Enum EFireMode Path C++ Link /Script/ReadyOrNot.EFireMode underlying uint8 /Script/ReadyOrNot Values 6 NameValueHex FM_Single00x00FM_Auto10x01FM_Burst20x02FM_Continuous30x03FM_Safe40x04FM_MAX50x05 Used by 10types with a member, parameter or interface of this type UActivityDataABaseMagazineWeaponUBaseProfileABaseWeaponUConsoleFireModesUConsoleHotkeysFItemLookupTableAPlayerCharacterUPremissionPlanningAReadyOrNotPlayerState // /Script/ReadyOrNot.EFireMode enum class EFireMode : uint8 { FM_Single = 0, FM_Auto = 1, FM_Burst = 2, FM_Continuous = 3, FM_Safe = 4, FM_MAX = 5, };