Zdexby TheHolyOneZ
5,221 classes
Class

ABaseItem

: AActor : UObject
/Script/ReadyOrNot.BaseItem 0x0CD0 (3,280 B) align 16 inherited 0x02A0 vtable /Script/ReadyOrNot
0x00x0CD0

Members 161

OffsetSizeNameTypeFlagsDefault
0x02A00x40padding / unreflected
0x18ItemNameFText4 flags<FText>
0x28ItemIconTSoftObjectPtr<UTexture2D>6 flags<SoftObjectProperty>
0x18ItemDescriptionFText4 flags<FText>
0x01ItemClassEItemClass9 flagsIC_NoClass
0x01ItemTypeEItemType7 flagsIT_None
0x033A0x02padding / unreflected
0x04CategoryFlagsuint326 flags0
0x04LoadoutPriorityint326 flags1
0x01bShowInLoadoutbool6 flagstrue
0x01bIsEmptyItembool6 flagsfalse
0x03460x02padding / unreflected
0x08CustomizationTagFName8 flagsNone
0x04ItemsPerSlotint326 flags1
0x08LookupTableIdxFName8 flagsDefault
0x04ItemWeightfloat8 flags0
0x04MovementSpeedMultiplierfloat6 flags1
0x04HolsterPlayRatefloat7 flags1
0x04DrawPlayRatefloat7 flags1
0x04LeanOffsetfloat8 flags0
0x01bDisallowKickingbool8 flagsfalse
0x01bFreelookEnabledbool7 flagstrue
0x01bCanADSbool8 flagstrue
0x01bUseLowReadybool8 flagstrue
0x04PushbackRangeOffsetfloat8 flags0
0x04LowReadyRangeOffsetfloat8 flags0
0x01bDisableTickWhenNotEquippedbool6 flagstrue
0x01bDisableKinematicPhysicsWhenEquippedbool6 flagstrue
0x037E0x02padding / unreflected
0x10LockedToDLCTArray<EGameVersionRestriction>4 flags[]
0x30VisualsFItemVisualData4 flags{ItemIcon=nullptr, PremissionPlanningItemIcon=nullptr, Radi…
0x08HudOutlineUTexture2D*8 flagsnullptr
0x04CameraBobScaleHfloat8 flags0
0x04CameraBobScaleVfloat8 flags0
0x04CameraBobSpeedScaleHfloat8 flags0
0x04CameraBobSpeedScaleVfloat8 flags0
0x04CameraBobAmplitudeBaseSpeedfloat8 flags0
0x04CameraBobIntensitySprintScalefloat8 flags0
0x04CameraBobAmplitudeWalkScalefloat8 flags0
0x04CameraBobAmplitudeSprintScalefloat8 flags0
0x04WeaponBobScaleHfloat8 flags0
0x04WeaponBobScaleVfloat8 flags0
0x04WeaponBobScaleInjuredfloat8 flags0
0x04WeaponBobSpeedScaleHfloat8 flags0
0x04WeaponBobSpeedScaleVfloat8 flags0
0x04WeaponBobSpeedScaleInjuredfloat8 flags0
0x04WeaponBobCrouchModifierfloat8 flags0
0x04WeaponBobADSModifierfloat8 flags0
0x04WeaponBobRotPitchScalefloat8 flags0
0x04WeaponBobRotRollScalefloat8 flags0
0x04WeaponBobRotPitchSpeedfloat8 flags0
0x04WeaponBobRotRollSpeedfloat8 flags0
0x04WeaponBobRotCrouchModifierfloat8 flags0
0x04WeaponBobRotADSModifierfloat8 flags0
0x08SceneCompUSceneComponent*12 flags/Script/ReadyOrNot.Default__BaseItem.Root
0x08ItemMeshUSkeletalMeshComponent*12 flags/Script/ReadyOrNot.Default__BaseItem.ItemMesh
0x28SoftItemMeshTSoftObjectPtr<USkeletalMesh>3 flags<SoftObjectProperty>
0x28SoftItemMeshAnimClassTSoftClassPtr<UAnimInstance>3 flags<SoftClassProperty>
0x08InteractionBoxUBoxComponent*12 flags/Script/ReadyOrNot.Default__BaseItem.Interaction Box
0x08FMODAudioCompUFMODAudioComponent*12 flags/Script/ReadyOrNot.Default__BaseItem.FMODAudioPlayer
0x08InteractableComponentUInteractableComponent*12 flags/Script/ReadyOrNot.Default__BaseItem.Interactable Component
0x08ScoringComponentUScoringComponent*12 flags/Script/ReadyOrNot.Default__BaseItem.Scoring Component
0x08EvidenceComponentUEvidenceComponent*12 flags/Script/ReadyOrNot.Default__BaseItem.Evidence Component
0x04A80x18padding / unreflected
0x08PhysicsImpactUFMODEvent*6 flagsnullptr
