Zdexby TheHolyOneZ
5,221 classes
Class

URoNAnimInstance_PlayerTP_V2

: UReadyOrNotAnimInstance : UAnimInstance : UObject
/Script/ReadyOrNot.RoNAnimInstance_PlayerTP_V2 0x0F00 (3,840 B) align 16 inherited 0x05A0 vtable /Script/ReadyOrNot
0x00x0F00

Members 244

OffsetSizeNameTypeFlagsDefault
0x08LastAnimWeaponDataUReadyOrNotWeaponAnimData*5 flagsnullptr
0x08EditorWeaponAnimDataUReadyOrNotWeaponAnimData*7 flagsnullptr
0x01bAllowTurnInPlacebool6 flagsfalse
0x05A90x03padding / unreflected
0x04YawOffsetLimitfloat7 flags145
0x04TurnInPlaceSpeedMultiplierfloat7 flags1.5
0x05B40x04padding / unreflected
0x18TurnInPlaceAnimSetFAnimTurnInPlaceAnimSet3 flags{TurnTransitions=[], TurnDeadZoneAngle=0}
0x60TurnInPlaceStateFAnimTurnInPlaceState4 flags{ActiveTurnAnim=nullptr, TurnRecoveryAnim=nullptr, RootYawO…
0x18StandRifAnimSetFAnimTurnInPlaceAnimSet3 flags{TurnTransitions=[], TurnDeadZoneAngle=0}
0x18CrouchRifAnimSetFAnimTurnInPlaceAnimSet3 flags{TurnTransitions=[], TurnDeadZoneAngle=0}
0x01bIsAIControlledbool9 flagsfalse
0x01bWeaponDownbool8 flagsfalse
0x01bIsAimingbool8 flagsfalse
0x01bIsShieldEquippedbool8 flagsfalse
0x04AimingAlphafloat8 flags0
0x01bLeanLeftbool8 flagsfalse
0x01bLeanRightbool8 flagsfalse
0x066A0x02padding / unreflected
0x04QuickLeanLeftAmountfloat8 flags0
0x04QuickLeanRightAmountfloat8 flags0
0x04QuickLeanLeftAlphafloat8 flags0
0x04QuickLeanRightAlphafloat8 flags0
0x04QuickLeanIntensityfloat8 flags0.05
0x04QuickLeanInterpSpeedfloat8 flags8
0x04FootIKValuefloat8 flags0
0x04FootIKAlphafloat8 flags0
0x01bRagdollbool8 flagsfalse
0x01bIsPlayingDeathAnimbool8 flagsfalse
0x01bArrestedbool8 flagsfalse
0x01bIsDeadbool8 flagsfalse
0x01bDeathAnimEndbool8 flagsfalse
0x01bStunnedbool8 flagsfalse
0x01bTasedbool8 flagsfalse
0x01bOnLadderbool8 flagsfalse
0x04LadderUpDownMovementfloat8 flags0
0x04LeanAngleYfloat8 flags0
0x04LeanAngleZfloat8 flags0
0x01bCoverLeftbool8 flagsfalse
0x01bCoverRightbool8 flagsfalse
0x01bCoverMiddlebool8 flagsfalse
0x01bCoverLeftLowbool8 flagsfalse
0x01bCoverRightLowbool8 flagsfalse
0x01bCoverPeekbool8 flagsfalse
0x06A60x02padding / unreflected
0x04AimOffsetAlphafloat8 flags0
0x06AC0x04padding / unreflected
0x10AimOffsetsFVector2D8 flags{X=0, Y=0}
0x01bJumpStartTriggerbool8 flagsfalse
0x01bIsNotFallingbool7 flagsfalse
0x06C20x02padding / unreflected
0x04SmoothMappedLeanToAnimStandLeftfloat8 flags0
0x04SmoothMappedLeanToAnimStandRightfloat8 flags0
0x04SmoothMappedLeanToAnimCrouchLeftfloat8 flags0
0x04SmoothMappedLeanToAnimCrouchRightfloat8 flags0
0x04Speed_tp_rifle_stand_sprint_ffloat8 flags0
0x08Crouch_Idle_Pose_Low_TPUAnimSequenceBase*8 flagsnullptr
0x08Crouch_Idle_Pose_Up_TPUAnimSequenceBase*8 flagsnullptr
0x08Crouch_Idle_Pose_Shld_TPUAnimSequenceBase*8 flagsnullptr
0x08Crouch_Idle_Pose_Sights_TPUAnimSequenceBase*8 flagsnullptr
0x08Crouch_Idle_Pose_Ret_TPUAnimSequenceBase*8 flagsnullptr
0x08Crouch_Idle_Pose_Ovr_TPUAnimSequenceBase*8 flagsnullptr
0x08Idle_Pose_Low_TPUAnimSequenceBase*8 flagsnullptr
0x08Idle_Pose_Up_TPUAnimSequenceBase*8 flagsnullptr
0x08Idle_Pose_Shld_TPUAnimSequenceBase*8 flagsnullptr
0x08Idle_Pose_Sights_TPUAnimSequenceBase*8 flagsnullptr
0x08Idle_Pose_Ret_TPUAnimSequenceBase*8 flagsnullptr
0x08Idle_Pose_Ovr_TPUAnimSequenceBase*8 flagsnullptr
0x08Idle_Pose_VFG_TPUAnimSequenceBase*8 flagsnullptr
0x08Idle_Pose_AFG_TPUAnimSequenceBase*8 flagsnullptr
0x08Idle_Pose_HSTOP_TPUAnimSequenceBase*8 flagsnullptr
0x08Idle_Pose_RK1_TPUAnimSequenceBase*8 flagsnullptr
0x08Idle_Pose_CQR_TPUAnimSequenceBase*8 flagsnullptr
0x01bLeaningLeftNotCrouchingbool8 flagsfalse
0x01bNotLeaningLeftOrCrouchingbool8 flagsfalse
0x01bNotLeaningLeftOrNotCrouchingbool8 flagsfalse
0x01bLeaningRightNotCrouchingbool8 flagsfalse
0x01bNotLeaningRightOrCrouchingbool8 flagsfalse
0x01bNotLeaningRightOrNotCrouchingbool8 flagsfalse
0x01bCrouchingAndMovingbool8 flagsfalse
0x01bNotCrouchingAndMovingbool8 flagsfalse
0x01bAimingAndNotDeployablebool8 flagsfalse
0x07690x03padding / unreflected
0x04WalkSpeedForwardfloat8 flags0
0x04WalkSpeedLeftfloat8 flags0
0x04WalkSpeedRightfloat8 flags0
0x04WalkSpeedBackwardfloat8 flags0
0x04CrouchWalkSpeedForwardfloat8 flags0
0x04CrouchWalkSpeedLeftfloat8 flags0
0x04CrouchWalkSpeedRightfloat8 flags0
0x04CrouchWalkSpeedBackwardfloat8 flags0
0x04RunSpeedForwardfloat8 flags0
0x04RunSpeedLeftfloat8 flags0
0x04RunSpeedRightfloat8 flags0
0x04RunSpeedBackwardfloat8 flags0
0x01bLessThanPointOneSecondOnRelevantAnimbool8 flagsfalse
0x01bIsInCombatOrAlertedbool8 flagsfalse
0x01bMovingbool8 flagsfalse
0x01bIsAlertedbool8 flagsfalse
0x04AlertAlphafloat8 flags0
0x01bIsInCombatbool8 flagsfalse
0x01bIsSurrenderingbool8 flagsfalse
0x01bSprayedbool8 flagsfalse
0x01bStungbool8 flagsfalse
0x01CurPseudoSpeedEPseudoSpeedType8 flagsNull
0x01bFemalebool8 flagsfalse
0x01bChildbool8 flagsfalse
0x01bHasInjurybool8 flagsfalse
0x04AnimSpeedFwdPlayrateSyncfloat8 flags0
0x04AnimSpeedSidePlayrateSyncfloat8 flags0
0x04AnimSpeedPlayrateSyncfloat8 flags0
0x04RetentionAlphafloat8 flags0
0x04LoweredAlphafloat8 flags0
0x07C00x08padding / unreflected
0x04SightAlphafloat8 flags0
0x04LoweredCooldownTimefloat8 flags0.8
0x01IsLoweredUpbool8 flagsfalse
0x07D10x13padding / unreflected
0x04ArmsOnlySlotAlphafloat8 flags0
0x04LeftArmOnlySlotAlphafloat8 flags0
0x04VelocityInterpTimefloat7 flags7
0x18VelocitySmoothedFVector9 flags{X=0, Y=0, Z=0}
0xE8CharMovementSnapshotFAnimCharacterMovementSnapshot5 flags{WorldLocation={X=0, Y=0, Z=0}, LastWorldLocation={X=0, Y=0…
0x04PostPivotTriggerThresholdfloat7 flags1
0x18PivotingCardinalDirSnapShotFCardinalDirectionSnapshot4 flags{CardinalDirection=North, YawAngle=0, YawAngleDeltaNorth=0,…
