| void WinCoop() | FinalNative+1 flags | | 0x00 |
| void Vote(bool VoteYes) | NativeEvent+1 flags | | 0x01 |
| void UpdateStatString(const FString& StatID, const FString& Value) | FinalNative+1 flags | | 0x20 |
| void UpdateStat(const FString& StatID, int64 Value) | FinalNative+1 flags | | 0x18 |
| void UpdateMouseCursorVisibility() | FinalNative+1 flags | | 0x00 |
| void UpdateMotionControls(const double& MotionControlPitch, const double& MotionControlYaw) | FinalNative+1 flags | | 0x10 |
| void UpdateAchievementProgress(const FString& ID, float Percent) | NativeEvent+1 flags | | 0x14 |
| void UnlockAllDoors() | FinalNative+1 flags | | 0x00 |
| void UnlockAllAchievements() | FinalNative+1 flags | | 0x00 |
| void UnhideAllWeaponAttachments() | FinalNative+1 flags | | 0x00 |
| void UnhideAllSmallItemMeshes() | FinalNative+1 flags | | 0x00 |
| void UnhideAllItemMeshes() | FinalNative+1 flags | | 0x00 |
| void TryCloseTablet(bool Unequip) | FinalNative+1 flags | | 0x01 |
| void ToggleRTXDMO() | FinalNative+1 flags | | 0x00 |
| void ToggleGodModeOnEveryone() | FinalNative+1 flags | | 0x00 |
| void TestSendCrash() | FinalNative+1 flags | | 0x00 |
| void TestMatchmakingServerRefresh() | FinalNative+1 flags | | 0x00 |
| void TestMatchmakingServerCreateParty() | FinalNative+1 flags | | 0x00 |
| void TeleportUp() | FinalNative+1 flags | | 0x00 |
| void TeleportToNextRemainingAI() | FinalNative+1 flags | | 0x00 |
| void TakeDamageExec(float DamageAmount) | FinalNative+1 flags | | 0x04 |
| void SwapAllItemSkeletalMeshesToCubes() | FinalNative+1 flags | | 0x00 |
| void SurrenderAllSuspects() | FinalNative+1 flags | | 0x00 |
| void SurrenderAllCivilians() | FinalNative+1 flags | | 0x00 |
| void SurrenderAll(const ETeamType& TargetTeam) | FinalNative+1 flags | | 0x01 |
| bool StreamInSession(const FBlueprintSessionResult& SessionResult, bool bShouldCreateLoadingScreen) | FinalNative+1 flags | | 0x122 |
| bool StreamInLevel(const FString& NewLevel, const FString& Options, const ULevelStreaming*& OutStreamedLevel, const FLevelStreamOptions& LevelStreamOptions) | FinalNative+1 flags | | 0x51 |
| void StopVoteInput() | EventPublic | | 0x00 |
| void StopSwatAutomation() | FinalNative+1 flags | | 0x00 |
| void StopSpeaking() | FinalNative+1 flags | | 0x00 |
| void StartSwatAutomation() | FinalNative+1 flags | | 0x00 |
| void StartSpeaking() | FinalNative+1 flags | | 0x00 |
| void StartBleeding() | FinalNative+1 flags | | 0x00 |
| void SpawnTrap(const FString& TableName) | FinalNative+1 flags | | 0x10 |
| void SpawnRandomAI(int32 Count) | FinalNative+1 flags | | 0x04 |
| void SpawnBotsForGame(int32 BotCount) | FinalNative+1 flags | | 0x04 |
| void SpawnAIAtLocation(const FString& TableName, const FVector& Location, const FVector& MoveLocation) | FinalNative+1 flags | | 0x40 |
| void SpawnAI(const FString& TableName, int32 Count) | FinalNative+1 flags | | 0x14 |
| void SoftWinCoop() | FinalNative+1 flags | | 0x00 |
| void SkipTutorialStep() | FinalNative+1 flags | | 0x00 |
| void SkipTutorial() | FinalNative+1 flags | | 0x00 |
| void ShowSpectatorHUD() | FinalNative+1 flags | | 0x00 |
| void ShowHUD() | FinalNative+1 flags | | 0x00 |
