| 0x700 | Proxy | FReadyOrNotAnimInstanceProxyTP | Transient+3 flags | {} |
| 0x08 | LastAnimWeaponData | UReadyOrNotWeaponAnimData* | 5 flags | nullptr |
| 0x08 | EditorWeaponAnimData | UReadyOrNotWeaponAnimData* | 7 flags | nullptr |
| 0x01 | bAllowTurnInPlace | bool | 6 flags | false |
| 0x01 | bIsTurnInPlaceStateRelevant | bool | 6 flags | false |
| 0x0CB2 | 0x02 | padding / unreflected |
| 0x04 | YawOffsetLimit | float | 7 flags | 145 |
| 0x04 | TurnInPlaceSpeedMultiplier | float | 7 flags | 1.5 |
| 0x0CBC | 0x04 | padding / unreflected |
| 0x18 | TurnInPlaceAnimSet | FAnimTurnInPlaceAnimSet | 3 flags | {TurnTransitions=[], TurnDeadZoneAngle=0} |
| 0x60 | TurnInPlaceState | FAnimTurnInPlaceState | 4 flags | {ActiveTurnAnim=nullptr, TurnRecoveryAnim=nullptr, RootYawO… |
| 0x18 | StandRifAnimSet | FAnimTurnInPlaceAnimSet | 3 flags | {TurnTransitions=[], TurnDeadZoneAngle=0} |
| 0x18 | CrouchRifAnimSet | FAnimTurnInPlaceAnimSet | 3 flags | {TurnTransitions=[], TurnDeadZoneAngle=0} |
| 0x01 | bWeaponDown | bool | 8 flags | false |
| 0x01 | bIsAiming | bool | 8 flags | false |
| 0x01 | bIsShieldEquipped | bool | 8 flags | false |
| 0x0D6B | 0x01 | padding / unreflected |
| 0x04 | AimingAlpha | float | 8 flags | 0 |
| 0x01 | bLeanLeft | bool | 8 flags | false |
| 0x01 | bLeanRight | bool | 8 flags | false |
| 0x0D72 | 0x02 | padding / unreflected |
| 0x04 | QuickLeanLeftAmount | float | 8 flags | 0 |
| 0x04 | QuickLeanRightAmount | float | 8 flags | 0 |
| 0x04 | QuickLeanLeftAlpha | float | 8 flags | 0 |
| 0x04 | QuickLeanRightAlpha | float | 8 flags | 0 |
| 0x04 | QuickLeanIntensity | float | 8 flags | 0.05 |
| 0x04 | QuickLeanInterpSpeed | float | 8 flags | 8 |
| 0x01 | bRagdoll | bool | 8 flags | false |
| 0x01 | bIsPlayingDeathAnim | bool | 8 flags | false |
| 0x01 | bArrested | bool | 8 flags | false |
| 0x01 | bIsDead | bool | 8 flags | false |
| 0x01 | bDeathAnimEnd | bool | 8 flags | false |
| 0x01 | bStunned | bool | 8 flags | false |
| 0x01 | bTased | bool | 8 flags | false |
| 0x01 | bOnLadder | bool | 8 flags | false |
| 0x04 | LadderUpDownMovement | float | 8 flags | 0 |
| 0x04 | LeanAngleY | float | 8 flags | 0 |
| 0x04 | LeanAngleZ | float | 8 flags | 0 |
| 0x01 | bCoverLeft | bool | 8 flags | false |
| 0x01 | bCoverRight | bool | 8 flags | false |
| 0x01 | bCoverMiddle | bool | 8 flags | false |
| 0x01 | bCoverLeftLow | bool | 8 flags | false |
| 0x01 | bCoverRightLow | bool | 8 flags | false |
| 0x01 | bCoverPeek | bool | 8 flags | false |
| 0x0DAE | 0x02 | padding / unreflected |
| 0x04 | AimOffsetAlpha | float | 8 flags | 0 |
| 0x0DB4 | 0x04 | padding / unreflected |
| 0x10 | AimOffsets | FVector2D | 8 flags | {X=0, Y=0} |
| 0x01 | bJumpStartTrigger | bool | 8 flags | false |
| 0x0DC9 | 0x03 | padding / unreflected |
| 0x04 | SmoothMappedLeanToAnimStandLeft | float | 8 flags | 0 |
| 0x04 | SmoothMappedLeanToAnimStandRight | float | 8 flags | 0 |
| 0x04 | SmoothMappedLeanToAnimCrouchLeft | float | 8 flags | 0 |
| 0x04 | SmoothMappedLeanToAnimCrouchRight | float | 8 flags | 0 |
| 0x04 | Speed_tp_rifle_stand_sprint_f | float | 8 flags | 0 |
