0x00x0A88
Members 66
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x03C8 | 0x20 | padding / unreflected | |||
| 0x10 | CustomActions | TArray<UAIAction*> | 3 flags | [] | |
| 0x08 | AIPerceptionComponent | UAIPerceptionComponent* | Protected+12 flags | /Script/ReadyOrNot.Default__CyberneticController.AIPercepti… | |
| 0x08 | SightConfig | UReadyOrNotAISenseConfig_Sight* | Protected+10 flags | /Script/ReadyOrNot.Default__CyberneticController.Sight Conf… | |
| 0x08 | TouchConfig | UAISenseConfig_Touch* | Protected+10 flags | /Script/ReadyOrNot.Default__CyberneticController.Touch Conf… | |
| 0x08 | DamageConfig | UAISenseConfig_Damage* | Protected+10 flags | /Script/ReadyOrNot.Default__CyberneticController.Damage Con… | |
| 0x08 | HearingConfig | UAISenseConfig_Hearing* | Protected+10 flags | /Script/ReadyOrNot.Default__CyberneticController.Hearing Co… | |
| 0x08 | MoraleComponent | UMoraleComponent* | Protected+12 flags | /Script/ReadyOrNot.Default__CyberneticController.Morale Com… | |
| 0x08 | TargetingComponent | UTargetingComponent* | Protected+12 flags | /Script/ReadyOrNot.Default__CyberneticController.Targeting … | |
| 0x50 | LastHeardActorTime | TMap<AActor*, float> | 3 flags | <TMap> | |
| 0x08 | SensingCharacter | APlayerCharacter* | 7 flags | nullptr | |
| 0x08 | LastSensedActor | AActor* | 7 flags | nullptr | |
| 0x08 | HeardActorInstigator | AReadyOrNotCharacter* | 7 flags | nullptr | |
| 0x08 | LastSensedCharacter | AReadyOrNotCharacter* | 7 flags | nullptr | |
| 0x18 | LastSensedLocation | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x01 | bCanOpenDoorThroughNavLink : 1bit 0 | bool | 4 flags | true | |
| 0x04B9 | 0x03 | padding / unreflected | |||
| 0x04 | TimeSinceLastMove | float | 7 flags | 0 | |
| 0x04 | TimeUntilRecentlySeenCharactersClear | float | 7 flags | 1 | |
| 0x04C4 | 0x04 | padding / unreflected | |||
| 0x10 | RecentlySeenSwat | TArray<AReadyOrNotCharacter*> | 3 flags | [] | |
| 0x10 | RecentlySeenSuspects | TArray<AReadyOrNotCharacter*> | 3 flags | [] | |
| 0x10 | RecentlySeenCivilians | TArray<AReadyOrNotCharacter*> | 3 flags | [] | |
| 0x10 | OnAsyncPathFound | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0508 | 0x60 | padding / unreflected | |||
| 0x04 | LastAcceptanceRadius | float | 8 flags | 10 | |
| 0x056C | 0x04 | padding / unreflected | |||
| 0x50 | DamagedBy | TMap<AReadyOrNotCharacter*, float> | 1 flags | <TMap> | |
| 0x50 | DamagedByLocation | TMap<AReadyOrNotCharacter*, FVector> | 1 flags | <TMap> | |
| 0x0610 | 0x08 | padding / unreflected | |||
| 0x08 | InvestigateStimulusActivity | UInvestigateStimulusActivity* | 5 flags | nullptr | |
| 0x0620 | 0x02 | padding / unreflected | |||
| 0x01 | PreviousAwarenessState | EAIAwarenessState | Protected+9 flags | Unalerted | |
| 0x01 | AwarenessState | EAIAwarenessState | Protected+9 flags | Unalerted | |
| 0x0624 | 0x04 | padding / unreflected | |||
| 0x10 | OnAwarenessStateChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0638 | 0x60 | padding / unreflected | |||
| 0x58 | LatestStimulus | FAIStimulus | 4 flags | {Age=3.4028235e+38, ExpirationAge=3.4028235e+38, Strength=-… | |
| 0x58 | LatestSightStimulus | FAIStimulus | 4 flags | {Age=3.4028235e+38, ExpirationAge=3.4028235e+38, Strength=-… | |
| 0x58 | LatestHearingStimulus | FAIStimulus | 4 flags | {Age=3.4028235e+38, ExpirationAge=3.4028235e+38, Strength=-… | |
