| void UpdateInteractableComponentsWorldSpaceActionPrompts(UObject* WorldContextObject, bool bEnableWorldSpaceActionPrompts) | FinalNative+2 flags | | 0x09 |
| void UnloadCustomizationLevels(UWorld* WorldContext) | FinalNative+2 flags | | 0x08 |
| void TryToggleCameraMesh(AReadyOrNotCharacter* Character, bool bShow) | FinalNative+2 flags | | 0x09 |
| void ToggleShowOppositePlatformGraphicsOptions() | FinalNative+2 flags | | 0x00 |
| void ToggleGrenadeDrawDebug() | FinalNative+2 flags | | 0x00 |
| void ToggleFriendlyNameplates() | FinalNative+2 flags | | 0x00 |
| UFXSystemComponent* SpawnEmitterFxAgnosticAttached(UFXSystemAsset* Template, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const FVector& Scale, const EAttachLocation& LocationType, bool bAutoDestroy, const EPSCPoolMethod& PoolingMethod, bool bAutoActivate) | FinalNative+2 flags | | 0x70 |
| UFXSystemComponent* SpawnEmitterFxAgnostic(UObject* WorldContextObject, UFXSystemAsset* Template, const FVector& Location, const FRotator& Rotation, const FVector& Scale, bool bAutoDestroy, const EPSCPoolMethod& PoolingMethod, bool bAutoActivate) | FinalNative+2 flags | | 0x68 |
| void ShowLoadoutOnMeshes(const FSavedLoadout& Loadout, USkeletalMeshComponent* BodyMesh, USkeletalMeshComponent* HeadMesh, USkeletalMeshComponent* ArmorMesh, USkeletalMeshComponent* ItemMesh, UStaticMeshComponent* ItemMagMesh) | FinalNative+1 flags | | 0x310 |
| bool ShouldShowVersionOverlay() | FinalNative+2 flags | | 0x01 |
| bool SetWeaponFOVPreset(const EWeaponFOVPreset& NewPreset) | FinalNative+2 flags | | 0x02 |
| void SetWeaponFieldOfView(float InFieldOfView) | FinalNative+2 flags | | 0x04 |
| void SetVoiceType(const EVoiceType& InVoiceType) | FinalNative+2 flags | | 0x01 |
| bool SetUseVerticalFOV(bool bUseVertical) | FinalNative+2 flags | | 0x02 |
| bool SetUseMeshpainting(bool bUseMeshPainting) | FinalNative+2 flags | | 0x02 |
| bool SetUseCommandMenuForGamepad(bool bUsesCommandMenu) | FinalNative+2 flags | | 0x02 |
| bool SetUIScaling(float Scale) | FinalNative+2 flags | | 0x05 |
| bool SetSpeakerIntensity(float SpeakerIntensity) | FinalNative+2 flags | | 0x05 |
| bool SetShowFPS(bool bShowFPS) | FinalNative+2 flags | | 0x02 |
| bool SetShowControls(bool bShowControls) | FinalNative+2 flags | | 0x02 |
| bool SetShellLifetime(float ShellLifeTime) | FinalNative+2 flags | | 0x05 |
| bool SetSendMapStatistics(bool bSendMapStatistics) | FinalNative+2 flags | | 0x02 |
| bool SetPublicLobbyCooldown(int32 Seconds) | FinalNative+2 flags | | 0x05 |
| bool SetPreferredRegions(const FGameplayTagContainer& RegionsTagContainer) | FinalNative+2 flags | | 0x21 |
| bool SetMouseSensitivity(float MouseSensitivity) | FinalNative+2 flags | | 0x05 |
| bool SetMouseInverted(bool bInvertVertical, bool bInvertHorizontal) | FinalNative+2 flags | | 0x03 |
| bool SetMicInputGain(float MicInputGain) | FinalNative+2 flags | | 0x05 |
| bool SetLastConnectedServerIP(const FString& IP) | FinalNative+2 flags | | 0x11 |
| bool SetHostRegion(const FGameplayTag& RegionTag) | FinalNative+2 flags | | 0x09 |
| bool SetGyroVerticalLookSensitivity(float GyroVerticalLookSensitivity) | FinalNative+2 flags | | 0x05 |
| bool SetGyroVerticalAimSensitivity(float GyroVerticalAimSensitivity) | FinalNative+2 flags | | 0x05 |
| bool SetGyroInverted(bool bInvertGyroVertical, bool bInvertGyroHorizontal) | FinalNative+2 flags | | 0x03 |
| bool SetGyroHorizontalLookSensitivity(float GyroHorizontalLookSensitivity) | FinalNative+2 flags | | 0x05 |
| bool SetGyroHorizontalAimSensitivity(float GyroHorizontalAimSensitivity) | FinalNative+2 flags | | 0x05 |
| bool SetGyroActiveMode(const FString& GyroActiveMode) | FinalNative+2 flags | | 0x11 |
| bool SetGammaSetting(float Gamma) | FinalNative+2 flags | | 0x05 |
| bool SetGamepadSwitchBumpersTriggersLayout(bool bSwitchBumpersTriggers) | FinalNative+2 flags | | 0x02 |
| bool SetGamepadMovementInnerDeadzone(float GamepadMovementInnerDeadzone) | FinalNative+2 flags | | 0x05 |
| bool SetGamepadLookSensitivityVertical(float GamepadLookSensitivityVertical) | FinalNative+2 flags | | 0x05 |
| bool SetGamepadLookSensitivitySpeedUp(float GamepadLookSensitivitySpeedUp) | FinalNative+2 flags | | 0x05 |
| bool SetGamepadLookSensitivityHorizontal(float GamepadLookSensitivityHorizontal) | FinalNative+2 flags | | 0x05 |
| bool SetGamepadLookInnerDeadzone(float GamepadLookInnerDeadzone) | FinalNative+2 flags | | 0x05 |
| bool SetGamepadInvertTriggersLayout(bool bInvertTriggersLayout) | FinalNative+2 flags | | 0x02 |
| bool SetGamepadInvertStickLayout(bool bInvertStickLayout) | FinalNative+2 flags | | 0x02 |
| bool SetGamepadInverted(bool bInvertVertical, bool bInvertHorizontal) | FinalNative+2 flags | | 0x03 |
| bool SetGamepadInvertButtonLayout(bool bInvertButtonLayout) | FinalNative+2 flags | | 0x02 |
| bool SetGamepadAimSensitivityVertical(float GamepadAimSensitivityVertical) | FinalNative+2 flags | | 0x05 |
| bool SetGamepadAimSensitivityHorizontal(float GamepadAimSensitivityHorizontal) | FinalNative+2 flags | | 0x05 |
