODEvent*6 flagsnullptr
0x08ReportPlayerArrestedFMODEventUFMODEvent*6 flagsnullptr
0x08ReportPlayerGeneralFMODEventUFMODEvent*6 flagsnullptr
0x10OnVoiceAudioStoppedDelegateFMulticastScriptDelegate4 flags<delegate>
0x15E80x58padding / unreflected
0x50SpeechCooldownMapTMap<FString, float>Protected+1 flags<TMap>
0x08FMODVoiceLine2DUFMODEvent*Protected+6 flags/Game/FMOD/Events/Dialogue/Vl_1P.Vl_1P
0x08FMODVoiceLineSpatalizedUFMODEvent*Protected+6 flags/Game/FMOD/Events/Dialogue/Vl_3P.Vl_3P
0x16A00x08padding / unreflected
0x50BoneSuppressionAmountTMap<FName, FSuppressionData>3 flags<TMap>
0x10OnBodyPartDamagedFMulticastScriptDelegate4 flags<delegate>
0x01bBodyHit : 1bit 0boolNet+5 flagsfalse
0x01bRightFootHit : 1bit 1boolNet+5 flagsfalse
0x01bLeftFootHit : 1bit 2boolNet+5 flagsfalse
0x01bBlockedByBodyArmor : 1bit 3boolNet+5 flagsfalse
0x01bBlockedByHeadArmor : 1bit 4boolNet+5 flagsfalse
0x01bAllowDeadDismembermentbool6 flagsfalse
0x170A0x26padding / unreflected
0x50DismembermentDamageMapTMap<EGibAreas, float>3 flags<TMap>
0x10DamageExcludedBonesTArray<FName>4 flags[]
0x17900x18padding / unreflected
0x04GasDamageAccumulatedfloat7 flags0
0x04GasDamageDecayfloat8 flags0.02
0x17B00x08padding / unreflected
0x01bGodMode : 1bit 0bool5 flagsfalse
0x01bNoTargetboolProtected+7 flagsfalse
0x17BA0x06padding / unreflected
0x08ArmorImpactEffectUParticleSystem*Protected+7 flagsnullptr
0x08BloodUBloodData*Protected+8 flagsnullptr
0x10DamagedByWeaponsTArray<ABaseWeapon*>NetProtected+5 flags[]
0x17E00x08padding / unreflected
0x01bRepStunnedboolNetProtected+5 flagsfalse
0x01RepStunnedWithEStunTypeNetProtected+5 flagsST_None
0x17EA0x56padding / unreflected
0x01bHasEverBeenStunned : 1bit 0boolNetProtected+3 flagsfalse
0x18410x17padding / unreflected
0x10AITrackingMeTArray<AReadyOrNotCharacter*>8 flags[]
0x10DamagedByCharactersTArray<AReadyOrNotCharacter*>Net+5 flags[]
0x18OriginalSpawnLocationFVector7 flags{X=0, Y=0, Z=0}
0x10OnEvidenceCollectedFMulticastScriptDelegate4 flags<delegate>
0x18A00x08padding / unreflected
0x08PendingEvidenceAActor*Protected+5 flagsnullptr
0x01bIsCollectingEvidenceboolProtected+5 flagsfalse
0x01bCollectionAnimHasTriggeredboolProtected+5 flagsfalse
0x18B20x06padding / unreflected
0x08CollectingLoopAnim1PUAnimMontage*Protected+6 flagsnullptr
0x08CollectingLoopAnim3PUAnimMontage*Protected+6 flagsnullptr
0x08RewardUFMODEvent*Protected+6 flagsnullptr
0x01CurrentEmotionECharacterEmotionNetProtected+7 flagsNone
0x18D10x03padding / unreflected
0x04FacialAnimationOverrideTimefloatProtected+7 flags0
0x04FacialAnimationBlendfloatProtected+7 flags0
0x04FacialAnimationBlendTargetfloatProtected+7 flags0
0x04FacialAnimationBlendDecayfloatProtected+7 flags0.2
0x04FacialAnimationPriorityint32Protected+7 flags0
0x01bAimingboolNet+6 flagsfalse
0x01bMovementLockedboolNetProtected+7 flagsfalse
0x01bLeaningLockedboolNetProtected+7 flagsfalse
0x01bAimLockedboolNetProtected+7 flagsfalse
0x01bActionsLockedboolNetProtected+7 flagsfalse
0x01bItemSelectionLockedboolProtected+7 flagsfalse
0x01bCommandMenuLockedboolProtected+7 flagsfalse
0x01bGamepadCommandWheelLockedboolProtected+7 flagsfalse
0x01bCommandMenuHiddenboolProtected+7 flagsfalse
0x01bItemMenuLockedboolProtected+7 flagsfalse
0x01bWeaponAttachmentsLockedboolProtected+7 flagsfalse
0x01bCantedSightLockedboolProtected+7 flagsfalse
0x01bTabletLockedboolProtected+7 flagsfalse
0x01bConsoleHotkeysHiddenboolProtected+7 flagsfalse
0x01bConsoleHotkeysItemWheelHiddenboolProtected+7 flagsfalse
0x01bOptiwandLockedboolProtected+7 flagsfalse
0x01bChemlightLockedboolProtected+7 flagsfalse
0x01bGamepadTeamCameraLockedboolProtected+7 flagsfalse
0x18FA0x06padding / unreflected
0x08QueuedDoorToOpenAdoor*5 flagsnullptr
0x08QueuedDoorToCloseAdoor*5 flagsnullptr
0x08LastKickedDoorAdoor*NetProtected+5 flagsnullptr
0x08DoorKickInteractionFrontUInteractionsData*Protected+8 flagsnullptr
0x08DoorKickInteractionBackUInteractionsData*Protected+8 flagsnullptr