| 0x08 | Crouch_Idle_Pose_Low_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Crouch_Idle_Pose_Up_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Crouch_Idle_Pose_Shld_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Crouch_Idle_Pose_Sights_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Crouch_Idle_Pose_Ret_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Crouch_Idle_Pose_Ovr_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Idle_Pose_Low_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Idle_Pose_Up_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Idle_Pose_Shld_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Idle_Pose_Sights_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Idle_Pose_Ret_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Idle_Pose_Ovr_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Idle_Pose_VFG_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Idle_Pose_AFG_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Idle_Pose_HSTOP_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x01 | bLeaningLeftNotCrouching | bool | 8 flags | false |
| 0x01 | bNotLeaningLeftOrCrouching | bool | 8 flags | false |
| 0x01 | bNotLeaningLeftOrNotCrouching | bool | 8 flags | false |
| 0x01 | bLeaningRightNotCrouching | bool | 8 flags | false |
| 0x01 | bNotLeaningRightOrCrouching | bool | 8 flags | false |
| 0x01 | bNotLeaningRightOrNotCrouching | bool | 8 flags | false |
| 0x01 | bCrouchingAndMoving | bool | 8 flags | false |
| 0x01 | bNotCrouchingAndMoving | bool | 8 flags | false |
| 0x01 | bAimingAndNotDeployable | bool | 8 flags | false |
| 0x0E61 | 0x03 | padding / unreflected |
| 0x04 | WalkSpeedForward | float | 8 flags | 0 |
| 0x04 | WalkSpeedLeft | float | 8 flags | 0 |
| 0x04 | WalkSpeedRight | float | 8 flags | 0 |
| 0x04 | WalkSpeedBackward | float | 8 flags | 0 |
| 0x04 | CrouchWalkSpeedForward | float | 8 flags | 0 |
| 0x04 | CrouchWalkSpeedLeft | float | 8 flags | 0 |
| 0x04 | CrouchWalkSpeedRight | float | 8 flags | 0 |
| 0x04 | CrouchWalkSpeedBackward | float | 8 flags | 0 |
| 0x04 | RunSpeedForward | float | 8 flags | 0 |
| 0x04 | RunSpeedLeft | float | 8 flags | 0 |
| 0x04 | RunSpeedRight | float | 8 flags | 0 |
| 0x04 | RunSpeedBackward | float | 8 flags | 0 |
| 0x01 | bLessThanPointOneSecondOnRelevantAnim | bool | 8 flags | false |
| 0x01 | bIsInCombatOrAlerted | bool | 8 flags | false |
| 0x01 | bMoving | bool | 8 flags | false |
| 0x01 | bIsAlerted | bool | 8 flags | false |
| 0x04 | AlertAlpha | float | 8 flags | 0 |
| 0x01 | bIsInCombat | bool | 8 flags | false |
| 0x01 | bIsSurrendering | bool | 8 flags | false |
| 0x01 | bSprayed | bool | 8 flags | false |
| 0x01 | bStung | bool | 8 flags | false |
| 0x01 | CurPseudoSpeed | EPseudoSpeedType | 8 flags | Null |
| 0x01 | bFemale | bool | 8 flags | false |
| 0x01 | bChild | bool | 8 flags | false |
| 0x01 | bHasInjury | bool | 8 flags | false |
| 0x04 | AnimSpeedFwdPlayrateSync | float | 8 flags | 0 |
| 0x04 | AnimSpeedSidePlayrateSync | float | 8 flags | 0 |
| 0x04 | AnimSpeedPlayrateSync | float | 8 flags | 0 |
| 0x04 | RetentionAlpha | float | 8 flags | 0 |
