Zdexby TheHolyOneZ
5,221 classes
Class

AReadyOrNotPlayerState

: APlayerState : AInfo : AActor : UObject
/Script/ReadyOrNot.ReadyOrNotPlayerState 0x0E88 (3,720 B) align 8 inherited 0x0358 vtable /Script/ReadyOrNot
0x00x0E88

Members 70

OffsetSizeNameTypeFlagsDefault
0x03580x08padding / unreflected
0x08ProximityVoiceComponentUProximityVoiceComponent*Transient+7 flags/Script/ReadyOrNot.Default__ReadyOrNotPlayerState.Proximity…
0x03680x18padding / unreflected
0x01bHasFinishedLoadingboolNet+5 flagsfalse
0x01bHostingboolNet+5 flagsfalse
0x03820x02padding / unreflected
0x04Killsint32Net+7 flags0
0x04KillsThisLifeint32Net+7 flags0
0x04TeamKillsint32Net+7 flags0
0x04Arrestsint32Net+7 flags0
0x04TimesArrestedint32Net+7 flags0
0x04ArrestsThisLifeint32Net+7 flags0
0x04Objectivesint32Net+7 flags0
0x04Reportsint32Net+7 flags0
0x04Evidenceint32Net+7 flags0
0x10EvidenceActorsInPossessionTArray<AEvidenceActor*>Net+5 flags[]
0x03B80x08padding / unreflected
0x08LastCharacterAPlayerCharacter*NetTransient+5 flagsnullptr
0x08DeathDamageTypeTSubclassOf<UDamageType>Net+7 flagsnullptr
0x08DeathWeaponABaseMagazineWeapon*Net+7 flagsnullptr
0x01LastFireModeEFireMode7 flagsFM_Single
0x01bDeadToPointDamageboolNet+7 flagsfalse
0x03DA0x06padding / unreflected
0xE8DeathTraceHitFHitResultNet+6 flags{FaceIndex=0, Time=1, Distance=0, Location={}, ImpactPoint=…
0x08DeathKillerAPlayerCharacter*Net+7 flagsnullptr
0x04Deathsint32Net+7 flags0
0x04Incapacitationsint32Net+7 flags0
0x04DamageDealtfloatNet+7 flags0
0x04DamageReceivedfloatNet+7 flags0
0x10PlayerSpawnTagFStringNet+4 flags""
0x04F00x02padding / unreflected
0x01TeamETeamTypeNetRepNotify+7 flagsTT_NONE
0x04F30x03padding / unreflected
0x01PlanningTeamEPlanningLineTeamNetRepNotify+5 flagsPLT_Blue
0x04F70x01padding / unreflected
0x2E8ServerSavedLoadoutFSavedLoadoutNetRepNotify+3 flags{Name="", PresetName="", ActiveLoadoutPreset=None, Primary=…
0x10OnPlayerLoadoutChangedFMulticastScriptDelegate4 flags<delegate>
0x07F00x01padding / unreflected
0x01bReadyboolNet+7 flagsfalse
0x01bSquadLeaderboolNetRepNotify+7 flagsfalse
0x07F30x1Dpadding / unreflected
0x2E8LastLoadoutFSavedLoadoutNetRepNotify+3 flags{Name="", PresetName="", ActiveLoadoutPreset=None, Primary=…
0x04PointsFromKillsfloatNet+6 flags0
0x04PointsFromDamagefloatNet+6 flags0
0x04PointsFromArrestsfloatNet+6 flags0
0x04PointsFromObjectivefloatNet+6 flags0
0x04PointsFromReportingKillsfloatNet+6 flags0
0x04PointsFromReportingArrestsfloatNet+6 flags0
0x10OnOnlinePlatformTypeChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnTeamChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnPlanningTeamChangedFMulticastScriptDelegate4 flags<delegate>
0x01bIsInGameboolNet+7 flagsfalse
0x01bJoinInProgressbool7 flagsfalse
0x01bIsVIPboolNet+7 flagsfalse
0x01bWasVIPboolNet+7 flagsfalse