| 0x58 | LatestDamageStimulus | FAIStimulus | 4 flags | {Age=3.4028235e+38, ExpirationAge=3.4028235e+38, Strength=-… | |
| 0x07F8 | 0x10 | padding / unreflected | |||
| 0x10 | TrackedDistractions | TArray<AActor*> | Protected+3 flags | [] | |
| 0x0818 | 0x28 | padding / unreflected | |||
| 0x10 | OnMoveComplete | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | ActorSightSenseMap | TArray<FActorSense> | 2 flags | [] | |
| 0x10 | ActorSoundSenseMap | TArray<FActorSense> | 2 flags | [] | |
| 0x10 | ActorDamageSenseMap | TArray<FActorSense> | 2 flags | [] | |
| 0x01 | bStopDecisionMaking : 1bit 0 | bool | 4 flags | false | |
| 0x0881 | 0x07 | padding / unreflected | |||
| 0x08 | CurrentActivity | UBaseActivity* | Protected+10 flags | nullptr | |
| 0x10 | ActivityQueue | TArray<UBaseActivity*> | Protected+8 flags | [] | |
| 0x08A0 | 0x10 | padding / unreflected | |||
| 0x04 | CallForHelpCoolDownDuration | float | Protected+8 flags | 10 | |
| 0x04 | MaxHearingForHelpDistance | float | Protected+8 flags | 1000 | |
| 0x04 | FlashLightSeenCoolDownDuration | float | Protected+8 flags | 7.5 | |
| 0x01 | bDisableSensePerception : 1bit 0 | bool | 7 flags | false | |
| 0x08BD | 0x03 | padding / unreflected | |||
| 0x50 | ExposedToStimulusTags | TMap<FName, FExposedToNoise> | 6 flags | <TMap> | |
| 0x0910 | 0x58 | padding / unreflected | |||
| 0x04 | TimeSinceLastExposedToAggressiveStimulus | float | 7 flags | 0 | |
| 0x04 | TimeSinceLastExposedToAnyStimulus | float | 7 flags | 0 | |
| 0x04 | TimeSinceLastExposedToSightStimulus | float | 7 flags | 0 | |
| 0x04 | TimeSinceLastExposedToSoundStimulus | float | 7 flags | 0 | |
| 0x01 | bEverHeardAggressiveStimulus : 1bit 0 | bool | 5 flags | false | |
| 0x0979 | 0x03 | padding / unreflected | |||
| 0x04 | UnalertTime | float | 7 flags | 0 | |
| 0x04 | AlertTime | float | 7 flags | 0 | |
| 0x04 | SuspiciousTime | float | 7 flags | 0 | |
| 0x01 | bHasEverHeardSwat | bool | 10 flags | false | |
| 0x0989 | 0x17 | padding / unreflected | |||
| 0x08 | CombatActivity | UBaseCombatActivity* | 5 flags | nullptr | |
| 0x09A8 | 0x60 | padding / unreflected | |||
| 0x08 | MoveToActivity | UMoveToActivity* | 5 flags | nullptr | |
| 0x08 | TeamMoveActivity | UMoveActivity* | 5 flags | nullptr | |
| 0x08 | PushMoveToActivity | UMoveToActivity* | 5 flags | nullptr | |
| 0x08 | AvoidanceMoveToActivity | UMoveToActivity* | 5 flags | nullptr | |
| 0x08 | MoveToExitActivity | UMoveToExitActivity* | 5 flags | nullptr | |
| 0x08 | TargetNextCivilianActivity | UTargetNextCivilianActivity* | 5 flags | nullptr | |
| 0x08 | DisarmBombActivity | UDisarmBombActivity* | 5 flags | nullptr | |
| 0x08 | LastHeardDoorKick | Adoor* | 7 flags | nullptr | |
| 0x0A48 | 0x08 | padding / unreflected | |||
| 0x01 | bEnableDebugFocalPointUpdate | bool | 7 flags | false | |
| 0x0A51 | 0x2F | padding / unreflected | |||
| 0x01 | bEnableDebugMoveStyleUpdate | bool | 7 flags | false | |
| 0x01 | bEnableDebugMoveGaitUpdate | bool | 7 flags | false | |
| 0x0A82 | 0x06 | unreflected bytes to end of ACyberneticController | |||
Inherited from AAIController 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bStartAILogicOnPossess : 1bit 0 | bool | Protected+5 flags | false | |
| 0x01 | bStopAILogicOnUnposses : 1bit 1 | bool | Protected+5 flags | true | |