0x04C80x10padding / unreflected
0x08ThrownItemClassTSubclassOf<AThrownItem>8 flagsnullptr
0x04E00x74padding / unreflected
0x01bAttachOnDrawCompletebool9 flagsfalse
0x05550x03padding / unreflected
0x08Rep_CustomItemMeshFromAttachmentUSkeletalMesh*Net+5 flagsnullptr
0x28DefaultSkinTSoftObjectPtr<UCustomizationSkin>5 flags<SoftObjectProperty>
0x08SkinUCustomizationSkin*NetRepNotify+5 flagsnullptr
0x10SkinActorsTArray<AActor*>Transient+3 flags[]
0x05A00x01padding / unreflected
0x01bInInventoryboolNet+7 flagsfalse
0x01bShouldTickAnimBPWhenNotEquippedbool6 flagsfalse
0x05A30x05padding / unreflected
0x18Server_ReplicatedPhysicsLocationFVectorNet+5 flags{X=0, Y=0, Z=0}
0x18TargetWorldScaleFVectorNet+6 flags{X=0, Y=0, Z=0}
0x04TargetWorldScaleInterpSpeedfloatNet+6 flags0
0x05DC0x01padding / unreflected
0x01bIsClearableboolNet+9 flagsfalse
0x01bHasBeenClearedboolNet+7 flagsfalse
0x05DF0x09padding / unreflected
0x10BlockAnyDamageFromTArray<TSubclassOf<UDamageType>>6 flags[]
0x10BlockDirectHitsFromTArray<TSubclassOf<UDamageType>>6 flags[]
0x01bTaserDamageBlockedbool8 flagsfalse
0x06090x07padding / unreflected
0x50MultiplyStunDamageFromTMap<TSubclassOf<UDamageType>, float>4 flags<TMap>
0x50MultiplyStunDamageByWeightTMap<TSubclassOf<UDamageType>, FWeightStunMultiplier>4 flags<TMap>
0x10Dynamic1PMaterialInstancesTArray<UMaterialInstanceDynamic*>3 flags[]
0x06C00x08padding / unreflected
0x10DynamicWeaponFovMatsTArray<UMaterialInstanceDynamic*>3 flags[]
0x50SkeletalMeshToFOVMatsTMap<USkinnedAsset*, FMeshFOVMaterials>1 flags<TMap>
0x50StaticMeshToFOVMatsTMap<UStaticMesh*, FMeshFOVMaterials>1 flags<TMap>
0x07780x08padding / unreflected
0x10FP_SkinMaterialsTArray<UMaterialInstanceDynamic*>5 flags[]
0x10TP_SkinMaterialsTArray<UMaterialInstanceDynamic*>5 flags[]
0x08MasterPoseRepUSkeletalMeshComponent*NetRepNotify+7 flagsnullptr
0x01bShowStaticMeshOnBodybool6 flagstrue
0x07A90x03padding / unreflected
0x08WeaponWheelCategoryNameFName6 flagsNone
0x07B40x04padding / unreflected
0x10OnItemUseCompletedFMulticastScriptDelegate4 flags<delegate>
0x07C80x18padding / unreflected
0x01bCanReloadSameMagazinebool9 flagsfalse
0x07E10x07padding / unreflected
0x08LastReloadAnim_3PUAnimMontage*6 flagsnullptr
0x04QuickLeanMultiplierfloat6 flags300
0x04FreeLeanMultiplierfloat6 flags150
0x01WeaponTypeEWeaponType8 flagsWT_Special
0x01bDisableMeshspaceMovementbool7 flagsfalse
0x07FA0x06padding / unreflected
0x60MeshspaceTransform_DefaultFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x60MeshspaceTransform_AimingFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x60MeshspaceTransform_BackFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x04InertiaDragAimRotationfloat7 flags1
0x04InertiaDragAimLocationfloat7 flags1
0x04InertiaDragStrafeRotationfloat7 flags0.5
0x04InertiaDragStrafeLocationfloat7 flags0.5
0x18MovementSpeedScaleFVector7 flags{X=0, Y=0, Z=0}
0x18MovementSpeedRotationScalePitchYawRollFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x04MeshSpaceAimInterpfloat7 flags6
0x09640x0Cpadding / unreflected
0x60MeshspaceTransform_OnDrawFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x04OnDrawMeshspaceInterpfloat7 flags10
0x09D40x0Cpadding / unreflected
