Class
ACaptureTheFlagGM
: AReadyOrNotGameMode_PVP : AReadyOrNotGameMode : AGameModeBase : AInfo : AActor : UObject0x00x0A80
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnFlagCaptured | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnFlagDropped | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | FlagClassToSpawn | TSubclassOf<ACTF_Flag> | Protected+7 flags | nullptr | |
| 0x08 | Flag | ACTF_Flag* | 5 flags | nullptr | |
| 0x0A78 | 0x08 | unreflected bytes to end of ACaptureTheFlagGM | |||
Inherited from AReadyOrNotGameMode_PVP 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnMatchStart | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnRoundWon | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnRoundStart | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnRoundEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x04 | RoundEndResetDelay | float | Protected+9 flags | 5 | |
| 0x04 | MatchEndResetDelay | float | Protected+9 flags | 10 | |
| 0x08 | RoundEndWidgetClass | TSubclassOf<URoundEndWidget_PVP> | Protected+9 flags | nullptr | |
| 0x01 | bIncrementedRoundCounterThisRound : 1bit 0 | bool | Protected+5 flags | false |
Inherited from AReadyOrNotGameMode 48
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | GameModeSettings | FDataTableRowHandle | 3 flags | {DataTable=nullptr, RowName=None} | |
| 0x03B0 | 0x04 | padding / unreflected | |||
| 0x04 | TimeSinceGameStart | float | 7 flags | 0 | |
| 0x03B8 | 0x58 | padding / unreflected | |||
| 0x50 | AbuseCountMap | TMap<AReadyOrNotCharacter*, int32> | 3 flags | <TMap> | |
| 0x01 | bIsCampaignTransitioning | bool | 6 flags | false | |
| 0x0461 | 0x07 | padding / unreflected | |||
| 0x08 | Reinforcement_Handle | FTimerHandle | 3 flags | {Handle=0} | |
| 0x01 | bRunWarmup | bool | 8 flags | true | |
| 0x01 | bArrestSpectator | bool | 8 flags | true | |
| 0x01 | bAllowLoadouts | bool | 8 flags | true | |
| 0x0473 | 0x01 | padding / unreflected | |||
| 0x04 | MaxPlayersAllowed | int32 | 8 flags | 5 | |
| 0x04 | PlayersJoining | int32 | 8 flags | 0 | |
| 0x01 | bEnabledForPlay | bool | 8 flags | false | |
| 0x047D | 0x03 | padding / unreflected | |||
| 0x10 | urlShortName | FString | 6 flags | "" | |
| 0x10 | Password | FString | 5 flags | "" | |
| 0x08 | PlayerStartClass | TSubclassOf<AActor> | 6 flags | /Script/Engine.PlayerStart | |
| 0x08 | DeadSpectatorClass | TSubclassOf<ASpectatePawn> | 6 flags | nullptr | |
| 0x08 | LobbyStartTag | FName | 6 flags | LobbyView | |
| 0x08 | RedCustomizationStartTag | FName | 6 flags | RedCustomization | |
| 0x08 | BlueCustomizationStartTag | FName | 6 flags | BlueCustomization | |
| 0x08 | SWATBlueStartTag | FName | 6 flags | SERT_BLUE | |
| 0x08 | SWATRedStartTag | FName | 6 flags | SERT_RED | |
| 0x08 | SuspectStartTag | FName | 6 flags | suspect | |
| 0x01 | bSpectateKillerOnDeath | bool | 6 flags | false | |
| 0x01 | bInitialPlayerRespawn | bool | 6 flags | true | |
| 0x01 | bDrawPlayerCameraSphere : 1bit 0 | bool | 4 flags | false | |
| 0x04E3 | 0x05 | padding / unreflected | |||
| 0x10 | OnMatchStarted | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | RespawnMode | ERespawnMode | 6 flags | ImmediateRespawn | |
| 0x04F9 | 0x01 | padding / unreflected | |||
| 0x01 | bTimelimitUsedInMode | bool | 6 flags | true | |
| 0x01 | CurrentMatchState | EMatchState | 7 flags | MS_Warmup | |
| 0x04FC | 0x04 | padding / unreflected | |||
| 0x10 | OnMatchStateChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0510 | 0x08 | padding / unreflected | |||
| 0x2E8 | DefaultLoadoutIfNothingLoaded | FSavedLoadout | 2 flags | {Name="", PresetName="", ActiveLoadoutPreset=None, Primary=… | |
| 0x0800 | 0x08 | padding / unreflected | |||
| 0x18 | ModeName | FText | 4 flags | <FText> | |
| 0x18 | ModeDescription | FText | 4 flags | <FText> | |
| 0x01 | bCanRespawn | bool | 7 flags | false | |
| 0x0839 | 0x03 | padding / unreflected | |||