| 0x01 | bLOSflag : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bSkipExtraLOSChecks : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bAllowStrafe : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bWantsPlayerState : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bSetControlRotationFromPawnOrientation : 1bit 6 | bool | 5 flags | true | |
| 0x0371 | 0x07 | padding / unreflected | |||
| 0x08 | PathFollowingComponent | UPathFollowingComponent* | 10 flags | /Script/AIModule.Default__AIController.PathFollowingCompone… | |
| 0x08 | BrainComponent | UBrainComponent* | 8 flags | nullptr | |
| 0x08 | PerceptionComponent | UAIPerceptionComponent* | 10 flags | nullptr | |
| 0x08 | ActionsComp | UPawnActionsComponent* | Deprecated+9 flags | /Script/AIModule.Default__AIController.ActionsComp | |
| 0x08 | Blackboard | UBlackboardComponent* | Protected+9 flags | nullptr | |
| 0x08 | CachedGameplayTasksComponent | UGameplayTasksComponent* | Protected+7 flags | nullptr | |
| 0x08 | DefaultNavigationFilterClass | TSubclassOf<UNavigationQueryFilter> | Protected+7 flags | nullptr | |
| 0x10 | ReceiveMoveCompleted | FMulticastScriptDelegate | 4 flags | <delegate> | |
Inherited from AController 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x02B0 | 0x08 | padding / unreflected | |||
| 0x10 | OnInstigatedAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPossessedPawnChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | StateName | FName | 5 flags | None | |
| 0x08 | Pawn | APawn* | NetRepNotify+5 flags | nullptr | |
| 0x02E8 | 0x08 | padding / unreflected | |||
| 0x08 | Character | ACharacter* | 5 flags | nullptr | |
| 0x08 | TransformComponent | USceneComponent* | 7 flags | /Script/Engine.Default__Controller.TransformComponent0 | |
| 0x0300 | 0x18 | padding / unreflected | |||
| 0x18 | ControlRotation | FRotator | Protected+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x01 | bAttachToPawn : 1bit 0 | bool | Protected+5 flags | false | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0071 | 0x03 | padding / unreflected | |||
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0160 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0185 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+3 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x01B0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01F0 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 5 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 7 flags | [] | |
Functions 94
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UpdateCachedConfigValues() | FinalNative+1 flags | 0x00 | |
| void SetAwarenessState(const EAIAwarenessState& NewState) | FinalNative+1 flags | 0x01 | |
| int32 RequestMoveAsync(const FVector& Location, bool bProjectToNavigation, float AcceptanceRadius) | FinalNative+1 flags | 0x24 | |
| void RemoveAllActivitiesExcept(TSubclassOf<UBaseActivity> ActivityType) | FinalNative+1 flags | 0x08 | |
| void RemoveActivitiesOfType(TSubclassOf<UBaseActivity> ActivityType, bool bClearCurrent) | FinalNative+1 flags | 0x09 | |
| void OnStunDamageTaken(const EStunType& StunType) | FinalNative+1 flags | 0x01 | |
| void OnPerceptionUpdated(const TArray<AActor*>& TestActors) | FinalNative+1 flags | 0x10 | |
