| 0x08 | LastAnimWeaponData | UReadyOrNotWeaponAnimData* | 5 flags | nullptr |
| 0x08 | EditorWeaponAnimData | UReadyOrNotWeaponAnimData* | 7 flags | nullptr |
| 0x01 | bAllowTurnInPlace | bool | 6 flags | false |
| 0x05A9 | 0x03 | padding / unreflected |
| 0x04 | YawOffsetLimit | float | 7 flags | 145 |
| 0x04 | TurnInPlaceSpeedMultiplier | float | 7 flags | 1.5 |
| 0x05B4 | 0x04 | padding / unreflected |
| 0x18 | TurnInPlaceAnimSet | FAnimTurnInPlaceAnimSet | 3 flags | {TurnTransitions=[], TurnDeadZoneAngle=0} |
| 0x60 | TurnInPlaceState | FAnimTurnInPlaceState | 4 flags | {ActiveTurnAnim=nullptr, TurnRecoveryAnim=nullptr, RootYawO… |
| 0x18 | StandRifAnimSet | FAnimTurnInPlaceAnimSet | 3 flags | {TurnTransitions=[], TurnDeadZoneAngle=0} |
| 0x18 | CrouchRifAnimSet | FAnimTurnInPlaceAnimSet | 3 flags | {TurnTransitions=[], TurnDeadZoneAngle=0} |
| 0x01 | bIsAIControlled | bool | 9 flags | false |
| 0x01 | bWeaponDown | bool | 8 flags | false |
| 0x01 | bIsAiming | bool | 8 flags | false |
| 0x01 | bIsShieldEquipped | bool | 8 flags | false |
| 0x04 | AimingAlpha | float | 8 flags | 0 |
| 0x01 | bLeanLeft | bool | 8 flags | false |
| 0x01 | bLeanRight | bool | 8 flags | false |
| 0x066A | 0x02 | padding / unreflected |
| 0x04 | QuickLeanLeftAmount | float | 8 flags | 0 |
| 0x04 | QuickLeanRightAmount | float | 8 flags | 0 |
| 0x04 | QuickLeanLeftAlpha | float | 8 flags | 0 |
| 0x04 | QuickLeanRightAlpha | float | 8 flags | 0 |
| 0x04 | QuickLeanIntensity | float | 8 flags | 0.05 |
| 0x04 | QuickLeanInterpSpeed | float | 8 flags | 8 |
| 0x01 | bRagdoll | bool | 8 flags | false |
| 0x01 | bIsPlayingDeathAnim | bool | 8 flags | false |
| 0x01 | bArrested | bool | 8 flags | false |
| 0x01 | bIsDead | bool | 8 flags | false |
| 0x01 | bDeathAnimEnd | bool | 8 flags | false |
| 0x01 | bStunned | bool | 8 flags | false |
| 0x01 | bTased | bool | 8 flags | false |
| 0x01 | bOnLadder | bool | 8 flags | false |
| 0x04 | LadderUpDownMovement | float | 8 flags | 0 |
| 0x04 | LeanAngleY | float | 8 flags | 0 |
| 0x04 | LeanAngleZ | float | 8 flags | 0 |
| 0x01 | bCoverLeft | bool | 8 flags | false |
| 0x01 | bCoverRight | bool | 8 flags | false |
| 0x01 | bCoverMiddle | bool | 8 flags | false |
| 0x01 | bCoverLeftLow | bool | 8 flags | false |
| 0x01 | bCoverRightLow | bool | 8 flags | false |
| 0x01 | bCoverPeek | bool | 8 flags | false |
| 0x06A6 | 0x02 | padding / unreflected |
| 0x04 | AimOffsetAlpha | float | 8 flags | 0 |
| 0x06AC | 0x04 | padding / unreflected |
| 0x10 | AimOffsets | FVector2D | 8 flags | {X=0, Y=0} |
| 0x01 | bJumpStartTrigger | bool | 8 flags | false |
| 0x01 | bIsNotFalling | bool | 7 flags | false |
| 0x06C2 | 0x02 | padding / unreflected |
| 0x04 | SmoothMappedLeanToAnimStandLeft | float | 8 flags | 0 |
| 0x04 | SmoothMappedLeanToAnimStandRight | float | 8 flags | 0 |
| 0x04 | SmoothMappedLeanToAnimCrouchLeft | float | 8 flags | 0 |
| 0x04 | SmoothMappedLeanToAnimCrouchRight | float | 8 flags | 0 |
| 0x04 | Speed_tp_rifle_stand_sprint_f | float | 8 flags | 0 |
