Zdexby TheHolyOneZ
5,221 classes
/Script/ReadyOrNot.ReplayController 0x0DE8 (3,560 B) align 8 inherited 0x0D40 vtable /Script/ReadyOrNot
0x00x0DE8

Members 13

OffsetSizeNameTypeFlagsDefault
0x0D400x08padding / unreflected
0x08ReplaySplineActorAReplaySplineActor*7 flagsnullptr
0x04TotalSplineTimefloat6 flags5
0x01bIsFollowingSplinebool7 flagsfalse
0x0D550x03padding / unreflected
0x04DeltaSplineTimefloat7 flags0
0x01SplineRotationTypeESplineRotation6 flagsDefault
0x01CurrentCameraStateECameraState7 flagsFreecam
0x0D5E0x02padding / unreflected
0x10SelectableActorsTArray<AActor*>4 flags[]
0x08SelectedActorAActor*7 flagsnullptr
0x04SelectedActorIndexint327 flags0
0x01bIsReplayMenuOpenbool6 flagstrue
0x0D7D0x03padding / unreflected
0x08ReplayControlsUReplayControls*9 flagsnullptr
0x04AdjustableVerticalOffsetfloat7 flags0
0x0D8C0x14padding / unreflected
0x08EscapeWidgetInstanceUUserWidget*7 flagsnullptr
0x0DA80x40unreflected bytes to end of AReplayController
Inherited from AReadyOrNotPlayerController 58
OffsetSizeNameTypeFlagsDefault
0x08ProgressionCompUProgressionComponent*7 flags/Script/ReadyOrNot.Default__ReadyOrNotPlayerController.Prog…
0x08700x01padding / unreflected
0x01bClientModdedboolNet+5 flagsfalse
0x08720x1Epadding / unreflected
0x01bShouldShowMouseCursorbool7 flagstrue
0x08910x07padding / unreflected
0x10OnPawnPossessedFMulticastScriptDelegate4 flags<delegate>
0x10OnExitSettingsMenuFMulticastScriptDelegateBlueprintCallable+4 flags<delegate>
0x10OnOutOfBoundsChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnPreClientTravelFMulticastScriptDelegate4 flags<delegate>
0x08D80x20padding / unreflected
0x04RespawnTimeLeftfloat5 flags0
0x08FC0x04padding / unreflected
0x08TabMenuWidgetUUserWidget*7 flagsnullptr
0x08TabMenuWidgetClassTSubclassOf<UUserWidget>6 flagsnullptr
0x08SubtitlesWidgetUUserWidget*7 flagsnullptr
0x09180x08padding / unreflected
0x08SpectateCameraACameraActor*5 flagsnullptr
0x10StreamingLevelsTArray<ULevelStreaming*>3 flags[]
0x09380x08padding / unreflected
0x10StreamingLevelFString3 flags""
0x10StreamingOptionsFString3 flags""
0x09600x48padding / unreflected
0x10ReplicatedMapListTArray<FString>NetRepNotify+2 flags[]
0x10OnMapListReplicatedFMulticastScriptDelegate4 flags<delegate>
0x04VoteAntiSpamDebouncerfloat8 flags5
0x09CC0x04padding / unreflected
0x30MyVoteDataFVoteDataNet+3 flags{CurrentVoteState=Undecided, VoteReason="Vote Reason", Vote…
0x01bStatsProfiledQueuedbool6 flagsfalse
0x0A010x07padding / unreflected
0x10ProtectedWidgetClassesTArray<TSubclassOf<UUserWidget>>4 flags[]
0x0A180x18padding / unreflected
0x01bCanOpenOptionsMenubool6 flagstrue
0x0A310x07padding / unreflected
0x50CreatedWidgetMapTMap<FString, UUserWidget*>4 flags<TMap>
0x08SpectatorHUDWidgetUSpectatorCharacterHUD*7 flagsnullptr
0x08NormalSpectatorPawnASpectatorPawn*5 flagsnullptr
0x08DeadSpectatorPawnASpectatePawn*5 flagsnullptr
0x0AA00x10padding / unreflected
0x08SwatAutomationManagerASwatAutomationManager*5 flagsnullptr
0x50DebugActorListTMap<AActor*, float>1 flags<TMap>
0x0B080x30padding / unreflected