| void OnKnownNeutralTakeDamage_Blueprint(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* DamagedCharacter, AActor* DamageCauser, float Damage, float HealthRemaining) | EventProtected | 0x20 | |
| void OnKnownNeutralTakeDamage(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* DamagedCharacter, AActor* DamageCauser, float Damage, float HealthRemaining) | FinalNative+1 flags | 0x20 | |
| void OnKnownNeutralStunned_Blueprint(AReadyOrNotCharacter* StunnedCharacter, float Duration, const EStunType& StunType, AActor* DamageCauser) | EventProtected | 0x18 | |
| void OnKnownNeutralStunned(AReadyOrNotCharacter* StunnedCharacter, float Duration, const EStunType& StunType, AActor* DamageCauser) | FinalNative+1 flags | 0x18 | |
| void OnKnownNeutralKilled_Blueprint(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* KilledCharacter) | EventProtected | 0x10 | |
| void OnKnownNeutralKilled(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* KilledCharacter) | FinalNative+1 flags | 0x10 | |
| void OnKnownNeutralIncapacitated_Blueprint(AReadyOrNotCharacter* IncapacitatedCharacter) | EventProtected | 0x08 | |
| void OnKnownNeutralIncapacitated(AReadyOrNotCharacter* IncapacitatedCharacter, AReadyOrNotCharacter* InstigatorCharacter) | FinalNative+1 flags | 0x10 | |
| void OnKnownFriendlyTakeDamage_Blueprint(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* DamagedCharacter, AActor* DamageCauser, float Damage, float HealthRemaining) | EventProtected | 0x20 | |
| void OnKnownFriendlyTakeDamage(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* DamagedCharacter, AActor* DamageCauser, float Damage, float HealthRemaining) | FinalNative+1 flags | 0x20 | |
| void OnKnownFriendlyStunned_Blueprint(AReadyOrNotCharacter* StunnedCharacter, float Duration, const EStunType& StunType, AActor* DamageCauser) | EventProtected | 0x18 | |
| void OnKnownFriendlyStunned(AReadyOrNotCharacter* StunnedCharacter, float Duration, const EStunType& StunType, AActor* DamageCauser) | FinalNative+1 flags | 0x18 | |
| void OnKnownFriendlyKilled_Blueprint(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* KilledCharacter) | EventProtected | 0x10 | |
| void OnKnownFriendlyKilled(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* KilledCharacter) | FinalNative+1 flags | 0x10 | |
| void OnKnownFriendlyIncapacitated_Blueprint(AReadyOrNotCharacter* IncapacitatedCharacter) | EventProtected | 0x08 | |
| void OnKnownFriendlyIncapacitated(AReadyOrNotCharacter* IncapacitatedCharacter, AReadyOrNotCharacter* InstigatorCharacter) | FinalNative+1 flags | 0x10 | |
| void OnKnownEnemyTakeDamage_Blueprint(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* DamagedCharacter, AActor* DamageCauser, float Damage, float HealthRemaining) | EventProtected | 0x20 | |
| void OnKnownEnemyTakeDamage(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* DamagedCharacter, AActor* DamageCauser, float Damage, float HealthRemaining) | FinalNative+1 flags | 0x20 | |
| void OnKnownEnemyStunned_Blueprint(AReadyOrNotCharacter* StunnedCharacter, float Duration, const EStunType& StunType, AActor* DamageCauser) | EventProtected | 0x18 | |
| void OnKnownEnemyStunned(AReadyOrNotCharacter* StunnedCharacter, float Duration, const EStunType& StunType, AActor* DamageCauser) | FinalNative+1 flags | 0x18 | |