| 0x08 | Crouch_Idle_Pose_Low_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Crouch_Idle_Pose_Up_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Crouch_Idle_Pose_Shld_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Crouch_Idle_Pose_Sights_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Crouch_Idle_Pose_Ret_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Crouch_Idle_Pose_Ovr_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Idle_Pose_Low_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Idle_Pose_Up_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Idle_Pose_Shld_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Idle_Pose_Sights_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Idle_Pose_Ret_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Idle_Pose_Ovr_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Idle_Pose_VFG_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Idle_Pose_AFG_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Idle_Pose_HSTOP_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Idle_Pose_RK1_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x08 | Idle_Pose_CQR_TP | UAnimSequenceBase* | 8 flags | nullptr |
| 0x01 | bLeaningLeftNotCrouching | bool | 8 flags | false |
| 0x01 | bNotLeaningLeftOrCrouching | bool | 8 flags | false |
| 0x01 | bNotLeaningLeftOrNotCrouching | bool | 8 flags | false |
| 0x01 | bLeaningRightNotCrouching | bool | 8 flags | false |
| 0x01 | bNotLeaningRightOrCrouching | bool | 8 flags | false |
| 0x01 | bNotLeaningRightOrNotCrouching | bool | 8 flags | false |
| 0x01 | bNotLeaningRight | bool | 8 flags | false |
| 0x01 | bNotLeaningLeft | bool | 8 flags | false |
| 0x01 | bCrouchingAndMoving | bool | 8 flags | false |
| 0x01 | bNotCrouchingAndMoving | bool | 8 flags | false |
| 0x01 | bAimingAndNotDeployable | bool | 8 flags | false |
| 0x076B | 0x01 | padding / unreflected |
| 0x04 | WalkSpeedForward | float | 8 flags | 0 |
| 0x04 | WalkSpeedLeft | float | 8 flags | 0 |
| 0x04 | WalkSpeedRight | float | 8 flags | 0 |
| 0x04 | WalkSpeedBackward | float | 8 flags | 0 |
| 0x04 | CrouchWalkSpeedForward | float | 8 flags | 0 |
| 0x04 | CrouchWalkSpeedLeft | float | 8 flags | 0 |
| 0x04 | CrouchWalkSpeedRight | float | 8 flags | 0 |
| 0x04 | CrouchWalkSpeedBackward | float | 8 flags | 0 |
| 0x04 | RunSpeedForward | float | 8 flags | 0 |
| 0x04 | RunSpeedLeft | float | 8 flags | 0 |
| 0x04 | RunSpeedRight | float | 8 flags | 0 |
| 0x04 | RunSpeedBackward | float | 8 flags | 0 |
| 0x01 | bLessThanPointOneSecondOnRelevantAnim | bool | 8 flags | false |
| 0x01 | bIsInCombatOrAlerted | bool | 8 flags | false |
| 0x01 | bMoving | bool | 8 flags | false |
| 0x01 | bIsAlerted | bool | 8 flags | false |
| 0x04 | AlertAlpha | float | 8 flags | 0 |
| 0x01 | bIsInCombat | bool | 8 flags | false |
| 0x01 | bIsSurrendering | bool | 8 flags | false |
| 0x01 | bSprayed | bool | 8 flags | false |
| 0x01 | bStung | bool | 8 flags | false |
| 0x01 | CurPseudoSpeed | EPseudoSpeedType | 8 flags | Null |
| 0x01 | bFemale | bool | 8 flags | false |
| 0x01 | bChild | bool | 8 flags | false |
| 0x01 | bHasInjury | bool | 8 flags | false |
| 0x04 | AnimSpeedFwdPlayrateSync | float | 8 flags | 0 |
| 0x04 | AnimSpeedSidePlayrateSync | float | 8 flags | 0 |