0x10OnHudWidgetsClearedCompleteFMulticastScriptDelegateBlueprintCallable+4 flags<delegate>
0x10OnLoadingScreenClearedFMulticastScriptDelegateBlueprintCallable+4 flags<delegate>
0x08TestCubeUSkeletalMesh*6 flagsnullptr
0x08TestMaterialUMaterialInterface*6 flagsnullptr
0x0B680x08padding / unreflected
0x01bStartedCoopAsSpectatorbool7 flagsfalse
0x0B710x07padding / unreflected
0x08LastKilledCharacterACharacter*Protected+5 flagsnullptr
0x0B800x08padding / unreflected
0x08AimAssistConfig_HighUUASAimAssistConfigDataAsset*Protected+8 flagsnullptr
0x08AimAssistConfigADS_HighUUASAimAssistConfigDataAsset*Protected+8 flagsnullptr
0x08AimAssistConfig_MediumUUASAimAssistConfigDataAsset*Protected+8 flagsnullptr
0x08AimAssistConfigADS_MediumUUASAimAssistConfigDataAsset*Protected+8 flagsnullptr
0x08AimAssistConfig_LowUUASAimAssistConfigDataAsset*Protected+8 flagsnullptr
0x08AimAssistConfigADS_LowUUASAimAssistConfigDataAsset*Protected+8 flagsnullptr
0x08AimAssistConfig_OffUUASAimAssistConfigDataAsset*Protected+8 flagsnullptr
0x08AimAssistConfigADS_OffUUASAimAssistConfigDataAsset*Protected+8 flagsnullptr
0x08ReadyOrNotAimAssistComponentUReadyOrNotAimAssistComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotPlayerController.Read…
0x01bIsReplaySpectatorbool8 flagsfalse
0x0BD10x3Fpadding / unreflected
0x10OnRTXDMOChangedFMulticastScriptDelegate4 flags<delegate>
0x10ChatMessagesTArray<FRChatMessage>2 flags[]
0x04AimAssistPitchfloat6 flags1
0x04AimAssistYawfloat6 flags1
0x28InputMappingTSoftObjectPtr<UInputMappingContext>4 flags<SoftObjectProperty>
0x0C600x08padding / unreflected
0x50ActiveProjectilesTMap<int32, FProjectileData>1 flags<TMap>
0x0CB80x08padding / unreflected
0x10OnPlayerReadyChangeFMulticastScriptDelegate4 flags<delegate>
0x0CD00x18padding / unreflected
0x08CurrentAimAssistConfigUUASAimAssistConfigDataAsset*5 flagsnullptr
0x0CF00x08padding / unreflected
0x10AimAssistIntensityFString3 flags"off"
0x01bMotionControlsEnabledbool5 flagsfalse
0x0D090x0Fpadding / unreflected
0x08LightBarDamageTakenEffectUForceFeedbackEffect*6 flagsnullptr
0x08PauseMenuUPauseMenu_Wrapper*9 flagsnullptr
0x0D280x08padding / unreflected
0x01LastInputTypeECommonInputTypeNetProtected+5 flagsMouseAndKeyboard
0x0D310x07padding / unreflected
0x08TennisPlayerATableTennisPlayer*Net+4 flagsnullptr
Inherited from APlayerController 56
OffsetSizeNameTypeFlagsDefault
0x08PlayerUPlayer*5 flagsnullptr
0x08AcknowledgedPawnAPawn*5 flagsnullptr
0x08MyHUDAHUD*5 flagsnullptr
0x08PlayerCameraManagerAPlayerCameraManager*7 flagsnullptr
0x08PlayerCameraManagerClassTSubclassOf<APlayerCameraManager>8 flagsnullptr
0x01bAutoManageActiveCameraTargetbool6 flagstrue
0x03690x07padding / unreflected
0x18TargetViewRotationFRotatorNet+4 flags{Pitch=0, Yaw=0, Roll=0}
0x03880x18padding / unreflected
0x04SmoothTargetViewRotationSpeedfloat7 flags20
0x03A40x04padding / unreflected
0x10HiddenActorsTArray<AActor*>3 flags[]
0x10HiddenPrimitiveComponentsTArray<TWeakObjectPtr<UPrimitiveComponent>>5 flags[]
0x03C80x04padding / unreflected
0x04LastSpectatorStateSynchTimefloat5 flags0
0x18LastSpectatorSyncLocationFVectorTransient+5 flags{X=0, Y=0, Z=0}