| void OnKnownEnemyKilled_Blueprint(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* KilledCharacter) | EventProtected | 0x10 | |
| void OnKnownEnemyKilled(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* KilledCharacter) | FinalNative+1 flags | 0x10 | |
| void OnKnownEnemyIncapacitated_Blueprint(AReadyOrNotCharacter* IncapacitatedCharacter) | EventProtected | 0x08 | |
| void OnKnownEnemyIncapacitated(AReadyOrNotCharacter* IncapacitatedCharacter, AReadyOrNotCharacter* InstigatorCharacter) | FinalNative+1 flags | 0x10 | |
| void OnKilledOrIncapacitated(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* KilledCharacter) | FinalNative+1 flags | 0x10 | |
| void OnDoorExploded(Adoor* door, AReadyOrNotCharacter* InstigatorCharacter) | FinalNative+1 flags | 0x10 | |
| void OnAIMoveCompleted__DelegateSignature(AAIController* Controller, int32 RequestID) | Public | 0x0C | |
| void OnAIFinishSpawning() | NativeProtected | 0x00 | |
| void OnActivityComplete__DelegateSignature(UBaseActivity* CompletedActivity, UBaseActivity* NextActivity, bool bSuccessfullyCompleted) | Public | 0x11 | |
| bool IsTagInvestigativeNoise(const FName& Tag) | FinalNative+1 flags | 0x09 | |
| bool IsTagAggressiveNoise(const FName& Tag) | FinalNative+1 flags | 0x09 | |
| bool IsSWAT() | FinalNative+1 flags | 0x01 | |
| bool IsSuspect() | FinalNative+1 flags | 0x01 | |
| bool IsMovingForRequests(const TArray<FAIRequestID>& Requests) | FinalNative+1 flags | 0x11 | |
| bool IsMovingForRequest(int32 RequestID) | FinalNative+1 flags | 0x05 | |
| bool IsMoving() | FinalNative+1 flags | 0x01 | |
| bool IsLastAlive() | FinalNative+1 flags | 0x01 | |
| bool IsFindingPath(int32 PathId) | FinalNative+1 flags | 0x05 | |
| bool IsFindingAnyPath() | FinalNative+1 flags | 0x01 | |
| bool IsCivilian() | FinalNative+1 flags | 0x01 | |
| bool IsCharacterNeutral(AReadyOrNotCharacter* InCharacter) | NativeEvent+1 flags | 0x09 | |
| bool IsCharacterKnownEnemy(AReadyOrNotCharacter* InCharacter) | FinalNative+1 flags | 0x09 | |
| bool IsCharacterFriendly(AReadyOrNotCharacter* InCharacter) | NativeEvent+1 flags | 0x09 | |
| bool IsCharacterEnemy(AReadyOrNotCharacter* InCharacter) | NativeEvent+1 flags | 0x09 | |
| bool IsActivelyMovingOnPath() | FinalNative+1 flags | 0x01 | |
| bool HasRecentlySeenSwat(const FVector& OutLocation) | FinalNative+1 flags | 0x19 | |
| bool HasRecentlySeenSuspect() | FinalNative+1 flags | 0x01 | |
| bool HasRecentlySeenCivilian() | FinalNative+1 flags | 0x01 | |
| bool HasBeenExposedToAnyNoise_Tag(const FName& OutTag, float SinceSeconds, float MaxDistance, int32 TargetTypeMask) | FinalNative+1 flags | 0x15 | |
| bool HasBeenExposedToAnyNoise(float SinceSeconds, float MaxDistance, int32 TargetTypeMask) | FinalNative+1 flags | 0x0D | |
| bool HasBeenExposedToAggressiveNoise_Tag(const FName& OutTag, float SinceSeconds, float MaxDistance, int32 TargetTypeMask) | FinalNative+1 flags | 0x15 | |
| bool HasBeenExposedToAggressiveNoise(float SinceSeconds, float MaxDistance, int32 TargetTypeMask) | FinalNative+1 flags | 0x0D | |
| bool HasActivityType(TSubclassOf<UBaseActivity> ActivityType) | FinalNative+1 flags | 0x09 | |
| AReadyOrNotCharacter* GetTrackedTarget() | FinalNative+1 flags | 0x08 | |
| float GetTimeSinceLastMove() | FinalNative+1 flags | 0x04 | |
| ETeamType GetTeam() | FinalNative+1 flags | 0x01 | |