| 0x04 | AnimSpeedPlayrateSync | float | 8 flags | 0 |
| 0x04 | RetentionAlpha | float | 8 flags | 0 |
| 0x04 | LoweredAlpha | float | 8 flags | 0 |
| 0x07C0 | 0x08 | padding / unreflected |
| 0x04 | SightAlpha | float | 8 flags | 0 |
| 0x04 | LoweredCooldownTime | float | 8 flags | 0.8 |
| 0x01 | IsLoweredUp | bool | 8 flags | false |
| 0x07D1 | 0x13 | padding / unreflected |
| 0x04 | ArmsOnlySlotAlpha | float | 8 flags | 0 |
| 0x04 | LeftArmOnlySlotAlpha | float | 8 flags | 0 |
| 0x04 | VelocityInterpTime | float | 7 flags | 7 |
| 0x18 | VelocitySmoothed | FVector | 9 flags | {X=0, Y=0, Z=0} |
| 0xE8 | CharMovementSnapshot | FAnimCharacterMovementSnapshot | 5 flags | {WorldLocation={X=0, Y=0, Z=0}, LastWorldLocation={X=0, Y=0… |
| 0x04 | PostPivotTriggerThreshold | float | 7 flags | 1 |
| 0x18 | PivotingCardinalDirSnapShot | FCardinalDirectionSnapshot | 4 flags | {CardinalDirection=North, YawAngle=0, YawAngleDeltaNorth=0,… |
| 0x090C | 0x1C | padding / unreflected |
| 0x08 | BaseCharacterRef | AReadyOrNotCharacter* | 9 flags | nullptr |
| 0x08 | CharacterRef | APlayerCharacter* | 9 flags | nullptr |
| 0x08 | CharacterAiRef | ACyberneticCharacter* | 9 flags | nullptr |
| 0x01 | bUseDistanceMatching | bool | 9 flags | false |
| 0x01 | DistanceMatchingCurrentState | EDistanceMatchingType | 9 flags | None |
| 0x0942 | 0x06 | padding / unreflected |
| 0x30 | StartMarker | FPredictionResult | 6 flags | {Location={X=0, Y=0, Z=0}, Distance=0, DistanceAbsolute=0, … |
| 0x30 | StopMarker | FPredictionResult | 6 flags | {Location={X=0, Y=0, Z=0}, Distance=0, DistanceAbsolute=0, … |
| 0x30 | PivotMarker | FPredictionResult | 6 flags | {Location={X=0, Y=0, Z=0}, Distance=0, DistanceAbsolute=0, … |
| 0x30 | PostPivotMarker | FPredictionResult | 6 flags | {Location={X=0, Y=0, Z=0}, Distance=0, DistanceAbsolute=0, … |
| 0x30 | TakeOffMarker | FPredictionResult | 6 flags | {Location={X=0, Y=0, Z=0}, Distance=0, DistanceAbsolute=0, … |
| 0x30 | ApexMarker | FPredictionResult | 6 flags | {Location={X=0, Y=0, Z=0}, Distance=0, DistanceAbsolute=0, … |
| 0x30 | LandingMarker | FPredictionResult | 6 flags | {Location={X=0, Y=0, Z=0}, Distance=0, DistanceAbsolute=0, … |
| 0x01 | CurrentPivotDirectionExt | EMoveDirectionExt | 9 flags | F |
| 0x01 | bPivotDirectionBroken | bool | 9 flags | false |
| 0x01 | bCanPivotInCurDirection | bool | 9 flags | false |
| 0x01 | bSMPrePivotRuleset | bool | 9 flags | false |
| 0x01 | bStartDirectionBroken | bool | 9 flags | false |
| 0x0A9D | 0x03 | padding / unreflected |
| 0x04 | ReplicatedMaxSpeed | float | 9 flags | 0 |
| 0x01 | bSMStartRuleset | bool | 9 flags | false |
| 0x01 | bSMStopRuleset | bool | 9 flags | false |
| 0x01 | bDistanceMatchToTarget | bool | 9 flags | false |
| 0x0AA7 | 0x01 | padding / unreflected |
| 0x08 | DistanceCurveName | FName | 9 flags | Distance |
| 0x18 | PelvisDefaultWorldPos | FVector | 9 flags | {X=0.2942430078983307, Y=-1.0958969593048096, Z=91.05088043… |
| 0x18 | CrouchedPelvisDefaultWorldPos | FVector | 9 flags | {X=2.459475040435791, Y=-14.275543212890625, Z=43.456176757… |