0x08DoorKickFailureInteractionFrontUInteractionsData*Protected+8 flagsnullptr
0x08DoorKickFailureInteractionBackUInteractionsData*Protected+8 flagsnullptr
0x08DoorKickBreakInteractionFrontUInteractionsData*Protected+8 flagsnullptr
0x08DoorKickBreakInteractionBackUInteractionsData*Protected+8 flagsnullptr
0x08CarryArrestedInteractionDataUInteractionsData*Protected+8 flagsnullptr
0x08DropArrestedInteractionDataUInteractionsData*Protected+8 flagsnullptr
0x08ThrowArrestedInteractionDataUInteractionsData*Protected+8 flagsnullptr
0x10Event_OnItemPrimaryUseFMulticastScriptDelegate4 flags<delegate>
0x01bNVGOnboolNet+5 flagsfalse
0x19710x07padding / unreflected
0x10OnNightVisionGogglesToggledFMulticastScriptDelegate4 flags<delegate>
0x19880x18padding / unreflected
0x10WetSourcesTArray<AActor*>TransientProtected+2 flags[]
0x19B00x10padding / unreflected
0x01bShouldPlayFootstepFoleyboolProtected+6 flagsfalse
0x01bPlayEveryStepboolProtected+6 flagsfalse
0x19C20x06padding / unreflected
0x08FootstepImpactEffectFastTSubclassOf<AImpactEffect>Protected+6 flagsnullptr
0x08FootstepImpactEffectSlowTSubclassOf<AImpactEffect>Protected+6 flagsnullptr
0x08CurrentFootstepFoleyEventUFMODEvent*Protected+6 flagsnullptr
0x08CurrentFootstepFoleyEventRemoteUFMODEvent*Protected+6 flagsnullptr
0x08FootstepsLocalUFMODEvent*Protected+8 flagsnullptr
0x08FootstepsRemoteUFMODEvent*Protected+8 flagsnullptr
0x08MovementFoleyUFMODEvent*Protected+8 flagsnullptr
0x08MovementFoleySocketFNameProtected+8 flagsspine_3
0x08DefaultRagdollPhysAssetUPhysicsAsset*Protected+8 flagsnullptr
0x08DefaultAlivePhysAssetUPhysicsAsset*Protected+8 flagsnullptr
0x08CuffedRagdollPhysAssetUPhysicsAsset*Protected+8 flagsnullptr
0x08Rep_ActiveRagdollPhysAssetUPhysicsAsset*NetRepNotify+9 flagsnullptr
0x01bIsRelevantbool7 flagstrue
0x1A290x07padding / unreflected
0x08NeutralizeSuspectTagANeutralizeSuspectByTag*5 flagsnullptr
0x10TorsoDeathAnimsTArray<UAnimMontage*>3 flags[]
0x10HeadDeathAnimsTArray<UAnimMontage*>3 flags[]
0x10LeftArmDeathAnimsTArray<UAnimMontage*>3 flags[]
0x10RightArmDeathAnimsTArray<UAnimMontage*>3 flags[]
0x10LeftLegDeathAnimsTArray<UAnimMontage*>3 flags[]
0x10RightLegDeathAnimsTArray<UAnimMontage*>3 flags[]
0x08CurrentDeathMontageUAnimMontage*7 flagsnullptr
0x01bPlayingDeathMontage : 1bit 0bool5 flagsfalse
0x01bStartedPlayingDeath : 1bit 1bool5 flagsfalse
0x03ReplicatedAccelerationFRonReplicatedAccelerationNetTransient+3 flags{AccelXYRadians=0, AccelXYMagnitude=0, AccelZ=0}
0x04ReplicatedMaxSpeedfloatNet+9 flags0
0x01bIsBlendRagdollNotifyActivebool5 flagsfalse
0x1AA90x03padding / unreflected
0x04FootstepOcclusionMultiplierfloat7 flags1
0x04FootstepFullOcclusionDepthfloat7 flags150
0x1AB40x04padding / unreflected
0x10AnimNotifyAttachmentsTArray<AActor*>2 flags[]
0x1AC80x08padding / unreflected
0x10SnapshotsTArray<FCharacterSnapshot>2 flags[]
0x08CurrentLipSyncAnimationUAnimSequence*5 flagsnullptr
0x1AE80x20padding / unreflected
0x20GameplayTagsFGameplayTagContainer3 flags{GameplayTags=[], ParentTags=[]}
Inherited from ACharacter 40
OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*11 flags/Script/Engine.Default__Character.CharacterMesh0
0x08CharacterMovementUCharacterMovementComponent*11 flags/Script/Engine.Default__Character.CharMoveComp
0x08CapsuleComponentUCapsuleComponent*11 flags/Script/Engine.Default__Character.CollisionCylinder
0x50BasedMovementFBasedMovementInfoProtected+3 flags{BaseID=0, MovementBase=nullptr, BoneName=None, Location={}…
0x50ReplicatedBasedMovementFBasedMovementInfoNetRepNotify+4 flags{BaseID=0, MovementBase=nullptr, BoneName=None, Location={}…
0x04AnimRootMotionTranslationScalefloatNetProtected+5 flags1
0x03E40x04padding / unreflected
0x18BaseTranslationOffsetFVectorProtected+5 flags{X=0, Y=0, Z=0}
0x20BaseRotationOffsetFQuatProtected+4 flags{X=0, Y=0, Z=0, W=1}
0x04ReplicatedServerLastTransformUpdateTimeStampfloatNetProtected+5 flags0