| bool SetGamepadAimAssistIntensity(const FString& AimAssistIntensity) | FinalNative+2 flags | | 0x11 |
| bool SetFreelookSensitivity(float Sensitivity) | FinalNative+2 flags | | 0x05 |
| bool SetFoV(float FOV) | FinalNative+2 flags | | 0x05 |
| bool SetForceFeedbackIntensity(float ForceFeedbackIntensity) | FinalNative+2 flags | | 0x05 |
| bool SetForceFeedbackEnabled(bool ForceFeedbackEnabled) | FinalNative+2 flags | | 0x02 |
| bool SetFlashlightShadows(bool bFlashLightShadows) | FinalNative+2 flags | | 0x02 |
| bool SetBounceLightEnabled(bool bBounceLightEnabled) | FinalNative+2 flags | | 0x02 |
| bool SetAudioMixPreset(const EAudioMixPreset& NewPreset) | FinalNative+2 flags | | 0x02 |
| bool SaveZoomADSSetting(bool bZoomADS) | FinalNative+2 flags | | 0x02 |
| bool SaveWorldSpaceActionPrompts(bool bWorldSpaceActionPrompts) | FinalNative+2 flags | | 0x02 |
| bool SaveVOIPVolume(float Volume) | FinalNative+2 flags | | 0x05 |
| bool SaveUIVolume(float Volume) | FinalNative+2 flags | | 0x05 |
| bool SaveTogglePS5Gyro(bool TogglePS5Gyro) | FinalNative+2 flags | | 0x02 |
| bool SaveToggleADS(bool ToggleADS) | FinalNative+2 flags | | 0x02 |
| bool SaveTeamViewSetting(bool bEnabled, int32 TeamViewFPS) | FinalNative+2 flags | | 0x09 |
| bool SaveSwayHUD(bool bSwayHUD) | FinalNative+2 flags | | 0x02 |
| bool SaveSubtitlesSpeed(float SubtitlesSpeed) | FinalNative+2 flags | | 0x05 |
| bool SaveSubtitlesSize(const ESubtitlesSize& SubtitlesSize) | FinalNative+2 flags | | 0x02 |
| bool SaveSubtitlesLocale(const FString& SubtitlesLocale) | FinalNative+2 flags | | 0x11 |
| bool SaveSubtitlesEnabled(bool bEnableSubtitles) | FinalNative+2 flags | | 0x02 |
| bool SaveSubtitlesBackgroundOpacity(float SubtitlesBackgroundOpacity) | FinalNative+2 flags | | 0x05 |
| bool SaveStationQuickplay(bool bStationQuickplay) | FinalNative+2 flags | | 0x02 |
| bool SaveShowWeaponHUD(bool ShowWeaponHUD) | FinalNative+2 flags | | 0x02 |
| bool SaveShowTeamStatus(bool bShowTeamStatus) | FinalNative+2 flags | | 0x02 |
| bool SaveShowPlayerIconSetting(bool bShowPlayerIcon) | FinalNative+2 flags | | 0x02 |
| bool SaveShowMultiplayerNames(bool bShowMultiplayerNames) | FinalNative+2 flags | | 0x02 |
| bool SaveShowMagazineHUD(bool bShowMagazineHUD) | FinalNative+2 flags | | 0x02 |
| bool SaveShowHUDSetting(bool bShowHUD) | FinalNative+2 flags | | 0x02 |
| bool SaveShowHUD(bool bShowHUD) | FinalNative+2 flags | | 0x02 |
| bool SaveShowHesitationBarSetting(bool bShowHesitationBar) | FinalNative+2 flags | | 0x02 |
| bool SaveShowHealthIconSetting(bool bShowHealthIcons) | FinalNative+2 flags | | 0x02 |
| bool SaveShowCompass(bool bShowCompass) | FinalNative+2 flags | | 0x02 |
| bool SaveShowCommandContextHintSetting(bool bShowCommandContextHint) | FinalNative+2 flags | | 0x02 |
| bool SaveShowChat(bool bShowChat) | FinalNative+2 flags | | 0x02 |
| bool SaveShowButtonPrompts(bool bShowButtonPrompts) | FinalNative+2 flags | | 0x02 |
| bool SaveShotgunSettings(const EShotgunReloadType& ShotgunReloadType) | FinalNative+2 flags | | 0x02 |
| bool SaveSFXVolume(float Volume) | FinalNative+2 flags | | 0x05 |
| bool SaveSettings() | FinalNative+2 flags | | 0x01 |
| bool SaveServersideChecksum(bool bServerSideChecksumEnabled) | FinalNative+2 flags | | 0x02 |
| bool SaveSelectedAudioDevice(const FString& InAudioDevice) | FinalNative+2 flags | | 0x11 |
| bool SaveScoreReadoutSetting(const EScoreReadoutMode& InScoreReadoutMode) | FinalNative+2 flags | | 0x02 |
| bool SaveSafeZoneSettings(float SafeZoneX, float SafeZoneY) | FinalNative+2 flags | | 0x09 |
| bool SaveReplayEnabled(bool bReplayEnabled) | FinalNative+2 flags | | 0x02 |
| bool SaveQuickThrowScale(float QuickThrowScale) | FinalNative+2 flags | | 0x05 |
| bool SavePS5AdaptiveFireTriggers(bool PS5AdaptiveFireTriggers) | FinalNative+2 flags | | 0x02 |
| bool SavePS5AdaptiveAimTriggers(bool PS5AdaptiveAimTriggers) | FinalNative+2 flags | | 0x02 |
| bool SavePiPResolutionScale(float ResolutionScale) | FinalNative+2 flags | | 0x05 |
| bool SavePiPFPS(bool bEnabled, float FPS) | FinalNative+2 flags | | 0x09 |
| bool SaveOptiwandViewMode(const EOptiwandViewMode& OptiwandViewMode) | FinalNative+2 flags | | 0x02 |
| bool SaveMusicVolume(float Volume) | FinalNative+2 flags | | 0x05 |
| bool SaveMirrorResolutionScale(float ResolutionScale) | FinalNative+2 flags | | 0x05 |
| bool SaveMirrorReflectionEnabled(bool bEnabled) | FinalNative+2 flags | | 0x02 |
| bool SaveMirrorEnabledOnlyInLobby(bool bEnabled) | FinalNative+2 flags | | 0x02 |
| bool SaveMirrorDynamicShadowsEnabled(bool bShowDynamicShadows) | FinalNative+2 flags | | 0x02 |
| bool SaveMirrorDecalsEnabled(bool bShowDecals) | FinalNative+2 flags | | 0x02 |
| bool SaveMirrorAntiAliasEnabled(bool bShowAntiAlias) | FinalNative+2 flags | | 0x02 |
| bool SaveMaxShellsInWorld(int32 NewMaxShells) | FinalNative+2 flags | | 0x05 |
| bool SaveMasterVolume(float Volume) | FinalNative+2 flags | | 0x05 |
| bool SaveLowReadyStyle(bool bUseHighReady) | FinalNative+2 flags | | 0x02 |