| 0x18 | CrouchedPelvisMovingWorldPos | FVector | 9 flags | {X=-0.6025919914245605, Y=-1.0296169519424438, Z=75.5288925… |
| 0x18 | CrouchedPelvisCurrentWorldPos | FVector | 9 flags | {X=0, Y=0, Z=0} |
| 0x1C | IdleStateData | FCachedAnimStateData | 6 flags | {StateMachineName=None, StateName=None} |
| 0x1C | StartStateData | FCachedAnimStateData | 6 flags | {StateMachineName=None, StateName=None} |
| 0x1C | MoveStateData | FCachedAnimStateData | 6 flags | {StateMachineName=None, StateName=None} |
| 0x1C | StopStateData | FCachedAnimStateData | 6 flags | {StateMachineName=None, StateName=None} |
| 0x1C | PrePivotStateData | FCachedAnimStateData | 6 flags | {StateMachineName=None, StateName=None} |
| 0x1C | PostPivotStateData | FCachedAnimStateData | 6 flags | {StateMachineName=None, StateName=None} |
| 0x1C | TurnInPlaceStateData | FCachedAnimStateData | 6 flags | {StateMachineName=None, StateName=None} |
| 0x1C | LocalTurnInPlaceStateData | FCachedAnimStateData | 6 flags | {StateMachineName=None, StateName=None} |
| 0x1C | LeanLeftStateData | FCachedAnimStateData | 6 flags | {StateMachineName=None, StateName=None} |
| 0x1C | LeanRightStateData | FCachedAnimStateData | 6 flags | {StateMachineName=None, StateName=None} |
| 0x1C | StanceStandToCrouchStateData | FCachedAnimStateData | 6 flags | {StateMachineName=None, StateName=None} |
| 0x1C | StanceCrouchToStandStateData | FCachedAnimStateData | 6 flags | {StateMachineName=None, StateName=None} |
| 0x0C60 | 0x92 | padding / unreflected |
| 0x01 | bStartToCycleRuleSet | bool | 9 flags | false |
| 0x01 | bTriggerPivotARuleSet | bool | 9 flags | false |
| 0x01 | bTriggerPivotBRuleSet | bool | 9 flags | false |
| 0x01 | bPrePivotToPostPivotRuleSet | bool | 9 flags | false |
| 0x01 | bPostPivotToPrePivotRuleSet | bool | 9 flags | false |
| 0x01 | bPivotToCycleRuleSet | bool | 9 flags | false |
| 0x01 | bStopToIdleRuleSet | bool | 9 flags | false |
| 0x01 | bCanEnterPrePivotRuleSet | bool | 9 flags | false |
| 0x0CFA | 0x06 | padding / unreflected |
| 0x10 | StandFastStartAnimations | TArray<UAnimSequence*> | 5 flags | [] |
| 0x10 | StandFastStopAnimations | TArray<UAnimSequence*> | 5 flags | [] |
| 0x10 | StandFastPivotAnimations | TArray<UAnimSequence*> | 5 flags | [] |
| 0x10 | StandSlowStartAnimations | TArray<UAnimSequence*> | 5 flags | [] |
| 0x10 | StandSlowStopAnimations | TArray<UAnimSequence*> | 5 flags | [] |
| 0x10 | StandSlowPivotAnimations | TArray<UAnimSequence*> | 5 flags | [] |
| 0x10 | CrouchFastStartAnimations | TArray<UAnimSequence*> | 5 flags | [] |
| 0x10 | CrouchFastStopAnimations | TArray<UAnimSequence*> | 5 flags | [] |
| 0x10 | CrouchFastPivotAnimations | TArray<UAnimSequence*> | 5 flags | [] |
| 0x10 | CrouchSlowStartAnimations | TArray<UAnimSequence*> | 5 flags | [] |
| 0x10 | CrouchSlowStopAnimations | TArray<UAnimSequence*> | 5 flags | [] |
| 0x10 | CrouchSlowPivotAnimations | TArray<UAnimSequence*> | 5 flags | [] |
| 0x08 | ActiveStopAnim | UAnimSequence* | 9 flags | nullptr |
| 0x04 | ActiveStopAnimTime | float | 9 flags | 0 |
| 0x0DCC | 0x04 | padding / unreflected |
| 0x08 | ActiveStartAnim | UAnimSequence* | 9 flags | nullptr |
| 0x04 | ActiveStartAnimTime | float | 9 flags | 0 |