0x04ReplayLastTransformUpdateTimeStampfloatNetRepNotify+6 flags0
0x01ReplicatedMovementModeuint8NetProtected+5 flags0
0x04290x07padding / unreflected
0x18ReplicatedGravityDirectionFVector_NetQuantizeNormalNetProtected+3 flags{}
0x01bInBaseReplicationboolProtected+5 flagsfalse
0x04490x1Fpadding / unreflected
0x04CrouchedEyeHeightfloat7 flags32
0x01bIsCrouched : 1bit 0boolNetRepNotify+5 flagsfalse
0x01bProxyIsJumpForceApplied : 1bit 1boolNetTransient+3 flagsfalse
0x01bPressedJump : 1bit 2bool5 flagsfalse
0x01bClientUpdating : 1bit 3boolTransient+3 flagsfalse
0x01bClientWasFalling : 1bit 4boolTransient+3 flagsfalse
0x01bClientResimulateRootMotion : 1bit 5boolTransient+3 flagsfalse
0x01bClientResimulateRootMotionSources : 1bit 6boolTransient+3 flagsfalse
0x01bSimGravityDisabled : 1bit 7bool3 flagsfalse
0x01bClientCheckEncroachmentOnNetUpdate : 1bit 0boolTransient+3 flagstrue
0x01bServerMoveIgnoreRootMotion : 1bit 1boolTransient+3 flagsfalse
0x01bWasJumping : 1bit 2boolTransient+8 flagsfalse
0x046E0x02padding / unreflected
0x04JumpKeyHoldTimefloatTransient+10 flags0
0x04JumpForceTimeRemainingfloatTransient+10 flags0
0x04ProxyJumpForceStartedTimefloatTransient+10 flags0
0x04JumpMaxHoldTimefloatNet+7 flags0
0x04JumpMaxCountint32Net+7 flags1
0x04JumpCurrentCountint3210 flags0
0x04JumpCurrentCountPreJumpint3210 flags0
0x048C0x04padding / unreflected
0x10OnReachedJumpApexFMulticastScriptDelegate4 flags<delegate>
0x10LandedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10MovementModeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterMovementUpdatedFMulticastScriptDelegate4 flags<delegate>
0x48SavedRootMotionFRootMotionSourceGroupTransient+1 flags{bHasAdditiveSources=false, bHasOverrideSources=false, bHas…
0x05180x08padding / unreflected
0x70ClientRootMotionParamsFRootMotionMovementParamsTransient+2 flags{bHasRootMotion=false, BlendWeight=0, RootMotionTransform={…
0x10RootMotionRepMovesTArray<FSimulatedRootMotionReplicatedMove>Transient+3 flags[]
0xD8RepRootMotionFRepRootMotionMontageNetRepNotify+2 flags{bIsActive=false, AnimMontage=nullptr, Position=0, Location…
Inherited from APawn 19
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x01bIsLocalViewTarget : 1bit 6boolTransientProtected+3 flagsfalse
0x02A90x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayerEAutoReceiveInput6 flagsDisabled
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02B30x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>7 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02C80x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x08PreviousControllerAController*Transient+5 flagsnullptr
0x02E80x04padding / unreflected
0x01ReceiveControllerChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01ReceiveRestartedDelegateFMulticastScriptDelegate4 flags<delegate>
0x02EE0x02padding / unreflected
0x18ControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x18LastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x08OverrideInputComponentClassTSubclassOf<UInputComponent>Protected+7 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00710x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01600x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01850x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01B00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01F00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 293

SignatureFlagsNativeParams
void UpdateSettings()FinalNative+1 flags0x00
void UpdatePictureInPictureVisibility()FinalNative+1 flags0x00
void UpdateInputModifiers()FinalNative+1 flags0x00
void UpdateInputMethod(const ECommonInputType& InputType)FinalNative+1 flags0x01
void TryNextPlayerView_Released()FinalNative+1 flags0x00
void TryNextPlayerView()FinalNative+1 flags0x00
void ToggleThirdPerson()FinalNative+1 flags0x00
void ToggleSprint()FinalNative+1 flags0x00
void ToggleSightTweaker()FinalNative+1 flags0x00
void ToggleSecondarySight()FinalNative+1 flags0x00