| bool SaveLoadout(const FSavedLoadout& Loadout, const FString& LoadoutName) | FinalNative+2 flags | | 0x2F9 |
| void SaveLicenseSave(ULicenseSave* LevelStats) | FinalNative+2 flags | | 0x08 |
| bool SaveKeybinds() | FinalNative+2 flags | | 0x01 |
| bool SaveJoinModdedServers(bool bJoinModdedServers) | FinalNative+2 flags | | 0x02 |
| bool SaveItemSelectionStyleSettings(const EItemSelectionInterfaceType& ItemSelectionInterface) | FinalNative+2 flags | | 0x02 |
| bool SaveIconScale(float IconScale) | FinalNative+2 flags | | 0x05 |
| bool SaveHUDSettings(bool bShowHUD, bool bCurvedHUD, bool bShowCompass, bool ShowWeaponHUD, bool bShowMagazineHUD, bool bShowChat, bool bSwayHUD, bool b2DReload, float IconScale, float QuickThrowScale, int32 FireModeDisplayOption, bool bShowMultiplayerNames, bool bShowButtonPrompts) | FinalNative+2 flags | | 0x17 |
| bool SaveHotkeyHintSetting(bool bShowHotkeyHint) | FinalNative+2 flags | | 0x02 |
| bool SaveHoldCrouch(bool HoldCrouch) | FinalNative+2 flags | | 0x02 |
| bool SaveHitmarkerSfxEnabled(bool bHitmarkerSfxEnabled) | FinalNative+2 flags | | 0x02 |
| bool SaveHighlightWeapons(bool bHighlightWeapons) | FinalNative+2 flags | | 0x02 |
| bool SaveGrenadeSettings(const EGrenadeThrowSettingType& GrenadeThrowType) | FinalNative+2 flags | | 0x02 |
| bool SaveFireModeDisplayOption(int32 FireModeDisplayOption) | FinalNative+2 flags | | 0x05 |
| bool SaveEmptyMagReloadSettings(const EEmptyMagReloadType& EmptyMagReloadType) | FinalNative+2 flags | | 0x02 |
| bool SaveDefaultSurfaceCommand(const ESwatCommand& DefaultCommand, int32 DefaultCommandIndex) | FinalNative+2 flags | | 0x09 |
| bool SaveDefaultDoorUnlockedCommand(const ESwatCommand& DefaultDoorUnlockedCommand, int32 DefaultDoorUnlockedCommandIndex) | FinalNative+2 flags | | 0x09 |
| bool SaveDefaultDoorUnknownCommand(const ESwatCommand& DefaultDoorUnknownCommand, int32 DefaultDoorUnknownCommandIndex) | FinalNative+2 flags | | 0x09 |
| bool SaveDefaultDoorOpenCommand(const ESwatCommand& DefaultDoorOpenCommand, int32 DefaultDoorOpenCommandIndex) | FinalNative+2 flags | | 0x09 |
| bool SaveDefaultDoorLockedCommand(const ESwatCommand& DefaultDoorLockedCommand, int32 DefaultDoorLockedCommandIndex) | FinalNative+2 flags | | 0x09 |
| bool SaveDefaultCommandAsOption(int32 DefaultCommandOption, int32 DefaultDoorUnknownCommandOption, int32 DefaultDoorOpenCommandOption, int32 DefaultDoorLockedCommandOption, int32 DefaultDoorUnlockedCommandOption) | FinalNative+2 flags | | 0x15 |
| bool SaveDefaultCommand(const ESwatCommand& DefaultCommand, const ESwatCommand& DefaultDoorUnknownCommand, const ESwatCommand& DefaultDoorOpenCommand, const ESwatCommand& DefaultDoorLockedCommand, const ESwatCommand& DefaultDoorUnlockedCommand) | FinalNative+2 flags | | 0x06 |
| bool SaveDebugOverlayEnabled(bool bDebugOverlayEnabled) | FinalNative+2 flags | | 0x02 |
| bool SaveCurvedHUD(bool bCurvedHUD) | FinalNative+2 flags | | 0x02 |
| bool SaveCrossplayEnabled(bool bCrossplayEnabled) | FinalNative+2 flags | | 0x02 |
| bool SaveControlScheme(bool UsingAlternateControls) | FinalNative+2 flags | | 0x02 |
| bool SaveColorblindStrength(float ColorblindStrength) | FinalNative+2 flags | | 0x05 |
| bool SaveColorblindMode(const EColorVisionDeficiency& ColorVisionDeficiency) | FinalNative+2 flags | | 0x02 |
| bool SaveAllowModdedPlayers(bool bAllowModdedPlayers) | FinalNative+2 flags | | 0x02 |
| bool Save2DReload(bool b2DReload) | FinalNative+2 flags | | 0x02 |
| bool RequestGameplayTagFromString(const FString& InTagAsString, FGameplayTag& OutTag) | FinalNative+2 flags | | 0x19 |
| void RequestDeckKeyboard() | FinalNative+2 flags | | 0x00 |
| void RemoveWidgetFromViewport(const FString& WidgetName) | FinalNative+2 flags | | 0x10 |
| bool ReloadSettings() | FinalNative+2 flags | | 0x01 |
| bool RefillLoadoutOnPlayer(const FSavedLoadout& Loadout, AReadyOrNotCharacter* EquipPlayer, FLoadoutEquipOptions& LoadoutEquipOptions) | FinalNative+2 flags | | 0x309 |
| void PlayInterfaceSound(UWorld* WorldContext, const EInterfaceSoundType& SoundClass) | FinalNative+2 flags | | 0x09 |
| bool LoadZoomADSSetting(const bool& bZoomADS) | FinalNative+2 flags | | 0x02 |
| bool LoadWorldSpaceActionPrompts(const bool& bWorldSpaceActionPrompts) | FinalNative+2 flags | | 0x02 |
| bool LoadTogglePS5Gyro(const bool& TogglePS5Gyro) | FinalNative+2 flags | | 0x02 |
| bool LoadToggleADS(const bool& ToggleADS) | FinalNative+2 flags | | 0x02 |
| bool LoadTeamViewFPSSetting(const bool& bEnabled, const int32& TeamViewFPS) | FinalNative+2 flags | | 0x09 |
| bool LoadSwayHUD(const bool& bSwayHUD) | FinalNative+2 flags | | 0x02 |
| bool LoadSubtitlesSpeed(const float& SubtitlesSpeed) | FinalNative+2 flags | | 0x05 |
| bool LoadSubtitlesSize(const ESubtitlesSize& SubtitlesSize) | FinalNative+2 flags | | 0x02 |
| bool LoadSubtitlesLocale(const FString& SubtitlesLocale) | FinalNative+2 flags | | 0x11 |
| bool LoadSubtitlesEnabled(const bool& bEnableSubtitles) | FinalNative+2 flags | | 0x02 |
| bool LoadSubtitlesBackgroundOpacity(const float& SubtitlesBackgroundOpacity) | FinalNative+2 flags | | 0x05 |