| 0x0DDC | 0x04 | padding / unreflected |
| 0x08 | ActivePrePivotAnim | UAnimSequence* | 9 flags | nullptr |
| 0x04 | ActivePrePivotAnimTime | float | 9 flags | 0 |
| 0x0DEC | 0x04 | padding / unreflected |
| 0x08 | ActivePostPivotAnim | UAnimSequence* | 9 flags | nullptr |
| 0x04 | ActivePostPivotAnimTime | float | 9 flags | 0 |
| 0x01 | bIsIdleStateRelevant | bool | 9 flags | false |
| 0x01 | bIsStartStateRelevant | bool | 9 flags | false |
| 0x01 | bIsStopStateRelevant | bool | 9 flags | false |
| 0x01 | bIsPrePivotStateRelevant | bool | 9 flags | false |
| 0x01 | bIsPostPivotStateRelevant | bool | 9 flags | false |
| 0x01 | bIsMoveStateRelevant | bool | 9 flags | false |
| 0x01 | bIsTurnInPlaceStateRelevant | bool | 9 flags | false |
| 0x01 | bIsStartStateFullWeight | bool | 9 flags | false |
| 0x01 | bIsPrePivotStateFullWeight | bool | 9 flags | false |
| 0x01 | bIsPostPivotStateFullWeight | bool | 9 flags | false |
| 0x01 | bIsLeanLeftStateRelevant | bool | 9 flags | false |
| 0x01 | bIsLeanRightStateRelevant | bool | 9 flags | false |
| 0x01 | bIsStandToCrouchStateRelevant | bool | 9 flags | false |
| 0x01 | bIsCrouchToStandStateRelevant | bool | 9 flags | false |
| 0x0E0A | 0x02 | padding / unreflected |
| 0x04 | TimeInStartState | float | 9 flags | 0 |
| 0x04 | TimeInPostPivotState | float | 9 flags | 0 |
| 0x01 | bReadDisableSpeedCurve | bool | 9 flags | false |
| 0x0E15 | 0x03 | padding / unreflected |
| 0x04 | DisableSpeedWarping | float | 9 flags | 0 |
| 0x04 | SpeedScaling | float | 9 flags | 1 |
| 0x04 | PlayrateClampMax | float | 7 flags | 0.15 |
| 0x0E24 | 0x04 | padding / unreflected |
| 0x10 | PlayRateClamp | FVector2D | 7 flags | {X=0, Y=5} |
| 0x10 | PlayRateClampCycle | FVector2D | 7 flags | {X=0.8500000238418579, Y=1.2000000476837158} |
| 0x10 | PlayRateClampStartsPivots | FVector2D | 7 flags | {X=0.8500000238418579, Y=5} |
| 0x04 | StrideWarpingBlendInStartOffset | float | 7 flags | 0.15 |
| 0x04 | StrideWarpingBlendInDurationScaled | float | 7 flags | 0.2 |
| 0x04 | StrideWarpingStartAlpha | float | 9 flags | 0 |
| 0x04 | StrideWarpingPivotAlpha | float | 9 flags | 0 |
| 0x04 | DirectionBlendTime | float | 9 flags | 0.35 |
| 0x0E6C | 0x04 | padding / unreflected |
| 0x38 | DeathPose | FPoseSnapshot | 5 flags | {LocalTransforms=[], BoneNames=[], SkeletalMeshName=None, S… |
| 0x04 | SlopeWarpingAlpha | float | 9 flags | 1 |
| 0x01 | bIsItemOrPistolMotionBlock | bool | 9 flags | false |
| 0x01 | bIsRifleMotionBlock | bool | 9 flags | false |
| 0x01 | bIsCrouchingWithShield | bool | 9 flags | false |
| 0x0EAF | 0x01 | padding / unreflected |
| 0x04 | HighPoseAdditiveAlpha | float | 9 flags | 0 |
| 0x04 | LeftHandIKAlpha_ItemBased | float | 9 flags | 0 |
| 0x18 | ZHeightLeanAdjustment | FVector | 9 flags | {X=0, Y=0, Z=0} |
| 0x18 | ZHeightLeanInterp | FVector | 9 flags | {X=0, Y=0, Z=0} |
| 0x04 | IsCrouchingWithShield_AsFloat | float | 9 flags | 0 |
| 0x04 | HandAdditiveLockOverride | float | 9 flags | 0 |
| 0x04 | LeftHandAdditiveOvrBlend | float | 9 flags | 0 |
| 0x04 | LeftHandTempFinIK | float | 9 flags | 0 |
| 0x04 | RightHandTempFinIK | float | 9 flags | 0 |