0x60MeshspaceTransform_OnHolsterFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x04OnHolsterMeshspaceInterpfloat7 flags10
0x08BodySocketFNameNet+7 flagsNone
0x08HandsSocketFNameNet+7 flagsNone
0x04AnimationIndex1Pint32Net+8 flags0
0x0A580x04padding / unreflected
0x04AnimationIndex3Pint32Net+8 flags0
0x0A600x04padding / unreflected
0x01bDeployablebool8 flagsfalse
0x01bShouldEquipToHandsbool8 flagsfalse
0x0A660x02padding / unreflected
0x10ItemCategoriesTArray<EItemCategory>5 flags[]
0x0A780x10padding / unreflected
0x10OnItemDrawCompleteFMulticastScriptDelegate4 flags<delegate>
0x0A980x08padding / unreflected
0x08Reload_CameraShakeTSubclassOf<ULegacyCameraShake>7 flagsnullptr
0x08ReloadEmpty_CameraShakeTSubclassOf<ULegacyCameraShake>7 flagsnullptr
0x08DrawCameraShakeTSubclassOf<ULegacyCameraShake>6 flagsnullptr
0x08HolsterCameraShakeTSubclassOf<ULegacyCameraShake>6 flagsnullptr
0x08PreviousOwnerAReadyOrNotCharacter*5 flagsnullptr
0x0AC80x38padding / unreflected
0x08LastFPAnimInstanceClassFClassPtr5 flags<ClassPtrProperty>
0x0B080x38padding / unreflected
0x08LastTPAnimInstanceClassFClassPtr5 flags<ClassPtrProperty>
0x01bDroppingboolNetRepNotify+5 flagsfalse
0x0B490x0Fpadding / unreflected
0x01bDisableAnimInstanceWhenNotEquippedbool6 flagstrue
0x0B590x0Fpadding / unreflected
0x28AnimationDataTSoftObjectPtr<UReadyOrNotWeaponAnimData>Net+6 flags<SoftObjectProperty>
0x08LoadedAnimationDataUReadyOrNotWeaponAnimData*Transient+5 flagsnullptr
0x28DefaultAnimationDataTSoftObjectPtr<UReadyOrNotWeaponAnimData>7 flags<SoftObjectProperty>
0x08LoadedDefaultAnimationDataUReadyOrNotWeaponAnimData*Transient+5 flagsnullptr
0x28GripAnimationDataTSoftObjectPtr<UReadyOrNotWeaponAnimData>6 flags<SoftObjectProperty>
0x08LoadedGripAnimationDataUReadyOrNotWeaponAnimData*Transient+5 flagsnullptr
0x28ShieldRaisedAnimationDataTSoftObjectPtr<UReadyOrNotWeaponAnimData>6 flags<SoftObjectProperty>
0x08LoadedShieldRaisedAnimationDataUReadyOrNotWeaponAnimData*Transient+5 flagsnullptr
0x28ShieldLoweredAnimationDataTSoftObjectPtr<UReadyOrNotWeaponAnimData>6 flags<SoftObjectProperty>
0x08LoadedShieldLoweredAnimationDataUReadyOrNotWeaponAnimData*Transient+5 flagsnullptr
0x04FreeAimLimitfloat7 flags4
0x04FreeAimLimitADSfloat7 flags4
0x04LazySpringStrengthfloat7 flags1
0x04LazySpringStrengthADSfloat7 flags1
0x04FreeAimInterpSpeedfloat7 flags0
0x04FreeAimInterpADSModifierfloat7 flags0
0x04FreeAimInterpHipModifierfloat7 flags0
0x04FreeAimSlowMoveModifierfloat7 flags0
0x04FreeAimSlowMoveTolerancefloat7 flags0
0x0C7C0x04padding / unreflected
0x08MeleeUserCameraShakeTSubclassOf<ULegacyCameraShake>8 flagsnullptr
0x01bADSCountsAsAbusebool7 flagsfalse
0x0C890x03padding / unreflected
0x04HesitationBoostMultiplierfloat7 flags1
0x01bIsAimingDownSightsbool7 flagsfalse
0x0C910x03padding / unreflected
0x04LowReadyPitchThresholdfloat8 flags0
0x08SoundDataUWeaponSound*8 flagsnullptr
0x01bOverrideBreathingEventbool7 flagsfalse
0x0CA10x07padding / unreflected
0x08BreathingAudioOverrideUFMODEvent*7 flagsnullptr
0x01bEasyPickupboolNet+8 flagsfalse
0x01bNoPickupboolNet+8 flagsfalse
0x01bScriptedFPHiddenbool6 flagsfalse
0x01ActiveMotionBlockEMotionBlockType8 flagsMB_Rifle
0x01bIsOneHandedItembool8 flagsfalse
0x0CB50x03padding / unreflected
0x04FP_ADS_Motion_Weightfloat7 flags0.15