| bool LoadStationQuickplay(const bool& bStationQuickplay) | FinalNative+2 flags | | 0x02 |
| bool LoadShowWeaponHUD(const bool& ShowWeaponHUD) | FinalNative+2 flags | | 0x02 |
| bool LoadShowTeamStatus(const bool& bShowTeamStatus) | FinalNative+2 flags | | 0x02 |
| bool LoadShowPlayerNamesSetting(const bool& bShowPlayerNames) | FinalNative+2 flags | | 0x02 |
| bool LoadShowPlayerIconSetting(const bool& bShowPlayerIcon) | FinalNative+2 flags | | 0x02 |
| bool LoadShowMultiplayerNames(const bool& bShowMultiplayerNames) | FinalNative+2 flags | | 0x02 |
| bool LoadShowMagazineHUD(const bool& bShowMagazineHUD) | FinalNative+2 flags | | 0x02 |
| bool LoadShowHUDSetting(const bool& bShowHUD) | FinalNative+2 flags | | 0x02 |
| bool LoadShowHUD(const bool& bShowHUD) | FinalNative+2 flags | | 0x02 |
| bool LoadShowHesitationBarSetting(const bool& bShowHesitationBar) | FinalNative+2 flags | | 0x02 |
| bool LoadShowHealthIconSetting(const bool& bShowHealthIcons) | FinalNative+2 flags | | 0x02 |
| bool LoadShowCompass(const bool& bShowCompass) | FinalNative+2 flags | | 0x02 |
| bool LoadShowCommandContextHintSetting(const bool& bShowCommandContextHint) | FinalNative+2 flags | | 0x02 |
| bool LoadShowChat(const bool& bShowChat) | FinalNative+2 flags | | 0x02 |
| bool LoadShowButtonPrompts(const bool& bShowButtonPrompts) | FinalNative+2 flags | | 0x02 |
| bool LoadShotgunSettings(const EShotgunReloadType& ShotgunReloadType) | FinalNative+2 flags | | 0x02 |
| bool LoadServersideChecksum(const bool& bServerSideChecksumEnabled) | FinalNative+2 flags | | 0x02 |
| bool LoadSelectedAudioDevice(const FString& OutAudioDevice) | FinalNative+2 flags | | 0x11 |
| bool LoadScoreReadoutSetting(const EScoreReadoutMode& OutScoreReadoutMode) | FinalNative+2 flags | | 0x02 |
| bool LoadSafeZoneSettings(const float& SafeZoneX, const float& SafeZoneY) | FinalNative+2 flags | | 0x09 |
| bool LoadReplayEnabled(const bool& bReplayEnabled) | FinalNative+2 flags | | 0x02 |
| bool LoadQuickThrowScale(const float& QuickThrowScale) | FinalNative+2 flags | | 0x05 |
| bool LoadPS5AdaptiveFireTriggers(const bool& PS5AdaptiveFireTriggers) | FinalNative+2 flags | | 0x02 |
| bool LoadPS5AdaptiveAimTriggers(const bool& PS5AdaptiveAimTriggers) | FinalNative+2 flags | | 0x02 |
| bool LoadPiPResolutionScale(const float& ResolutionScale) | FinalNative+2 flags | | 0x05 |
| bool LoadPiPFPS(const bool& bEnabled, const float& FPS) | FinalNative+2 flags | | 0x09 |
| bool LoadOptiwandViewMode(const EOptiwandViewMode& OptiwandViewMode) | FinalNative+2 flags | | 0x02 |
| bool LoadMirrorResolutionScale(const float& ResolutionScale) | FinalNative+2 flags | | 0x05 |
| bool LoadMirrorReflectionEnabled(const bool& bEnabled) | FinalNative+2 flags | | 0x02 |
| bool LoadMirrorEnabledOnlyInLobby(const bool& bEnabled) | FinalNative+2 flags | | 0x02 |
| bool LoadMirrorDynamicShadowsEnabled(const bool& bShowDynamicShadows) | FinalNative+2 flags | | 0x02 |
| bool LoadMirrorDecalsEnabled(const bool& bShowDecals) | FinalNative+2 flags | | 0x02 |
| bool LoadMirrorAntiAliasEnabled(const bool& bShowAntiAlias) | FinalNative+2 flags | | 0x02 |
| bool LoadMaxShellsInWorld(const int32& MaxShells) | FinalNative+2 flags | | 0x05 |
| bool LoadLowReadyStyle(const bool& bUseHighReady) | FinalNative+2 flags | | 0x02 |
| bool LoadLoadoutAndEquipPlayer(FSavedLoadout& Loadout, AReadyOrNotCharacter* EquipPlayer, const FString& LoadoutName) | FinalNative+2 flags | | 0x301 |
| bool LoadLoadout(FSavedLoadout& Loadout, const FString& LoadoutName) | FinalNative+2 flags | | 0x2F9 |
| ULicenseSave* LoadLicenseSave() | FinalNative+2 flags | | 0x08 |
| bool LoadJoinModdedServers(const bool& bJoinModdedServers) | FinalNative+2 flags | | 0x02 |
| bool LoadItemSelectionStyleSettings(const EItemSelectionInterfaceType& ItemSelectionInterface) | FinalNative+2 flags | | 0x02 |
| bool LoadIconScale(const float& IconScale) | FinalNative+2 flags | | 0x05 |
| bool LoadHUDSettings(const bool& bShowHUD, const bool& bCurvedHUD, const bool& bShowCompass, const bool& bShowWeaponHUD, const bool& bShowMagazineHUD, const bool& bShowChat, const bool& bSwayHUD, const bool& b2DReload, const float& IconScale, const float& QuickThrowScale, const int32& FireModeDisplayOption, const bool& bShowPlayerNames, const bool& bShowButtonPrompts) | FinalNative+2 flags | | 0x17 |
| bool LoadHotkeyHintSetting(const bool& bShowHotkeyHint) | FinalNative+2 flags | | 0x02 |
| bool LoadHoldCrouch(const bool& HoldCrouch) | FinalNative+2 flags | | 0x02 |
| bool LoadHighlightWeapons(const bool& bHighlightWeapons) | FinalNative+2 flags | | 0x02 |
| bool LoadGrenadeSettings(const EGrenadeThrowSettingType& GrenadeThrowType) | FinalNative+2 flags | | 0x02 |
| bool LoadGammaSetting(const float& Gamma) | FinalNative+2 flags | | 0x05 |
| bool LoadFireModeDisplayOption(const int32& FireModeDisplayOption) | FinalNative+2 flags | | 0x05 |
| bool LoadEmptyMagReloadSettings(const EEmptyMagReloadType& EmptyMagReloadType) | FinalNative+2 flags | | 0x02 |