void ToggleNoTarget()FinalNative+1 flags0x00
void ToggleLowReady()FinalNative+1 flags0x00
void ToggleHUD()FinalNative+1 flags0x00
void ToggleGodMode()FinalNative+1 flags0x00
void ToggleFreeThirdPerson()FinalNative+1 flags0x00
void ToggleFreeLook()FinalNative+1 flags0x00
void ToggleFastMovement()FinalNative+1 flags0x00
void ToggleEmitterAttachment()FinalNative+1 flags0x00
void ToggleCrouch()FinalNative+1 flags0x00
void ToggleCrosshairOverlay()FinalNative+1 flags0x00
void TeleportPlayerToLocation(const FVector& Location, const FVector& Direction)FinalNative+1 flags0x30
void StopUsingMultitool(AActor* Target)FinalNative+1 flags0x08
void StopLockPicking(AActor* Target)FinalNative+1 flags0x08
void StopFreeLook()FinalNative+1 flags0x00
void StopFPMontageFromTable(const FName& Animation, float BlendoutTime)FinalNative+1 flags0x0C
void StartUsingMultitool(AActor* Target)FinalNative+1 flags0x08
void StartQuickThrow()FinalNative+1 flags0x00
void StartLockPicking(AActor* Target)FinalNative+1 flags0x08
void StartFreeLook()FinalNative+1 flags0x00
void StartChemThrow()FinalNative+1 flags0x00
void StartBleeding()FinalNative+1 flags0x00
void ShowPlayer()FinalNative+1 flags0x00
void SetWeaponFov(float InFieldOfView)FinalNative+1 flags0x04
void SetUnarmedState(bool InNewState)FinalNative+1 flags0x01
void SetTabletFocused(bool bFocused)FinalNative+1 flags0x01
void SetRunSpeed(float newRunSpeed)FinalNative+1 flags0x04
void SetMaxRunSpeed(float newMaxSpeed)FinalNative+1 flags0x04
void SetHumanCharacterWidget_V2(UHumanCharacterHUD_V2* NewHumanCharacterWidget)NativePublic0x08
void SetFreelookYawMin(float NewYawMinValue)FinalNative+1 flags0x04
void SetFreelookYawMax(float NewYawMaxValue)FinalNative+1 flags0x04
void SetFreelookPitchMin(float NewPitchMinValue)FinalNative+1 flags0x04
void SetFreelookPitchMax(float NewPitchMaxValue)FinalNative+1 flags0x04
void SetForceLowReady(bool bShouldForceLowReady)FinalNative+1 flags0x01
void SetCommandInterfaceActive(bool CommandInterfaceActive)FinalNative+1 flags0x01
void SetCantedSightEnabledByTrigger(bool Enabled)FinalNative+1 flags0x01
void SetAmmo(const FString& AmmoType)FinalNative+1 flags0x10
void Server_Walk()NativeEvent+1 flags0x00
void Server_UpdateLastSetRunSpeed(float newRunSpeed)NativeEvent+1 flags0x04
void Server_UpdateIsBlockingAnimationPlaying(bool bIsBlockingAnimationPlaying)NativeEvent+1 flags0x01
void Server_UpdateFreeLookCache(const FRotator& NewFreeLookCache)NativeEvent+1 flags0x18
void Server_UpdateCameraRotationRate(const FRotator& NewCameraRotRate)NativeEvent+1 flags0x18
void Server_UpdateADS(bool bADS)NativeEvent+1 flags0x01
void Server_UnlockMovementAndAim()NativeEvent+1 flags0x00
void Server_UnlockMovementAndActions()NativeEvent+1 flags0x00
void Server_UnlockMovement()NativeEvent+1 flags0x00
void Server_UnlockAllActions()NativeEvent+1 flags0x00
void Server_UnlockAim()NativeEvent+1 flags0x00
void Server_ToggleWalk()NativeEvent+1 flags0x00
void Server_ToggleNoTarget()NativeEvent+1 flags0x00
void Server_ToggleGodMode()NativeEvent+1 flags0x00
void Server_ToggleFastMovement()NativeEvent+1 flags0x00
void Server_ThrowChemlight()NativeEvent+1 flags0x00
void Server_TeleportPlayerToLocation(const FVector& Location, const FVector& Direction)NativeEvent+1 flags0x30
void Server_TakeDamage(float Damage, const FDamageEvent& DamageEvent, AController* EventInstigator, AActor* DamageCauser)NativeEvent+1 flags0x28
void Server_StopAIMoveTo(ACyberneticCharacter* AI)NativeEvent+1 flags0x08
void Server_Sprint()NativeEvent+1 flags0x00
void Server_SpawnEjectedMagazine(const FTransform& SpawnTransform, ABaseMagazineWeapon* Weapon)NativeEvent+1 flags0x68
void Server_SetWalkSpeed(float newWalkSpeed, float newCrouchWalkSpeed)NativeEvent+1 flags0x08
void Server_SetUserLowReady(bool bShouldUserLowReady)NativeEvent+1 flags0x01
void Server_SetLowReady(bool bUp, bool bLowReady, bool bIsUserLowReady)NativeEvent+1 flags0x03