0x18LastSpectatorSyncRotationFRotatorTransient+4 flags{Pitch=0, Yaw=0, Roll=0}
0x04ClientCapint325 flags0
0x04040x04padding / unreflected
0x08CheatManagerUCheatManager*Transient+7 flagsnullptr
0x08CheatClassTSubclassOf<UCheatManager>9 flags/Script/Engine.CheatManager
0x08PlayerInputUPlayerInput*Transient+5 flagsnullptr
0x10ActiveForceFeedbackEffectsTArray<FActiveForceFeedbackEffect>Transient+2 flags[]
0x08AsyncPhysicsDataClassTSubclassOf<UAsyncPhysicsData>DeprecatedProtected+5 flagsnullptr
0x08AsyncPhysicsDataComponent_DEPRECAREDUAsyncPhysicsInputComponent*NetRepNotify+7 flagsnullptr
0x04400x80padding / unreflected
0x01bPlayerIsWaiting : 1bit 4bool8 flagsfalse
0x04C10x03padding / unreflected
0x01NetPlayerIndexuint86 flags0
0x04C50x5Bpadding / unreflected
0x08PendingSwapConnectionUNetConnection*6 flagsnullptr
0x08NetConnectionUNetConnection*6 flagsnullptr
0x05300x18padding / unreflected
0x04InputYawScalefloatDeprecated+6 flags2.5
0x04InputPitchScalefloatDeprecated+6 flags-2.5
0x04InputRollScalefloatDeprecated+6 flags1
0x01bShowMouseCursor : 1bit 0bool5 flagsfalse
0x01bEnableClickEvents : 1bit 1bool5 flagsfalse
0x01bEnableTouchEvents : 1bit 2bool5 flagstrue
0x01bEnableMouseOverEvents : 1bit 3bool5 flagsfalse
0x01bEnableTouchOverEvents : 1bit 4bool5 flagsfalse
0x01bForceFeedbackEnabled : 1bit 5bool5 flagstrue
0x01bEnableMotionControls : 1bit 6bool5 flagstrue
0x01bEnableStreamingSource : 1bit 7bool5 flagstrue
0x01bStreamingSourceShouldActivate : 1bit 0bool5 flagstrue
0x01bStreamingSourceShouldBlockOnSlowStreaming : 1bit 1bool5 flagstrue
0x05560x02padding / unreflected
0x01StreamingSourcePriorityEStreamingSourcePriority7 flagsNormal
0x05590x03padding / unreflected
0x04StreamingSourceDebugColorFColor7 flags{B=0, G=0, R=0, A=0}
0x10StreamingSourceShapesTArray<FStreamingSourceShape>4 flags[]
0x04ForceFeedbackScalefloat6 flags1
0x05740x04padding / unreflected
0x10ClickEventKeysTArray<FKey>4 flags[1 item]
0x01DefaultMouseCursorEMouseCursor8 flagsDefault
0x01CurrentMouseCursorEMouseCursor6 flagsNone
0x01DefaultClickTraceChannelECollisionChannel8 flagsECC_Visibility
0x01CurrentClickTraceChannelECollisionChannel6 flagsECC_WorldStatic
0x04HitResultTraceDistancefloat7 flags1e+05
0x02SeamlessTravelCountuint165 flags0
0x02LastCompletedSeamlessTravelCountuint165 flags0
0x05940x84padding / unreflected
0x08InactiveStateInputComponentUInputComponent*Protected+7 flagsnullptr
0x01bShouldPerformFullTickWhenPaused : 1bit 2boolProtected+5 flagsfalse
0x06210x17padding / unreflected
0x08CurrentTouchInterfaceUTouchInterface*Protected+5 flagsnullptr
0x08OverridePlayerInputClassTSubclassOf<UPlayerInput>Protected+7 flagsnullptr
0x06480x78padding / unreflected
0x08SpectatorPawnASpectatorPawn*5 flagsnullptr
0x06C80x04padding / unreflected
0x01bIsLocalPlayerControllerbool5 flagsfalse
0x06CD0x03padding / unreflected
0x18SpawnLocationFVectorNetProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AController 9
OffsetSizeNameTypeFlagsDefault
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02B00x08padding / unreflected