| bool LoadDefaultSurfaceCommand(const ESwatCommand& DefaultCommand, const int32& DefaultCommandIndex) | FinalNative+2 flags | | 0x09 |
| void LoadDefaultLoadout(FSavedLoadout& OutLoadout, const FString& LoadoutName) | FinalNative+2 flags | | 0x2F8 |
| bool LoadDefaultDoorUnlockedCommand(const ESwatCommand& DefaultDoorUnlockedCommand, const int32& DefaultDoorUnlockedCommandIndex) | FinalNative+2 flags | | 0x09 |
| bool LoadDefaultDoorUnknownCommand(const ESwatCommand& DefaultDoorUnknownCommand, const int32& DefaultDoorUnknownCommandIndex) | FinalNative+2 flags | | 0x09 |
| bool LoadDefaultDoorOpenCommand(const ESwatCommand& DefaultDoorOpenCommand, const int32& DefaultDoorOpenCommandIndex) | FinalNative+2 flags | | 0x09 |
| bool LoadDefaultDoorLockedCommand(const ESwatCommand& DefaultDoorLockedCommand, const int32& DefaultDoorLockedCommandIndex) | FinalNative+2 flags | | 0x09 |
| bool LoadDefaultCommandsAsOption(const int32& DefaultCommandOption, const int32& DefaultDoorUnknownCommandOption, const int32& DefaultDoorOpenCommandOption, const int32& DefaultDoorLockedCommandOption, const int32& DefaultDoorUnlockedCommandOption) | FinalNative+2 flags | | 0x15 |
| bool LoadDefaultCommands(const ESwatCommand& DefaultCommand, const ESwatCommand& DefaultDoorUnknownCommand, const ESwatCommand& DefaultDoorOpenCommand, const ESwatCommand& DefaultDoorLockedCommand, const ESwatCommand& DefaultDoorUnlockedCommand) | FinalNative+2 flags | | 0x06 |
| bool LoadDebugOverlayEnabled(const bool& bDebugOverlayEnabled) | FinalNative+2 flags | | 0x02 |
| void LoadCustomizationLevels(UWorld* WorldContext) | FinalNative+2 flags | | 0x08 |
| bool LoadCurvedHUD(const bool& bCurvedHUD) | FinalNative+2 flags | | 0x02 |
| bool LoadCrossplayEnabled(const bool& bCrossplayEnabled) | FinalNative+2 flags | | 0x02 |
| bool LoadControlScheme(const bool& UsingAlternateControls) | FinalNative+2 flags | | 0x02 |
| bool LoadColorblindStrength(const float& ColorblindStrength) | FinalNative+2 flags | | 0x05 |
| bool LoadColorblindMode(const EColorVisionDeficiency& ColorVisionDeficiency) | FinalNative+2 flags | | 0x02 |
| bool LoadAllowModdedPlayers(const bool& bAllowModdedPlayers) | FinalNative+2 flags | | 0x02 |
| bool Load2DReload(const bool& b2DReload) | FinalNative+2 flags | | 0x02 |
| bool IsWidgetOfClassInViewport(UObject* WorldContextObject, TSubclassOf<UUserWidget> WidgetClass) | FinalNative+2 flags | | 0x11 |
| bool IsSupporterOnlyBuild() | FinalNative+2 flags | | 0x01 |
| bool IsStunTypeGasType(const EStunType& StunType) | FinalNative+2 flags | | 0x02 |
| bool IsSteamDeck() | FinalNative+2 flags | | 0x01 |
| bool IsSinglePlayer(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsShowHUDEnabled() | FinalNative+2 flags | | 0x01 |
| bool IsShippingBuild() | FinalNative+2 flags | | 0x01 |
| bool IsRunningAutomatedTests() | FinalNative+2 flags | | 0x01 |
| bool IsRTXDMOBuild() | FinalNative+2 flags | | 0x01 |
| bool IsPvPSupported(const FLevelDataLookupTable& LookupTable) | FinalNative+2 flags | | 0x8D1 |
| bool IsPreMissionBriefingBeforeLoadout() | FinalNative+2 flags | | 0x01 |
| bool IsOnDeckBigPicture() | FinalNative+2 flags | | 0x01 |
| bool IsObjectiveTarget(AReadyOrNotCharacter* Target, AReadyOrNotCharacter* LocalPlayer) | FinalNative+2 flags | | 0x11 |
| bool IsMultiplayer(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsLobby(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsLeadPlayer(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsIronmanMode(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsInPublicLobbyCooldown(const float& SecondsRemaining) | FinalNative+2 flags | | 0x05 |
| bool IsHelmetCompatible(TSubclassOf<ABaseItem> FacewearClass, TSubclassOf<ABaseItem> HelmetClass) | FinalNative+2 flags | | 0x11 |
| bool IsFriendlyWithMe(AReadyOrNotGameState* GameState, const ETeamType& TeamType) | FinalNative+2 flags | | 0x0A |
| bool IsFriendly(AReadyOrNotGameState* GameState, const ETeamType& TeamOne, const ETeamType& TeamTwo) | FinalNative+2 flags | | 0x0B |
| bool IsEnemy(UWorld* World, const ETeamType& TeamOne, const ETeamType& TeamTwo) | FinalNative+2 flags | | 0x0B |
| bool IsEmptyItem(TSubclassOf<ABaseItem> ItemClass) | FinalNative+2 flags | | 0x09 |
| bool IsEditorBuild() | FinalNative+2 flags | | 0x01 |
| bool IsDMOPVPOnly() | FinalNative+2 flags | | 0x01 |
| bool IsDMOMatchMake() | FinalNative+2 flags | | 0x01 |
| bool IsDMOBuild() | FinalNative+2 flags | | 0x01 |
| bool IsDLCLocked(TSubclassOf<ABaseItem> Item) | FinalNative+2 flags | | 0x09 |
| bool IsCOOPSupported(const FLevelDataLookupTable& LookupTable) | FinalNative+2 flags | | 0x8D1 |
| bool IsConsole(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsCommanderMode(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| UPanelSlot* InsertChildAt(UWidget* Parent, int32 Index, UWidget* Content) | FinalNative+2 flags | | 0x20 |
| bool HasWidgetInViewport(const FString& WidgetName) | FinalNative+2 flags | | 0x11 |
| bool HasLineOfSightLoc(UWorld* WorldContext, const FVector& A, const FVector& B, const TArray<AActor*>& IgnoredActors, const ECollisionChannel& CollisionChannel) | FinalNative+2 flags | | 0x4A |