void Server_SecondaryUse()NativeEvent+1 flags0x00
void Server_ResetPlayerEffect(TSubclassOf<UBasePlayerEffect> InPlayerEffectClass, bool bMulticast)NativeEvent+1 flags0x09
void Server_RemoveLadder(ATelescopicLadder* Ladder)NativeEvent+1 flags0x08
void Server_PrimaryUse()NativeEvent+1 flags0x00
void Server_PrepareForHeal()NativeEvent+1 flags0x00
void Server_PlayVaultAnimation(const FVector& ledge, const FVector& legeWallNormal, const FVector& ledgeTraceDown, float ledgeZ, const ELedgeWidth& ledgeWidth, const ELedgeHeight& ledgeHeight)NativeEvent+1 flags0x4E
void Server_PlaySound(USoundCue* Cue)NativeEvent+1 flags0x08
void Server_PlayPVPSpeech(const FString& SpeechRowName, const ETeamType& TeamType)NativeEvent+1 flags0x11
void Server_Ping()NativeEvent+1 flags0x00
void Server_OnReviveComplete(APlayerCharacter* PlayerCharacter)NativeEvent+1 flags0x08
void Server_OnReloadComplete()NativeEvent+1 flags0x00
void Server_LockMovementAndAim()NativeEvent+1 flags0x00
void Server_LockMovementAndActions()NativeEvent+1 flags0x00
void Server_LockMovement()NativeEvent+1 flags0x00
void Server_LockAllActions()NativeEvent+1 flags0x00
void Server_LockAim()NativeEvent+1 flags0x00
void Server_KillfeedMessage(APlayerCharacter* Killer, APlayerCharacter* Victim, ABaseItem* Weapon)NativeEvent+1 flags0x18
void Server_InstaStartFree(APlayerCharacter* Target)NativeEvent+1 flags0x08
void Server_InstaStartArrest(APlayerCharacter* Target)NativeEvent+1 flags0x08
void Server_InstantSurrenderTarget()NativeEvent+1 flags0x00
void Server_GiveBandage(APlayerCharacter* ReceivingPlayer)NativeEvent+1 flags0x08
void Server_GiveAITurnAroundOrder(ACyberneticCharacter* AI)NativeEvent+1 flags0x08
void Server_GiveAIMoveToExit(ACyberneticCharacter* AI)NativeEvent+1 flags0x08
void Server_GiveAIMoveTo(ACyberneticCharacter* AI, const FVector& Location)NativeEvent+1 flags0x20
void Server_FreefeedMessage(APlayerCharacter* Freer, APlayerCharacter* Victim)NativeEvent+1 flags0x10
void Server_FinishHealing()NativeEvent+1 flags0x00
void Server_FastWalk()NativeEvent+1 flags0x00
void Server_EquipMultitool(const EMultitoolFunctions& MultitoolFunction)NativeEvent+1 flags0x01
void Server_EndPrimaryUse()NativeEvent+1 flags0x00
void Server_EndFastWalk()NativeEvent+1 flags0x00
void Server_ChangeMesh(USkeletalMesh* FPMesh, USkeletalMesh* TPMesh, USkeletalMesh* TPHeadMesh)NativeEvent+1 flags0x18
void Server_ChangeFPMesh(USkeletalMesh* NewFPMesh)NativeEvent+1 flags0x08
void Server_ArrestfeedMessage(APlayerCharacter* Arrester, APlayerCharacter* Victim)NativeEvent+1 flags0x10
void Server_ApplyPlayerEffectFor(TSubclassOf<UBasePlayerEffect> InPlayerEffectClass, float Seconds, bool bMulticast)NativeEvent+1 flags0x0D
void Server_ApplyPlayerEffect(TSubclassOf<UBasePlayerEffect> InPlayerEffectClass, bool bResettable, bool bMulticast)NativeEvent+1 flags0x0A
void SecondaryUse()NativePublic0x00
void ScreenPositionToWeaponFOV(const FVector2D& ScreenPosition, const FVector& WorldPosition, const FVector& WorldDirection)FinalNative+1 flags0x40
void RestoreInputConfig()FinalNative+1 flags0x00
void ResetLODS_Player()FinalNative+1 flags0x00
void ResetLODs_Items()FinalNative+1 flags0x00
void ReplenishAllMagazineAmmo()FinalNative+1 flags0x00
void ReplenishAllGrenadeAmmo()FinalNative+1 flags0x00
void RemovePendingC2()FinalNative+1 flags0x00
void ReloadOrMagCheck_Released()FinalNative+1 flags0x00
void ReloadOrMagCheck()FinalNative+1 flags0x00
void Reload()NativePublic0x00
void PrintItemAttachmentListToLog()FinalNative+1 flags0x00
void PrimaryUse()NativePublic0x00
void PlayVaultAnimation(const FVector& ledge, const FVector& ledgeWallNormal, const FVector& ledgeTraceDown, float ledgeZ, const ELedgeWidth& ledgeWidth, const ELedgeHeight& ledgeHeight)EventPublic0x4E
void Ping()FinalNative+1 flags0x00
void OnWeaponZoom__DelegateSignature(const EWeaponAttachmentState& State)Public0x01
void OnWeaponTacticalReloadSignature__DelegateSignature(APlayerCharacter* PlayerCharacter)Public0x08
