Zdexby TheHolyOneZ
5,221 classes
Class

AReadyOrNotGameMode

: AGameModeBase : AInfo : AActor : UObject
/Script/ReadyOrNot.ReadyOrNotGameMode 0x09F0 (2,544 B) align 16 inherited 0x0340 vtable /Script/ReadyOrNot
0x00x09F0

Members 48

OffsetSizeNameTypeFlagsDefault
0x03400x60padding / unreflected
0x10GameModeSettingsFDataTableRowHandle3 flags{DataTable=nullptr, RowName=None}
0x03B00x04padding / unreflected
0x04TimeSinceGameStartfloat7 flags0
0x03B80x58padding / unreflected
0x50AbuseCountMapTMap<AReadyOrNotCharacter*, int32>3 flags<TMap>
0x01bIsCampaignTransitioningbool6 flagsfalse
0x04610x07padding / unreflected
0x08Reinforcement_HandleFTimerHandle3 flags{Handle=0}
0x01bRunWarmupbool8 flagstrue
0x01bArrestSpectatorbool8 flagstrue
0x01bAllowLoadoutsbool8 flagstrue
0x04730x01padding / unreflected
0x04MaxPlayersAllowedint328 flags5
0x04PlayersJoiningint328 flags0
0x01bEnabledForPlaybool8 flagsfalse
0x047D0x03padding / unreflected
0x10urlShortNameFString6 flags""
0x10PasswordFString5 flags""
0x08PlayerStartClassTSubclassOf<AActor>6 flags/Script/Engine.PlayerStart
0x08DeadSpectatorClassTSubclassOf<ASpectatePawn>6 flagsnullptr
0x08LobbyStartTagFName6 flagsLobbyView
0x08RedCustomizationStartTagFName6 flagsRedCustomization
0x08BlueCustomizationStartTagFName6 flagsBlueCustomization
0x08SWATBlueStartTagFName6 flagsSERT_BLUE
0x08SWATRedStartTagFName6 flagsSERT_RED
0x08SuspectStartTagFName6 flagssuspect
0x01bSpectateKillerOnDeathbool6 flagsfalse
0x01bInitialPlayerRespawnbool6 flagstrue
0x01bDrawPlayerCameraSphere : 1bit 0bool4 flagsfalse
0x04E30x05padding / unreflected
0x10OnMatchStartedFMulticastScriptDelegate4 flags<delegate>
0x01RespawnModeERespawnMode6 flagsImmediateRespawn
0x04F90x01padding / unreflected
0x01bTimelimitUsedInModebool6 flagstrue
0x01CurrentMatchStateEMatchState7 flagsMS_Warmup
0x04FC0x04padding / unreflected
0x10OnMatchStateChangedFMulticastScriptDelegate4 flags<delegate>
0x05100x08padding / unreflected
0x2E8DefaultLoadoutIfNothingLoadedFSavedLoadout2 flags{Name="", PresetName="", ActiveLoadoutPreset=None, Primary=…
0x08000x08padding / unreflected
0x18ModeNameFText4 flags<FText>
0x18ModeDescriptionFText4 flags<FText>
0x01bCanRespawnbool7 flagsfalse
0x08390x03padding / unreflected
0x04MinimumPlayersToStartint326 flags1
0x04MinimumPlayersForTimerint326 flags2
0x04GameStartWaitTimefloat6 flags10
0x04LoadoutWaitTimefloat6 flags120
0x084C0x04padding / unreflected
0x28BlueCharacterClassTSoftClassPtr<APlayerCharacter>4 flags<SoftClassProperty>
0x28RedCharacterClassTSoftClassPtr<APlayerCharacter>4 flags<SoftClassProperty>
0x08A00x70padding / unreflected
0x10DeadPlayersTArray<APlayerController*>3 flags[]
0x10RespawnableDeadPlayersTArray<APlayerController*>3 flags[]
0x10PlayerSpawnTagFString5 flags""
0x10OnPlayerRespawnedFMulticastScriptDelegate4 flags<delegate>
0x08CharacterHUDTSubclassOf<UUserWidget>6 flagsnullptr
0x08NormalSpectatorPawnTSubclassOf<ASpectatorPawn>9 flagsnullptr
0x08MissionPlanManagerAMissionPlanManager*5 flagsnullptr
0x01bMissionExfiltratedbool7 flagsfalse
0x01bIsExfilEnabledbool7 flagsfalse
0x096A0x86unreflected bytes to end of AReadyOrNotGameMode
Inherited from AGameModeBase 17
OffsetSizeNameTypeFlagsDefault
0x10OptionsStringFString5 flags""
0x08GameSessionClassTSubclassOf<AGameSession>7 flags/Script/Engine.GameSession
0x08GameStateClassTSubclassOf<AGameStateBase>9 flags/Script/Engine.GameStateBase
0x08PlayerControllerClassTSubclassOf<APlayerController>9 flags/Script/Engine.PlayerController
0x08PlayerStateClassTSubclassOf<APlayerState>9 flags/Script/Engine.PlayerState
0x08HUDClassTSubclassOf<AHUD>7 flags/Script/Engine.HUD
0x08DefaultPawnClassTSubclassOf<APawn>7 flags/Script/Engine.DefaultPawn
0x08SpectatorClassTSubclassOf<ASpectatorPawn>9 flags/Script/Engine.SpectatorPawn
0x08ReplaySpectatorPlayerControllerClassTSubclassOf<APlayerController>9 flags/Script/Engine.PlayerController
0x08ServerStatReplicatorClassTSubclassOf<AServerStatReplicator>9 flags/Script/Engine.ServerStatReplicator
0x08GameSessionAGameSession*Transient+5 flagsnullptr
0x08GameStateAGameStateBase*Transient+5 flagsnullptr
0x08ServerStatReplicatorAServerStatReplicator*Transient+5 flagsnullptr
0x18DefaultPlayerNameFText2 flags<FText>
0x01bUseSeamlessTravel : 1bit 0bool5 flagsfalse
0x01bStartPlayersAsSpectators : 1bit 1boolProtected+6 flagsfalse
0x01bPauseable : 1bit 2boolProtected+5 flagstrue
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00710x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01600x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01850x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01B00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01F00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 45