0x0CBC0x04padding / unreflected
0x01bHasCompletedHolsterbool8 flagsfalse
0x0CC10x01padding / unreflected
0x01bAllowInteractionWhileInInventorybool8 flagsfalse
0x01bWaitForOwnerReplicationboolProtected+7 flagsfalse
0x0CC40x0Cunreflected bytes to end of ABaseItem
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00710x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01600x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01850x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01B00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01F00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 86

SignatureFlagsNativeParams
void StunTick(const EStunType& StunType)NativeEvent+1 flags0x01
void StunnedWhileEquipped()NativeEvent+1 flags0x00
void StopTPMontage(UAnimMontage* AnimMontage)FinalNative+1 flags0x08
void StopFPMontage(UAnimMontage* AnimMontage)FinalNative+1 flags0x08
void SpawnThrownItemAtTransform(FTransform& Transform, const FVector& ThrowDirection, const FVector& ThrowLocation)NativePublic0x90
bool ShouldHideInPictureInPictureScopes()NativePublic0x01
void SetupBaseEvents()EventPublic0x00
void Server_SetMasterPoseComponent(USkeletalMeshComponent* Mesh)NativeEvent+1 flags0x08
void Server_PlayTPMontage(UAnimMontage* NewMontage, float PlayRate)NativeEvent+1 flags0x0C
void Server_ApplyPointDamage(AActor* DamagedActor, float BaseDamage, const FVector& HitFromDirection, const FHitResult& HitInfo, AController* EventInstigator, AActor* DamageCauser, TSubclassOf<UDamageType> DamageTypeClass)NativeEvent+1 flags0x128
void PlayWeaponCleaning()FinalNative+1 flags0x00
void PlayTPMontage(UAnimMontage* NewMontage, float PlayRate)FinalNative+1 flags0x0C
void PlayFPMontage(UAnimMontage* NewMontage, float PlayRate)FinalNative+1 flags0x0C
void PlayFMODAudio(UFMODEvent* Event)FinalNative+1 flags0x08
bool PlayDraw(bool bDrawFirst)NativePublic0x02
void PlayDoorPushAnimation()FinalNative+1 flags0x00
void PlayButtonPushAnimation()FinalNative+1 flags0x00
void OnThrownFromInventory(AReadyOrNotCharacter* Thrower, bool bMarkAsEvidence)NativePublic0x09
void OnRep_Skin()FinalNative+1 flags0x00
void OnRep_MasterPoseComponent()FinalNative+1 flags0x00
void OnRep_IsDropping()FinalNative+1 flags0x00
void OnRep_AttachmentRep()NativePublic0x00
void OnPhysicsImpact(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit)NativePublic0x118
void OnOwnerPossessed()NativeEvent+1 flags0x00
void OnMeshComponentHit(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit)FinalNative+1 flags0x118
void OnItemUsed()EventPublic0x00
void OnItemUseCompleted__DelegateSignature(ABaseItem* Item)Public0x08
void OnItemUseComplete()NativePublic0x00
void OnItemPrimaryUseEnd()NativePublic0x00
void OnItemPrimaryUse__DelegateSignature(ABaseItem* Item)Public0x08
void OnItemPrimaryUse()NativePublic0x00
void OnItemEndUse()EventPublic0x00
void OnItemDrawComplete__DelegateSignature(ABaseItem* Item)Public0x08
void OnItemAttachmentsChanged__DelegateSignature(const EItemAttachment& AttachmentChanged)Public0x01
void OnEvidenceStateChanged(const EEvidenceActorState& NewState)FinalNative+1 flags0x01
void OnAddedToInventory(AReadyOrNotCharacter* NewOwner)NativeEvent+1 flags0x08
void NextFireMode()NativePublic0x00
