0x00x00F8
Members 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | BleedEvent | UFMODEvent* | 6 flags | /Game/FMOD/Events/Character/Special/Bleed_Out.Bleed_Out | |
| 0x10 | OnBandagesUpdated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x04 | BandageCount | int32 | NetRepNotify+5 flags | 3 | |
| 0x00C4 | 0x04 | padding / unreflected | |||
| 0x08 | HealingMonatge1P | UAnimMontage* | Transient+4 flags | nullptr | |
| 0x08 | HealingMonatge3P | UAnimMontage* | Transient+4 flags | nullptr | |
| 0x00D8 | 0x20 | unreflected bytes to end of UBleedComponent | |||
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+7 flags | [] | |
| 0x0088 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 4 | bool | Protected+9 flags | false | |
| 0x01 | bReplicates : 1bit 5 | bool | Net+7 flags | false | |
| 0x0091 | 0x01 | padding / unreflected | |||
| 0x01 | bAutoActivate : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 2 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 5 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 7 | bool | 6 flags | false | |
| 0x0093 | 0x02 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
Functions 15
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UseBandage() | FinalNative+1 flags | 0x00 | |
| void StopBleeding() | FinalNative+1 flags | 0x00 | |
| void StartBleeding() | FinalNative+1 flags | 0x00 | |
| void RemoveBandage() | FinalNative+1 flags | 0x00 | |
| void OnRep_UpdateBandageCount() | FinalNative+1 flags | 0x00 | |
| void OnMissionBuilderUIRefresh(bool bFinishedModyfing) | FinalNative+1 flags | 0x01 | |
| void OnBandagesUpdated__DelegateSignature() | Public | 0x00 | |
| void NetMulticast_SetBleedingState(const EBleedingState& NewState, const EBleedingState& PreviousState, float ServerTime, float Duration) | FinalNative+2 flags | 0x0C | |
| bool IsBleeding() | FinalNative+1 flags | 0x01 | |
| bool HasRemainingHeals() | FinalNative+1 flags | 0x01 | |
| float GetBleedTime() | FinalNative+1 flags | 0x04 | |
| float GetBandageCount() | FinalNative+1 flags | 0x04 | |
| void CompleteHeal() | FinalNative+1 flags | 0x00 | |
| bool CanHeal() | FinalNative+1 flags | 0x01 | |
| void AddBandage() | FinalNative+1 flags | 0x00 |