| bool UsesHoldButtonPrompt() | NativeEvent+1 flags | | 0x01 |
| bool StartUse(APlayerCharacter* User) | NativeEvent+1 flags | | 0x09 |
| bool PlaysUseIconComplete() | NativeEvent+1 flags | | 0x01 |
| bool OverridesUseButtonPromptText() | NativeEvent+1 flags | | 0x01 |
| bool IsAvailableForUse() | NativeEvent+1 flags | | 0x01 |
| TArray<USceneComponent*> GetUseViewComponents() | NativeEvent+1 flags | | 0x10 |
| USceneComponent* GetUseIconBoltComponent() | NativeEvent+1 flags | | 0x08 |
| FText GetUseButtonPromptText() | NativeEvent+1 flags | | 0x18 |
| void EndUse(APlayerCharacter* User) | NativeEvent+1 flags | | 0x08 |
| bool CanUse(APlayerCharacter* User) | NativeEvent+1 flags | | 0x09 |