Zdexby TheHolyOneZ
5,221 classes
/Script/ReadyOrNot.InteractableComponent 0x0B90 (2,960 B) align 16 inherited 0x06F0 vtable /Script/ReadyOrNot
0x00x0B90

Members 38

OffsetSizeNameTypeFlagsDefault
0x01bEnabled : 1bit 0bool5 flagstrue
0x08AnimatedIconNameFName7 flagsNone
0x01bShowActionPromptInWorldbool7 flagsfalse
0x01bEnableActionPromptBackgroundbool7 flagsfalse
0x01bOverrideActionPromptUserSettingsbool7 flagsfalse
0x01bShowIconWhenActionsLocked : 1bit 0bool5 flagsfalse
0x90ActionSlot1FPlayerActionPromptSlot3 flags{InputActionName=None, InputEvent=IE_Pressed, ActionText=<F…
0x90ActionSlot2FPlayerActionPromptSlot3 flags{InputActionName=None, InputEvent=IE_Pressed, ActionText=<F…
0x90ActionSlot3FPlayerActionPromptSlot3 flags{InputActionName=None, InputEvent=IE_Pressed, ActionText=<F…
0x90ActionSlot4FPlayerActionPromptSlot3 flags{InputActionName=None, InputEvent=IE_Pressed, ActionText=<F…
0x01bDistanceChecksEnabledbool7 flagstrue
0x09390x03padding / unreflected
0x04MinShowPromptAtDistancefloat7 flags0
0x04ShowPromptAtDistancefloat7 flags160
0x01bMustBeLookingAt : 1bit 0bool5 flagstrue
0x09450x03padding / unreflected
0x04RequiredLookAtPercentagefloat7 flags0.9
0x01bMustBeOverlappingbool7 flagsfalse
0x094D0x03padding / unreflected
0x04InteractCircleSizefloat7 flags40
0x04InteractIconSizefloat7 flags38
0x01bDistanceFadeIcon : 1bit 0bool5 flagstrue
0x01bHideUponInteraction : 1bit 1bool5 flagsfalse
0x01bHideUponPlayerMovement : 1bit 2bool5 flagsfalse
0x01bImprintIconOnHUDUponInteraction : 1bit 3bool5 flagsfalse
0x09590x07padding / unreflected
0x10DisallowedPlayerControllersTArray<APlayerController*>7 flags[]
0x10IgnoreInteractionBlockingActorsTArray<AActor*>6 flags[]
0x04CurrentProgressfloat6 flags0
0x09840x04padding / unreflected
0x18AnimatedIconFAnimatedIcon3 flags{Icons=[], FrameRate=0}
0x08UseActorAActor*6 flagsnullptr
0x01bExclusiveInteractbool7 flagsfalse
0x01bClientInteractbool7 flagsfalse
0x01bExecuteOnServerbool7 flagstrue
0x09AB0x01padding / unreflected
0x01bEyeOfProvidencebool8 flagsfalse
0x09AD0x03padding / unreflected
0x08EyeOfProvidenceInteractionIdFName8 flagsNone
0x10PlayersFocusingTArray<APlayerCharacter*>3 flags[]
0x08CachedWidgetClassTSubclassOf<UUserWidget>5 flagsnullptr
0x08IconWidgetUAnimatedIconWidgetWithActionPrompt*7 flagsnullptr
0x08ImprintIconWidgetClassTSubclassOf<UUserWidget>5 flagsnullptr
0x08IconWidget_ImprintUAnimatedIconWidget_Imprint*7 flagsnullptr
0x50AnimatedIconMapTMap<FName, FAnimatedIcon>1 flags<TMap>
0x0A380x158unreflected bytes to end of UInteractableComponent
Inherited from UWidgetComponent 38
OffsetSizeNameTypeFlagsDefault
0x01SpaceEWidgetSpaceProtected+6 flagsWorld
0x01TimingPolicyEWidgetTimingPolicyProtected+6 flagsRealTime
0x05AA0x06padding / unreflected
0x08WidgetClassTSubclassOf<UUserWidget>Protected+6 flagsnullptr
0x08DrawSizeFIntPointProtected+6 flags{X=500, Y=500}
0x01bManuallyRedrawboolProtected+6 flagsfalse
0x01bRedrawRequestedboolTransientProtected+6 flagstrue
0x05C20x02padding / unreflected
0x04RedrawTimefloatProtected+6 flags0
0x05C80x08padding / unreflected
0x08CurrentDrawSizeFIntPointTransientProtected+6 flags{X=0, Y=0}
0x01bDrawAtDesiredSizeboolProtected+6 flagsfalse
0x05D90x07padding / unreflected
0x10PivotFVector2DProtected+6 flags{X=0.5, Y=0.5}
0x01bReceiveHardwareInputboolProtected+6 flagsfalse
0x01bWindowFocusableboolProtected+6 flagstrue