| bool HasLineOfSightExt(AActor* Observer, AActor* B, FHitResult& HitResult) | FinalNative+2 flags | | 0xF9 |
| bool HasLineOfSight(AActor* Observer, AActor* B) | FinalNative+2 flags | | 0x11 |
| UWorld* GetWorldStatic() | FinalNative+2 flags | | 0x08 |
| UWorld* GetWorldBP(APlayerController* PC) | FinalNative+2 flags | | 0x10 |
| TArray<UUserWidget*> GetWidgetsFromViewport(const FString& WidgetName) | FinalNative+2 flags | | 0x20 |
| FWidgetLookupData GetWidgetDataFromLookupData(const FString& WidgetName, bool bWarnIfMissing) | FinalNative+2 flags | | 0x48 |
| UWidgetsData* GetWidgetData() | FinalNative+2 flags | | 0x08 |
| EWeaponFOVPreset GetWeaponFOVPresetEnum(const FString& Preset) | FinalNative+2 flags | | 0x11 |
| bool GetWeaponFOVPreset(const EWeaponFOVPreset& Preset) | FinalNative+2 flags | | 0x02 |
| bool GetWeaponFieldOfView(const float& FOV) | FinalNative+2 flags | | 0x05 |
| bool GetVolumes(const float& MasterVolume, const float& UIVolume, const float& SFXVolume, const float& MusicVolume, const float& VOIPVolume) | FinalNative+2 flags | | 0x15 |
| bool GetVoiceType(const EVoiceType& OutVoiceType) | FinalNative+2 flags | | 0x02 |
| bool GetUseVerticalFOV(const bool& bUsesVertical) | FinalNative+2 flags | | 0x02 |
| bool GetUseMeshpainting(const bool& bUseMeshPainting) | FinalNative+2 flags | | 0x02 |
| bool GetUseCommandMenuForGamepad(const bool& bUsesCommandMenu) | FinalNative+2 flags | | 0x02 |
| bool GetUIScaling(const float& Scale) | FinalNative+2 flags | | 0x05 |
| UDataTable* GetTrapLookupDataTable() | FinalNative+2 flags | | 0x08 |
| UDataTable* GetSuspectArmourDataTable() | FinalNative+2 flags | | 0x08 |
| EStunType GetStunTypeFromGasType(const EGasType& GasType) | FinalNative+2 flags | | 0x02 |
| UDataTable* GetSpeechLookupDataTable(const FString& Speaker) | FinalNative+2 flags | | 0x18 |
| bool GetSpeakerIntensity(const float& SpeakerIntensity) | FinalNative+2 flags | | 0x05 |
| bool GetShowOppositePlatformGraphicsOptions() | FinalNative+2 flags | | 0x01 |
| bool GetShowFPS(const bool& bShowFPS) | FinalNative+2 flags | | 0x02 |
| bool GetShowControls(const bool& bShowControls) | FinalNative+2 flags | | 0x02 |
| bool GetShellLifetime(const float& ShellLifeTime) | FinalNative+2 flags | | 0x05 |
| bool GetSendMapStatistics(const bool& bSendMapStatistics) | FinalNative+2 flags | | 0x02 |
| FString GetSafeMapName(const FString& MapName) | FinalNative+2 flags | | 0x20 |
| UReadyOrNotGameInstance* GetRONGameInstance() | FinalNative+2 flags | | 0x08 |
| UDataSingleton* GetRoNData() | FinalNative+2 flags | | 0x08 |
| bool GetRandomLoadingScreenTip(FText& Tip) | FinalNative+2 flags | | 0x19 |
| int32 GetProjectVersionAsInt() | FinalNative+2 flags | | 0x04 |
| FString GetProjectVersion() | FinalNative+2 flags | | 0x10 |
| FString GetProjectName() | FinalNative+2 flags | | 0x10 |
| bool GetPreferredRegions(FGameplayTagContainer& RegionsTagContainer) | FinalNative+2 flags | | 0x21 |
| bool GetPlayerDefaultLoadout(FSavedLoadout& OutLoadout) | FinalNative+2 flags | | 0x2E9 |
| UPenetrationData* GetPenetrationData() | FinalNative+2 flags | | 0x08 |
| UDataTable* GetPairedInteractionDataTable() | FinalNative+2 flags | | 0x08 |
| float GetNotifyTimeForMontage(UAnimMontage* AnimMontage, const FName& EventName) | FinalNative+2 flags | | 0x14 |
| UMusicData* GetMusicData(UWorld* WorldContext) | FinalNative+2 flags | | 0x10 |
| UReadyOrNotMultiplayerProfile* GetMultiplayerProfile(const FString& LoadSlotName) | FinalNative+2 flags | | 0x18 |
| UDataTable* GetMoveStyleDataTable() | FinalNative+2 flags | | 0x08 |
| bool GetMouseSensitivity(const float& MouseSensitvity) | FinalNative+2 flags | | 0x05 |
| bool GetMouseInverted(const bool& bInvertVertical, const bool& bInvertHorizontal) | FinalNative+2 flags | | 0x03 |
| bool GetMicInputGain(const float& MicInputGain) | FinalNative+2 flags | | 0x05 |
| AMapStatisticsSystem* GetMapStatistics(UWorld* WorldContext) | FinalNative+2 flags | | 0x10 |
| FString GetMapInternalID(const FString& MapName) | FinalNative+2 flags | | 0x20 |
| FLevelDataLookupTable GetMapDetailsFromName(const FString& MapName) | FinalNative+2 flags | | 0x8E0 |
| AReadyOrNotPlayerState* GetLocalPlayerState(UWorld* World) | FinalNative+2 flags | | 0x10 |
| bool GetLocalization(const FString& Target) | FinalNative+2 flags | | 0x11 |
| bool GetLoadoutNames(const TArray<FString>& LoadoutNames) | FinalNative+2 flags | | 0x11 |
| UTexture2D* GetLoadingScreenLevelImage(const FString& Level) | FinalNative+2 flags | | 0x18 |
| UReadyOrNotSaveGame* GetLoadGameInstance(const FString& LoadSlotName) | FinalNative+2 flags | | 0x18 |
| TArray<UDataTable*> GetLevelSpecificAIDataTables(UObject* WorldContextObject) | FinalNative+2 flags | | 0x18 |
| TArray<FLevelDataLookupTable> GetLevels() | FinalNative+2 flags | | 0x10 |
| FLevelDataLookupTable GetLevelData(UWorld* WorldContext) | FinalNative+2 flags | | 0x8D8 |
| bool GetLevelAssetData(const FString& LevelName, FAssetData& AssetData) | FinalNative+2 flags | | 0x79 |