0x04GrenadesThrownint32Net+7 flags0
0x04TotalYellsint32Net+7 flags0
0x04NumberOrdersGivenint32Net+7 flags0
0x04BulletsHitint32Net+7 flags0
0x04BulletsHitThisLifeint32Net+7 flags0
0x04Headshotsint32Net+7 flags0
0x04OnlinePlatformTypeint32NetRepNotify+7 flags0
0x01GamePlatformEGamePlatformNet+7 flagsNone
0x0B610x03padding / unreflected
0x04TimeAlivefloat7 flags0
0x0B680x08padding / unreflected
0x01VoiceTypeEVoiceTypeNetRepNotify+5 flagsVT_Local
0x0B710x07padding / unreflected
0x10OnVoiceChannelChangedFMulticastScriptDelegate4 flags<delegate>
0x0B880x38padding / unreflected
0x08PushToTalkEndEventUFMODEvent*Transient+5 flagsnullptr
0x0BC80x08padding / unreflected
0x01bTorsoInjuredbool7 flagsfalse
0x01bLeftArmInjuredbool7 flagsfalse
0x01bRightArmInjuredbool7 flagsfalse
0x01bLeftLegInjuredbool7 flagsfalse
0x01bRightLegInjuredbool7 flagsfalse
0x01bHeadInjuredbool7 flagsfalse
0x0BD60x02padding / unreflected
0x04BulletsBlockedint327 flags0
0x04HitsReceivedint327 flags0
0x0BE00x10padding / unreflected
0x01bIsReplaySpectatorboolNet+7 flagsfalse
0x0BF10x03padding / unreflected
0x04PlanningPlayerNumberint32Net+5 flags0
0x120DrawingArrayFPlanningDrawingArrayNet+1 flags{Items=[]}
0x28CurrentDrawingFPlanningDrawingNet+1 flags{Points=[], Floor=0, Time=0}
0x140CustomizationFSavedCustomizationNetRepNotify+1 flags{PresetName="", Character=nullptr, Voice=nullptr, Helmet=nu…
0x0E800x08unreflected bytes to end of AReadyOrNotPlayerState
Inherited from APlayerState 16
OffsetSizeNameTypeFlagsDefault
0x04ScorefloatNetRepNotify+7 flags0
0x04PlayerIdint32NetRepNotify+7 flags0
0x01CompressedPinguint8Net+7 flags0
0x02A90x01padding / unreflected
0x01bShouldUpdateReplicatedPing : 1bit 0bool5 flagstrue
0x01bIsSpectator : 1bit 1boolNet+5 flagsfalse
0x01bOnlySpectator : 1bit 2boolNet+3 flagsfalse
0x01bIsABot : 1bit 3boolNet+5 flagsfalse
0x01bIsInactive : 1bit 5boolNetRepNotify+3 flagsfalse
0x01bFromPreviousLevel : 1bit 6boolNet+3 flagsfalse
0x02AB0x01padding / unreflected
0x04StartTimeint32Net+5 flags0
0x08EngineMessageClassTSubclassOf<ULocalMessage>5 flags/Script/Engine.EngineMessage
0x02B80x08padding / unreflected
0x10SavedNetworkAddressFString3 flags""
0x30UniqueIDFUniqueNetIdReplNetRepNotify+2 flags{ReplicationBytes=[]}
0x03000x08padding / unreflected
0x10OnPawnSetFMulticastScriptDelegate4 flags<delegate>
0x08PawnPrivateAPawn*7 flagsnullptr
0x03200x18padding / unreflected
0x10PlayerNamePrivateFStringNetRepNotify+3 flags""
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00710x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01600x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01850x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01B00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01F00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 48

SignatureFlagsNativeParams
void UpdateScore()FinalNative+1 flags0x00
void SetTeam(const ETeamType& NewTeam)FinalNative+1 flags0x01
void SetReady(bool bIsReady, const FSavedLoadout& NewLoadout)FinalNative+1 flags0x2F0
void ServerSetJoinedOnSquadLeader()NativeEvent+1 flags0x00
void Server_UpdatePlayerSpawnTag(const FString& NewTag)NativeEvent+1 flags0x10
void Server_UpdateDrawing(const FVector2D& NewPoint)NativeEvent+1 flags0x10
void Server_StartDrawing(int32 Floor, const FVector2D& StartingPoint)NativeEvent+1 flags0x18
void Server_SetVoiceType(const EVoiceType& NewVoiceType)NativeEvent+1 flags0x01
void Server_SetTeam(const ETeamType& NewTeam)NativeEvent+1 flags0x01
void Server_SetReady2(bool bIsReady, const FSavedLoadout& InLoadout, const FSavedCustomization& InCustomization)NativeEvent+1 flags0x430
void Server_SetReady(bool bIsReady, const FSavedLoadout& NewLoadout)FinalNative+1 flags0x2F0
void Server_SetPlayerName(const FName& NewPlayerName)NativeEvent+1 flags0x08
void Server_SetPlanningTeam(const EPlanningLineTeam& NewTeam)NativeEvent+1 flags0x01
void Server_SetLoadout(const FSavedLoadout& NewLoadout)NativeEvent+1 flags0x2E8
void Server_SetIsInGame(bool bNewIsInGame)NativeEvent+1 flags0x01
void Server_SetCustomization(const FSavedCustomization& InCustomization, bool bForceLiveUpdate)NativeEvent+1 flags0x141
void Server_SendUnlockedDLC(const EGameVersionRestriction& Dlc)NativeEvent+1 flags0x01
void Server_PushToTalk(bool bPushToTalk)NativeEvent+1 flags0x01
void Server_FinishDrawing()NativeEvent+1 flags0x00
void OnVoiceChannelChanged__DelegateSignature()Public0x00
void OnRep_VoiceType()FinalNative+1 flags0x00
void OnRep_UpdateServerSavedLoadout()FinalNative+1 flags0x00
void OnRep_Team()FinalNative+1 flags0x00
void OnRep_SquadLeader()FinalNative+1 flags0x00
void OnRep_PlanningTeam()FinalNative+1 flags0x00
void OnRep_OnlinePlatormType()FinalNative+1 flags0x00
void OnRep_Customization()FinalNative+1 flags0x00
void OnPlayerLoadoutChanged__DelegateSignature(const FSavedLoadout& NewLoadout)Public0x2E8
void Notify_PendingChangeTeam(const ETeamType& NewTeamType)NativeEvent+1 flags0x01
void Notify_Died()NativeEvent+1 flags0x00
void Multicast_PushToTalk(bool bPushToTalk)FinalNative+2 flags0x01
void Multicast_PlayerLeft(const FString& UniqueNetId)NativeEvent+1 flags0x10
void Multicast_PlayerJoined(const FString& UniqueNetId)NativeEvent+1 flags0x10
bool IsVipPlayerState()FinalNative+1 flags0x01
bool IsTalking()FinalNative+1 flags0x01
bool IsSquadLeader()FinalNative+1 flags0x01
bool IsOwnerOfPlayerState()FinalNative+1 flags0x01
bool HasEveryoneFinishedLoading(const int32& OutTotal, const int32& OutLoading, const int32& OutLoaded, const int32& OutReady)FinalNative+2 flags0x11
EVoiceType GetVoiceType()FinalNative+1 flags0x01
ETeamType GetTeam()FinalNative+1 flags0x01
int32 GetPlanningPlayerNumber()FinalNative+1 flags0x04
ETeamType GetPendingTeam()FinalNative+1 flags0x01
void GetNetworkStatus(const float& AvgLag)FinalNative+1 flags0x04
int32 GetKillCount()FinalNative+1 flags0x04
int32 GetDeathCount()FinalNative+1 flags0x04
void Client_LocalPlayerJoined()NativeEvent+1 flags0x00
void Client_IncreaseAchievementStat(const EAchievementStats& AchievementStat, int32 Value, AActor* SourceActor, AActor* SecondaryActor)NativeEvent+1 flags0x18
void Client_GrantAchievement(const EAchievement& AchievementType)NativeEvent+1 flags0x01

Used by 21

types with a member, parameter or interface of this type