| 0x04 | MinimumPlayersToStart | int32 | 6 flags | 1 | |
| 0x04 | MinimumPlayersForTimer | int32 | 6 flags | 2 | |
| 0x04 | GameStartWaitTime | float | 6 flags | 10 | |
| 0x04 | LoadoutWaitTime | float | 6 flags | 120 | |
| 0x084C | 0x04 | padding / unreflected | |||
| 0x28 | BlueCharacterClass | TSoftClassPtr<APlayerCharacter> | 4 flags | <SoftClassProperty> | |
| 0x28 | RedCharacterClass | TSoftClassPtr<APlayerCharacter> | 4 flags | <SoftClassProperty> | |
| 0x08A0 | 0x70 | padding / unreflected | |||
| 0x10 | DeadPlayers | TArray<APlayerController*> | 3 flags | [] | |
| 0x10 | RespawnableDeadPlayers | TArray<APlayerController*> | 3 flags | [] | |
| 0x10 | PlayerSpawnTag | FString | 5 flags | "" | |
| 0x10 | OnPlayerRespawned | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | CharacterHUD | TSubclassOf<UUserWidget> | 6 flags | nullptr | |
| 0x08 | NormalSpectatorPawn | TSubclassOf<ASpectatorPawn> | 9 flags | nullptr | |
| 0x08 | MissionPlanManager | AMissionPlanManager* | 5 flags | nullptr | |
| 0x01 | bMissionExfiltrated | bool | 7 flags | false | |
| 0x01 | bIsExfilEnabled | bool | 7 flags | false | |
Inherited from AGameModeBase 17
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OptionsString | FString | 5 flags | "" | |
| 0x08 | GameSessionClass | TSubclassOf<AGameSession> | 7 flags | /Script/Engine.GameSession | |
| 0x08 | GameStateClass | TSubclassOf<AGameStateBase> | 9 flags | /Script/Engine.GameStateBase | |
| 0x08 | PlayerControllerClass | TSubclassOf<APlayerController> | 9 flags | /Script/Engine.PlayerController | |
| 0x08 | PlayerStateClass | TSubclassOf<APlayerState> | 9 flags | /Script/Engine.PlayerState | |
| 0x08 | HUDClass | TSubclassOf<AHUD> | 7 flags | /Script/Engine.HUD | |
| 0x08 | DefaultPawnClass | TSubclassOf<APawn> | 7 flags | /Script/Engine.DefaultPawn | |
| 0x08 | SpectatorClass | TSubclassOf<ASpectatorPawn> | 9 flags | /Script/Engine.SpectatorPawn | |
| 0x08 | ReplaySpectatorPlayerControllerClass | TSubclassOf<APlayerController> | 9 flags | /Script/Engine.PlayerController | |
| 0x08 | ServerStatReplicatorClass | TSubclassOf<AServerStatReplicator> | 9 flags | /Script/Engine.ServerStatReplicator | |
| 0x08 | GameSession | AGameSession* | Transient+5 flags | nullptr | |
| 0x08 | GameState | AGameStateBase* | Transient+5 flags | nullptr | |
| 0x08 | ServerStatReplicator | AServerStatReplicator* | Transient+5 flags | nullptr | |
| 0x18 | DefaultPlayerName | FText | 2 flags | <FText> | |
| 0x01 | bUseSeamlessTravel : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bStartPlayersAsSpectators : 1bit 1 | bool | Protected+6 flags | false | |
| 0x01 | bPauseable : 1bit 2 | bool | Protected+5 flags | true |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0071 | 0x03 | padding / unreflected | |||
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0160 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0185 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+3 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x01B0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01F0 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 5 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 7 flags | [] | |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
| void OnFlagDroppedSignature__DelegateSignature(APlayerCharacter* DroppedByCharacter, const ETeamType& DroppedByTeam) | Public | 0x09 | |
| void OnFlagCapturedSignature__DelegateSignature(APlayerCharacter* CapturedByCharacter, const ETeamType& CpaturedByTeam) | Public | 0x09 | |
| void OnFlagBearerKilled(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* KilledCharacter) | FinalNative+1 flags | 0x10 | |
| void DropFlag() | FinalNative+1 flags | 0x00 | |
| ACTF_FlagSpawnPoint* ChooseFlagSpawnPoint() | FinalNative+1 flags | 0x08 | |
| void CaptureFlag(ACTF_Flag* CapturedFlag, APlayerCharacter* NewFlagBearer) | FinalNative+1 flags | 0x10 |