0x090C0x1Cpadding / unreflected
0x08BaseCharacterRefAReadyOrNotCharacter*9 flagsnullptr
0x08CharacterRefAPlayerCharacter*9 flagsnullptr
0x08CharacterAiRefACyberneticCharacter*9 flagsnullptr
0x01bUseDistanceMatchingbool9 flagsfalse
0x01DistanceMatchingCurrentStateEDistanceMatchingType9 flagsNone
0x09420x06padding / unreflected
0x30StartMarkerFPredictionResult6 flags{Location={X=0, Y=0, Z=0}, Distance=0, DistanceAbsolute=0, …
0x30StopMarkerFPredictionResult6 flags{Location={X=0, Y=0, Z=0}, Distance=0, DistanceAbsolute=0, …
0x30PivotMarkerFPredictionResult6 flags{Location={X=0, Y=0, Z=0}, Distance=0, DistanceAbsolute=0, …
0x30PostPivotMarkerFPredictionResult6 flags{Location={X=0, Y=0, Z=0}, Distance=0, DistanceAbsolute=0, …
0x30TakeOffMarkerFPredictionResult6 flags{Location={X=0, Y=0, Z=0}, Distance=0, DistanceAbsolute=0, …
0x30ApexMarkerFPredictionResult6 flags{Location={X=0, Y=0, Z=0}, Distance=0, DistanceAbsolute=0, …
0x30LandingMarkerFPredictionResult6 flags{Location={X=0, Y=0, Z=0}, Distance=0, DistanceAbsolute=0, …
0x01CurrentPivotDirectionExtEMoveDirectionExt9 flagsF
0x01bPivotDirectionBrokenbool9 flagsfalse
0x01bCanPivotInCurDirectionbool9 flagsfalse
0x01bSMPrePivotRulesetbool9 flagsfalse
0x01bStartDirectionBrokenbool9 flagsfalse
0x0A9D0x03padding / unreflected
0x04ReplicatedMaxSpeedfloat9 flags0
0x01bSMStartRulesetbool9 flagsfalse
0x01bSMStopRulesetbool9 flagsfalse
0x01bDistanceMatchToTargetbool9 flagsfalse
0x0AA70x01padding / unreflected
0x08DistanceCurveNameFName9 flagsDistance
0x18PelvisDefaultWorldPosFVector9 flags{X=0.2942430078983307, Y=-1.0958969593048096, Z=91.05088043…
0x18CrouchedPelvisDefaultWorldPosFVector9 flags{X=2.459475040435791, Y=-14.275543212890625, Z=43.456176757…
0x18CrouchedPelvisMovingWorldPosFVector9 flags{X=-0.6025919914245605, Y=-1.0296169519424438, Z=75.5288925…
0x18CrouchedPelvisCurrentWorldPosFVector9 flags{X=0, Y=0, Z=0}
0x1CIdleStateDataFCachedAnimStateData6 flags{StateMachineName=None, StateName=None}
0x1CStartStateDataFCachedAnimStateData6 flags{StateMachineName=None, StateName=None}
0x1CMoveStateDataFCachedAnimStateData6 flags{StateMachineName=None, StateName=None}
0x1CStopStateDataFCachedAnimStateData6 flags{StateMachineName=None, StateName=None}
0x1CPrePivotStateDataFCachedAnimStateData6 flags{StateMachineName=None, StateName=None}
0x1CPostPivotStateDataFCachedAnimStateData6 flags{StateMachineName=None, StateName=None}
0x1CTurnInPlaceStateDataFCachedAnimStateData6 flags{StateMachineName=None, StateName=None}
0x1CLocalTurnInPlaceStateDataFCachedAnimStateData6 flags{StateMachineName=None, StateName=None}
0x0BF00x92padding / unreflected
0x01bStartToCycleRuleSetbool9 flagsfalse
0x01bTriggerPivotARuleSetbool9 flagsfalse
0x01bTriggerPivotBRuleSetbool9 flagsfalse
0x01bPrePivotToPostPivotRuleSetbool9 flagsfalse