0x01WindowVisibilityEWindowVisibilityProtected+6 flagsSelfHitTestInvisible
0x01bApplyGammaCorrectionboolProtected+7 flagsfalse
0x05F40x04padding / unreflected
0x08OwnerPlayerULocalPlayer*Protected+5 flagsnullptr
0x10BackgroundColorFLinearColorProtected+6 flags{R=0, G=0, B=0, A=0}
0x10TintColorAndOpacityFLinearColorProtected+6 flags{R=1, G=1, B=1, A=1}
0x04OpacityFromTexturefloatProtected+6 flags1
0x01BlendModeEWidgetBlendModeProtected+6 flagsMasked
0x01bIsTwoSidedboolProtected+6 flagsfalse
0x01TickWhenOffscreenboolProtected+6 flagsfalse
0x06270x01padding / unreflected
0x08BodySetupUBodySetup*TransientProtected+6 flagsnullptr
0x08TranslucentMaterialUMaterialInterface*Protected+5 flags/Engine/EngineMaterials/Widget3DPassThrough_Translucent.Wid…
0x08TranslucentMaterial_OneSidedUMaterialInterface*Protected+5 flags/Engine/EngineMaterials/Widget3DPassThrough_Translucent_One…
0x08OpaqueMaterialUMaterialInterface*Protected+5 flags/Engine/EngineMaterials/Widget3DPassThrough_Opaque.Widget3D…
0x08OpaqueMaterial_OneSidedUMaterialInterface*Protected+5 flags/Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided…
0x08MaskedMaterialUMaterialInterface*Protected+5 flags/Engine/EngineMaterials/Widget3DPassThrough_Masked.Widget3D…
0x08MaskedMaterial_OneSidedUMaterialInterface*Protected+5 flags/Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided…
0x08RenderTargetUTextureRenderTarget2D*TransientProtected+6 flagsnullptr
0x08MaterialInstanceUMaterialInstanceDynamic*TransientProtected+6 flagsnullptr
0x01bAddedToScreenboolTransientProtected+6 flagsfalse
0x01bEditTimeUsableboolProtected+5 flagsfalse
0x06720x02padding / unreflected
0x08SharedLayerNameFNameProtected+7 flagsWidgetComponentScreenLayer
0x04LayerZOrderint32Protected+7 flags-100
0x01GeometryModeEWidgetGeometryModeProtected+6 flagsPlane
0x06810x03padding / unreflected
0x04CylinderArcAnglefloatProtected+6 flags180
0x01TickModeETickModeProtected+6 flagsEnabled
0x06890x2Fpadding / unreflected
0x08WidgetUUserWidget*Transient+8 flagsnullptr
Inherited from UMeshComponent 4
OffsetSizeNameTypeFlagsDefault
0x10OverrideMaterialsTArray<UMaterialInterface*>5 flags[]
0x08OverlayMaterialUMaterialInterface*9 flagsnullptr
0x04OverlayMaterialMaxDrawDistancefloat9 flags0
0x058C0x14padding / unreflected
0x01bEnableMaterialParameterCaching : 1bit 0boolProtected+7 flagsfalse
Inherited from UPrimitiveComponent 106
OffsetSizeNameTypeFlagsDefault
0x04MinDrawDistancefloat9 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x04CachedMaxDrawDistancefloat10 flags0
0x01DepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01ViewOwnerDepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01IndirectLightingCacheQualityEIndirectLightingCacheQuality9 flagsILCQ_Point
0x01LightmapTypeELightmapType9 flagsDefault
0x01HLODBatchingPolicyEHLODBatchingPolicy8 flagsNone
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsActorTextureStreamingBuiltData : 1bit 1bool3 flagsfalse
0x01bIsValidTextureStreamingBuiltData : 1bit 2bool3 flagsfalse
0x01bNeverDistanceCull : 1bit 3bool7 flagsfalse
0x01bAlwaysCreatePhysicsState : 1bit 2bool7 flagsfalse
0x01bGenerateOverlapEvents : 1bit 3bool5 flagstrue
0x01bMultiBodyOverlap : 1bit 4bool6 flagsfalse
0x01bTraceComplexOnMove : 1bit 5bool6 flagsfalse
0x01bReturnMaterialOnMove : 1bit 6bool6 flagsfalse
0x01bUseViewOwnerDepthPriorityGroup : 1bit 7bool3 flagsfalse
0x01bAllowCullDistanceVolume : 1bit 0bool7 flagstrue
