Zdexby TheHolyOneZ
5,221 classes
Class

UPlayerPostProcessing

: UPostProcessComponent : USceneComponent : UActorComponent : UObject
/Script/ReadyOrNot.PlayerPostProcessing 0x11E0 (4,576 B) align 16 inherited 0x09A0 vtable /Script/ReadyOrNot
0x00x11E0

Members 7

OffsetSizeNameTypeFlagsDefault
0x10DebugPPEffectsTArray<UPostProcessEffectData*>Protected+5 flags[]
0x10DebugPPEffects_MIDsTArray<UMaterialInstanceDynamic*>Protected+5 flags[]
0x09C00x38padding / unreflected
0x10PostProcessEffectsTArray<FPostProcessEffect>Protected+5 flags[]
0x0A080x30padding / unreflected
0x10DevPostProcessMaterialsTArray<UMaterialInterface*>Protected+6 flags[]
0x68NVG_SettingsFNVGPostProcessSettingsProtected+4 flags{bOverrideMinEV100=false, MinEV100=-10, bOverrideMaxEV100=f…
0x0AB00x6E0padding / unreflected
0x08OwningCharacterAPlayerCharacter*Protected+7 flagsnullptr
0x08RecentDamageCauserAActor*Protected+7 flagsnullptr
0x11A00x40unreflected bytes to end of UPlayerPostProcessing
Inherited from UPostProcessComponent 6
OffsetSizeNameTypeFlagsDefault
0x6E0SettingsFPostProcessSettings4 flags{bOverride_TemperatureType=false, bOverride_WhiteTemp=false…
0x04Priorityfloat7 flags0
0x04BlendRadiusfloat8 flags100
0x04BlendWeightfloat8 flags1
0x01bEnabled : 1bit 0bool5 flagstrue
0x01bUnbound : 1bit 1bool5 flagstrue
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+6 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+5 flags[]
0x00E80x48padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 4boolProtected+9 flagsfalse
0x01bReplicates : 1bit 5boolNet+7 flagsfalse
0x00910x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x00930x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 50

SignatureFlagsNativeParams
void UpdateWeaponHighlightVisibility()FinalNative+1 flags0x00
void StopToxicGasEffect()FinalNative+1 flags0x00
void StopTaserEffect()FinalNative+1 flags0x00
void StopSuppressionEffects()FinalNative+1 flags0x00
void StopStingerEffect()FinalNative+1 flags0x00
void StopPostProcessEffect_Name(const FName& EffectName)FinalNative+1 flags0x08
void StopPostProcessEffect_FromDataAsset(UPostProcessEffectData* InPostProcessEffectData)FinalNative+1 flags0x08
void StopPostProcessEffect(FPostProcessEffect& InPostProcessEffect)FinalNative+1 flags0x28
void StopPeppersprayEffect()FinalNative+1 flags0x00
void StopInjuryEffects()FinalNative+1 flags0x00
void StopHeartbeatEffect()FinalNative+1 flags0x00
void StopHealingEffect()FinalNative+1 flags0x00
void StopGasEffect()FinalNative+1 flags0x00
void StopFlashbangEffect()FinalNative+1 flags0x00
void StopDeathEffect()FinalNative+1 flags0x00
void StopBleedingEffect()FinalNative+1 flags0x00
void StartToxicGasEffect(AActor* DamageCauser)FinalNative+1 flags0x08
void StartTaserEffect(AActor* DamageCauser)FinalNative+1 flags0x08
void StartSuppressionEffects(AActor* DamageCauser, float InSuppressionIntensity)FinalNative+1 flags0x0C
void StartStingerEffect(AActor* DamageCauser)FinalNative+1 flags0x08
void StartPostProcessEffect_Specific(FPostProcessEffectPlayer& InPostProcessSetting, AActor* DamageCauser)FinalNative+1 flags0x40
void StartPostProcessEffect_FromDataAsset(UPostProcessEffectData* InPostProcessEffectData, AActor* DamageCauser)FinalNative+1 flags0x10
void StartPostProcessEffect(FPostProcessEffect& InPostProcessEffect, AActor* DamageCauser)FinalNative+1 flags0x30
void StartPeppersprayEffect(AActor* DamageCauser)FinalNative+1 flags0x08
void StartInjuryEffects(AActor* DamageCauser)FinalNative+1 flags0x08
void StartHeartbeatEffect()FinalNative+1 flags0x00
void StartHealingEffect()FinalNative+1 flags0x00
void StartGasEffect(AActor* DamageCauser)FinalNative+1 flags0x08
void StartFlashbangEffect(AActor* DamageCauser)FinalNative+1 flags0x08
void StartDeathEffect(AActor* DamageCauser)FinalNative+1 flags0x08
void StartBleedingEffect()FinalNative+1 flags0x00
void ResetInjuryRadialBlur(float DeltaTime)FinalNative+1 flags0x04
void ProcessPostProcessEffect(FPostProcessEffect& InPostProcessEffect, float DeltaTime)FinalNative+1 flags0x2C
void PlayPostProcessEffect_Name(const FName& EffectName, AActor* DamageCauser)FinalNative+1 flags0x10
void OnSupression(float Strength)FinalNative+1 flags0x04
void OnPlayerStunned(AReadyOrNotCharacter* Character, float Duration, const EStunType& StunType, AActor* DamageCauser)FinalNative+1 flags0x18
void OnPlayerPepperSprayed(AActor* DamageCauser)FinalNative+1 flags0x08
void OnPlayerKilled(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* KilledCharacter)FinalNative+1 flags0x10
void OnItemHolstered(ABaseItem* Item)FinalNative+1 flags0x08
void OnItemEquipped(ABaseItem* Item)FinalNative+1 flags0x08
void OnFire()FinalNative+1 flags0x00
void OnDamageTakenDetails(bool bWasHeadshot, float DamageTaken, float HealthRemaining, bool bBlockedByArmour, bool bBlockedByHelmet)FinalNative+1 flags0x0E
void OnDamageTaken(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* DamagedCharacter, AActor* DamageCauser, float Damage, float HealthRemaining)FinalNative+1 flags0x20
void OnBulletImpact(float DirectionForward, float DirectionRight)FinalNative+1 flags0x08
bool IsToxicGassed()FinalNative+1 flags0x01
bool IsPostProcessEffectPlaying(UPostProcessEffectData* InPostProcessEffectData)FinalNative+1 flags0x09
int32 InitializePostProcessFloatParam(FPostProcessEffect& InPostProcessEffect, const FName& InParameterName, float Value, int32 Instance, int32 CurveKey)FinalNative+1 flags0x40
int32 GetPostProcessFromFloatParam(FPostProcessEffect& InPostProcessEffect, const FName& InParameterName, int32 Instance)FinalNative+1 flags0x38
bool FulfillsAllRequirements(const TArray<TSubclassOf<UPostProcessRequirement>>& InRequirementClasses, AActor* InDamageCauser, bool bForceFulfillment)FinalNative+1 flags0x1A
void FadeToGrey()FinalNative+1 flags0x00

Used by 2

types with a member, parameter or interface of this type