0x10OnInstigatedAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnPossessedPawnChangedFMulticastScriptDelegate4 flags<delegate>
0x08StateNameFName5 flagsNone
0x08PawnAPawn*NetRepNotify+5 flagsnullptr
0x02E80x08padding / unreflected
0x08CharacterACharacter*5 flagsnullptr
0x08TransformComponentUSceneComponent*7 flags/Script/Engine.Default__Controller.TransformComponent0
0x03000x18padding / unreflected
0x18ControlRotationFRotatorProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x01bAttachToPawn : 1bit 0boolProtected+5 flagsfalse
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00710x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01600x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01850x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01B00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01F00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 40

SignatureFlagsNativeParams
void ToggleThumbstickNavigation(bool bEnableThumbstickNavigation)FinalNative+2 flags0x01
void ToggleHUD()FinalNative+1 flags0x00
void StopFollowingSpline()FinalNative+1 flags0x00
void SkipReplayForward()FinalNative+1 flags0x00
void SkipReplayBackward()FinalNative+1 flags0x00
void SetViewOverride()FinalNative+1 flags0x00
bool SetPausedState(bool bDoPause, bool bMuteAudio)FinalNative+1 flags0x03
bool SetPaused(bool bDoPause)FinalNative+1 flags0x02
void SetCurrentReplayTimeToSeconds(float Seconds)FinalNative+1 flags0x04
void SetCurrentReplayPlayRate(float PlayRate)FinalNative+1 flags0x04
void RevertPreviousCameraState()FinalNative+1 flags0x00
void RemoveSplinePoint(int32 Index)FinalNative+1 flags0x04
void RefreshSelectableActors()FinalNative+1 flags0x00
void PreviousSelectableActor()FinalNative+1 flags0x00
void PreviousActor()FinalNative+1 flags0x00
void PauseReplay()FinalNative+1 flags0x00
void OnScrubInitiated()FinalNative+1 flags0x00
void OnScrubComplete()EventPublic0x00
void OnPostDynamicLoad()FinalNative+1 flags0x00
void OnPlayerChangeCameraState(const ECameraState& NewState)FinalNative+1 flags0x01
void OnPauseMenuOpened()EventPublic0x00
void OnPauseMenuClosed()EventPublic0x00
void OnFirstDynamicLoad()FinalNative+1 flags0x00
void OnDynamicLoad()FinalNative+1 flags0x00
void OnChangeSelectedActor()FinalNative+1 flags0x00
void NextSelectableActor()FinalNative+1 flags0x00
void NextActor()FinalNative+1 flags0x00
TArray<FSplinePoint> GetSplinePoints()FinalNative+1 flags0x10
float GetCurrentReplayTotalTimeInSeconds()FinalNative+1 flags0x04
float GetCurrentReplayCurrentTimeInSeconds()FinalNative+1 flags0x04
TArray<ASWATCharacter*> GetAllSwatAI()FinalNative+1 flags0x10
TArray<ASuspectCharacter*> GetAllSuspectAI()FinalNative+1 flags0x10
TArray<APlayerCharacter*> GetAllPlayers()FinalNative+1 flags0x10
TArray<ACivilianCharacter*> GetAllCivilianAI()FinalNative+1 flags0x10
FString GetActorName(AActor* Actor)FinalNative+1 flags0x18
void ClearSplinePoints()FinalNative+1 flags0x00
void BeginFollowingSpline()FinalNative+1 flags0x00
void ApplyNewCameraState()FinalNative+1 flags0x00
void ApplyCameraState()FinalNative+1 flags0x00
void AddSplinePoint(const FVector& Location, const FRotator& Rotation)FinalNative+1 flags0x30