Zdexby TheHolyOneZ
5,221 classes
Class

UActivityData

: UDataAsset : UObject
/Script/ReadyOrNot.ActivityData 0x0138 (312 B) align 8 inherited 0x0030 vtable /Script/ReadyOrNot
0x00x0138

Members 9

OffsetSizeNameTypeFlagsDefault
0x01ActivityEActivity7 flagsA_GoToLocation
0x00310x07padding / unreflected
0x38SwatCommandDataFSwatCommandData3 flags{Command=SC_None, Team=TT_NONE, Target=<SoftObjectProperty>…
0x80WidgetDataFTutorialWidgetData3 flags{Title=<FText>, Description=<FText>, DescriptionInputs=[], …
0x01ForceEnableAllSwatCommandsbool7 flagsfalse
0x00F10x03padding / unreflected
0x04ActionsRequiredint327 flags1
0x04TimeRequiredfloat7 flags0.25
0x00FC0x04padding / unreflected
0x10OnCompleteFMulticastScriptDelegate4 flags<delegate>
0x08PlayerCharacterAPlayerCharacter*5 flagsnullptr
0x01180x10padding / unreflected
0x10CharactersKilledTArray<AReadyOrNotCharacter*>3 flags[]
Inherited from UDataAsset 1
OffsetSizeNameTypeFlagsDefault
0x08NativeClassTSubclassOf<UDataAsset>6 flags/Script/Engine.DataAsset

Functions 31

SignatureFlagsNativeParams
void OnWeaponTacticalReload(APlayerCharacter* DelegatePlayerCharacter)FinalNative+1 flags0x08
void OnWeaponSwitchAmmoType(APlayerCharacter* DelegatePlayerCharacter)FinalNative+1 flags0x08
void OnWeaponReload(APlayerCharacter* DelegatePlayerCharacter)FinalNative+1 flags0x08
void OnWeaponFireModeChanged(APlayerCharacter* DelegatePlayerCharacter, const EFireMode& newFireMode, const EFireMode& LastFireMode)FinalNative+1 flags0x0A
void OnWeaponFire(AReadyOrNotCharacter* Character, ABaseMagazineWeapon* Weapon, const FVector& fireDirection)FinalNative+1 flags0x28
void OnTeamViewSet(AReadyOrNotCharacter* NewViewCharacter)FinalNative+1 flags0x08
void OnTargetHit(ATrainingTarget* Target)FinalNative+1 flags0x08
void OnTabletOpened()FinalNative+1 flags0x00
void OnSwatElementChangedGamepad(const ETeamType& TeamType)FinalNative+1 flags0x01
void OnSwatElementChanged(const ETeamType& TeamType)FinalNative+1 flags0x01
void OnSwatCommandQueuedGamepad(const FQueuedSwatCommand& QueuedSwatCommand, const ETeamType& TeamType)FinalNative+1 flags0x149
void OnSwatCommandQueued(const FQueuedSwatCommand& QueuedSwatCommand, const ETeamType& TeamType)FinalNative+1 flags0x149
void OnSwatCommandIssuedGamepad(const ESwatCommand& SwatCommand, const ETeamType& TeamType, AActor* ContextActor)FinalNative+1 flags0x10
void OnSwatCommandIssued(const ESwatCommand& SwatCommand, const ETeamType& TeamType, AActor* ContextActor)FinalNative+1 flags0x10
void OnNightVisionGogglesToggled(AReadyOrNotCharacter* Character, bool bOn)FinalNative+1 flags0x09
void OnItemUseStart(ABaseItem* Item)FinalNative+1 flags0x08
void OnItemUseCompleted(ABaseItem* Item)FinalNative+1 flags0x08
void OnItemHolstered(ABaseItem* Item)FinalNative+1 flags0x08
void OnItemEquipped(ABaseItem* Item)FinalNative+1 flags0x08
void OnInteract(UInteractableComponent* InteractableComponent)FinalNative+1 flags0x08
void OnExfiltrateMission()FinalNative+1 flags0x00
void OnEvidenceCollected(AActor* Evidence)FinalNative+1 flags0x08
void OnDoorKicked(Adoor* door, AReadyOrNotCharacter* InstigatorCharacter, bool bSuccess)FinalNative+1 flags0x11
void OnChemlightThrown(APlayerCharacter* DelegatePlayerCharacter)FinalNative+1 flags0x08
void OnCharacterMovementUpdated(float DeltaSeconds, const FVector& OldLocation, const FVector& OldVelocity)FinalNative+1 flags0x38
void OnCharacterKilled(AReadyOrNotCharacter* Character, AReadyOrNotCharacter* KilledBy)FinalNative+1 flags0x10
void OnCharacterArrested(AReadyOrNotCharacter* Character, AReadyOrNotCharacter* ArrestedBy)FinalNative+1 flags0x10
void OnCantedSightToggled(bool bUsingCantedSight)FinalNative+1 flags0x01
void OnAttachmentLightToggled()FinalNative+1 flags0x00
bool IsComplete()FinalNative+1 flags0x01
void CompleteActivity()FinalNative+1 flags0x00

Used by 1

types with a member, parameter or interface of this type