| void ShowCoopScoreChangeWidget(float ScoreChangeValue) | EventPublic | | 0x04 |
| void SetTimelimit(float Time) | FinalNative+1 flags | | 0x04 |
| void SetSpeakerIntensity(float SpeakerIntensity) | FinalNative+1 flags | | 0x04 |
| void SetShouldShowMouseCursor(bool bShow) | FinalNative+1 flags | | 0x01 |
| void SetServerPasswordOnConnection(const FString& Password) | FinalNative+1 flags | | 0x10 |
| void SetScorelimit(int32 Score) | FinalNative+1 flags | | 0x04 |
| void SetRosterTrait(const ERosterSquadPosition& Position, URosterTrait* Trait) | FinalNative+1 flags | | 0x10 |
| void SetRosterStressValue(float Stress) | FinalNative+1 flags | | 0x04 |
| void SetPreferredTeamUniqueNetIdOnConnection(const FString& UniqueID) | FinalNative+1 flags | | 0x10 |
| void SetMousePosition(float LocationX, float LocationY) | FinalNative+1 flags | | 0x08 |
| void SetForceFeedbackIntensity(float ForceFeedbackIntensity) | FinalNative+1 flags | | 0x04 |
| void SetDualSenseMotionControlsEnabled(bool MotionControlsEnabled) | FinalNative+1 flags | | 0x01 |
| void SetClubMusicMasterVolume(float Volume) | FinalNative+1 flags | | 0x04 |
| void SetAllComponentsUseParentsBounds() | FinalNative+1 flags | | 0x00 |
| void SetAimAssistIntensity(const FString& NewAimAssistIntensity) | FinalNative+1 flags | | 0x10 |
| void ServerStatFileStop() | FinalNative+1 flags | | 0x00 |
| void ServerStatFileStart() | FinalNative+1 flags | | 0x00 |
| void Server_SwapPlayersTeam(APlayerState* ps) | NativeEvent+1 flags | | 0x08 |
| void Server_StatFile(bool bStartStatFile) | NativeEvent+1 flags | | 0x01 |
| void Server_StartSpectating() | NativeEvent+1 flags | | 0x00 |
| void Server_StartReferendum(TSubclassOf<AReferendum> ReferendumClass) | NativeEvent+1 flags | | 0x08 |
| void Server_StartPlayerReferendum(TSubclassOf<APlayerReferendum> ReferendumClass, AReadyOrNotPlayerState* TargetPlayer) | NativeEvent+1 flags | | 0x10 |
| void Server_StartMapReferendum(TSubclassOf<AMapReferendum> ReferendumClass, const FString& MapURL) | NativeEvent+1 flags | | 0x18 |
| void Server_SetTeamType(const ETeamType& NewTeam) | NativeEvent+1 flags | | 0x01 |
| void Server_SetSpawn(const ETeamType& SpawnTeam, const ESelectedSpawn& NewSpawnPoint) | NativeEvent+1 flags | | 0x02 |
| void Server_SetReadyState(bool bReady) | NativeEvent+1 flags | | 0x01 |
| void Server_SetPlatformTypes(int32 OnlinePlatformType, const EGamePlatform& GamePlatform) | NativeEvent+1 flags | | 0x05 |
| void Server_SetModded(bool bModded) | NativeEvent+1 flags | | 0x01 |
| void Server_SetHasFinishedLoading() | NativeEvent+1 flags | | 0x00 |
| void Server_SetDeployableDepot(int32 NewDepot) | NativeEvent+1 flags | | 0x04 |
| void Server_SendChatMessage(const FRChatMessage& ChatMessage) | NativeEvent+1 flags | | 0x80 |
| void Server_RespawnAsLobby(TSubclassOf<ASpectatorPawn> Class, const FTransform& SpawnTransform) | NativeEvent+1 flags | | 0x70 |
| void Server_RequestWorldTime(float ClientTime) | FinalNative+2 flags | | 0x04 |
| void Server_RequestLoadoutChange(const FSavedLoadout& Loadout) | NativeEvent+1 flags | | 0x2E8 |
| void Server_RemoveMarker(int32 ID) | NativeEvent+1 flags | | 0x04 |
| void Server_RemoveLine(int32 ID) | NativeEvent+1 flags | | 0x04 |
