Zdexby TheHolyOneZ
5,221 classes
Class

UAchievementSubsystem

: UGameInstanceSubsystem : USubsystem : UObject
/Script/ReadyOrNot.AchievementSubsystem 0x04B8 (1,208 B) align 8 inherited 0x0030 vtable /Script/ReadyOrNot
0x00x04B8

Members 7

OffsetSizeNameTypeFlagsDefault
0x00300x10padding / unreflected
0x50AchievementStatsTMap<EAchievementStats, FUniversalStat>Protected+1 flags<TMap>
0x50CompletedMissionScoresTMap<FString, FCompletedMissionStats>Protected+1 flags<TMap>
0x00E00x228padding / unreflected
0x50UsedItemsInCurrentMissionTSet<ABaseItem*>2 flags<TSet>
0x03580x60padding / unreflected
0x08LocalAchievementsULocalAchievements*5 flagsnullptr
0x50ProgressCacheTMap<EAchievement, int32>Transient+1 flags<TMap>
0x04100x90padding / unreflected
0x04LastInstanceOfToxicDamagefloat5 flags0
0x04A40x04padding / unreflected
0x10ToxicArrestsTArray<AReadyOrNotCharacter*>2 flags[]

Functions 21

SignatureFlagsNativeParams
void UserAchievementProgressSuccess(int32 SteamErrorOutput)FinalNative+1 flags0x04
void UserAchievementProgressFailure(int32 SteamErrorOutput)FinalNative+1 flags0x04
void UsedItem(ABaseItem* Item)FinalNative+1 flags0x08
void StoreStatsAndAchievementsSuccess(int32 SteamErrorOutput)FinalNative+1 flags0x04
void StoreStatsAndAchievementsFailure(int32 SteamErrorOutput)FinalNative+1 flags0x04
void QueryAchievementsAndStatsSuccess(int32 SteamErrorOutput)FinalNative+1 flags0x04
void QueryAchievementsAndStatsFailure(int32 SteamErrorOutput)FinalNative+1 flags0x04
void OnVaultPhoneCallEnd()FinalNative+1 flags0x00
void IndicateUserAchievementProgress(const EAchievement& Achievement, int32 Progress, int32 MaxProgress)FinalNative+1 flags0x0C
void HelicopterCameraUpdate(UObject* WorldContextObject, UTrackingCameraComponent* CameraComponent, float DeltaTime)FinalNative+1 flags0x14
bool HasNotUsedAnyOtherItems(const TArray<EItemCategory>& Categories)FinalNative+1 flags0x11
TArray<EAchievement> GetUnlockedAchievements()FinalNative+1 flags0x10
TArray<EAchievement> GetLockedAchievements()FinalNative+1 flags0x10
ULocalAchievements* GetLocalAchievements()FinalNative+1 flags0x08
TArray<EAchievement> GetAllAchievements()FinalNative+2 flags0x10
TArray<FAchievementStatus> GetAchievementStatuses()FinalNative+1 flags0x10
void EndMission(UObject* WorldContextObject)FinalNative+1 flags0x08
void DrankBeverage(const FString& Beverage)FinalNative+1 flags0x10
void CharacterKilled(UObject* WorldContextObject, AReadyOrNotCharacter* KilledCharacter, AReadyOrNotCharacter* KilledBy, bool bWasActiveBeforeDeath)FinalNative+1 flags0x19
void C2Detonated(UWorld* WorldContextObject, AReadyOrNotCharacter* Breacher, AActor* Target)FinalNative+1 flags0x18
void BeginMission()FinalNative+1 flags0x00