| bool GetLastConnectedServerIP(const FString& IP) | FinalNative+2 flags | | 0x11 |
| UItemData* GetItemData(UWorld* WorldContext) | FinalNative+2 flags | | 0x10 |
| UDataTable* GetInputKeyGamepadIconLookupDataTable() | FinalNative+2 flags | | 0x08 |
| UHumanCharacterHUD_V2* GetHUDWidget() | FinalNative+2 flags | | 0x08 |
| bool GetHostRegion(FGameplayTag& RegionTag) | FinalNative+2 flags | | 0x09 |
| bool GetHitmarkerSfxEnabled(const bool& bHitmarkerSfxEnabled) | FinalNative+2 flags | | 0x02 |
| bool GetGyroVerticalLookSensitivity(const float& GyroVerticalLookSensitivity) | FinalNative+2 flags | | 0x05 |
| bool GetGyroVerticalAimSensitivity(const float& GyroVerticalAimSensitivity) | FinalNative+2 flags | | 0x05 |
| bool GetGyroInverted(const bool& bInvertGyroVertical, const bool& bInvertGyroHorizontal) | FinalNative+2 flags | | 0x03 |
| bool GetGyroHorizontalLookSensitivity(const float& GyroHorizontalLookSensitivity) | FinalNative+2 flags | | 0x05 |
| bool GetGyroHorizontalAimSensitivity(const float& GyroHorizontalAimSensitivity) | FinalNative+2 flags | | 0x05 |
| bool GetGyroActiveMode(const FString& GyroActiveMode) | FinalNative+2 flags | | 0x11 |
| void GetGameplayTagChildrenAsContainer(const FGameplayTag& InTag, FGameplayTagContainer& OutTagContainer) | FinalNative+2 flags | | 0x28 |
| bool GetGamepadSwitchBumpersTriggersLayout(const bool& bSwitchBumpersTriggers) | FinalNative+2 flags | | 0x02 |
| bool GetGamepadMovementInnerDeadzone(const float& GamepadMovementInnerDeadzone) | FinalNative+2 flags | | 0x05 |
| bool GetGamepadLookSensitivityVertical(const float& GamepadLookSensitivityVertical) | FinalNative+2 flags | | 0x05 |
| bool GetGamepadLookSensitivitySpeedUp(const float& GamepadLookSensitivitySpeedUp) | FinalNative+2 flags | | 0x05 |
| bool GetGamepadLookSensitivityHorizontal(const float& GamepadLookSensitivityHorizontal) | FinalNative+2 flags | | 0x05 |
| bool GetGamepadLookInnerDeadzone(const float& GamepadLookInnerDeadzone) | FinalNative+2 flags | | 0x05 |
| bool GetGamepadInvertTriggersLayout(const bool& bInvertTriggersLayout) | FinalNative+2 flags | | 0x02 |
| bool GetGamepadInvertStickLayout(const bool& bInvertStickLayout) | FinalNative+2 flags | | 0x02 |
| bool GetGamepadInverted(const bool& bInvertVertical, const bool& bInvertHorizontal) | FinalNative+2 flags | | 0x03 |
| bool GetGamepadInvertButtonLayout(const bool& bInvertButtonLayout) | FinalNative+2 flags | | 0x02 |
| UDataTable* GetGamepadHoldTimesDataTable() | FinalNative+2 flags | | 0x08 |
| bool GetGamepadAimSensitivityVertical(const float& GamepadAimSensitivityVertical) | FinalNative+2 flags | | 0x05 |
| bool GetGamepadAimSensitivityHorizontal(const float& GamepadAimSensitivityHorizontal) | FinalNative+2 flags | | 0x05 |
| bool GetGamepadAimAssistIntensity(const FString& AimAssistIntensity) | FinalNative+2 flags | | 0x11 |
| UDataTable* GetGameModeSettingsLookupDataTable() | FinalNative+2 flags | | 0x08 |
| UReadyOrNotGameInstance* GetGameInstance(UWorld* WorldContext) | FinalNative+2 flags | | 0x10 |
| FString GetFriendlyModeFromECoopMode(const ECOOPMode& InCoopMode) | FinalNative+2 flags | | 0x18 |
| void GetFriendlyMapAndModeFromName(const FString& InUrl, const FString& OutInternalMapName, const FString& OutFriendlyMap, const FString& OutFriendlyMode) | FinalNative+2 flags | | 0x40 |
| bool GetFreelookSensitivity(const float& Sensitivity) | FinalNative+2 flags | | 0x05 |
| bool GetFoV(const float& FOV) | FinalNative+2 flags | | 0x05 |
| bool GetForceFeedbackIntensity(const float& ForceFeedbackIntensity) | FinalNative+2 flags | | 0x05 |
| bool GetForceFeedbackEnabled(const bool& ForceFeedbackEnabled) | FinalNative+2 flags | | 0x02 |
| bool GetFlashlightShadows(const bool& bFlashLightShadows) | FinalNative+2 flags | | 0x02 |
| UUserWidget* GetFirstWidgetFromViewport(const FString& WidgetName) | FinalNative+2 flags | | 0x18 |
| APlayerCharacter* GetFirstAlivePlayerControlledCharacter(UWorld* WorldContext) | FinalNative+2 flags | | 0x10 |
| UDataTable* GetDoorLookupDataTable() | FinalNative+2 flags | | 0x08 |
| ETeamType GetDMOTeamType() | FinalNative+2 flags | | 0x01 |
| FString GetDMOGameMode() | FinalNative+2 flags | | 0x10 |
| FString GetDMOAddress() | FinalNative+2 flags | | 0x10 |
| float GetDistanceBetweenActors2D(AActor* Actor1, AActor* Actor2) | FinalNative+2 flags | | 0x14 |
| float GetDistanceBetweenActors(AActor* Actor1, AActor* Actor2) | FinalNative+2 flags | | 0x14 |
| FString GetDialoguePath(const FString& Character, const FString& bark) | FinalNative+2 flags | | 0x30 |
| UReadyOrNotProfile* GetCurrentProfile(UWorld* WorldContext) | FinalNative+2 flags | | 0x10 |
| ECOOPMode GetCoopModeFromModeName(const FString& InCoopName) | FinalNative+2 flags | | 0x11 |
| UDataTable* GetConversationLookupDataTable() | FinalNative+2 flags | | 0x08 |
| ASuspectCharacter* GetClosestActiveSuspect(const FVector& Location, float Distance, bool bMustHaveTarget) | FinalNative+2 flags | | 0x28 |