| void Server_ReleaseVIP() | NativeEvent+1 flags | | 0x00 |
| void Server_ReferendumVoteYes() | NativeEvent+1 flags | | 0x00 |
| void Server_ReferendumVoteNo() | NativeEvent+1 flags | | 0x00 |
| void Server_LoginAsAdmin(const FString& Password) | NativeEvent+1 flags | | 0x10 |
| void Server_LastInputType(const ECommonInputType& InInputType) | NativeEvent+1 flags | | 0x01 |
| void Server_Equip(const FString& ItemName) | NativeEvent+1 flags | | 0x10 |
| void Server_EnablePersonnel(int32 PersonnelNum, int32 MapPointNum) | NativeEvent+1 flags | | 0x08 |
| void Server_EnableDeployable(int32 DeployableNum) | NativeEvent+1 flags | | 0x04 |
| void Server_DisablePersonnel(int32 PersonnelNum) | NativeEvent+1 flags | | 0x04 |
| void Server_DisableDeployable(int32 DeployableNum) | NativeEvent+1 flags | | 0x04 |
| void Server_BecomeVIP() | NativeEvent+1 flags | | 0x00 |
| void Server_AdminRestartServer() | NativeEvent+1 flags | | 0x00 |
| void Server_AdminRemoveMapFromRotationByIndex(int32 Idx) | NativeEvent+1 flags | | 0x04 |
| void Server_AdminRemoveMapFromRotation(const FString& MapURL) | NativeEvent+1 flags | | 0x10 |
| void Server_AdminNextMap() | NativeEvent+1 flags | | 0x00 |
| void Server_AdminKickPlayer(APlayerState* KickingPlayerState, const FText& ReasonOveride) | NativeEvent+1 flags | | 0x20 |
| void Server_AdminBanPlayer(APlayerState* BanningPlayerState) | NativeEvent+1 flags | | 0x08 |
| void Server_AdminAddMapToRotationAtIndex(const FString& MapURL, int32 Idx) | NativeEvent+1 flags | | 0x14 |
| void Server_AdminAddMapToRotation(const FString& MapURL) | NativeEvent+1 flags | | 0x10 |
| void Server_AddMarker(const FPlanningMarker& Marker) | NativeEvent+1 flags | | 0x30 |
| void Server_AddLine(const FPlanningLine& Line) | NativeEvent+1 flags | | 0x28 |
| void SendChatMessage(const FRChatMessage& ChatMessage) | FinalNative+1 flags | | 0x80 |
| void SecureAllEvidence() | FinalNative+1 flags | | 0x00 |
| void SavePerformanceStats() | FinalNative+1 flags | | 0x00 |
| bool SaveFileToUserCloud(const FString& FullPath) | FinalNative+1 flags | | 0x11 |
| void SaveChatMessage(const FRChatMessage& Message) | FinalNative+1 flags | | 0x80 |
| void RosterInstantFinishStatus() | FinalNative+1 flags | | 0x00 |
| void RetrieveChatLog(const TArray<FRChatMessage>& OutMessages) | FinalNative+1 flags | | 0x10 |
| void ResetKeybinds() | FinalNative+1 flags | | 0x00 |
| void ResetDoorLockStateKnowledge() | FinalNative+1 flags | | 0x00 |
| void ResetAI(float Range) | FinalNative+1 flags | | 0x04 |
| void RequestVoteInput(const FVoteData& CurrentVoteData) | EventPublic | | 0x30 |
| void ReportAllSuspects() | FinalNative+1 flags | | 0x00 |
| void ReportAllInstancedStaticMeshes() | FinalNative+1 flags | | 0x00 |
| void ReportAllCivilians() | FinalNative+1 flags | | 0x00 |
| void ReportAll(const ETeamType& Team) | FinalNative+1 flags | | 0x01 |
| void ReplicateMapListIfAdmin() | FinalNative+1 flags | | 0x00 |
| bool RemoveWidgetFromStack(const FString& WidgetName) | FinalNative+1 flags | | 0x11 |
| void RemoveWeaponSkin() | FinalNative+1 flags | | 0x00 |
| void RemoveHUD() | FinalNative+1 flags | | 0x00 |
| void RemoveCharacterSkin() | FinalNative+1 flags | | 0x00 |
| void ReleaseVIP() | FinalNative+1 flags | | 0x00 |
