Struct FCarryArrestedAnimState Path C++ Link /Script/ReadyOrNot.CarryArrestedAnimState 0x0008 (8 B) align 8 /Script/ReadyOrNot 0x00x0008 Members 1 OffsetSizeNameTypeFlags—0x08LoopAnimUAnimSequence*6 flags Used by 4types with a member, parameter or interface of this type UReadyOrNotAnimInstanceAReadyOrNotCharacterURoNAnimInstance_HumanBaseURoNAnimInstance_HumanBase_V2 // /Script/ReadyOrNot.CarryArrestedAnimState // size 0x0008 (8), align 8 struct FCarryArrestedAnimState { public: UAnimSequence* LoopAnim; // ????(0x08) BlueprintVisible ZeroConstructor NoDestructor UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic };