| void UserAchievementProgressSuccess(int32 SteamErrorOutput) | FinalNative+1 flags | | 0x04 |
| void UserAchievementProgressFailure(int32 SteamErrorOutput) | FinalNative+1 flags | | 0x04 |
| void UsedItem(ABaseItem* Item) | FinalNative+1 flags | | 0x08 |
| void StoreStatsAndAchievementsSuccess(int32 SteamErrorOutput) | FinalNative+1 flags | | 0x04 |
| void StoreStatsAndAchievementsFailure(int32 SteamErrorOutput) | FinalNative+1 flags | | 0x04 |
| void QueryAchievementsAndStatsSuccess(int32 SteamErrorOutput) | FinalNative+1 flags | | 0x04 |
| void QueryAchievementsAndStatsFailure(int32 SteamErrorOutput) | FinalNative+1 flags | | 0x04 |
| void OnVaultPhoneCallEnd() | FinalNative+1 flags | | 0x00 |
| void IndicateUserAchievementProgress(const EAchievement& Achievement, int32 Progress, int32 MaxProgress) | FinalNative+1 flags | | 0x0C |
| void HelicopterCameraUpdate(UObject* WorldContextObject, UTrackingCameraComponent* CameraComponent, float DeltaTime) | FinalNative+1 flags | | 0x14 |
| bool HasNotUsedAnyOtherItems(const TArray<EItemCategory>& Categories) | FinalNative+1 flags | | 0x11 |
| TArray<EAchievement> GetUnlockedAchievements() | FinalNative+1 flags | | 0x10 |
| TArray<EAchievement> GetLockedAchievements() | FinalNative+1 flags | | 0x10 |
| ULocalAchievements* GetLocalAchievements() | FinalNative+1 flags | | 0x08 |
| TArray<EAchievement> GetAllAchievements() | FinalNative+2 flags | | 0x10 |
| TArray<FAchievementStatus> GetAchievementStatuses() | FinalNative+1 flags | | 0x10 |
| void EndMission(UObject* WorldContextObject) | FinalNative+1 flags | | 0x08 |
| void DrankBeverage(const FString& Beverage) | FinalNative+1 flags | | 0x10 |
| void CharacterKilled(UObject* WorldContextObject, AReadyOrNotCharacter* KilledCharacter, AReadyOrNotCharacter* KilledBy, bool bWasActiveBeforeDeath) | FinalNative+1 flags | | 0x19 |
| void C2Detonated(UWorld* WorldContextObject, AReadyOrNotCharacter* Breacher, AActor* Target) | FinalNative+1 flags | | 0x18 |
| void BeginMission() | FinalNative+1 flags | | 0x00 |