| UTargetNextCivilianActivity* GetTargetNextCivilianActivity() | FinalNative+1 flags | 0x08 | |
| int32 GetSuccessConsiderCountForAction(const FName& Action) | FinalNative+1 flags | 0x0C | |
| UMoveToActivity* GetPushMoveToActivity() | FinalNative+1 flags | 0x08 | |
| TSubclassOf<UNavigationQueryFilter> GetNavQueryFilter() | FinalNative+1 flags | 0x08 | |
| UMoveToExitActivity* GetMoveToExitActivity() | FinalNative+1 flags | 0x08 | |
| UMoveToActivity* GetMoveToActivity() | FinalNative+1 flags | 0x08 | |
| UMoveActivity* GetMoveActivity() | FinalNative+1 flags | 0x08 | |
| FAIStimulus GetLatestStimulus() | FinalNative+1 flags | 0x58 | |
| AReadyOrNotCharacter* GetHeardActorInstigator() | FinalNative+1 flags | 0x08 | |
| int32 GetFailedConsiderCountForAction(const FName& Action) | FinalNative+1 flags | 0x0C | |
| UDisarmBombActivity* GetDisarmBombActivity() | FinalNative+1 flags | 0x08 | |
| UBaseCombatActivity* GetCombatActivity() | FinalNative+1 flags | 0x08 | |
| ACyberneticCharacter* GetCharacter() | FinalNative+1 flags | 0x08 | |
| EAIAwarenessState GetAwarenessState() | FinalNative+1 flags | 0x01 | |
| UMoveToActivity* GetAvoidanceMoveToActivity() | FinalNative+1 flags | 0x08 | |
| int32 GetActivityQueueCount() | FinalNative+1 flags | 0x04 | |
| FString GetActivityQueueAsString() | FinalNative+1 flags | 0x10 | |
| UBaseActivity* GetActivity(TSubclassOf<UBaseActivity> ActivityType) | FinalNative+1 flags | 0x10 | |
| void FinishActivity(UBaseActivity* Activity, bool bSuccess, bool bForce) | FinalNative+1 flags | 0x0A | |
| bool DoesPathGoThroughDoor(Adoor* door) | FinalNative+1 flags | 0x09 | |
| bool DoesCharacterMatchTargetType(AReadyOrNotCharacter* InCharacter, int32 TargetTypeMask) | FinalNative+1 flags | 0x0D | |
| void DebugUpdateMoveStyle(const FName& NewMoveStyle) | FinalNative+1 flags | 0x08 | |
| void DebugUpdateMoveGait(const FName& NewMoveGait) | FinalNative+1 flags | 0x08 | |
| void DebugUpdateFocalPoint(const FVector& NewFocalPoint) | FinalNative+1 flags | 0x18 | |
| void AwarenessChangeEvent__DelegateSignature(ACyberneticController* Controller, const EAIAwarenessState& Previous, const EAIAwarenessState& Current) | Public | 0x0A | |
| void AsyncPathFoundDelegate__DelegateSignature(int32 PathId, const ERonNavigationQueryResult& Result) | Public | 0x05 | |
| void AddExposedToStimulusTag(const FName& Tag, const FVector& StimulusLocation, bool bFriendly, AReadyOrNotCharacter* StimulusInstigator, float ExpiryTime) | FinalNative+1 flags | 0x34 | |
| bool AddActivity(UBaseActivity* Activity, bool bOverrideCurrentActivity) | FinalNative+1 flags | 0x0A | |
| void AbortMove(bool bKeepVelocity) | FinalNative+1 flags | 0x01 | |
| void AbortCoverLandmark() | FinalNative+1 flags | 0x00 | |
| void AbortCover() | FinalNative+1 flags | 0x00 |
Subclasses 3
Used by 23
types with a member, parameter or interface of this typeUActivityManagerUAIActionFAIActionConsiderationDataFAIActionDataFAIActionDecisionContextFAIActionGateDataUBaseActivityUBaseCombatActivityUBreachAndClearActivityUBreachAndClearSquadsActivityACyberneticCharacterUDoorBreachActivityAFlashLightTrackingPointUHardCoverCombatMoveUKickDoorActionUReadyOrNotAimAssistTargetComponentUReadyOrNotPathFollowingCompIReceiveAISenseUpdatesUScriptedLevelEventsASquadManagerUSWATManagerUTeamBreachAndClearActivityAWorldBuildingPlacementActor