| 0x04 | LoweredAlpha | float | 8 flags | 0 |
| 0x0EB8 | 0x08 | padding / unreflected |
| 0x04 | SightAlpha | float | 8 flags | 0 |
| 0x04 | LoweredCooldownTime | float | 8 flags | 0.8 |
| 0x01 | IsLoweredUp | bool | 8 flags | false |
| 0x0EC9 | 0x13 | padding / unreflected |
| 0x04 | ArmsOnlySlotAlpha | float | 8 flags | 0 |
| 0x04 | LeftArmOnlySlotAlpha | float | 8 flags | 0 |
| 0x04 | VelocityInterpTime | float | 7 flags | 7 |
| 0x18 | VelocitySmoothed | FVector | 9 flags | {X=0, Y=0, Z=0} |
| 0x04 | SpeedScaling | float | 9 flags | 0 |
| 0x04 | PlayrateClampMax | float | 7 flags | 0.15 |
| 0xE8 | CharMovementSnapshot | FAnimCharacterMovementSnapshot | 5 flags | {WorldLocation={X=0, Y=0, Z=0}, LastWorldLocation={X=0, Y=0… |
| 0x04 | PostPivotTriggerThreshold | float | 7 flags | 1 |
| 0x18 | PivotingCardinalDirSnapShot | FCardinalDirectionSnapshot | 4 flags | {CardinalDirection=North, YawAngle=0, YawAngleDeltaNorth=0,… |
| 0x100C | 0x1C | padding / unreflected |
| 0x08 | CharacterRef | APlayerCharacter* | 9 flags | nullptr |
| 0x08 | CharacterAiRef | ACyberneticCharacter* | 9 flags | nullptr |
| 0x01 | bUseDistanceMatching | bool | 9 flags | false |
| 0x01 | DistanceMatchingCurrentState | EDistanceMatchingType | 9 flags | None |
| 0x103A | 0x06 | padding / unreflected |
| 0x30 | StartMarker | FPredictionResult | 6 flags | {Location={X=0, Y=0, Z=0}, Distance=0, DistanceAbsolute=0, … |
| 0x30 | StopMarker | FPredictionResult | 6 flags | {Location={X=0, Y=0, Z=0}, Distance=0, DistanceAbsolute=0, … |
| 0x30 | PivotMarker | FPredictionResult | 6 flags | {Location={X=0, Y=0, Z=0}, Distance=0, DistanceAbsolute=0, … |
| 0x30 | PostPivotMarker | FPredictionResult | 6 flags | {Location={X=0, Y=0, Z=0}, Distance=0, DistanceAbsolute=0, … |
| 0x30 | TakeOffMarker | FPredictionResult | 6 flags | {Location={X=0, Y=0, Z=0}, Distance=0, DistanceAbsolute=0, … |
| 0x30 | ApexMarker | FPredictionResult | 6 flags | {Location={X=0, Y=0, Z=0}, Distance=0, DistanceAbsolute=0, … |
| 0x30 | LandingMarker | FPredictionResult | 6 flags | {Location={X=0, Y=0, Z=0}, Distance=0, DistanceAbsolute=0, … |
| 0x01 | CurrentPivotDirectionExt | EMoveDirectionExt | 9 flags | F |
| 0x01 | bPivotDirectionBroken | bool | 9 flags | false |
| 0x01 | bCanPivotInCurDirection | bool | 9 flags | false |
| 0x01 | bSMPrePivotRuleset | bool | 9 flags | false |
| 0x01 | bStartDirectionBroken | bool | 9 flags | false |
| 0x1195 | 0x03 | padding / unreflected |
| 0x04 | ReplicatedMaxSpeed | float | 9 flags | 0 |
| 0x01 | bSMStartRuleset | bool | 9 flags | false |
| 0x01 | bSMStopRuleset | bool | 9 flags | false |
| 0x119E | 0x02 | padding / unreflected |
| 0x18 | PelvisDefaultWorldPos | FVector | 9 flags | {X=0.2942430078983307, Y=-1.0958969593048096, Z=91.05088043… |
| 0x18 | CrouchedPelvisDefaultWorldPos | FVector | 9 flags | {X=2.459475040435791, Y=-14.275543212890625, Z=43.456176757… |
| 0x18 | CrouchedPelvisMovingWorldPos | FVector | 9 flags | {X=-0.6025919914245605, Y=-1.0296169519424438, Z=75.5288925… |
| 0x18 | CrouchedPelvisCurrentWorldPos | FVector | 9 flags | {X=0, Y=0, Z=0} |