0x01bVisibleInReflectionCaptures : 1bit 1bool7 flagstrue
0x01bVisibleInRealTimeSkyCaptures : 1bit 2bool7 flagstrue
0x01bVisibleInRayTracing : 1bit 3bool7 flagstrue
0x01bRenderInMainPass : 1bit 4bool7 flagstrue
0x01bRenderInDepthPass : 1bit 5bool7 flagstrue
0x01bReceivesDecals : 1bit 6bool7 flagstrue
0x01bHoldout : 1bit 7bool7 flagsfalse
0x01bOwnerNoSee : 1bit 0bool7 flagsfalse
0x01bOnlyOwnerSee : 1bit 1bool7 flagsfalse
0x01bTreatAsBackgroundForOcclusion : 1bit 2bool7 flagsfalse
0x01bUseAsOccluder : 1bit 3bool7 flagsfalse
0x01bSelectable : 1bit 4bool3 flagstrue
0x01bForceMipStreaming : 1bit 5bool7 flagsfalse
0x01bHasPerInstanceHitProxies : 1bit 6bool3 flagsfalse
0x01CastShadow : 1bit 7bool7 flagsfalse
0x01bEmissiveLightSource : 1bit 0bool7 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 1bool8 flagstrue
0x01bAffectIndirectLightingWhileHidden : 1bit 2bool8 flagsfalse
0x01bAffectDistanceFieldLighting : 1bit 3bool7 flagstrue
0x01bCastDynamicShadow : 1bit 4bool7 flagstrue
0x01bCastStaticShadow : 1bit 5bool7 flagstrue
0x01ShadowCacheInvalidationBehaviorEShadowCacheInvalidationBehavior9 flagsAuto
0x01bCastVolumetricTranslucentShadow : 1bit 0bool7 flagsfalse
0x01bCastContactShadow : 1bit 1bool7 flagstrue
0x01bSelfShadowOnly : 1bit 2bool7 flagsfalse
0x01bCastFarShadow : 1bit 3bool7 flagsfalse
0x01bCastInsetShadow : 1bit 4bool7 flagsfalse
0x01bCastCinematicShadow : 1bit 5bool7 flagsfalse
0x01bCastHiddenShadow : 1bit 6bool8 flagsfalse
0x01bCastShadowAsTwoSided : 1bit 7bool7 flagsfalse
0x01bLightAsIfStatic : 1bit 0boolDeprecated+3 flagsfalse
0x01bLightAttachmentsAsGroup : 1bit 1bool7 flagsfalse
0x01bExcludeFromLightAttachmentGroup : 1bit 2bool7 flagsfalse
0x01bReceiveMobileCSMShadows : 1bit 3bool7 flagstrue
0x01bSingleSampleShadowFromStationaryLights : 1bit 4bool7 flagsfalse
0x01bIgnoreRadialImpulse : 1bit 5bool5 flagsfalse
0x01bIgnoreRadialForce : 1bit 6bool5 flagsfalse
0x01bApplyImpulseOnDamage : 1bit 7bool5 flagstrue
0x01bReplicatePhysicsToAutonomousProxy : 1bit 0bool5 flagstrue
0x01bFillCollisionUnderneathForNavmesh : 1bit 1bool4 flagsfalse
0x01AlwaysLoadOnClient : 1bit 2bool3 flagstrue
0x01AlwaysLoadOnServer : 1bit 3bool3 flagstrue
0x01bUseEditorCompositing : 1bit 4bool3 flagsfalse
0x01bIsBeingMovedByEditor : 1bit 5boolTransient+4 flagsfalse
0x01bRenderCustomDepth : 1bit 6bool7 flagsfalse
0x01bVisibleInSceneCaptureOnly : 1bit 7bool7 flagsfalse
0x01bHiddenInSceneCapture : 1bit 0bool7 flagsfalse
0x01bRayTracingFarField : 1bit 1bool3 flagsfalse
0x01bHasNoStreamableTextures : 1bit 3boolProtected+3 flagsfalse
0x01bStaticWhenNotMoveable : 1bit 4boolProtected+7 flagstrue
0x02D30x1Epadding / unreflected
0x01bHasCustomNavigableGeometryEHasCustomNavigableGeometry5 flagsNo
0x02F20x01padding / unreflected
0x01CanCharacterStepUpOnECanBeCharacterBase7 flagsECB_Yes
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x02F50x03padding / unreflected
0x04RayTracingGroupIdint329 flags-1
0x04VisibilityIdint325 flags-1
0x04CustomDepthStencilValueint329 flags0
0x03040x04padding / unreflected
0x10CustomPrimitiveDataFCustomPrimitiveData2 flags{Data=[]}
0x10CustomPrimitiveDataInternalFCustomPrimitiveDataTransient+1 flags{Data=[]}
0x03280x08padding / unreflected
0x04TranslucencySortPriorityint329 flags0
0x04TranslucencySortDistanceOffsetfloat9 flags0
0x10RuntimeVirtualTexturesTArray<URuntimeVirtualTexture*>5 flags[]
0x01VirtualTextureLodBiasint87 flags0
