| void UpdateWeaponHighlightVisibility() | FinalNative+1 flags | | 0x00 |
| void StopToxicGasEffect() | FinalNative+1 flags | | 0x00 |
| void StopTaserEffect() | FinalNative+1 flags | | 0x00 |
| void StopSuppressionEffects() | FinalNative+1 flags | | 0x00 |
| void StopStingerEffect() | FinalNative+1 flags | | 0x00 |
| void StopPostProcessEffect_Name(const FName& EffectName) | FinalNative+1 flags | | 0x08 |
| void StopPostProcessEffect_FromDataAsset(UPostProcessEffectData* InPostProcessEffectData) | FinalNative+1 flags | | 0x08 |
| void StopPostProcessEffect(FPostProcessEffect& InPostProcessEffect) | FinalNative+1 flags | | 0x28 |
| void StopPeppersprayEffect() | FinalNative+1 flags | | 0x00 |
| void StopInjuryEffects() | FinalNative+1 flags | | 0x00 |
| void StopHeartbeatEffect() | FinalNative+1 flags | | 0x00 |
| void StopHealingEffect() | FinalNative+1 flags | | 0x00 |
| void StopGasEffect() | FinalNative+1 flags | | 0x00 |
| void StopFlashbangEffect() | FinalNative+1 flags | | 0x00 |
| void StopDeathEffect() | FinalNative+1 flags | | 0x00 |
| void StopBleedingEffect() | FinalNative+1 flags | | 0x00 |
| void StartToxicGasEffect(AActor* DamageCauser) | FinalNative+1 flags | | 0x08 |
| void StartTaserEffect(AActor* DamageCauser) | FinalNative+1 flags | | 0x08 |
| void StartSuppressionEffects(AActor* DamageCauser, float InSuppressionIntensity) | FinalNative+1 flags | | 0x0C |
| void StartStingerEffect(AActor* DamageCauser) | FinalNative+1 flags | | 0x08 |
| void StartPostProcessEffect_Specific(FPostProcessEffectPlayer& InPostProcessSetting, AActor* DamageCauser) | FinalNative+1 flags | | 0x40 |
| void StartPostProcessEffect_FromDataAsset(UPostProcessEffectData* InPostProcessEffectData, AActor* DamageCauser) | FinalNative+1 flags | | 0x10 |
| void StartPostProcessEffect(FPostProcessEffect& InPostProcessEffect, AActor* DamageCauser) | FinalNative+1 flags | | 0x30 |
| void StartPeppersprayEffect(AActor* DamageCauser) | FinalNative+1 flags | | 0x08 |
| void StartInjuryEffects(AActor* DamageCauser) | FinalNative+1 flags | | 0x08 |
| void StartHeartbeatEffect() | FinalNative+1 flags | | 0x00 |
| void StartHealingEffect() | FinalNative+1 flags | | 0x00 |
| void StartGasEffect(AActor* DamageCauser) | FinalNative+1 flags | | 0x08 |
| void StartFlashbangEffect(AActor* DamageCauser) | FinalNative+1 flags | | 0x08 |
| void StartDeathEffect(AActor* DamageCauser) | FinalNative+1 flags | | 0x08 |
| void StartBleedingEffect() | FinalNative+1 flags | | 0x00 |
| void ResetInjuryRadialBlur(float DeltaTime) | FinalNative+1 flags | | 0x04 |
| void ProcessPostProcessEffect(FPostProcessEffect& InPostProcessEffect, float DeltaTime) | FinalNative+1 flags | | 0x2C |
| void PlayPostProcessEffect_Name(const FName& EffectName, AActor* DamageCauser) | FinalNative+1 flags | | 0x10 |
| void OnSupression(float Strength) | FinalNative+1 flags | | 0x04 |
| void OnPlayerStunned(AReadyOrNotCharacter* Character, float Duration, const EStunType& StunType, AActor* DamageCauser) | FinalNative+1 flags | | 0x18 |
| void OnPlayerPepperSprayed(AActor* DamageCauser) | FinalNative+1 flags | | 0x08 |
| void OnPlayerKilled(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* KilledCharacter) | FinalNative+1 flags | | 0x10 |
| void OnItemHolstered(ABaseItem* Item) | FinalNative+1 flags | | 0x08 |
| void OnItemEquipped(ABaseItem* Item) | FinalNative+1 flags | | 0x08 |
| void OnFire() | FinalNative+1 flags | | 0x00 |
| void OnDamageTakenDetails(bool bWasHeadshot, float DamageTaken, float HealthRemaining, bool bBlockedByArmour, bool bBlockedByHelmet) | FinalNative+1 flags | | 0x0E |
| void OnDamageTaken(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* DamagedCharacter, AActor* DamageCauser, float Damage, float HealthRemaining) | FinalNative+1 flags | | 0x20 |
| void OnBulletImpact(float DirectionForward, float DirectionRight) | FinalNative+1 flags | | 0x08 |
| bool IsToxicGassed() | FinalNative+1 flags | | 0x01 |
| bool IsPostProcessEffectPlaying(UPostProcessEffectData* InPostProcessEffectData) | FinalNative+1 flags | | 0x09 |
| int32 InitializePostProcessFloatParam(FPostProcessEffect& InPostProcessEffect, const FName& InParameterName, float Value, int32 Instance, int32 CurveKey) | FinalNative+1 flags | | 0x40 |
| int32 GetPostProcessFromFloatParam(FPostProcessEffect& InPostProcessEffect, const FName& InParameterName, int32 Instance) | FinalNative+1 flags | | 0x38 |
| bool FulfillsAllRequirements(const TArray<TSubclassOf<UPostProcessRequirement>>& InRequirementClasses, AActor* InDamageCauser, bool bForceFulfillment) | FinalNative+1 flags | | 0x1A |
| void FadeToGrey() | FinalNative+1 flags | | 0x00 |