void Multicast_StopItemAnimation(const FWeaponAnim& InWeaponAnim, bool bOnlyTP)NativeEvent+1 flags0x21
void Multicast_PlayTPMontage(UAnimMontage* NewMontage, float PlayRate)NativeEvent+1 flags0x0C
void MarkAsEvidence(bool bMarkAsEvidence)FinalNative+1 flags0x01
void LastStunTick(const EStunType& StunType)NativeEvent+1 flags0x01
bool IsPlayingStunnedEndAnimation()FinalNative+1 flags0x01
bool IsPlayingStunnedAnimation()FinalNative+1 flags0x01
bool IsPlayingHolster()FinalNative+1 flags0x01
bool IsPlayingDraw()FinalNative+1 flags0x01
bool IsMontagePlaying(UAnimMontage* Montage, bool bIncludeFP, bool bIncludeTP)FinalNative+1 flags0x0B
bool IsLocallyControlled()FinalNative+1 flags0x01
bool IsEquipped()FinalNative+1 flags0x01
bool IsDoorPushAnimationPlaying()FinalNative+1 flags0x01
bool IsDepleted()NativePublic0x01
bool IsCurrentlyReloading()NativePublic0x01
bool IsCollidesWhileNotEquipped()NativePublic0x01
bool IsButtonPushAnimationPlaying()FinalNative+1 flags0x01
bool IsBlockingAnimationPlaying(const TArray<EBlockingAnimationExclusion>& Exclusions, const EBlockingAnimationContext& Context)NativePublic0x12
void InterpToTargetScale(const FVector& NewScale, float InterpSpeed)FinalNative+1 flags0x1C
bool HasDoorPushAnimation()FinalNative+1 flags0x01
bool HasButtonPushAnimation()FinalNative+1 flags0x01
float GetWeight()NativePublic0x04
UReadyOrNotWeaponAnimData* GetShieldRaisedAnimationData()FinalNative+1 flags0x08
UReadyOrNotWeaponAnimData* GetShieldLoweredAnimationData()FinalNative+1 flags0x08
float GetPushbackRange()FinalNative+1 flags0x04
float GetLowReadyRange()NativePublic0x04
USkeletalMeshComponent* GetItemMesh()FinalNative+1 flags0x08
UReadyOrNotWeaponAnimData* GetGripAnimationData()FinalNative+1 flags0x08
FName GetEquipSocket()FinalNative+1 flags0x08
UReadyOrNotWeaponAnimData* GetDefaultAnimationData()FinalNative+1 flags0x08
UAnimMontage* GetCurrentTPMontage()FinalNative+1 flags0x08
UAnimMontage* GetCurrentFPMontage()FinalNative+1 flags0x08
UReadyOrNotWeaponAnimData* GetAnimationData()FinalNative+1 flags0x08
void EndStunWhileEquipped()NativeEvent+1 flags0x00
void DrawOutline()FinalNative+1 flags0x00
void DisableOutline()FinalNative+1 flags0x00
void DisableOrEnableAnimation()FinalNative+1 flags0x00
void DetachStatic()NativePublic0x00
bool ContainsItemCategory(const EItemCategory& TestCategory)FinalNative+1 flags0x02
void ClientPlayDraw(bool bDrawFirst)NativeEvent+1 flags0x01
void Client_StopItemAnimation(const FWeaponAnim& InWeaponAnim, bool bOnlyTP)NativeEvent+1 flags0x21
void Client_SetFPModelVisibility(bool bVisibility)NativeEvent+1 flags0x01
void Client_PlayItemAnimation(const FWeaponAnim& InWeaponAnim, bool bRestartIfAlreadyPlaying, bool bOnlyLocal, bool bOnlyTP)NativeEvent+1 flags0x23
void Client_PlayFPMontage(UAnimMontage* NewMontage, float PlayRate)NativeEvent+1 flags0x0C
void Client_OnItemPickedUp(AActor* NewOwner, bool bEquipped)NativeEvent+1 flags0x09
bool CanShowActionSlot1(AReadyOrNotCharacter* PC)NativeEvent+1 flags0x09
bool CanEquip(AReadyOrNotCharacter* ToCharacter)NativePublic0x09
void CancelCurrentReloadAction(bool bCancel)NativeEvent+1 flags0x01
void BP_AttachmentRep()EventPublic0x00
void AttachStatic()NativePublic0x00

Subclasses 16

Used by 71

types with a member, parameter or interface of this type