Zdexby TheHolyOneZ
5,221 classes
Class

AHelicopter

: AActor : UObject
/Script/ReadyOrNot.Helicopter 0x03D0 (976 B) align 8 inherited 0x02A0 vtable /Script/ReadyOrNot
0x00x03D0

Members 22

OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*Protected+11 flags/Script/ReadyOrNot.Default__Helicopter.CharacterMesh0
0x08CapsuleComponentUCapsuleComponent*Protected+11 flags/Script/ReadyOrNot.Default__Helicopter.CollisionCylinder
0x08RadialTrackingComponentURadialTrackingComponent*Protected+9 flags/Script/ReadyOrNot.Default__Helicopter.RadialTrackingCompon…
0x08TrackingSpotlightComponentUTrackingSpotlightComponent*Protected+9 flags/Script/ReadyOrNot.Default__Helicopter.TrackingSpotlightCom…
0x08TrackingCameraComponentUTrackingCameraComponent*Protected+9 flags/Script/ReadyOrNot.Default__Helicopter.TrackingCameraCompon…
0x08CoreSoundLoopComponentUDiegeticSoundComponent*Protected+11 flags/Script/ReadyOrNot.Default__Helicopter.CoreSoundLoop
0x08ScoringComponentUScoringComponent*Protected+12 flags/Script/ReadyOrNot.Default__Helicopter.Scoring Component
0x04MaxFriendlyFireEventsint32Protected+7 flags3
0x04FriendlyFireCooldownfloatProtected+7 flags3
0x08DefaultPathAHelicopterPath*Protected+6 flagsnullptr
0x04DefaultSpeedfloatProtected+7 flags0
0x04DefaultRotationRatefloatProtected+7 flags0
0x04VelocitySmoothingRatefloatProtected+7 flags0.25
0x02F40x04padding / unreflected
0x18LastDirectionFVectorProtected+7 flags{X=0, Y=0, Z=0}
0x18LastVelocityFVectorNetProtected+7 flags{X=0, Y=0, Z=0}
0x18SmoothedVelocityFVectorProtected+7 flags{X=0, Y=0, Z=0}
0x04TargetAudioCooldownfloatProtected+7 flags8
0x04NetworkMovementSmoothingRatefloatProtected+7 flags0.5
0x08CurrentPathAHelicopterPath*Net+4 flagsnullptr
0x01CurrentStateEHelicopterStateNet+5 flagsIdle
0x03510x07padding / unreflected
0x18ServerLocationFVectorNet+5 flags{X=0, Y=0, Z=0}
0x18ServerRotationFRotatorNet+4 flags{Pitch=0, Yaw=0, Roll=0}
0x03880x48unreflected bytes to end of AHelicopter
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00710x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01600x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01850x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01B00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01F00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 13

SignatureFlagsNativeParams
void StartPath(AHelicopterPath* Path, const EPathTransitionType& TransitionType)FinalNative+1 flags0x09
void OnTargetLost(const ETrackingTargetLoseReason& LoseReason)FinalNative+1 flags0x04
void OnTargetFound(ACyberneticCharacter* Target)FinalNative+1 flags0x08
void OnSceneCaptureVisibilityChange(bool bVisible)FinalNative+1 flags0x01
void MulticastFriendlyFire()FinalNative+2 flags0x00
void MulticastEnableSpotLight(const FTrackingSpotlightInitStruct& spotlightInitStruct)FinalNative+2 flags0x08
void MulticastEnableCamera(const FTrackingCameraInitStruct& cameraInitStruct)FinalNative+2 flags0x0C
void MulticastDisableFeatures()FinalNative+2 flags0x00
UTrackingCameraComponent* GetTrackingCameraComponent()FinalNative+1 flags0x08
void EnableFeatures(const FRadialTrackingInitStruct& trackingInitData, const FTrackingCameraInitStruct& cameraInitStruct, const FTrackingSpotlightInitStruct& spotlightInitStruct)FinalNative+1 flags0x2C
void DisableFeatures()FinalNative+1 flags0x00
void AllowTargetAudio()FinalNative+1 flags0x00
void AllowFriendlyFire()FinalNative+1 flags0x00

Used by 8

types with a member, parameter or interface of this type