| void ReadyUp_Failsafe() | FinalNative+1 flags | | 0x00 |
| void ReadyUp() | FinalNative+1 flags | | 0x00 |
| void PS5ResetAllActiveActivities() | FinalNative+1 flags | | 0x00 |
| void PS5ActivityStart(const FString& Activity) | FinalNative+1 flags | | 0x10 |
| void PS5ActivitySetAvailable(const FString& Activity, bool bAvailable) | FinalNative+1 flags | | 0x11 |
| void PS5ActivityEnd(const FString& Activity, int32 Outcome) | FinalNative+1 flags | | 0x14 |
| void PrintGPUBrand() | FinalNative+1 flags | | 0x00 |
| void PrintAllSceneComponentWhoseOriginIsZero() | FinalNative+1 flags | | 0x00 |
| void PresentVoteResult(const FVoteData& VoteResult, int32 YesVotes, int32 NoVotes) | EventPublic | | 0x38 |
| void PopulateDebugStats() | FinalNative+1 flags | | 0x00 |
| void PlayDeadAllEnemies() | FinalNative+1 flags | | 0x00 |
| void PlayDamageTakenLightBarEffect() | FinalNative+1 flags | | 0x00 |
| void PlayAnimationFromLookupTable(const FName& AnimationRowName) | FinalNative+1 flags | | 0x08 |
| void PassMouseControlToValidWidget() | FinalNative+1 flags | | 0x00 |
| void OptimizeWorld() | FinalNative+1 flags | | 0x00 |
| void OnStreamedLevelLoadedRemovingLoadingScreen() | FinalNative+1 flags | | 0x00 |
| void OnStreamedLevelLoadedExecuteOpen() | FinalNative+1 flags | | 0x00 |
| void OnStreamedLevelLoadedComplete() | FinalNative+1 flags | | 0x00 |
| void OnSessionJoinSuccess() | FinalNative+1 flags | | 0x00 |
| void OnSessionJoinFailed() | FinalNative+1 flags | | 0x00 |
| void OnSaveLoadout() | EventPublic | | 0x00 |
| void OnRTXDMOChanged__DelegateSignature(bool bRTXOn) | Public | | 0x01 |
| void OnRep_Maplist() | FinalNative+1 flags | | 0x00 |
| void OnPreClientTravel__DelegateSignature() | Public | | 0x00 |
| void OnPlayerReadyChange__DelegateSignature(AReadyOrNotPlayerController* PlayerController, bool bReady) | Public | | 0x09 |
| void OnPawnPossessed__DelegateSignature(APawn* PossessedPawn) | Public | | 0x08 |
| void OnOutOfBoundsChanged__DelegateSignature(bool bIsOutOfBounds) | Public | | 0x01 |
| void OnMapListReplicated__DelegateSignature(const TArray<FString>& MapList) | Public | | 0x10 |
| void OnlyCastLocalPlayerDynamicShadow() | FinalNative+1 flags | | 0x00 |
| void OnLocallyFiredProjectile(ABulletProjectile* Projectile, int32 ProjectileIdentifier) | FinalNative+1 flags | | 0x0C |
| void OnLoadingScreenCleared__DelegateSignature() | Public | | 0x00 |
| void OnLevelOpen() | FinalNative+1 flags | | 0x00 |
| void OnHudWidgetsCleared__DelegateSignature() | Public | | 0x00 |
| void NotifyRespawnTime(float RespawnTime) | NativeEvent+1 flags | | 0x04 |
| void Multicast_SetPersonnelAtPoint(int32 PersonnelNum, int32 MapPointNum) | NativeEvent+1 flags | | 0x08 |
| void Multicast_RemovePersonnelAtPoint(int32 PersonnelNum) | NativeEvent+1 flags | | 0x04 |
| void Multicast_ForcePlanningRefresh() | NativeEvent+1 flags | | 0x00 |
| void MakeCrash() | FinalNative+1 flags | | 0x00 |
| void LogTransactions() | FinalNative+1 flags | | 0x00 |
| void LogStat(const FString& StatID) | FinalNative+1 flags | | 0x10 |
| void LogGlobalStat(const FString& StatID) | FinalNative+1 flags | | 0x10 |
| void LockAllDoors() | FinalNative+1 flags | | 0x00 |
