| void UseAllLimbTickets(const ELimbType& Limb) | FinalNative+1 flags | | 0x01 |
| void UpdatePreviousLimbHealth(const ELimbType& Limb) | FinalNative+1 flags | | 0x01 |
| void SetReviveHealth(float NewReviveHealth) | FinalNative+1 flags | | 0x04 |
| void SetRemainingRevives(int32 NewRemainingRevives) | FinalNative+1 flags | | 0x04 |
| void SetMaxLimbHealth(const ELimbType& Limb, float NewMaxHealth) | FinalNative+1 flags | | 0x08 |
| void SetLimbHealth(const ELimbType& Limb, float NewHealthAmount) | FinalNative+1 flags | | 0x08 |
| void SetHealthStatus(const EPlayerHealthStatus& NewHealthStatus) | FinalNative+1 flags | | 0x01 |
| void SetCurrentLimbHealthToMax(const ELimbType& Limb) | FinalNative+1 flags | | 0x01 |
| void Server_UseAllRemainingLimbTickets(const ELimbType& Limb) | NativeEvent+1 flags | | 0x01 |
| void Server_UpdatePreviousLimbHealth(const ELimbType& Limb) | NativeEvent+1 flags | | 0x01 |
| void Server_SetReviveHealth(float NewReviveHealth) | NativeEvent+1 flags | | 0x04 |
| void Server_SetRemainingRevives(int32 NewRemainingRevives) | NativeEvent+1 flags | | 0x04 |
| void Server_SetMaxLimbHealth(const ELimbType& Limb, float NewMaxHealth) | NativeEvent+1 flags | | 0x08 |
| void Server_SetLimbHealth(const ELimbType& Limb, float NewHealthAmount) | NativeEvent+1 flags | | 0x08 |
| void Server_SetHealthStatus(const EPlayerHealthStatus& NewHealthStatus) | NativeEvent+1 flags | | 0x01 |
| void Server_SetCurrentLimbHealthToMax(const ELimbType& Limb) | NativeEvent+1 flags | | 0x01 |
| void Server_ResetRevives() | NativeEvent+1 flags | | 0x00 |
| void Server_ResetReviveHealth() | NativeEvent+1 flags | | 0x00 |
| void Server_ResetLimbTickets(const ELimbType& Limb) | NativeEvent+1 flags | | 0x01 |
| void Server_ResetLimbHealth(const ELimbType& Limb) | NativeEvent+1 flags | | 0x01 |
| void Server_ResetAllLimbTickets() | NativeEvent+1 flags | | 0x00 |
| void Server_ResetAllLimbHealth() | NativeEvent+1 flags | | 0x00 |
| void Server_IncreaseReviveHealth(float Amount) | NativeEvent+1 flags | | 0x04 |
| void Server_IncreaseRevive() | NativeEvent+1 flags | | 0x00 |
| void Server_IncreaseLimbTickets(const ELimbType& Limb, int32 Amount) | NativeEvent+1 flags | | 0x08 |
| void Server_IncreaseLimbHealth(const ELimbType& Limb, float Amount) | NativeEvent+1 flags | | 0x08 |
| void Server_HalfMaxLimbHealth(const ELimbType& Limb) | NativeEvent+1 flags | | 0x01 |
| void Server_DecreaseReviveHealth(float Amount) | NativeEvent+1 flags | | 0x04 |
| void Server_DecreaseRevive() | NativeEvent+1 flags | | 0x00 |
| void Server_DecreaseLimbTickets(const ELimbType& Limb, int32 Amount) | NativeEvent+1 flags | | 0x08 |
| void Server_DecreaseLimbHealth(const ELimbType& Limb, float Amount) | NativeEvent+1 flags | | 0x08 |
| void ResetRevives() | FinalNative+1 flags | | 0x00 |
| void ResetReviveHealth() | FinalNative+1 flags | | 0x00 |
| void ResetLimbTickets(const ELimbType& Limb) | FinalNative+1 flags | | 0x01 |
| void ResetLimbHealth(const ELimbType& Limb) | FinalNative+1 flags | | 0x01 |
| void ResetAllLimbTickets() | FinalNative+1 flags | | 0x00 |
| void ResetAllLimbHealth() | FinalNative+1 flags | | 0x00 |
| void OnLimbNoTicketsRemainingSignature__DelegateSignature(const ELimbType& Limb) | Public | | 0x01 |
| void OnLimbNoHealthSignature__DelegateSignature(const ELimbType& Limb) | Public | | 0x01 |
| void OnLimbLowHealthSignature__DelegateSignature(const ELimbType& AffectedLimb, float LimbHealth) | Public | | 0x08 |
| void OnLimbFullTicketsSignature__DelegateSignature(const ELimbType& Limb) | Public | | 0x01 |