void OnWeaponSwitchAmmoType__DelegateSignature(APlayerCharacter* PlayerCharacter)Public0x08
void OnWeaponReloadSignature__DelegateSignature(APlayerCharacter* PlayerCharacter)Public0x08
void OnWeaponMagCheckSignature__DelegateSignature(ABaseMagazineWeapon* MagazineWeapon)Public0x08
void OnWeaponFireModeChanged__DelegateSignature(APlayerCharacter* PlayerCharacter, const EFireMode& newFireMode, const EFireMode& LastFireMode)Public0x0A
void OnWeaponFired__DelegateSignature(ABaseWeapon* Weapon)Public0x08
void OnWeaponAttachmentsChanged__DelegateSignature()Public0x00
void OnTurn()EventPublic0x00
void OnTeamViewSet__DelegateSignature(AReadyOrNotCharacter* NewViewCharacter)Public0x08
void OnTeamChatPressed()NativeEvent+1 flags0x00
void OnTabletFocused__DelegateSignature()Public0x00
void OnTabletEquipped(ABaseItem* NewEquippedItem)FinalNative+1 flags0x08
void OnSupression__DelegateSignature(float Strength)Public0x04
void OnSupression(float Strength)EventPublic0x04
void OnStartChemThrow__DelegateSignature(APlayerCharacter* PlayerCharacter)Public0x08
void OnSightToggled__DelegateSignature()Public0x00
void OnSelectDeviceReleased(const FKey& Key)EventPublic0x18
void OnSelectDevicePressed(const FKey& Key)EventPublic0x18
void OnSecondarySightToggled__DelegateSignature(bool bUsingSecondarySight, ABaseMagazineWeapon* Weapon)Public0x10
void OnRep_UpdateAnimInstance()FinalNative+1 flags0x00
void OnRep_StartBoneBlend()FinalNative+1 flags0x00
void OnRep_RunSpeedUpdate()FinalNative+1 flags0x00
void OnRep_BaseAimRotation()FinalNative+1 flags0x00
void OnPlayerTakeDamageDetails__DelegateSignature(bool bWasHeadshot, float DamageTaken, float HealthRemaining, bool bBlockedByArmour, bool bBlockedByHelmet)Public0x0E
void OnPlayerEffectExpired(TSubclassOf<UReadyOrNotGameplayEffect> InPlayerEffectClass)NativeEvent+1 flags0x08
void OnMelee__DelegateSignature()Public0x00
void OnLowReadyToggled__DelegateSignature()Public0x00
void OnLowReadyButtonUp()FinalNative+1 flags0x00
void OnLowReadyButtonDown()FinalNative+1 flags0x00
void OnLowHealth(float CurrentHealth)FinalNative+1 flags0x04
void OnKilledOrGoneUnconciousBP()EventPublic0x00
void OnJumpStart()EventPublic0x00
void OnJumpLand()EventPublic0x00
void OnItemUseStart__DelegateSignature(ABaseItem* Item)Public0x08
void OnItemUseCompleted__DelegateSignature(ABaseItem* Item)Public0x08
void OnItemSelectionStyleChanged(const EItemSelectionInterfaceType& NewItemSelectionInterface)NativeEvent+1 flags0x01
void OnItemPrimaryUseCompleted(ABaseItem* Item)FinalNative+1 flags0x08
void OnItemPrimaryUse(ABaseItem* Item)FinalNative+1 flags0x08
void OnItemGroupSelection__DelegateSignature(int32 GroupIndex, int32 CategoryIndex)Public0x08
void OnInteract__DelegateSignature(UInteractableComponent* InteractableComp)Public0x08
void OnGamepadCommandChanged__DelegateSignature()Public0x00
void OnFullHealth()FinalNative+1 flags0x00
void OnEmitterCycled__DelegateSignature()Public0x00
void OnDefaultCommandIssued__DelegateSignature(APlayerCharacter* Issuer, const ESwatCommand& CommandIssued)Public0x09
void OnClientPossessed__DelegateSignature(AController* NewController)Public0x08
void OnChatPressed()NativeEvent+1 flags0x00
void OnCantedSightToggled__DelegateSignature(bool bUsingCantedSight)Public0x01
void OnBulletImpact__DelegateSignature(float DirectionForward, float DirectionRight)Public0x08
void OnBulletImpact(float DirectionForward, float DirectionRight)EventPublic0x08
void OnAttachmentLightToggled__DelegateSignature()Public0x00
void OnADSToggled__DelegateSignature()Public0x00
void OnADS__DelegateSignature(bool bIsInADS)Public0x01
void Multicast_ThrowChemlight()NativeEvent+1 flags0x00
void Multicast_ShowThirdPerson()NativeEvent+1 flags0x00
void Multicast_PlaySound(USoundCue* Cue)NativeEvent+1 flags0x08
void Multicast_PlayPVPSpeech(const FString& SpeechRowName, const ETeamType& TeamType)NativeEvent+1 flags0x11
void Multicast_PlayInjuredScream()NativeEvent+1 flags0x00
