Zdexby TheHolyOneZ
5,221 classes
Class

URadialWidgetBase

: UBaseWidget : UUserWidget : UWidget : UVisual : UObject
/Script/ReadyOrNot.RadialWidgetBase 0x0490 (1,168 B) align 8 inherited 0x02F0 vtable /Script/ReadyOrNot
0x00x0490

Members 61

OffsetSizeNameTypeFlagsDefault
0x10OnRadialMenuOpened_DelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnRadialMenuClosed_DelegateFMulticastScriptDelegate4 flags<delegate>
0x04CurrentSelectionIndexint32Protected+6 flags0
0x04PreviousSelectionIndexint32Protected+6 flags0
0x04AnglefloatProtected+6 flags0
0x04AngleSpreadfloatProtected+6 flags0
0x04PercentageWithoutGapfloatProtected+7 flags0
0x04PercentageWithGapfloatProtected+7 flags0
0x01bIsWheelCreated : 1bit 0boolProtected+4 flagsfalse
0x01bIsWheelRefreshed : 1bit 1boolProtected+4 flagsfalse
0x01bNavigatingWithGamepad : 1bit 2boolProtected+4 flagsfalse
0x03290x07padding / unreflected
0x10RadialCursorPositionFVector2DProtected+6 flags{X=0, Y=0}
0x10AnglesTArray<float>Protected+3 flags[]
0x10SectorsTArray<URadialSectorWidget*>Protected+6 flags[]
0x08RadialWheelUPanelWidget*Protected+9 flagsnullptr
0x08RadialWheelCursorUImage*Protected+9 flagsnullptr
0x08OwningPlayerAPlayerController*Protected+7 flagsnullptr
0x08OwningPawnAPawn*Protected+7 flagsnullptr
0x08OwningPlayerCharacterAPlayerCharacter*Protected+7 flagsnullptr
0x04NumOfSectorsint32Protected+8 flags4
0x04OpenDelayfloatProtected+8 flags0
0x04CloseDelayfloatProtected+8 flags0
0x04MinWheelSizefloatProtected+8 flags400
0x04MaxWheelSizefloatProtected+8 flags800
0x04MinCursorAnglefloatProtected+8 flags0
0x04MaxCursorAnglefloatProtected+8 flags360
0x01RadialCursorBehaviourERadialCursorBehaviourProtected+8 flagsRCB_Continuous
0x03A50x03padding / unreflected
0x08RadialSectorWidgetClassTSubclassOf<URadialSectorWidget>Protected+9 flags/Game/Blueprints/Widgets/Radial/Base/W_RadialSectorBase.W_R…
0x01bAlwaysHideRadialWheelCursor : 1bit 0boolProtected+7 flagsfalse
0x01bCanMoveWhileMenuIsOpened : 1bit 1boolProtected+7 flagsfalse
0x01bCanPerformActionsWhileMenuIsOpened : 1bit 2boolProtected+7 flagsfalse
0x01bCanAimWhileMenuIsOpened : 1bit 3boolProtected+7 flagsfalse
0x01bShowDebugMessages : 1bit 4boolProtected+7 flagsfalse
0x01bShowMouseCursor : 1bit 5boolProtected+7 flagsfalse
0x03B10x03padding / unreflected
0x04StartingSectorIndexint32Protected+8 flags-1
0x04StartingSectorAnglefloatProtected+8 flags0
0x04IconSizefloatProtected+8 flags60
0x04IconPaddingfloatProtected+8 flags70
0x04SectorInnerRadiusfloatProtected+9 flags0.2