0x01VirtualTextureCullMipsint87 flags0
0x01VirtualTextureMinCoverageint87 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType8 flagsExclusive
0x034C0x10padding / unreflected
0x04BoundsScalefloat7 flags1
0x03600x10padding / unreflected
0x10MoveIgnoreActorsTArray<AActor*>Transient+4 flags[]
0x10MoveIgnoreComponentsTArray<UPrimitiveComponent*>Transient+6 flags[]
0x03900x10padding / unreflected
0x190BodyInstanceFBodyInstance4 flags{ObjectType=ECC_WorldStatic, CollisionEnabled=QueryAndPhysi…
0x01OnComponentHitFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentWakeFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentSleepFMulticastScriptDelegate4 flags<delegate>
0x05350x01padding / unreflected
0x01OnComponentPhysicsStateChangedFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01RayTracingGroupCullingPriorityERayTracingGroupCullingPriority9 flagsCP_4_DEFAULT
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x05410x1Fpadding / unreflected
0x01ExcludeFromHLODLevelsuint87 flags0
0x05610x07padding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*8 flagsnullptr
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+6 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+5 flags[]
0x00E80x48padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 4boolProtected+9 flagsfalse
0x01bReplicates : 1bit 5boolNet+7 flagsfalse
0x00910x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x00930x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 27

SignatureFlagsNativeParams
void SetInteractionIconState(bool bValid)FinalNative+1 flags0x01
void SetInteractionIconSize(float InInteractCircleSize, float InInteractIconSize)FinalNative+1 flags0x08
bool SetInstigator(AActor* InTarget)FinalNative+1 flags0x09
void SetAnimatedIconName(const FName& NewIconName)FinalNative+1 flags0x08
void ResetToOriginalLocation()FinalNative+1 flags0x00
void OnInteract(APlayerCharacter* InteractInstigator)NativeEvent+1 flags0x08
bool IsInteractionEnabledForController(APlayerController* InController)FinalNative+1 flags0x09
bool IsInteractionEnabledFor(APlayerCharacter* InCharacter)FinalNative+1 flags0x09
bool IsInstigator(AActor* InActor)FinalNative+1 flags0x09
bool IsIconVisible()FinalNative+1 flags0x01
bool IsFocused()FinalNative+1 flags0x01
bool IsBeingLookedAt(APlayerController* InPlayerController, float MaxRange, float LookatThreshold, bool bUseActorLocation)FinalNative+1 flags0x12
bool InputActionNameMatchesAnyValidSlot(const FName& InInputActionName)FinalNative+1 flags0x09
bool InputActionNameMatchesAnySlot(const FName& InInputActionName)FinalNative+1 flags0x09
AActor* GetUseActor()FinalNative+1 flags0x08
TArray<APlayerCharacter*> GetPlayersFocusing()FinalNative+1 flags0x10
FVector GetOriginalLocation_Relative()FinalNative+1 flags0x18
FVector GetOriginalLocation()FinalNative+1 flags0x18
FName GetOriginalIconName()FinalNative+1 flags0x08
AActor* GetInstigator()FinalNative+1 flags0x08
float GetDistanceFromPlayer()FinalNative+1 flags0x04
void EnableInteractionFor(APlayerCharacter* InCharacter)FinalNative+1 flags0x08
void EnableInteractable()FinalNative+1 flags0x00
void DisableInteractionFor(APlayerCharacter* InCharacter)FinalNative+1 flags0x08
void DisableInteractable()FinalNative+1 flags0x00
bool CanInteract(bool bLog)FinalNative+1 flags0x02
bool AnyActionSlotValid()FinalNative+1 flags0x01

Used by 35

types with a member, parameter or interface of this type