void Multicast_PlayArmourRelatedEffects(ABaseArmour* Armour, UParticleSystem* Particle, const FTransform& AtTransform)NativeEvent+1 flags0x70
void Multicast_HideThirdPerson()NativeEvent+1 flags0x00
void Melee()FinalNative+1 flags0x00
void MagCheck()FinalNative+1 flags0x00
void LocalKillFeed(APlayerCharacter* Killer, APlayerCharacter* Victim, ABaseItem* Weapon)NativeEvent+1 flags0x18
void LocalFreeFeed(APlayerCharacter* Freer, APlayerCharacter* Victim)NativeEvent+1 flags0x10
void LocalDeathFeed(AReadyOrNotPlayerController* PlayerController)NativeEvent+1 flags0x08
void LocalArrestFeed(APlayerCharacter* Arrester, APlayerCharacter* Victim)NativeEvent+1 flags0x10
void JamDoor(Adoor* door)FinalNative+1 flags0x08
bool IsUnarmed()FinalNative+1 flags0x01
bool IsTabletFocused()FinalNative+1 flags0x01
bool IsSprinting()FinalNative+1 flags0x01
bool IsMovingForward()FinalNative+1 flags0x01
bool IsMoving()FinalNative+1 flags0x01
bool IsMagCheckPlaying()FinalNative+1 flags0x01
bool IsInLightSource(const int32& VisibleLightSources, float MinimumLightLevel)FinalNative+1 flags0x09
bool IsInCinematicAnimation()FinalNative+1 flags0x01
bool IsHoldingSprint()FinalNative+1 flags0x01
bool IsHoldingFastWalk()FinalNative+1 flags0x01
bool IsFreelooking()FinalNative+1 flags0x01
bool IsFireModeSelectPlaying()FinalNative+1 flags0x01
bool IsAny1PMontagePlaying()FinalNative+1 flags0x01
bool Is1PMontagePlaying(UAnimMontage* Montage)FinalNative+1 flags0x09
void InitializeHudWidgetTrainingState()FinalNative+1 flags0x00
void IncrementalUse(float Val)FinalNative+1 flags0x04
void HidePlayer()FinalNative+1 flags0x00
bool HasWedge()FinalNative+1 flags0x01
bool HasOptiwand()FinalNative+1 flags0x01
bool HasNVG()FinalNative+1 flags0x01
bool HasLockpick()FinalNative+1 flags0x01
bool HasGrenadesInInventory()FinalNative+1 flags0x01
bool HasChemlightsInInventory()FinalNative+1 flags0x01
bool HasC2()FinalNative+1 flags0x01
bool HasBSG()FinalNative+1 flags0x01
float GetViewPitch()FinalNative+1 flags0x04
int32 GetQuickthrowGrenadeAmmo()FinalNative+1 flags0x04
FHitResult GetHitFromCamera(float MaxDistance, const TArray<ECollisionChannel>& CollisionChannels, const FRotator& OffsetRotation, const FVector& OffsetVector, bool bDrawTrace)NativePublic0x138
EFireMode GetFiringMode()FinalNative+1 flags0x01
FCameraFreelookSetting GetCurrentFreelookSettings()FinalNative+1 flags0x10
APlayerCharacter* GetClosestPlayerCharacter(const ETeamType& Team, const float& OutClosestDistance, bool bExcludeArrested)FinalNative+1 flags0x18
int32 GetChemlightAmmo()FinalNative+1 flags0x04
int32 GetBandageCount()FinalNative+1 flags0x04
TArray<AReadyOrNotCharacter*> GetAvaliablePlayersForTeamView(bool bIncludeDeadViews)FinalNative+1 flags0x18
TArray<APlayerCharacter*> GetAllOtherPlayerCharacters(const ETeamType& Team)FinalNative+1 flags0x18
FRotator GetAimOffsets()NativePublic0x18
void GamepadADSReleased()FinalNative+1 flags0x00
void GamepadADSPressed()FinalNative+1 flags0x00
void ForceMaxLODs_Player()FinalNative+1 flags0x00
void ForceMaxLODs_Items()FinalNative+1 flags0x00
void ForceFirstDraw()FinalNative+1 flags0x00
void FireLaserEyes()FinalNative+1 flags0x00
void FadeToBlackEnable()FinalNative+1 flags0x00
void FadeToBlackDisable()FinalNative+1 flags0x00
void EquipZipcuffs()FinalNative+1 flags0x00
void EquipStinger()FinalNative+1 flags0x00
void EquipSecondaryItem()FinalNative+1 flags0x00
void EquipPrimaryItem()FinalNative+1 flags0x00
void EquipPepperspray()FinalNative+1 flags0x00
bool EquippedWeaponHasSecondarySight()FinalNative+1 flags0x01
bool EquippedWeaponHasLightAttachment()FinalNative+1 flags0x01
bool EquippedWeaponHasLaserAttachment()FinalNative+1 flags0x01
bool EquippedWeaponHasFireModes()FinalNative+1 flags0x01
void EquipMultitool()FinalNative+1 flags0x00
void EquipMirrorgun()FinalNative+1 flags0x00
void EquipLongTactical()FinalNative+1 flags0x00
ABaseItem* EquipItemOfType(const EItemCategory& ItemCategory, bool bSaveToHotkey)FinalNative+1 flags0x10