| 0x01 | bIsEquipOrHolsterPlaying | bool | 9 flags | false |
| 0x01 | bFastWalkSwitchRule | bool | 9 flags | false |
| 0x01 | bCrouchFastWalkSwitchRule | bool | 9 flags | false |
| 0x01 | bStartWalkSwitchTransitionRule | bool | 9 flags | false |
| 0x04 | DefaultCrouchSpeed | float | 7 flags | 55 |
| 0x04 | DefaultStandSpeed | float | 7 flags | 135 |
| 0x01 | bStopWalkSwitchTransitionRule | bool | 9 flags | false |
| 0x01 | bPivotWalkSwitchTransitionRule | bool | 9 flags | false |
| 0x01 | bHasUnderbarrelAttachment | bool | 9 flags | false |
| 0x01 | UnderbarrelType | EWeaponUnderbarrelAnimationType | 9 flags | WU_None |
| 0x04 | LeftHandGripAlpha | float | 9 flags | 0 |
| 0x04 | UpperbodySlotNoWeight | float | 9 flags | 0 |
| 0x01 | bIsFastStop | bool | 9 flags | false |
| 0x01 | bIsFastStart | bool | 9 flags | false |
| 0x01 | bIsFastPivot | bool | 9 flags | false |
| 0x01 | bIsLocallyFirstPerson | bool | 9 flags | false |
| 0x01 | bPFStartPhase | bool | 9 flags | false |
| 0x01 | bPFStoppingPhase | bool | 9 flags | false |
| 0x01 | bPFHasReachedStoppingPhase | bool | 9 flags | false |
| 0x0F1B | 0x01 | padding / unreflected |
| 0x04 | PFStartDistanceThreshold | float | 7 flags | 50 |
| 0x04 | PFStopDistanceThreshold | float | 7 flags | 50 |
| 0x0F24 | 0x04 | padding / unreflected |
| 0x18 | PFLastStopLocation | FVector | 9 flags | {X=0, Y=0, Z=0} |
| 0x18 | PFCurrentStopLocation | FVector | 9 flags | {X=0, Y=0, Z=0} |
| 0x04 | PFStopDistance | float | 9 flags | 0 |
| 0x04 | PFCurrentAcceptanceRadius | float | 9 flags | 0 |
| 0x01 | bPFPathTooShort | bool | 9 flags | false |
| 0x01 | bPFPathIsValid | bool | 9 flags | false |
| 0x01 | bPFRequestedNewPath | bool | 9 flags | false |
| 0x0F63 | 0x0D | padding / unreflected |
| 0x18 | HeadLookRotationSwapped | FRotator | 7 flags | {Pitch=0, Yaw=0, Roll=0} |
| 0x08 | CurrentLocomotionAnim | UAnimSequence* | Transient+4 flags | nullptr |
| 0x01 | CurMoveDirectionNoOffset | EMoveDirection | 9 flags | F |
| 0x0F91 | 0x03 | padding / unreflected |
| 0x04 | DisplacementSpeed | float | 7 flags | 0 |
| 0x08 | PlayerAnimTable | UDataTable* | 7 flags | nullptr |
| 0x50 | CurrentAnimProfiles | TMap<EMotionBlockType, FName> | 5 flags | <TMap> |
| 0x08 | ActiveAnimProfileName | FName | 9 flags | None |
| 0x3F8 | ActiveAnimProfile | FRoNPlayerAnimData | 5 flags | {Motionblock=MB_Unarmed, CustomFlags=[], bApplyItemOverride… |
| 0x3F8 | EditorAnimProfile | FRoNPlayerAnimData | 3 flags | {Motionblock=MB_Unarmed, CustomFlags=[], bApplyItemOverride… |
| 0x01 | EditorPreviewMotionblock | EMotionBlockType | 7 flags | MB_Rifle |
| 0x01 | LastFramePlayerGateState | ERoNPlayerGaitState | 9 flags | RON_IDLE |
| 0x01 | CurPlayerGateState | ERoNPlayerGaitState | 9 flags | RON_IDLE |
| 0x17EB | 0x02 | padding / unreflected |
| 0x01 | bHoldingFastWalk | bool | 9 flags | false |
| 0x01 | bApplyItemOverrides | bool | 9 flags | false |
| 0x01 | bApplyShieldAimPoseOverride | bool | 9 flags | false |
| 0x17F0 | 0x20 | padding / unreflected |
| 0x01 | bForceNewIdleLayer | bool | 7 flags | false |
| 0x1811 | 0x0F | unreflected bytes to end of URoNAnimInstance_PlayerTP_V3 |