0x01bPostPivotToPrePivotRuleSetbool9 flagsfalse
0x01bPivotToCycleRuleSetbool9 flagsfalse
0x01bStopToIdleRuleSetbool9 flagsfalse
0x01bCanEnterPrePivotRuleSetbool9 flagsfalse
0x0C8A0x06padding / unreflected
0x10StandFastStartAnimationsTArray<UAnimSequence*>5 flags[]
0x10StandFastStopAnimationsTArray<UAnimSequence*>5 flags[]
0x10StandFastPivotAnimationsTArray<UAnimSequence*>5 flags[]
0x10StandSlowStartAnimationsTArray<UAnimSequence*>5 flags[]
0x10StandSlowStopAnimationsTArray<UAnimSequence*>5 flags[]
0x10StandSlowPivotAnimationsTArray<UAnimSequence*>5 flags[]
0x10CrouchFastStartAnimationsTArray<UAnimSequence*>5 flags[]
0x10CrouchFastStopAnimationsTArray<UAnimSequence*>5 flags[]
0x10CrouchFastPivotAnimationsTArray<UAnimSequence*>5 flags[]
0x10CrouchSlowStartAnimationsTArray<UAnimSequence*>5 flags[]
0x10CrouchSlowStopAnimationsTArray<UAnimSequence*>5 flags[]
0x10CrouchSlowPivotAnimationsTArray<UAnimSequence*>5 flags[]
0x08ActiveStopAnimUAnimSequence*9 flagsnullptr
0x04ActiveStopAnimTimefloat9 flags0
0x0D5C0x04padding / unreflected
0x08ActiveStartAnimUAnimSequence*9 flagsnullptr
0x04ActiveStartAnimTimefloat9 flags0
0x0D6C0x04padding / unreflected
0x08ActivePrePivotAnimUAnimSequence*9 flagsnullptr
0x04ActivePrePivotAnimTimefloat9 flags0
0x0D7C0x04padding / unreflected
0x08ActivePostPivotAnimUAnimSequence*9 flagsnullptr
0x04ActivePostPivotAnimTimefloat9 flags0
0x01bIsIdleStateRelevantbool9 flagsfalse
0x01bIsStartStateRelevantbool9 flagsfalse
0x01bIsStopStateRelevantbool9 flagsfalse
0x01bIsPrePivotStateRelevantbool9 flagsfalse
0x01bIsPostPivotStateRelevantbool9 flagsfalse
0x01bIsMoveStateRelevantbool9 flagsfalse
0x01bIsTurnInPlaceStateRelevantbool9 flagsfalse
0x01bIsStartStateFullWeightbool9 flagsfalse
0x01bIsPrePivotStateFullWeightbool9 flagsfalse
0x01bIsPostPivotStateFullWeightbool9 flagsfalse
0x0D960x02padding / unreflected
0x04TimeInStartStatefloat9 flags0
0x04TimeInPostPivotStatefloat9 flags0
0x01bReadDisableSpeedCurvebool9 flagsfalse
0x0DA10x03padding / unreflected
0x04DisableSpeedWarpingfloat9 flags0
0x04SpeedScalingfloat9 flags1
0x04PlayrateClampMaxfloat7 flags0.15
0x10PlayRateClampFVector2D7 flags{X=0, Y=5}
0x10PlayRateClampCycleFVector2D7 flags{X=0.8500000238418579, Y=1.2000000476837158}
0x10PlayRateClampStartsPivotsFVector2D7 flags{X=0.8500000238418579, Y=5}
0x04StrideWarpingBlendInStartOffsetfloat7 flags0.15
0x04StrideWarpingBlendInDurationScaledfloat7 flags0.2
0x04StrideWarpingStartAlphafloat9 flags0
0x04StrideWarpingPivotAlphafloat9 flags0
0x04DirectionBlendTimefloat9 flags0.35
0x0DF40x04padding / unreflected
0x38DeathPoseFPoseSnapshot5 flags{LocalTransforms=[], BoneNames=[], SkeletalMeshName=None, S…
0x04SlopeWarpingAlphafloat9 flags1
0x01bIsItemOrPistolMotionBlockbool9 flagsfalse
0x01bIsRifleMotionBlockbool9 flagsfalse
0x01bIsCrouchingWithShieldbool9 flagsfalse