| void LockAllAchievements() | FinalNative+1 flags | | 0x00 |
| void LockAchievement(const FString& AchievementId) | FinalNative+1 flags | | 0x10 |
| void KnockoutAllEnemies() | FinalNative+1 flags | | 0x00 |
| void KillSWATTeam() | FinalNative+1 flags | | 0x00 |
| void KillAllSuspects() | FinalNative+1 flags | | 0x00 |
| void KillAllCivilians() | FinalNative+1 flags | | 0x00 |
| void KillAll(const ETeamType& TargetTeam) | FinalNative+1 flags | | 0x01 |
| void Kill(float Time) | FinalNative+1 flags | | 0x04 |
| void JoinVoiceLobby(const FString& InLobbyId) | NativeEvent+1 flags | | 0x10 |
| bool IsOverlayHudVisible() | FinalNative+1 flags | | 0x01 |
| bool IsConsoleTarget() | FinalNative+1 flags | | 0x01 |
| bool IsCameraFading() | NativePublic | | 0x01 |
| void InternalSaveStats() | FinalNative+1 flags | | 0x00 |
| void HideSpectatorHUD() | FinalNative+1 flags | | 0x00 |
| void HideHUD() | FinalNative+1 flags | | 0x00 |
| void HideAllWeaponAttachments() | FinalNative+1 flags | | 0x00 |
| void HideAllSmallItemMeshes() | FinalNative+1 flags | | 0x00 |
| void HideAllItemMeshes() | FinalNative+1 flags | | 0x00 |
| void GiveSWATRam() | FinalNative+1 flags | | 0x00 |
| void GibAllComponents() | FinalNative+1 flags | | 0x00 |
| EVoteState GetVote() | FinalNative+1 flags | | 0x01 |
| ETeamType GetTeamType() | FinalNative+1 flags | | 0x01 |
| float GetRespawnTimeRemaining() | FinalNative+2 flags | | 0x04 |
| TArray<FString> GetReplicatedMapRotation() | FinalNative+1 flags | | 0x10 |
| FString GetPrefferredTeamUniqueNetIdOnConnection() | FinalNative+1 flags | | 0x10 |
| FString GetPasswordOnConnection() | FinalNative+1 flags | | 0x10 |
| void GetNetworkConnectionStatus(const float& AvgLag, const int32& OutLostPackets, const int32& InLostPackets, const int32& OutLostPacketPrcnt, const int32& InLostPacketPrcnt) | FinalNative+1 flags | | 0x14 |
| bool GetIsMotionControlsActive() | FinalNative+1 flags | | 0x01 |
| ECommonInputType GetInputType() | FinalNative+1 flags | | 0x01 |
| bool GetGamepadPushToTalkEnabled() | FinalNative+1 flags | | 0x01 |
| void FreeVIP() | FinalNative+1 flags | | 0x00 |
| void ForceEndingTags(const FName& Level) | FinalNative+1 flags | | 0x08 |
| void ForceCompleteMissionGrade(const FString& OverrideGrade) | FinalNative+1 flags | | 0x10 |
| void ForceCompleteMission(int32 OverrideScore) | FinalNative+1 flags | | 0x04 |
| void ForceAllTakeHostages(float InTimeToSurrenderHostage) | FinalNative+1 flags | | 0x04 |
| void FlushStats() | FinalNative+1 flags | | 0x00 |
| void FlushDeadBodies() | FinalNative+1 flags | | 0x00 |
| void ExecuteSweepTraceSinglePerfTest() | FinalNative+1 flags | | 0x00 |
| void ExecuteSweepTraceMultiPerfTest() | FinalNative+1 flags | | 0x00 |
| void ExecuteLineTracePerfTest() | FinalNative+1 flags | | 0x00 |
| void EquipAndDropEvidence() | FinalNative+1 flags | | 0x00 |
| void Equip(const FString& ItemName) | FinalNative+1 flags | | 0x10 |
| void EndVote() | NativeEvent+1 flags | | 0x00 |
| void EnableWeaponFovShader() | FinalNative+1 flags | | 0x00 |
| void EnableScopeAlignmentTool() | FinalNative+1 flags | | 0x00 |
| void EnablePushToTalkGamepad() | FinalNative+1 flags | | 0x00 |
| void EnablePlayerInput() | FinalNative+1 flags | | 0x00 |