0x04SectorOuterRadiusfloatProtected+9 flags0.5
0x04GapSizefloatProtected+9 flags0
0x04WheelSizefloatProtected+9 flags800
0x04WheelCursorDistanceFromCenterWheelfloatProtected+9 flags160
0x01bHideRadialWheelCursorOnMenuOpened : 1bit 0boolProtected+7 flagstrue
0x03D90x03padding / unreflected
0x10SelectedColorFLinearColorProtected+9 flags{R=0.765625, G=0, B=0, A=0.7}
0x10UnselectedColorFLinearColorProtected+9 flags{R=0, G=0, B=0, A=0.7}
0x10UnselectableColorFLinearColorProtected+9 flags{R=0.385417, G=0, B=0, A=0.611}
0x040C0x04padding / unreflected
0x08FontUFont*Protected+9 flagsnullptr
0x08SelectionSoundUFMODEvent*Protected+9 flags/Game/FMOD/Events/UI/Radial_Menu/RM_Select.RM_Select
0x08RadialWidgetThemeURadialWidgetThemeData*Protected+9 flagsnullptr
0x10MousePositionFVector2DProtected+6 flags{X=0, Y=0}
0x10MouseAxisDeltaFVector2DProtected+6 flags{X=0, Y=0}
0x04MouseWheelDeltafloatProtected+6 flags0
0x04MouseAnglefloatProtected+6 flags0
0x04GamepadXAxisfloatProtected+6 flags0
0x04GamepadYAxisfloatProtected+6 flags0
0x04GamepadAnglefloatProtected+6 flags0
0x04GlobalTimeDilationfloatProtected+7 flags1
0x04780x18unreflected bytes to end of URadialWidgetBase
Inherited from UBaseWidget 3
OffsetSizeNameTypeFlagsDefault
0x10MouseAxisDeltaThresholdFVector2DProtected+8 flags{X=0.699999988079071, Y=0.699999988079071}
0x10GamepadAxisDeltaThresholdFVector2DProtected+8 flags{X=0.3499999940395355, Y=0.3499999940395355}
0x08RONGSAReadyOrNotGameState*Protected+6 flagsnullptr
Inherited from UUserWidget 21
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01D40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01E80x18padding / unreflected
0x10PaddingFMargin6 flags{Left=0, top=0, Right=0, bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x02150x03padding / unreflected
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>5 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02690x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02810x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x02940x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x18ToolTipTextFText3 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x08ToolTipWidgetUWidget*11 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x00E50x03padding / unreflected
0x04RenderOpacityfloat7 flags1
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00ED0x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01000x58padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+3 flags[]