| ACivilianCharacter* GetClosestActiveCivilian(const FVector& Location, float Distance, bool bMustHaveTarget) | FinalNative+2 flags | | 0x28 |
| UDataTable* GetCharacterLookOverrideDataTable() | FinalNative+2 flags | | 0x08 |
| UCampaignData* GetCampaignData() | FinalNative+2 flags | | 0x08 |
| FString GetBuildTime() | FinalNative+2 flags | | 0x10 |
| FString GetBuildDate() | FinalNative+2 flags | | 0x10 |
| bool GetBounceLightEnabled(const bool& bBounceLightEnabled) | FinalNative+2 flags | | 0x02 |
| EAudioMixPreset GetAudioMixPresetEnum(const FString& Preset) | FinalNative+2 flags | | 0x11 |
| bool GetAudioMixPreset(const EAudioMixPreset& Preset) | FinalNative+2 flags | | 0x02 |
| int32 GetAttachmentPointsRemaining(const FSavedLoadout& Loadout) | FinalNative+2 flags | | 0x2EC |
| UDataTable* GetAnimatedIconLookupDataTable() | FinalNative+2 flags | | 0x08 |
| FAnimatedIcon GetAnimatedIconFromTable(const FName& RowName, const bool& bSuccess) | FinalNative+2 flags | | 0x28 |
| UDataTable* GetAmmoLookupDataTable() | FinalNative+2 flags | | 0x08 |
| bool GetAllDifficultyNames(const TArray<FGameplayTag>& OutTags) | FinalNative+2 flags | | 0x11 |
| UDataTable* GetAILookupDataTable() | FinalNative+2 flags | | 0x08 |
| FString GetAdditionalBugReportInformation(APlayerController* PC) | FinalNative+2 flags | | 0x18 |
| bool FindPositionAwayFromSwat(ACyberneticCharacter* Character, const FVector& StartingLocation, const FVector& OutLocation, float Radius, TSubclassOf<UNavigationQueryFilter> NavFilter, bool bForce) | FinalNative+2 flags | | 0x4A |
| APlayerCharacter* FindClosestDeadGuyInRadius(const FVector& Origin, AActor* Causer, float Radius, bool bIncludeUnconscious) | FinalNative+2 flags | | 0x30 |
| bool EquipLoadoutOnPlayer(const FSavedLoadout& Loadout, AReadyOrNotCharacter* EquipPlayer, const FLoadoutEquipOptions& LoadoutEquipOptions) | FinalNative+2 flags | | 0x309 |
| void EnableInteractionForController(AActor* InInteractableActor, APlayerController* InPlayerCharacter) | FinalNative+2 flags | | 0x10 |
| void EnableInteractionFor(AActor* InInteractableActor, APlayerCharacter* InPlayerCharacter) | FinalNative+2 flags | | 0x10 |
| void EnableInteractionCompForController(UInteractableComponent* InteractableComponent, APlayerController* InPlayerController) | FinalNative+2 flags | | 0x10 |
| void DisableInteractionForController(AActor* InInteractableActor, APlayerController* InPlayerCharacter) | FinalNative+2 flags | | 0x10 |
| void DisableInteractionFor(AActor* InInteractableActor, APlayerCharacter* InPlayerCharacter) | FinalNative+2 flags | | 0x10 |
| void DisableInteractionCompForController(UInteractableComponent* InteractableComponent, APlayerController* InPlayerController) | FinalNative+2 flags | | 0x10 |
| void DeleteLoadout(const FString& LoadoutName) | FinalNative+2 flags | | 0x10 |
| EItemType ConvertWeaponTypeToItemType(const EWeaponType& WeaponType) | FinalNative+2 flags | | 0x02 |
| FVector2D ConvertSquareVectorToCircle(const FVector2D& SquareVector) | FinalNative+2 flags | | 0x20 |
| EWeaponType ConvertItemTypeToWeaponType(const EItemType& ItemType) | FinalNative+2 flags | | 0x02 |
| float ConvertFovToVertical(UObject* WorldContextObject, float FOV) | FinalNative+2 flags | | 0x10 |
| float ConvertFovToReferenceVertical(float FOV) | FinalNative+2 flags | | 0x08 |
| float ConvertFovToReferenceHorizontal(float FOV) | FinalNative+2 flags | | 0x08 |
| float ConvertFovToHorizontal(UObject* WorldContextObject, float FOV) | FinalNative+2 flags | | 0x10 |
| FString ConvertFloatToStringMinutes_Detail(float Val) | FinalNative+2 flags | | 0x18 |
| FString ConvertFloatToStringMinutes(float Val) | FinalNative+2 flags | | 0x18 |
| FString ConvertDegreeIntoLetter(float Degrees) | FinalNative+2 flags | | 0x18 |
| void ChangeLocalization(const FString& Target) | FinalNative+2 flags | | 0x10 |
| FRadialDamageEvent CastToRadialDamageEvent(const FDamageEvent& DamageEvent, const EStructureCastPathway& Branches) | FinalNative+2 flags | | 0x68 |
| FPointDamageEvent CastToPointDamageEvent(const FDamageEvent& DamageEvent, const EStructureCastPathway& Branches) | FinalNative+2 flags | | 0x130 |
| void AttachMagazinesToWeapon(TSubclassOf<ABaseMagazineWeapon> WeaponClass, ABaseMagazineWeapon* Weapon) | FinalNative+2 flags | | 0x10 |
| void Array_Sort(const TArray<int32>& TargetArray, bool bAscendingOrder, const FName& VariableName) | FinalNative+2 flags | | 0x1C |
| bool ApplyRadialDamageWithSecondTrace(UObject* WorldContextObject, float SecondTraceDistance, float SecondTraceRadiusFactor, float BaseDamage, float MinimumDamage, const FVector& Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, TSubclassOf<UDamageType> DamageTypeClass, const TArray<AActor*>& IgnoreActors, AActor* DamageCauser, AController* InstigatedByController, const ECollisionChannel& DamagePreventionChannel) | FinalNative+2 flags | | 0x6A |
| void AddDefaultItemsToPlayer(AReadyOrNotCharacter* Player) | FinalNative+2 flags | | 0x08 |
| bool ActorHasAnyTag(AActor* InActor, const TArray<FName>& InTags) | FinalNative+2 flags | | 0x19 |