| void EnableAimAssistConfig() | FinalNative+1 flags | | 0x00 |
| void DropAllSuspectWeapons() | FinalNative+1 flags | | 0x00 |
| void DrawBlockingVolumes() | FinalNative+1 flags | | 0x00 |
| void DisplayAllPlayingFMODEvents() | FinalNative+1 flags | | 0x00 |
| void DisableWeaponFovShader() | FinalNative+1 flags | | 0x00 |
| void DisableSkeletalMeshShadowCasting() | FinalNative+1 flags | | 0x00 |
| void DisablePushToTalkGamepad() | FinalNative+1 flags | | 0x00 |
| void DisableForceShowMouseCursor() | FinalNative+1 flags | | 0x00 |
| void DisableAllMaterials() | FinalNative+1 flags | | 0x00 |
| void DisableAllItemTicks() | FinalNative+1 flags | | 0x00 |
| void DisableAllItemMaterials() | FinalNative+1 flags | | 0x00 |
| void DetonateExplosiveVests(float InTimer) | FinalNative+1 flags | | 0x04 |
| void DestroySwatTeam() | FinalNative+1 flags | | 0x00 |
| void DestroySwatInventoryItems() | FinalNative+1 flags | | 0x00 |
| void DestroySwatControllers() | FinalNative+1 flags | | 0x00 |
| void DestroySwatAnimation() | FinalNative+1 flags | | 0x00 |
| void DestroyEverything() | FinalNative+1 flags | | 0x00 |
| void DestroyAllWorldDynamicItems() | FinalNative+1 flags | | 0x00 |
| void DestroyAllWidgets() | FinalNative+1 flags | | 0x00 |
| void DestroyAllSuspects() | FinalNative+1 flags | | 0x00 |
| void DestroyAllLights() | FinalNative+1 flags | | 0x00 |
| void DestroyAllItems() | FinalNative+1 flags | | 0x00 |
| void DestroyAllItemMeshes() | FinalNative+1 flags | | 0x00 |
| void DestroyAllExceptClosestDoor() | FinalNative+1 flags | | 0x00 |
| void DestroyAllExceptClosestCharacter() | FinalNative+1 flags | | 0x00 |
| void DestroyAllDynamicLights() | FinalNative+1 flags | | 0x00 |
| void DestroyAllDecals() | FinalNative+1 flags | | 0x00 |
| void DestroyAllAI() | FinalNative+1 flags | | 0x00 |
| void DestroyAllActorsOfName(const FString& Name) | FinalNative+1 flags | | 0x10 |
| void DeleteAnyNonMeshComponents() | FinalNative+1 flags | | 0x00 |
| UUserWidget* CreateWidgetForPlayer(const FString& WidgetName, bool bForceAddToWidgetStack, bool bIsEscapeKey) | NativePublic | | 0x20 |
| void ConsoleSetMaxPlayers(int32 MaxPlayers) | FinalNative+1 flags | | 0x04 |
| void ClientStartOnlineGame() | NativeEvent+1 flags | | 0x00 |
| void ClientSpawned() | NativeEvent+1 flags | | 0x00 |
| void ClientSetSpectatorCamera(const FVector& CameraLocation, const FRotator& CameraRotation) | NativeEvent+1 flags | | 0x30 |
| void ClientSetNetSpeed(int32 NewNetSpeed) | NativeEvent+1 flags | | 0x04 |
| void ClientReceiveHitData(const FWeaponHitStats& Stats) | NativeEvent+1 flags | | 0x10 |
| void ClientJoinVoice(const FString& OnlineSessionId, int32 TeamNum) | NativeEvent+1 flags | | 0x14 |
| void ClientEndOnlineGame() | NativeEvent+1 flags | | 0x00 |
| void Client_UpdateWorldTime(float ServerTime, float SentClientTime) | FinalNative+2 flags | | 0x08 |
| void Client_SetViewTargetWithBlend(APawn* NewViewTarget) | NativeEvent+1 flags | | 0x08 |
| void Client_SetControlRotation(const FRotator& NewControlRotation) | NativeEvent+1 flags | | 0x18 |
| void Client_SendChatMessage(const FRChatMessage& ChatMessage) | NativeEvent+1 flags | | 0x80 |
| void Client_RemoveWidget(TSubclassOf<UUserWidget> Widget) | NativeEvent+1 flags | | 0x08 |
| void Client_PostLogin() | NativeEvent+1 flags | | 0x00 |
| void Client_OnProjectileValidation(int32 ProjectileSeed, const EServerValidationState& Validation) | NativeEvent+1 flags | | 0x05 |
| void Client_LocalReadyStateChanged(bool bReady) | NativeEvent+1 flags | | 0x01 |
| void Client_HideSpectatorHUD() | NativeEvent+1 flags | | 0x00 |
| void Client_HideHUDWidgets() | NativeEvent+1 flags | | 0x00 |
| void Client_GetStats() | NativeEvent+1 flags | | 0x00 |
| void Client_DisableUIMouse() | NativeEvent+1 flags | | 0x00 |
| void Client_CreateWidget(const FString& WidgetName, bool bForceAddToWidgetStack, bool bIsEscapeKey) | NativeEvent+1 flags | | 0x12 |
| void Client_CreateSpectatorWidget() | NativeEvent+1 flags | | 0x00 |
| void Client_CreateLoadingScreen(const FString& Map, const FString& Mode, const FString& SessionName, bool bIsSeamlessTravel) | NativeEvent+1 flags | | 0x31 |
| void Client_ClearHUDWidgets() | NativeEvent+1 flags | | 0x00 |
| void Client_ChangeInputMode(bool bGameMode, bool bMouseCursorEnabled, UWidget* Widget) | NativeEvent+1 flags | | 0x10 |
| void ClearStat(const FString& StatID) | FinalNative+1 flags | | 0x10 |
| void ClearAllStats() | FinalNative+1 flags | | 0x00 |
| void ChangeInputMode(bool bGameMode, bool bMouseCursorEnabled, UWidget* Widget) | FinalNative+1 flags | | 0x10 |
| bool CanSetSpawn(const ETeamType& Team, const ESelectedSpawn& NewSpawnPoint, bool bSameSpawn) | FinalNative+1 flags | | 0x04 |
| bool CanSetDepotTo(int32 NewDepot, bool bSameDepot) | FinalNative+1 flags | | 0x06 |
| bool CanEnablePersonnel(int32 PersonnelNum, int32 MapPointNum) | FinalNative+1 flags | | 0x09 |
| bool CanEnableDeployable(int32 DeployableNum) | FinalNative+1 flags | | 0x05 |
| bool CanDisablePersonnel(int32 PersonnelNum) | FinalNative+1 flags | | 0x05 |
| bool CanDisableDeployable(int32 DeployableNum) | FinalNative+1 flags | | 0x05 |
| void BP_HandleMessage(const FRChatMessage& ChatMessage) | EventPublic | | 0x80 |
| void BP_ClientWasKicked(FText& KickReason) | EventPublic | | 0x18 |
| void BeginVote(const FString& Reason, const FString& Question, bool bCanVoteNo) | NativeEvent+1 flags | | 0x21 |
| void ArrestOne() | FinalNative+1 flags | | 0x00 |
| void ArrestAllSuspects() | FinalNative+1 flags | | 0x00 |
| void ArrestAllCivilians() | FinalNative+1 flags | | 0x00 |
| void ArrestAllButOneSuspect() | FinalNative+1 flags | | 0x00 |
| void ArrestAllButOneCivilian() | FinalNative+1 flags | | 0x00 |
| void ArrestAllButOne(const ETeamType& TargetTeam) | FinalNative+1 flags | | 0x01 |
| void ArrestAll(const ETeamType& TargetTeam) | FinalNative+1 flags | | 0x01 |
| void ApplyWeaponSkin(const FString& SkinName) | FinalNative+1 flags | | 0x10 |
| void ApplyCharacterSkin(const FString& SkinName) | FinalNative+1 flags | | 0x10 |
| void AIStopHide() | FinalNative+1 flags | | 0x00 |
| void AIHide() | FinalNative+1 flags | | 0x00 |
| void AIEquipSecondary() | FinalNative+1 flags | | 0x00 |
| void AIEquipPrimary() | FinalNative+1 flags | | 0x00 |
| void AcknowledgeVote(const FVoteData& CurrentVoteData) | EventPublic | | 0x30 |
| void AbortCover() | FinalNative+1 flags | | 0x00 |