Functions 63

SignatureFlagsNativeParams
bool WasForceClosed()FinalNative+1 flags0x01
void UseMouseControl()FinalNative+1 flags0x00
void UseGamepadControl()FinalNative+1 flags0x00
void UpdateSectorColor(int32 SectorIndex, const FLinearColor& SectorColor)FinalNative+1 flags0x14
void UpdateMouseSelectionLogic(UWidget* RadialCursorWidget)FinalNative+1 flags0x08
void UpdateGamepadSelectionLogic(UWidget* RadialCursorWidget)FinalNative+1 flags0x08
bool ShowWheel()NativeEvent+1 flags0x01
void ShowMouseCursor()FinalNative+1 flags0x00
void Setup(FRadialWidgetSpawnProperties& RadialWidgetSpawnProperties)FinalNative+1 flags0x60
void SetMouseWheelDelta(float InDelta)FinalNative+1 flags0x04
void SetMousePositionToCenterScreen()FinalNative+1 flags0x00
void SetMousePosition(const FVector2D& NewMousePosition)FinalNative+1 flags0x10
void SetGamepadYAxis(float InGamepadYAxis)FinalNative+1 flags0x04
void SetGamepadXYAxis(float InGamepadXAxis, float InGamepadYAxis)FinalNative+1 flags0x08
void SetGamepadXAxis(float InGamepadXAxis)FinalNative+1 flags0x04
void SetCloseDelay(float NewDelay)FinalNative+1 flags0x04
bool Select(int32 Index)NativeEvent+1 flags0x05
void SaveMousePosition()FinalNative+1 flags0x00
void RestoreMousePosition()FinalNative+1 flags0x00
bool RefreshWheel(int32 InStartingSectorIndex)NativeEvent+1 flags0x05
bool Previous()NativeEvent+1 flags0x01
void OpenWheel_Internal(bool bForceRefresh)FinalNative+1 flags0x01
bool OpenWheel(bool bForceRefresh)NativeEvent+1 flags0x02
void OnSectorSelected(int32 SelectedIndex)NativeEvent+1 flags0x04
void OnSectorDeselected(int32 DeselectedIndex)NativeEvent+1 flags0x04
bool OnRadialSectorCreated(int32 Index, float InAngle)NativeEvent+1 flags0x09
void OnRadialMenuOpened__DelegateSignature()Public0x00
void OnRadialMenuOpened()NativeEvent+1 flags0x00
bool OnRadialMenuInitialized()NativeEvent+1 flags0x01
void OnRadialMenuCreated()NativeEvent+1 flags0x00
void OnRadialMenuClosed__DelegateSignature()Public0x00
void OnRadialMenuClosed()NativeEvent+1 flags0x00
bool Next()NativeEvent+1 flags0x01
bool IsWheelOpen()NativeEvent+1 flags0x01
bool IsWheelCursorVisible()NativeEvent+1 flags0x01
bool IsWheelClosed()NativeEvent+1 flags0x01
bool IsMenuOpening()FinalNative+1 flags0x01
bool IsMenuClosing()FinalNative+1 flags0x01
bool InitializeMenuProperties()NativeEvent+1 flags0x01
bool InitializeMenu(int32 Index)NativeEvent+1 flags0x05
bool HideWheel()NativeEvent+1 flags0x01
void HideMouseCursor()FinalNative+1 flags0x00
FVector2D GetViewportPositionOfWidgetCenter(UWidget* InWidget)FinalNative+1 flags0x18
FVector2D GetViewportPositionOfWidget(UWidget* InWidget, const FVector2D& InCoordinates)FinalNative+1 flags0x28
FVector2D GetPixelPositionOfWidgetCenter(UWidget* InWidget)FinalNative+1 flags0x18
FVector2D GetPixelPositionOfWidget(UWidget* InWidget, const FVector2D& InCoordinates)FinalNative+1 flags0x28
ERadialMenuCloseReason GetLastClosedReason()FinalNative+1 flags0x01
float GetDirectionToMouse(const FVector2D& MidWidgetCoordinates)NativeEvent+1 flags0x14
float GetDirectionToGamepadAxis()NativeEvent+1 flags0x04
FLinearColor GetCorrectSelectionColor()FinalNative+1 flags0x10
float GetCorrectAngle()FinalNative+1 flags0x04
bool ExecuteRadial()NativeEvent+1 flags0x01
bool DetermineSelectedSector(float InAngle)NativeEvent+1 flags0x05
void DetermineInputDevice()FinalNative+1 flags0x00
bool DeselectAll()NativeEvent+1 flags0x01
bool Deselect(int32 Index)NativeEvent+1 flags0x05
bool CreateWheelSector(UPanelWidget* PanelWidget, float InAngle, float InSectorInnerRadius, float InSectorOuterRadius, UMaterialInterface* InSectorMaterial, bool bCreateGap)NativeEvent+1 flags0x22
bool CreateWheel()NativeEvent+1 flags0x01
void CloseWheel_Internal(bool bExecuteRadial, bool bRemoveFromParent, bool bHideMouseCursor, const ERadialMenuCloseReason& CloseReason)FinalNative+1 flags0x04
bool CloseWheel(bool bExecuteRadial, bool bRemoveFromParent, bool bHideMouseCursor, const ERadialMenuCloseReason& CloseReason)NativeEvent+1 flags0x05
FVector2D CalculatePositionOnCircleFromWidget(UPanelWidget* PanelWidget, const FVector2D& Origin, const FVector2D& InPadding, float InAngle)FinalNative+1 flags0x40
void BeginOpenWheel()NativeEvent+1 flags0x00
void BeginCloseWheel()NativeEvent+1 flags0x00

Subclasses 1

Used by 1

types with a member, parameter or interface of this type