ABaseItem* EquipItemFromGroup_Name(const FName& GroupName, int32 ItemCategoryIndex)FinalNative+1 flags0x18
ABaseItem* EquipItemFromGroup_Index(int32 GroupIndex, int32 ItemCategoryIndex)FinalNative+1 flags0x10
void EquipFlashbang()FinalNative+1 flags0x00
void EquipDoorJam()FinalNative+1 flags0x00
void EquipDetonator()FinalNative+1 flags0x00
void EquipCSGas()FinalNative+1 flags0x00
void EquipC2()FinalNative+1 flags0x00
void EquipBreachingShotgun()FinalNative+1 flags0x00
void EquipBatteringRam()FinalNative+1 flags0x00
void EndSecondaryUse()NativePublic0x00
void EndQuickThrow()FinalNative+1 flags0x00
void EndPrimaryUse()FinalNative+1 flags0x00
void Drone_Yaw(float Val)FinalNative+1 flags0x04
void Drone_Throttle(float Val)FinalNative+1 flags0x04
void Drone_Steady()FinalNative+1 flags0x00
void Drone_Right(float Val)FinalNative+1 flags0x04
void Drone_MoveForward(float Val)FinalNative+1 flags0x04
void DrawPermanentMarker()FinalNative+1 flags0x00
void DestroyNonDevelopmentComponents()FinalNative+1 flags0x00
void DebugDetachAllComponentsAndSubComponents()FinalNative+1 flags0x00
void CycleFireMode()FinalNative+1 flags0x00
void CycleEmitterAttachment()FinalNative+1 flags0x00
void CreateTeamViewWidget()FinalNative+1 flags0x00
void CreateHUDWidget()FinalNative+1 flags0x00
void ClosePlayerView()FinalNative+1 flags0x00
void Client_StartStun(const EStunType& StunType, AActor* StunCauser, const FVector& DamageCauserLocation)NativeEvent+1 flags0x28
void Client_StartPepperSprayed(APepperspray* Pepperspray, const FVector& DamageCauserLocation)NativeEvent+1 flags0x20
void Client_SetWalkSpeed(float newWalkSpeed, float newCrouchWalkSpeed)NativeEvent+1 flags0x08
void Client_SendToast(const FString& InMessage, const TArray<FString>& Values)NativeEvent+1 flags0x20
void Client_ResetPlayerEffect(TSubclassOf<UBasePlayerEffect> InPlayerEffectClass)NativeEvent+1 flags0x08
void Client_PlayPostProcessEffect(const FName& InPostProcessEffect, AActor* DamageCauser)NativeEvent+1 flags0x10
void Client_OnTakenDamageDetail(bool bWasHeadshot, bool bTorsoShot, bool bLeftArm, bool bLeftLeg, bool bRightArm, bool bRightLeg, float DamageTaken, float RemainingHealth, bool bBlockedByArmour, bool bBlockedByHelmet)NativeEvent+1 flags0x12
void Client_OnPlayerDamage(bool bTakenDamage, float InDamage, AReadyOrNotCharacter* InstigatorCharacter, AActor* DamageCauser, TSubclassOf<UObject> DamageClass)NativeEvent+1 flags0x20
void Client_OnEndRemoveC2()NativeEvent+1 flags0x00
void Client_OnBeginRemoveC2(APlacedC2Explosive* C2)NativeEvent+1 flags0x08
void Client_BulletHit(const FHitResult& BulletImpact)NativeEvent+1 flags0xE8
void Client_AutoSelectNewQuickthrowItem(ABaseGrenade* CallingGrenade)NativeEvent+1 flags0x08
void Client_ApplyPlayerEffect(TSubclassOf<UBasePlayerEffect> InPlayerEffectClass, bool bResettable, bool bMulticast)NativeEvent+1 flags0x0A
void CaptureFPCamera(float DeltaTime)FinalNative+1 flags0x04
bool CanUseIncrementalSystem()NativeEvent+1 flags0x01
bool CanQuickThrow()FinalNative+1 flags0x01
bool CanPingActor(AActor* Actor)FinalNative+1 flags0x09
bool CanGiveBandage(APlayerCharacter* ReceivingPlayer)FinalNative+1 flags0x09
bool CalculateStopLocation(const FVector& OutStopLocation, const FVector& CurrentLocation, const FVector& Velocity, const FVector& Acceleration, float Friction, float BrakingDeceleration, float TimeStep, int32 MaxSimulationIterations)FinalNative+1 flags0x71
void C2Door(Adoor* door)FinalNative+1 flags0x08
void ApplyPlayerEffectFor(UBasePlayerEffect* InPlayerEffect, float Seconds)FinalNative+1 flags0x0C
void ApplyPlayerEffect(UBasePlayerEffect* InPlayerEffect, bool bResettable)FinalNative+1 flags0x09
void AdjustScopeOffsetVertical(float NewOffset)FinalNative+1 flags0x04
void AdjustScopeOffsetHorizontal(float NewOffset)FinalNative+1 flags0x04

Subclasses 1

Used by 71

types with a member, parameter or interface of this type