| void OnLimbFullHealthSignature__DelegateSignature(const ELimbType& Limb) | Public | | 0x01 |
| void OnLimbBrokenSignature__DelegateSignature(const ELimbType& Limb) | Public | | 0x01 |
| bool IsUsingUnlimitedRevives() | FinalNative+1 flags | | 0x01 |
| bool IsReviveHealthDepleted() | FinalNative+1 flags | | 0x01 |
| bool IsLimbNoHealth(const ELimbType& Limb) | FinalNative+1 flags | | 0x02 |
| bool IsLimbLowHealth(const ELimbType& Limb) | FinalNative+1 flags | | 0x02 |
| bool IsLimbHealthBelow(const ELimbType& Limb, float HealthValue) | FinalNative+1 flags | | 0x09 |
| bool IsLimbHealthAtOrBelow(const ELimbType& Limb, float HealthValue) | FinalNative+1 flags | | 0x09 |
| bool IsLimbHealthAtOrAbove(const ELimbType& Limb, float HealthValue) | FinalNative+1 flags | | 0x09 |
| bool IsLimbHealthAt(const ELimbType& Limb, float HealthValue) | FinalNative+1 flags | | 0x09 |
| bool IsLimbHealthAbove(const ELimbType& Limb, float HealthValue) | FinalNative+1 flags | | 0x09 |
| bool IsLimbFullHealth(const ELimbType& Limb) | FinalNative+1 flags | | 0x02 |
| bool IsLimbEqualTo(FLimbHealthData& InLimbHealthData, FLimbHealthData& OtherLimbHealthData) | FinalNative+2 flags | | 0x69 |
| bool IsLimbBroken(const ELimbType& Limb) | FinalNative+1 flags | | 0x02 |
| bool IsIncapacitationEnabled() | FinalNative+1 flags | | 0x01 |
| bool IsIncapacitated() | FinalNative+1 flags | | 0x01 |
| bool IsAnyLimbBroken(const ELimbType& OutLimbType) | FinalNative+1 flags | | 0x02 |
| bool IsAnyLimbBelowFullHealth(const ELimbType& OutLimbType) | FinalNative+1 flags | | 0x02 |
| bool IsAnyLimbAtNoHealth(const ELimbType& OutLimbType) | FinalNative+1 flags | | 0x02 |
| void IncreaseReviveHealth(float Amount) | FinalNative+1 flags | | 0x04 |
| void IncreaseRevive() | FinalNative+1 flags | | 0x00 |
| void IncreaseLimbTickets(const ELimbType& Limb, int32 Amount) | FinalNative+1 flags | | 0x08 |
| void IncreaseLimbHealth(const ELimbType& Limb, float Amount) | FinalNative+1 flags | | 0x08 |
| bool HalfMaxLimbHealth(const ELimbType& Limb) | FinalNative+1 flags | | 0x02 |
| FLimbHealthData GetRightLegHealth_Copy() | FinalNative+1 flags | | 0x34 |
| FLimbHealthData GetRightArmHealth_Copy() | FinalNative+1 flags | | 0x34 |
| float GetReviveOperatingTime() | FinalNative+1 flags | | 0x04 |
| float GetRemainingReviveTime() | FinalNative+1 flags | | 0x04 |
| int32 GetRemainingRevives() | FinalNative+1 flags | | 0x04 |
| float GetRemainingReviveHealth() | FinalNative+1 flags | | 0x04 |
| int32 GetMaxRevives() | FinalNative+1 flags | | 0x04 |
| float GetMaxReviveHealth() | FinalNative+1 flags | | 0x04 |
| FLimbHealthData GetLimb_Copy(const ELimbType& Limb) | FinalNative+1 flags | | 0x38 |
| FLimbHealthData GetLeftLegHealth_Copy() | FinalNative+1 flags | | 0x34 |
| FLimbHealthData GetLeftArmHealth_Copy() | FinalNative+1 flags | | 0x34 |
| float GetIncapacitationHealthMultiplier() | FinalNative+1 flags | | 0x04 |
| EPlayerHealthStatus GetHealthStatus() | FinalNative+1 flags | | 0x01 |
| FLimbHealthData GetHeadHealth_Copy() | FinalNative+1 flags | | 0x34 |
| TArray<ELimbType> GetBrokenLimbs() | FinalNative+1 flags | | 0x10 |
| void DecreaseReviveHealth(float Amount) | FinalNative+1 flags | | 0x04 |
| void DecreaseRevive() | FinalNative+1 flags | | 0x00 |
| void DecreaseLimbTickets(const ELimbType& Limb, int32 Amount) | FinalNative+1 flags | | 0x08 |
| void DecreaseLimbHealth(const ELimbType& Limb, float Amount) | FinalNative+1 flags | | 0x08 |
| bool CanUseReviveSystem() | FinalNative+1 flags | | 0x01 |