SignatureFlagsNativeParams
void SwapPlayerTeams()FinalNative+1 flags0x00
void StartMatch()NativePublic0x00
ASpectatorPawn* SpawnSpectator(AReadyOrNotPlayerController* Controller, bool bDeadSpectator, const FTransform& SpawnTransform)FinalNative+1 flags0x78
APlayerCharacter* SpawnPlayerCharacter(APlayerController* Controller, TSubclassOf<APlayerCharacter> Class, const FTransform& SpawnTransform, bool bNoFail)FinalNative+1 flags0x80
bool ShouldCountDownTimelimitNow()NativePublic0x01
void SetPassword(const FString& newPassword)FinalNative+1 flags0x10
void SetMatchState(const EMatchState& NewMatchState)FinalNative+1 flags0x01
void SetExfilEnabled(bool bEnabled)NativePublic0x01
void SetEntryPointOverride(const FName& InNewEntry)FinalNative+1 flags0x08
void RestartGame()NativePublic0x00
void RespawnPlayer(APlayerController* Player, bool bForceSpectator)NativePublic0x09
void RespawnDeadPlayersOnTeam(const ETeamType& Team)NativePublic0x01
void RespawnDeadPlayers()NativePublic0x00
void RespawnAllPlayersOnTeam(const ETeamType& Team)NativePublic0x01
void RespawnAllPlayers()NativePublic0x00
bool RemoveDeadPlayerAt(int32 Index)FinalNative+1 flags0x05
bool RemoveDeadPlayer(APlayerController* InPlayerController)FinalNative+1 flags0x09
void RefreshSession()FinalNative+1 flags0x00
void ProcessServerTravel(const FString& URL, bool bAbsolute)NativePublic0x11
void PlayerTakenDamage(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* DamagedCharacter, AActor* DamageCauser, float Damage, float HealthRemaining)NativePublic0x20
void PlayerKilled(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* KilledCharacter)NativePublic0x10
void PlayerFreed(ACharacter* Freed, ACharacter* Freer)NativePublic0x10
void PlayerDowned(AReadyOrNotCharacter* DownedCharacter, AReadyOrNotCharacter* InstigatorCharacter)NativePublic0x10
void PlayerArrested(AReadyOrNotCharacter* ArrestedCharacter, AReadyOrNotCharacter* InstigatorCharacter)NativePublic0x10
void OnPlayerRespawned__DelegateSignature(APawn* Pawn, APlayerController* Controller)Public0x10
void OnOutOfBoundsTimeLimitEnded()NativeEvent+1 flags0x00
void OnMatchStateChanged__DelegateSignature(const EMatchState& NewMatchState)Public0x01
void OnMatchStarted__DelegateSignature()Public0x00
void OnExfiltrateMission__DelegateSignature()Public0x00
void OnExfilEnabledChange__DelegateSignature(bool bEnabled)Public0x01
void OnBanStatusChecked(const FString& SteamId, bool bIsBanned, const FString& BanReason, bool bIsMySteamId)NativePublic0x29
void NextGame()NativePublic0x00
bool KickPlayer(APlayerController* KickedPlayer, FText& KickReason)FinalNative+1 flags0x21
bool IsTeamDead(const ETeamType& Team, bool bIncludeArrestedAsDead)FinalNative+1 flags0x03
AActor* GetThisPlayersStartPointByTag(APlayerController* Player, const FString& IncomingName)FinalNative+1 flags0x20
AReadyOrNotGameState* GetReadyOrNotGameState()FinalNative+1 flags0x08
AReadyOrNotGameSession* GetReadyOrNotGameSession()FinalNative+1 flags0x08
EMatchState GetMatchState()NativePublic0x01
bool GetIsExfilEnabled()NativePublic0x01
FName GetEntryPointOverride()FinalNative+1 flags0x08
TArray<APlayerCharacter*> GetAllPlayerCharactersInWorld()FinalNative+1 flags0x10
void ExfiltrateMission(const TArray<ASWATCharacter*>& ExfilCharacters)NativePublic0x10
bool DoesLevelRequireGeneration()NativePublic0x01
bool AreAllPlayersDead()NativePublic0x01
void AddAbuse(AReadyOrNotCharacter* Abuser, ACyberneticCharacter* Abused)FinalNative+2 flags0x10

Subclasses 6

Used by 5

types with a member, parameter or interface of this type