0x0E370x01padding / unreflected
0x04CrouchHighPoseAdditiveAlphafloat9 flags0
0x04StandHighPoseAdditiveAlphafloat9 flags0
0x04LeftHandIKAlpha_ItemBasedfloat9 flags0
0x0E440x04padding / unreflected
0x18ZHeightLeanAdjustmentFVector9 flags{X=0, Y=0, Z=0}
0x04IsCrouchingWithShield_AsFloatfloat9 flags0
0x04HandAdditiveLockOverridefloat9 flags0
0x04LeftHandAdditiveOvrBlendfloat9 flags0
0x04LeftHandTempFinIKfloat9 flags0
0x01bFastWalkSwitchRulebool9 flagsfalse
0x01bCrouchFastWalkSwitchRulebool9 flagsfalse
0x01bStartWalkSwitchTransitionRulebool9 flagsfalse
0x0E730x01padding / unreflected
0x04DefaultCrouchSpeedfloat9 flags55
0x04DefaultStandSpeedfloat9 flags135
0x01bStopWalkSwitchTransitionRulebool9 flagsfalse
0x01bPivotWalkSwitchTransitionRulebool9 flagsfalse
0x01bHasUnderbarrelAttachmentbool9 flagsfalse
0x01UnderbarrelTypeEWeaponUnderbarrelAnimationType9 flagsWU_None
0x04LeftHandGripAlphafloat9 flags0
0x04UpperbodySlotNoWeightfloat9 flags0
0x01bIsFastWalkingbool9 flagsfalse
0x01bIsFastStopbool9 flagsfalse
0x01bIsFastStartbool9 flagsfalse
0x01bIsFastPivotbool9 flagsfalse
0x01bIsLocallyFirstPersonbool9 flagsfalse
0x01bPFStartPhasebool9 flagsfalse
0x01bPFStoppingPhasebool9 flagsfalse
0x01bPFHasReachedStoppingPhasebool9 flagsfalse
0x04PFStartDistanceThresholdfloat7 flags50
0x04PFStopDistanceThresholdfloat7 flags50
0x18PFLastStopLocationFVector9 flags{X=0, Y=0, Z=0}
0x18PFCurrentStopLocationFVector9 flags{X=0, Y=0, Z=0}
0x04PFStopDistancefloat9 flags0
0x04PFCurrentAcceptanceRadiusfloat9 flags0
0x01bPFPathTooShortbool9 flagsfalse
0x01bPFPathIsValidbool9 flagsfalse
0x01bPFRequestedNewPathbool9 flagsfalse
0x0ED30x15padding / unreflected
0x18HeadLookRotationSwappedFRotator7 flags{Pitch=0, Yaw=0, Roll=0}
Inherited from UReadyOrNotAnimInstance 71
OffsetSizeNameTypeFlagsDefault
0x18VelocityFVector8 flags—
0x04Speedfloat8 flags—
0x04SpeedHorizontalfloat8 flags—
0x04SpeedVerticalfloat8 flags—
0x04MaxSpeedfloat8 flags—
0x04Directionfloat8 flags—
0x04ViewPitchfloat8 flags—
0x04ViewYawfloat8 flags—
0x01bIsMovingbool8 flags—
0x01bIsInAirbool8 flags—
0x03860x02padding / unreflected
0x18HeadLookRotationFRotator7 flags—
0x60ActorTransformFTransform7 flags—
0x18VelocityLocalNormalizedFVector8 flags—
0x01CurrentDirectionEMoveDirection8 flags—
0x04190x07padding / unreflected
0x10WalkSpeedDatabaseTArray<float>5 flags—
0x10JogSpeedDatabaseTArray<float>5 flags—
0x10CrouchWalkSpeedDatabaseTArray<float>5 flags—
0x04DirDegreesPerSecondfloat8 flags—
0x04ForwardDirAnglefloat8 flags—
0x04BackwardDirAnglefloat8 flags—
0x04LeftDirAnglefloat8 flags—
0x04RightDirAnglefloat8 flags—
0x04ForwardDirDegfloat8 flags—
0x04BackwardDirDegfloat8 flags—
0x04LeftDirDegfloat8 flags—
0x04RightDirDegfloat8 flags—
0x04StrafeForwardDirfloat8 flags—
0x04StrafeBackwardDirfloat8 flags—
0x04StrafeLeftDirfloat8 flags—
0x04StrafeRightDirfloat8 flags—
0x04MovementAlphafloat8 flags—
0x04MovementJogAlphafloat8 flags—
0x04MovementJogThresholdfloat8 flags—
0x18LeftFootIKLocationFVector8 flags—
0x18RightFootIKLocationFVector8 flags—
0x18LeftFootIKRotationFRotator7 flags—
0x18RightFootIKRotationFRotator7 flags—
0x18HipOffsetVectorFVector8 flags—
0x01bCrouchingbool8 flags—
0x01bIsStoppingbool9 flags—
0x050A0x06padding / unreflected
0x18HeadRotationFRotator7 flags—
0x08CarryArrestedAnimStateFCarryArrestedAnimState6 flags—
0x01bIsCarriedbool9 flags—
0x01bIsCarryingbool9 flags—
0x01CurMotionBlockEMotionBlockType9 flags—
0x01bIsFallingbool7 flags—
0x01bHasPrelandedbool7 flags—
0x01bJumpRecoveryActivebool7 flags—
0x05360x02padding / unreflected
0x04JumpRecoveryAnimTimefloat7 flags—
0x04JumpRecoveryStrengthfloat7 flags—
0x04JumpRecoveryTimefloat7 flags—
0x05440x0Cpadding / unreflected
0x04DirAnglefloat9 flags—
0x04DirAngleDegreesfloat9 flags—
0x01CurrentDirectionExtEMoveDirectionExt8 flags—
0x01bIsTeamMLObool8 flags—
0x055A0x02padding / unreflected
0x04LeftHandIKAlphafloat8 flags—
0x04SprintAlphafloat8 flags—
0x01bIsDeployableEquippedbool8 flags—
0x01bIsPistolbool8 flags—
0x01bIsRiflebool8 flags—
0x01bIsItembool8 flags—
0x01bItemOneHandedbool8 flags—
0x01bIsC2Chargebool8 flags—
0x01bLevel1MovementTriggerbool8 flags—
0x01bLevel2MovementTriggerbool8 flags—
0x01bLevel3MovementTriggerbool8 flags—
0x01bCrouchLevel1MovementTriggerbool8 flags—
0x01bRotationRateReachedbool8 flags—
0x056F0x01padding / unreflected
0x04DeltaRotationfloat8 flags—
0x05740x1Cpadding / unreflected
0x04SprintFPAlphafloat8 flags—
0x04PelvisMovementBobAlphafloat9 flags—
Inherited from UAnimInstance 15
OffsetSizeNameTypeFlagsDefault
0x08CurrentSkeletonUSkeleton*Transient+5 flagsnullptr
0x01RootMotionModeERootMotionMode7 flagsRootMotionFromMontagesOnly
0x01bUseMultiThreadedAnimationUpdate : 1bit 0bool3 flagstrue
0x01bUsingCopyPoseFromMesh : 1bit 1bool3 flagsfalse
0x01bReceiveNotifiesFromLinkedInstances : 1bit 4bool5 flagsfalse
0x01bPropagateNotifiesToLinkedInstances : 1bit 5bool5 flagsfalse
0x01bUseMainInstanceMontageEvaluationData : 1bit 6bool5 flagsfalse
0x01bQueueMontageEvents : 1bit 7boolTransient+3 flagsfalse
0x00320x06padding / unreflected
0x10OnMontageBlendingOutFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllMontageInstancesEndedFMulticastScriptDelegate4 flags<delegate>
0x00780xD8padding / unreflected
0x70NotifyQueueFAnimNotifyQueueTransient+1 flags{AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>}
0x10ActiveAnimNotifyStateTArray<FAnimNotifyEvent>Transient+3 flags[]
0x10ActiveAnimNotifyEventReferenceTArray<FAnimNotifyEventReference>Transient+2 flags[]

Functions 1

SignatureFlagsNativeParams
UAnimSequenceBase* GetPlayerAnimation_TP(const EBaseAnimType_TP& AnimName)FinalNative+1 flags0x10